View Full Version : GBXModel Importer vertex weight problem
Invader Veex
September 1st, 2008, 05:38 PM
Each time I attempt at importing something, it imports it with the envelopes (or whatever the red bubble-things are when in Skin modifier). So it's always importing with only the verts inside that bubble.
And after using gbx v2 (TheGhost's), I would hate to do the .txt import (which I tried V1, I have same err as V2)
Fix mb? +rep to encourage you :v:
GuardianX
September 1st, 2008, 05:54 PM
http://hce.halomaps.org/index.cfm?fid=1955
Try that out.
Invader Veex
September 1st, 2008, 06:13 PM
I need something that can import it rigged...
Advancebo
September 1st, 2008, 06:34 PM
dont use the one where u have to import the txt. when i import a model, its rigged and no problems. beside open edges. the one thats on the ghosts site should work. as thats the version i use
Invader Veex
September 1st, 2008, 10:21 PM
dont use the one where u have to import the txt. when i import a model, its rigged and no problems. beside open edges. the one thats on the ghosts site should work. as thats the version i use
That's what I'm having the problems with...
ICEE
September 4th, 2008, 07:59 PM
I have this problem too, and posted it here a long time ago. Problem never got solved. If you figure out the answer, please tell me so i can stop having my friends import models for me.
Delta4907
September 7th, 2008, 04:13 AM
Each time I attempt at importing something, it imports it with the envelopes (or whatever the red bubble-things are when in Skin modifier). So it's always importing with only the verts inside that bubble.
And after using gbx v2 (TheGhost's), I would hate to do the .txt import (which I tried V1, I have same err as V2)
Fix mb? +rep to encourage you :v:
I was about to make a topic with the same problem when I see this. It must be some sort of setting, I dont know so I cant say anything...but it has to be cause for me, it didnt do this before, but now it does...
Note: It is not the importer, I think, because I imported an smd file from half-life 2 into 3dsmax, and the same problem happened.
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