View Full Version : Physics Wtf?
Inferno
September 2nd, 2008, 07:28 PM
I'm going to keep this short and simple. I'm more or less reworking the Kestrel for a map I'm making and I'm having issues with the physics. Specifically the fact that I can fly straight through the geometry in the map...
Ummmm... so... help?
SnaFuBAR
September 2nd, 2008, 07:42 PM
um, sounds like a collision model problem to me.
ShadowSpartan
September 2nd, 2008, 07:43 PM
I'm going to keep this short and simple. I'm more or less reworking the Kestrel for a map I'm making and I'm having issues with the physics. Specifically the fact that I can fly straight through the geometry in the map...
Ummmm... so... help?
That's not physics....you have no collision model.
Edit: Beat me to it snaf
Inferno
September 2nd, 2008, 07:46 PM
I thought the vehicles collision model had no effect on its interaction with the BSP. I thought the collision model was just for collision with players and projectiles.
ShadowSpartan
September 2nd, 2008, 07:48 PM
I thought the vehicles collision model had no effect on its interaction with the BSP. I thought the collision model was just for collision with players and projectiles.
No, the collision model interacts with everything, including the bsp.
Inferno
September 2nd, 2008, 07:49 PM
Orly? So a new collision model should help fix this. I'll work on that.
ShadowSpartan
September 2nd, 2008, 07:51 PM
Orly? So a new collision model should help fix this. I'll work on that.
Yea, just create a collision model and link it in the gbxmodel tag and it should work fine.
Sel
September 2nd, 2008, 07:55 PM
I've seen a kestrel with a collision model that had that problem. :/
Inferno
September 2nd, 2008, 08:20 PM
I just opened up the kestrel in max and its full of errors. Soooo anyone know where i can get a working kestrel physics/collision model. :rolleyes:
ShadowSpartan
September 2nd, 2008, 08:33 PM
I just opened up the kestrel in max and its full of errors. Soooo anyone know where i can get a working kestrel physics/collision model. :rolleyes:
Why don't you try to fix the kestrel model?
Inferno
September 2nd, 2008, 08:45 PM
To tell the truth I don't really know how I'm going to fix it. I suck when it comes to physics and collision models for this kind of stuff. I don't understand how its all supposed to work internally so I don't know whats causing the error and therefore don't know how to fix it.
FRain
September 2nd, 2008, 11:41 PM
Why don't you try to fix the kestrel model?
Or, create a rough outline of the collision model.
Bad Waffle
September 3rd, 2008, 12:12 AM
I just opened up the kestrel in max and its full of errors. Soooo anyone know where i can get a working kestrel physics/collision model. :rolleyes:
If i can find my files, ill hook you up.
No, the collision model interacts with everything, including the bsp.
Goddamn, thats why it NEVER worked. I always thought it was a physics problem!
Evil_Monkey
September 3rd, 2008, 08:49 AM
Quote:
Originally Posted by ShadowSpartan
No, the collision model interacts with everything, including the bsp.
Goddamn, thats why it NEVER worked. I always thought it was a physics problem!
Isn't it the collision that controls the effects like bullets hitting it etc. The physics controls its interaction and effects with the BSP.
Shoot a vehicle without a collision but with a physics tag, it will act normal except you cant shoot it and you can walk straight through it, but you can still drive it.
E: Oops forgot to say how to fix. It's the physics tag you need to fix, not the collision.
OpsY
September 3rd, 2008, 07:48 PM
Isn't it the collision that controls the effects like bullets hitting it etc. The physics controls its interaction and effects with the BSP.
Shoot a vehicle without a collision but with a physics tag, it will act normal except you cant shoot it and you can walk straight through it, but you can still drive it.
E: Oops forgot to say how to fix. It's the physics tag you need to fix, not the collision.
Exactly. The same way the RPG_Beta3 kestrels Don't fall through walls and can be walked on but as soon as you drive them through Geometry, You're off. Some of those errors still are around in RPG_Beta5.
Cortexian
September 4th, 2008, 01:17 AM
I actually sent WoL a fixed version ALONG time ago... Dunno why he never uploaded it.
Inferno
September 5th, 2008, 10:59 PM
Send it to me Pl0x?
:lol:, wow Pl0x is a word according to my spell checker.
the1
September 7th, 2008, 06:20 PM
That's not physics....you have no collision model.
Edit: Beat me to it snaf
...
???
wtf r u guy's on?
its a dodgey physics model.
collision model only collides objects -> objects
physics model is collision from object -> world.
fix the physics model by..... hmmmm
changing the bounding radious in the physics to -1 at the top of the physics tag.
itll make all the difference
woops
OpSy beat me 2 it. but yeah atleast some1 else knows what there doing
Evil_Monkey
September 7th, 2008, 06:49 PM
woops
OpSy beat me 2 it. but yeah atleast some1 else knows what there doing
You mean me, he quoted my post.
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