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odseraphim
July 5th, 2008, 11:05 PM
Well, it seems that eventually, this time would come. I would be stupid enough to not back up my HDD, and I would lose everything. I lost the tags, I lost the maps, I lost the textures, I even lost all my logged conversations in Trillian. We have nothing left. I would rip all the tags from one of the maps we released, but I forgot the password.

I managed to find a file on a flash drive that was sitting underneath a pile of burnt DVD-R's labeled "Stuff." It turns out it was a video of some map I was working on a long time ago, called "Maridia."

Here's the video:

OZ_r2R8RyqM

It's been fun guys... :(

Update Edit:

This post is to sorta update everything we'll be working on or are already working on:

Maps

We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:

Tallon IV
http://farm3.static.flickr.com/2416/2045074443_21e61331c4.jpg

Phendrana Shorelines
http://farm3.static.flickr.com/2126/1562345141_83d318d06f.jpg

Maridia (of course)
http://farm4.static.flickr.com/3056/2640422095_5b645c5a43.jpg

Mirage Station
http://farm4.static.flickr.com/3143/2640421793_c4def289e7.jpg

Fire Deity (name expected to change)
http://farm4.static.flickr.com/3101/2641250256_c1ef23fc15.jpg

Chozo
http://farm4.static.flickr.com/3114/2640421767_c35769bb42.jpg

Colossus (unsure yet)
http://farm4.static.flickr.com/3175/2641771817_ca12720b59.jpg

.. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..

Weapons (in addition to the ones you've already played with)

We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.

Force
http://farm4.static.flickr.com/3144/2641784513_55e324ec8a.jpg

Super Missile
http://farm4.static.flickr.com/3047/2641784553_45ab51e878.jpg

Spazer
http://farm4.static.flickr.com/3261/2641784801_ba3ca7276f.jpg

Solar
http://farm4.static.flickr.com/3048/2641785051_f953e7ec0f.jpg

Additional Gameplay Features:

Jetboost: Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.

SpeedBoost
http://www.gsarchives.net/snes/super_metroid/sprites/animated/Samus_VariaSuit_run_gunforward_left.gif
Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.

Melee
You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!


So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.

- Seraphim

Pyong Kawaguchi
July 5th, 2008, 11:07 PM
sniff,
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Hotrod
July 5th, 2008, 11:12 PM
Wow, this really sucks, I'm sorry to hear that this happened, and I'm sad to know that this project might never be where it was before. I was always looking forward to playing this. Are you sure that no other team members have any of the stuff? If not, then it has been fun, and I hope you continue to mod Halo CE in the time to come.

ODX
July 5th, 2008, 11:12 PM
Oh hell...I was really looking forward to some new maps. No one even plays the old ones, curse these Halo CE people who just want to play Coldsnap and Hugeass and Snow_Grove. CURSE THEM ALL D:

Syuusuke
July 5th, 2008, 11:37 PM
You guys aren't taking this in deep enough.

Can't wait, M. you ASS

Hotrod
July 5th, 2008, 11:44 PM
It says in the description that it's a map that they're working on, so that could only mean that this thread is cake (aka, a lie), and that he didn't lose everything.

Ifafudafi
July 5th, 2008, 11:57 PM
Maridia was one of my least favorite levels in Super Metroid, but hopefully you can make up for that with some good :awesome:ness. Just not too much underwater plx.
FAGS FELL FOR IT

Saggy
July 6th, 2008, 12:01 AM
o i c wat u did ther....

can't wait

odseraphim
July 6th, 2008, 12:15 AM
Maridia was one of my least favorite levels in Super Metroid, but hopefully you can make up for that with some good :awesome:ness. Just not too much underwater plx.
Well, sorry to disappoint, but the whole map is underwater. We do have a bevy of additional maps that might whet your whistle, however. I guarantee that we'll give you a reason to try our Maridia map when you see it next though.

I once thought Phendrana Shorelines would be our mod's defining map, but I really think Maridia is it. It's got the perfect balance of maneuverability, vertical gameplay, and environmental uniqueness that will set it apart. Not to mention the fact that it will be the first CE map to go fully underwater.

I guess my little spiel only lasted about 45 minutes before you figured me out, but yeah, me and teh lag were working on that map today. I know it's hard to really make out what the map will be like from that video, but since we're still working on the HUD, I wanted to throw you a bone and this was the easiest way for me to do that.

Don't hate me! ;)

Rob Oplawar
July 6th, 2008, 12:26 AM
Dang, after reading the first post, I was already preparing my lecture about backing up your data.

Wow, that map is intricate.
...
Have fun texturing it. Looks like it's gonna be a real pain.

Ifafudafi
July 6th, 2008, 12:49 AM
The whole map's underwater? D:

As long as visibility/movement isn't hindered too much (preferably not at all) it should be fine; but I'm crossing my fingers for a Norfair map.

n00b1n8R
July 6th, 2008, 01:42 AM
This looks really cool. I loved the origional maps with their vertical game play and this one looks set to take it to the next level. GET WORKING.

also, I hope you are backing your files. :cop:

SnaFuBAR
July 6th, 2008, 01:53 AM
this is exactly why all my work is saved to 3 hdd's in my pc and to a server.

odseraphim
July 6th, 2008, 11:47 AM
This post is to sorta update everything we'll be working on or are already working on:

Maps

We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:

Tallon IV
http://farm3.static.flickr.com/2416/2045074443_21e61331c4.jpg

Phendrana Shorelines
http://farm3.static.flickr.com/2126/1562345141_83d318d06f.jpg

Maridia (of course)
http://farm4.static.flickr.com/3056/2640422095_5b645c5a43.jpg

Mirage Station
http://farm4.static.flickr.com/3143/2640421793_c4def289e7.jpg

Fire Deity (name expected to change)
http://farm4.static.flickr.com/3101/2641250256_c1ef23fc15.jpg

Chozo
http://farm4.static.flickr.com/3114/2640421767_c35769bb42.jpg

Colossus (unsure yet)
http://farm4.static.flickr.com/3175/2641771817_ca12720b59.jpg

.. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..

Weapons (in addition to the ones you've already played with)

We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.

Force
http://farm4.static.flickr.com/3144/2641784513_55e324ec8a.jpg

Super Missile
http://farm4.static.flickr.com/3047/2641784553_45ab51e878.jpg

Spazer
http://farm4.static.flickr.com/3261/2641784801_ba3ca7276f.jpg

Solar
http://farm4.static.flickr.com/3048/2641785051_f953e7ec0f.jpg

Additional Gameplay Features:

Jetboost: Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.

SpeedBoost
http://www.gsarchives.net/snes/super_metroid/sprites/animated/Samus_VariaSuit_run_gunforward_left.gif
Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.

Melee
You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!


So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.

- Seraphim

Syuusuke
July 6th, 2008, 01:05 PM
Hey I like how you added that little sprite to your post.

Ifafudafi
July 6th, 2008, 01:15 PM
How will you make it so that people aren't constantly holding the crouch key to just run extremely fast all the time?

Also, you could call Fire Deity "Magmoor Station," if you want it to fit more in context with actual Metroid game locations.

And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.

Pooky
July 6th, 2008, 01:21 PM
SpeedBoost
http://www.gsarchives.net/snes/super_metroid/sprites/animated/Samus_VariaSuit_run_gunforward_left.gif
Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.


That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that :p

Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities

odseraphim
July 6th, 2008, 07:32 PM
And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.

There's a difference between boosting in water (something only available in Maridia) and increasing your speed slightly to help make longer jumps, etc.


That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that :p

Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities

Accuracy degradation is a good idea, I'll see what settings are available. It's usually not real comfortable to constantly hold crouch, so I figured unless someone is able to tape their crouch key down, it would be a skillful choice, not a spammed reflex. We'll see, we are not going to release the revised mod without testing, so I believe we should be able to catch stuff that doesn't work in that process. ;)

Ifafudafi
July 6th, 2008, 09:19 PM
Oh, it's an underwater-only ability. That makes more sense; I thought it could be used everywhere.

Also, maybe you could have the crouch-speeding be more like a sprint, in that it disables weapon firing while in use.

Rob Oplawar
July 6th, 2008, 09:45 PM
what happened to morph ball? I have a map on my hard drive that implements the morph ball admirably well, for an alpha. I think I remember hearing that got cut- is that true, and if so is there any chance it will come back?

odseraphim
July 6th, 2008, 10:04 PM
what happened to morph ball? I have a map on my hard drive that implements the morph ball admirably well, for an alpha. I think I remember hearing that got cut- is that true, and if so is there any chance it will come back?
It does work - Offline. Online? It has a cloned morphball that appear behind yours to other players. There's issues with getting in and out (such as a player in a morphball not appearing to be to another player, visa versa), major lag, etc.

Morphballs will also deter from what we are trying to do with the mod - focus on gameplay. Rolling around in a ball is a sheepish way to play the mod. We'd also have to rebuild all our maps to incorporate ways for the morphballs to get around - again, if it was possible to get it working well. It's not, and I have no regrets. I want our focus to be on our weapons, and so it shall be - for good reason. I believe we have a diverse weapon set, not found on any other platform, including the original Metroid games. You can customize your formula for gameplay by swapping beams out to make lethal combos.

You don't have to believe me, in fact, I can understand if you don't, but I really think we'll get it working well and make it a good mod that everyone can enjoy.

Thanks. :D

Ifafudafi
July 6th, 2008, 11:23 PM
tbqh, the Morph ball in Echoes' mutiplayer was just an excuse for panises to run around and not fight anybody, and I think that would translate directly to Halo, so in a way I'm glad it's cut.

Pooky
July 7th, 2008, 01:13 AM
tbqh, the Morph ball in Echoes' mutiplayer was just an excuse for panises to run around and not fight anybody, and I think that would translate directly to Halo, so in a way I'm glad it's cut.

^

I played a little bit of Echoes MP (honestly.. did anyone play more than a little bit?) and I thought the morph ball was nothing more than a marvelously effective way to annoy everyone else. Especially with that boost ball shit that did massive damage.

Heathen
July 7th, 2008, 03:27 AM
Well the released maps had tunnels aroun the sides that were morphball sized :/

Also, since I just remembered, with the destroy objects thing, which # is it for the doors only for the one map?

p0lar_bear
July 7th, 2008, 03:45 AM
Don't even get me started on alt-spammers from Hunters. Especially the ones who seemed to have mastered aiming Trace's lunge. :phonegonk:

And if you think about it, being in a Morph Ball hasn't really given any combat advantage in Prime or Prime 2 besides those one or two bosses and enemies that can only be killed by getting eaten as the ball and then blowing up a bomb in them. And all alt-spammers do with it in multiplayer is boost around to either run like a little bitch or just piss everyone off because nobody can draw a bead on them long enough to hit them.

Rob Oplawar
July 7th, 2008, 12:11 PM
:words:
Oh, ok, that's actually quite reasonable. I had been blinded by the sheer coolness factor when I first saw the morph ball, and had forgotten about the importance of gameplay. :embarrassed:

Hotrod
July 7th, 2008, 12:47 PM
The only Metroid game that I've played in Multiplayer was Metroid Prime Hunters (on the DS). The Morph Ball in that game is useful, yet annoying at times, because they were harder to kill. However, their range of movement wasn't as big, so it kind of equals out there. I find that people used it too much though, and it got annoying. So, I think that you should keep it out of this, but it seems that you have already established that.

MNC
July 7th, 2008, 01:07 PM
;_;








FUCK.

NuggetWarmer
July 7th, 2008, 01:23 PM
;_;








FUCK.

AHAHHAHAHAHH! You fell for it. :3

Heathen
July 7th, 2008, 01:27 PM
We aren't part of you guy's little thing just now, eh?

care to share?

FRain
July 7th, 2008, 08:54 PM
...
ah, fuck.


Maridia is the underwater world in Super Metroid, right? The one you have to lay a power bomb in Brinstar and it breaks a tube open?

DrunkenSamus
July 7th, 2008, 09:23 PM
Correctamundo. God, I hated that level.

Pooky
July 8th, 2008, 01:12 AM
...
ah, fuck.


Maridia is the underwater world in Super Metroid, right? The one you have to lay a power bomb in Brinstar and it breaks a tube open?
Did you seriously need to quote all the pictures in the entire fucking post?

Correctamundo. God, I hated that level.

I don't get why everyone hated Maridia so much. It might have been one of the most difficult areas, but it was also IMO the most atmospheric.

p0lar_bear
July 8th, 2008, 01:30 AM
I don't get why everyone hated Maridia so much. It might have been one of the most difficult areas, but it was also IMO the most atmospheric.

The only reason I disliked it even in the slightest is because I decided to go there without the gravity suit once. :v:

Pooky
July 8th, 2008, 02:16 AM
The only reason I disliked it even in the slightest is because I decided to go there without the gravity suit once. :v:

Does it make me a massive nerd that I actually got through most of Maridia without the gravity suit once just to see if I could? :p

Ifafudafi
July 8th, 2008, 09:43 AM
Actually, I've done quite a few Low % runs, which is trying to get as little as possible through the game as opposed to as much as possible.

But that's off-topic. Will visibility or movement be hindered at all in Maridia, or will it essentially be like any other level with bubbles and an extra jump boost?

odseraphim
July 8th, 2008, 10:00 AM
Actually, I've done quite a few Low % runs, which is trying to get as little as possible through the game as opposed to as much as possible.

But that's off-topic. Will visibility or movement be hindered at all in Maridia, or will it essentially be like any other level with bubbles and an extra jump boost?
I'm guessing you could call the water effects we'll be putting in visibility hindering with a fog plane in it (but it won't actually be water), but other than that, no. As far as movement being hindered, no, just a higher (sort of floaty) jump and the additional jump boost (via flashlight) will be implemented, or is planned to be. Your guns won't be affected by the water either, so no worries about that. We might add some bubbles to replace the smoke behind the missiles, however :D

I guess you'll see more of this before it ships.

There is white text here. I'm so glad you found it. Bold letters are cool.

Kalub
July 8th, 2008, 11:34 AM
There is white text here. I'm so glad you found it. Bold letters are cool.

Hotrod
July 8th, 2008, 11:55 AM
Yes they are very cool, and it's obvious that they mean something. Will there be ships with guns on them in the map?

SnaFuBAR
July 8th, 2008, 12:14 PM
mb the transports the pirates come on sometimes? That would be cool as a mp vehicle.

DrunkenSamus
July 8th, 2008, 12:27 PM
I want to play Metroid Prime now.:eyesroll:

odseraphim
July 8th, 2008, 12:50 PM
I will tell you all TONIGHT! I will tell you WHAT YOU LONG TO HEAR!
(I'm such a drama queen (http://www.youtube.com/watch?v=yp7tlrolez4))

Corndogman
July 8th, 2008, 01:15 PM
^ I saw them in concert. didnt like em very much though, but some of my friends do.

Pooky
July 8th, 2008, 02:59 PM
I want to play Metroid Prime now.:eyesroll:

I KNOW ME TOO DDDDD:

I'm considering going to buy a used gamecube (hell they're like 35 bucks) and getting that game... this thread made me way nostalgic.


Bastards.

odseraphim
July 8th, 2008, 10:16 PM
I will tell you all TONIGHT! I will tell you WHAT YOU LONG TO HEAR!
(I'm such a drama queen (http://www.youtube.com/watch?v=yp7tlrolez4))
So, I was going to scream what I was talking about earlier from the mountaintops, but it looks like I will only be able to provide you guys with a hint. Any Metroid fans should be able to instantly get what it is:

http://farm4.static.flickr.com/3106/2651770086_e95128a219_o.jpg

Hopefully I'll be able to douse the senses tomorrow.

Gwunty
July 8th, 2008, 10:30 PM
Errr samus ship from metroid prime 2? Metroid 2 for the gameboy?

Heathen
July 8th, 2008, 10:38 PM
LOL, really subtle.

p0lar_bear
July 9th, 2008, 12:46 AM
GUNSHIIIIIIIIIIIIIIIIIIIIIIIP!!!

\:awesome:/

Hotrod
July 9th, 2008, 01:17 AM
It's obviously a Banshee
I think most people know it's Samus's ship

MNC
July 9th, 2008, 07:13 AM
Yeah, even if you haven't played the gaemz :-3

MNC
July 9th, 2008, 07:15 AM
AHAHHAHAHAHH! You fell for it. :3

;_;







FUCK.


I knew I should've read the whole post first

odseraphim
July 9th, 2008, 09:48 AM
GUNSHIIIIIIIIIIIIIIIIIIIIIIIP!!!

\:awesome:/
Maybe it's in-game already too? Maybe you'll see something about it this evening?

MAYBE MNC needs to learn to not double post, especially when he posts something he already posted, and somebody quoted the exact statement?

MB <:mad:>

TeeKup
July 9th, 2008, 11:54 AM
Give TeeKup Gunship. NOWZ.

Masterz1337
July 9th, 2008, 12:14 PM
It's a snowcone maker Gunship

Disaster
July 9th, 2008, 12:36 PM
l2 blur more :cop:

odseraphim
July 9th, 2008, 02:23 PM
l2 blur more :cop:
You guys sorta ruined it.. like totally. I was going to show off our new Zero Suit Samus model (just the head) with statically-charged hair and green "eco-friendly" teeth, but you had to make it seem like we were going to show off something cool like her Gunship :(

http://farm4.static.flickr.com/3187/2653573108_8f2c4b5c96_o.jpg

Thanks for spoiling the fun. I'm out.

Ifafudafi
July 9th, 2008, 10:54 PM
I'd hit it.

Heathen
July 9th, 2008, 11:33 PM
The message you have entered is too short. Please lengthen your message to at least 1 characters.
It just did it to me >:[

I was saying



Sx3

Super Saiyan Samus

Bet that's a cross over no one has done :D

SnaFuBAR
July 10th, 2008, 04:35 AM
I'd hit it.
With a truck, I hope... In any case, I'm going to get whooped in these maps, just like I did in the space station when I beta'd with you guys.

odseraphim
July 10th, 2008, 07:43 AM
Here's what we got so far, movie to follow shortly:
http://farm4.static.flickr.com/3217/2655707532_1d152304d5.jpg
http://farm3.static.flickr.com/2218/2655707614_757dd10046.jpg
http://farm4.static.flickr.com/3207/2655707712_aef119143d.jpg
http://farm4.static.flickr.com/3005/2655707442_fa357eb922.jpg

Hunter
July 10th, 2008, 09:20 AM
Looking very nice.

Heathen
July 10th, 2008, 09:43 AM
Nice? Thats fucking gorgeous to me! Wow.

Rob Oplawar
July 10th, 2008, 11:29 AM
Sexy. Very well skinned.

Hotrod
July 10th, 2008, 11:39 AM
Wow, that is very well done, very nicely textured and all. I can't wait to use it in-game.

odseraphim
July 10th, 2008, 11:43 AM
Wow, that is very well done, very nicely textured and all. I can't wait to use it in-game.
use?

Hotrod
July 10th, 2008, 11:47 AM
You mean we don't get to use it? At all? Not even in one map?:( It looks too good to be just scenery.:(

Heathen
July 10th, 2008, 11:50 AM
use?

major bust.

YAAAAAYAWWWWW :(

What would their be a video of then?

odseraphim
July 10th, 2008, 11:52 AM
You mean we don't get to use it? At all? Not even in one map?:( It looks too good to be just scenery.:(
We'll see. We'd have to make a map specifically for it. It's not that we can't, but if we were concerned about the "canon" at all, we couldn't have more than one "specifically registered to Samus Aran" ship.

p0lar_bear
July 10th, 2008, 01:46 PM
We'll see. We'd have to make a map specifically for it. It's not that we can't, but if we were concerned about the "canon" at all, we couldn't have more than one "specifically registered to Samus Aran" ship.

You've already shattered canon with having up to 16 Samuses blowing the crap out of each other in random places. :v:

odseraphim
July 10th, 2008, 01:53 PM
You've already shattered canon with having up to 16 Samuses blowing the crap out of each other in random places. :v:
Then so shall it be. I already know of a map that we can use that I never finished. Guess I'll have to get working on it again.

Lateksi
July 10th, 2008, 02:25 PM
The ship is so nice...

MNC
July 10th, 2008, 02:35 PM
Maybe it's in-game already too? Maybe you'll see something about it this evening?

MAYBE MNC needs to learn to not double post, especially when he posts something he already posted, and somebody quoted the exact statement?

MB <:mad:>
Gee wizz batman, sorry. I was so giddy though ^_^

odseraphim
July 12th, 2008, 08:42 PM
X1cjUCs3we4
Quick Teaser I made :p

DrunkenSamus
July 12th, 2008, 11:07 PM
That's so hawt....also Metal Metroid is made of win and cookies.

DarkHalo003
July 13th, 2008, 12:01 AM
I love these Metroid mods. :D

Heathen
July 13th, 2008, 12:47 AM
Companion Cube! ♥

odseraphim
July 13th, 2008, 05:11 PM
http://farm4.static.flickr.com/3088/2664732893_2e60072f0e.jpg (http://farm4.static.flickr.com/3088/2664732893_7c839bff77_o.jpg)
I was working on a pose for the Main Menu/UI..
shaders are temporary

Heathen
July 13th, 2008, 05:44 PM
http://i293.photobucket.com/albums/mm61/HeathenHero/yl.jpg

Make her left hand hold her up behind her and have her leaning back more. Also...it'd look better if she was looking more skyward...

Bastinka
July 13th, 2008, 06:04 PM
Nice spread legs and circular object. :-3

odseraphim
July 13th, 2008, 08:09 PM
it'd look better if she was looking more skyward...
Lag made a good point to the fact that she is IN SPACE and she is not "wwwoooooah, I floaty away!"

I need to fix this. I'm thinking of doing an interior ship scene with her sitting in the seat instead.

NuggetWarmer
July 13th, 2008, 08:53 PM
Hmm... for an interior shot you could have her sitting on the chair with her legs resting on the dashboard. Maybe she could be examining/polishing her blaster too?

p0lar_bear
July 13th, 2008, 11:03 PM
Remember when making suggestions, people:

UI.map can have absolutely no model_animations.

n00b1n8R
July 13th, 2008, 11:26 PM
Lag made a good point to the fact that she is IN SPACE and she is not "wwwoooooah, I floaty away!"

I need to fix this. I'm thinking of doing an interior ship scene with her sitting in the seat instead.
Were talking about the same person who can somehow turn into a ball right?

At any rate just stick her on whatever MP map you deem to be the sexiest and keep the pose.

odseraphim
July 14th, 2008, 07:18 AM
Remember when making suggestions, people:

UI.map can have absolutely no model_animations.
Coming from someone when I asked if they knew how to do ui, they said "idk", right?

We'll be using animated scenery if we do animations. :p

Heathen
July 14th, 2008, 07:26 AM
Lag made a good point to the fact that she is IN SPACE and she is not "wwwoooooah, I floaty away!"

I need to fix this. I'm thinking of doing an interior ship scene with her sitting in the seat instead.

You could just do like everyone else at this forum.

Its magnets.

p0lar_bear
July 14th, 2008, 12:58 PM
Coming from someone when I asked if they knew how to do ui, they said "idk", right?
You caught me at a bad time.


We'll be using animated scenery if we do animations. :p
Models will not animate in the UI.

TeeKup
July 14th, 2008, 06:11 PM
http://farm4.static.flickr.com/3088/2664732893_2e60072f0e.jpg (http://farm4.static.flickr.com/3088/2664732893_7c839bff77_o.jpg)
I was working on a pose for the Main Menu/UI..
shaders are temporary

PERFECTION. But do it on Tallon, but have that metroid that thought samus was its mother. :D

DrunkenSamus
July 14th, 2008, 06:47 PM
PERFECTION. But do it on Tallon, but have that metroid that thought samus was its mother. :D

Super Metroid intro ftw!:highfive:

odseraphim
July 14th, 2008, 08:35 PM
PERFECTION. But do it on Tallon, but have that metroid that thought samus was its mother. :D
So, she'll be sitting on the ship, with the baby metroid (the one from super metroid I might add), just chilling there?

Also, the intro from Super Metroid shows the Metroid in a lab, in a glass container, surrounded by dead scientists and computers. :confused2:

Heathen
July 14th, 2008, 08:47 PM
Have her taking a shower, while doing a split, BUKKET NEKKET :haw: joke

maybe just her standing hand on hip on top of her ship, hovering above ground in the rain. :/ Helmet off if possible...

Ifafudafi
July 14th, 2008, 09:06 PM
Also, the intro from Super Metroid shows the Metroid in a lab, in a glass container, surrounded by dead scientists and computers. :confused2:

I believe he was speaking of the landing site after Ceres. Of course, you could easily adapt the SM title screen by having a metroid in a lab, in a glass container, surrounded by dead multicolored Samuses. :v:

Gwunty
July 14th, 2008, 11:39 PM
Off topic: Ohh god mr. Ifafudafi your sig is just awesome +rep
On topic: looks god cant wait for the final release (im a big metroid geek :p)

Pooky
July 15th, 2008, 01:19 AM
Remember when making suggestions, people:

UI.map can have absolutely no model_animations.

For something like a Metroid floating in a jar, you could probably create the illusion with animated textures.

Heathen
July 15th, 2008, 01:43 AM
With animated textures, is it a possibility to make the Original ring have
1. Moving clouds?
2. Pulsing blue lines in the metal design?

Thats two things I always thought would sex up the UI for the original theme.

Sel
July 15th, 2008, 01:59 AM
With animated textures, is it a possibility to make the Original ring have
1. Moving clouds?
2. Pulsing blue lines in the metal design?

Thats two things I always thought would sex up the UI for the original theme.

Clouds in the skies are done with animated textures.

And anything else done in shaders is allowed; the blue lines are an illumination map on a shader_environment.

Scooby Doo
July 25th, 2008, 04:54 PM
i wunna see some maps. where are the maps seraph???


LOL!
~Scoob

odseraphim
July 26th, 2008, 11:30 PM
i wunna see some maps. where are the maps seraph???


LOL!
~Scoob
I dunno sc00by, why don't you show the nice people? :haw: