View Full Version : Looking for motivated people who are interested in...
L0d3x
September 10th, 2008, 08:57 PM
helping me finish my map!
I just posted this on halomaps as well, so I'll just link you guys to the main post.
http://forum.halomaps.org/index.cfm?page=topic&topicID=20949
So in short I am looking to meet some experienced (or very motivated) people who would like to give me some great feedback + help me finish up this level.
And let me add immediately that I know my modeling is far from amazing, but I am still learning and of course willing to accept any tips. Also, I think I may have posted the vid in above link on the youtube thread a while ago, so some of you may have already seen said vid.
Cheers.
Sel
September 10th, 2008, 09:03 PM
http://www.modacity.net/forums/showthread.php?t=10229
Could give you a bit of insight into better forerunner structures.
L0d3x
September 10th, 2008, 09:09 PM
Thanks, I actually have used that post, though not in the vid you saw there. That was my first forerunner stuff, and I'm going to redo those you see there.
But I personally do like the Spire on that first structure.
Sel
September 10th, 2008, 09:45 PM
The structures are interesting, just poorly modeled. There really is no reason why you can't keep the ideas behind them, and then just start them over from scratch using improved modeling.
Either way cool level.
Corndogman
September 10th, 2008, 10:18 PM
But I personally do like the Spire on that first structure.
Inspired by the pre-xbox halo videos right? That's what it reminded me of, and I made a similar structure based off the one from the videos.
Rob Oplawar
September 10th, 2008, 10:21 PM
it warms the cockles of my heart to see more interest in sp modding.
The level looks decent so far. I have two criticisms to start with:
The music needs to stop at some point. It gets repetitive.
So does the combat- not that being surrounded by lots of enemies to fight is a bad thing, but if it's non-stop the player can get tired of it. I suggest you space it out a bit, leaving the player the choice to either charge on ahead to the next fight or explore/admire the environment a bit. In retrospect I think the opportunity is actually there, but the continuous music and the play style shown in the vid gives the impression that the player is meant to fight continuously.
Well, that's my two cents. Make of them what you will, considering my mod is now more than a year beyond its first announced release date and isn't even close to done.
edit: also,
Inspired by the pre-xbox halo videos right? That's what it reminded me of, and I made a similar structure based off the one from the videos.
this. The resemblance made me smile with nostalgia. Cater to your audience, and keep hearkening back to the olden days of Halo.
L0d3x
September 11th, 2008, 05:16 AM
Yeah about the music, I just quickly threw in some music so I could throw the thing on youtube. I won't be using the same tune for the entire level.
BSP and encounters are also subject to change. Like selentic suggested, I'll probably end up redoing most of the BSP anyways, but I'd like some help due to the fact I'm a busy guy and don't have enough time to finish this all by myself.
Oh and yes, the pre xbox halo vids did inspire me in some of the things I did.
jngrow
September 11th, 2008, 06:24 PM
I agree, not nearly enough decent SP maps. Scripting and gameplay looks pretty decent overall, and what Rob said.
Ki11a_FTW
September 11th, 2008, 07:57 PM
level is definitely decent, thought i see some work that needs to be done, keep working on it
Apoc4lypse
September 12th, 2008, 12:45 AM
Probably the best scripting and encounters I've ever seen put together to actually create the feeling of being in a full on battle with covienant forces...
Also the scripted pelican with warthog drop; very impressive, a lot of what I just saw in this video I haven't seen done much with SP, especially not to the scale of which you did it.
The modeling needs works, and so does the texturing as its already been obviously pointed out.
Depending on what you want me to do, I may be willing to lend a hand with something. You can just IM me or PM me if you want (aim is in my profile).
Nice work :cool:
E: my only complaint, but isn't very good is that rob is right that its a repetitive battle, but this is only a section of the level so it doesn't really matter. I would personally (if I actually knew how to script or do any sp work...) try to add in objectives and nav points, eventually it'd be cool to have some of your own dialogue added in there some how... so it feels like your part of a real mission, not just fighting.
Reaper Man
September 12th, 2008, 08:05 AM
I'm loving the action of the level, but the actual geometry and texturing really could be improved. Great stuff though. The Halo 2 Spectre seems somewhat out of place though, if somebody was willing to make this old Halo beta Shadow, it would work real nicely with the Halo 1 feel, as everything else seems very classic in that map.
http://www.sludgefeast.com/arcade/images/xbox/halo/CovenantJeep.jpg
Masterz1337
September 12th, 2008, 12:06 PM
As I said on the bungie forums, I find this impressive. People really don't understand the subtle things that have to be done to singleplayer maps to give them the right feel and flow.
I'd actually like to tlak to you about some of the things you did here. Do you have AIM or MSN?
Disaster
September 12th, 2008, 12:19 PM
Not many people can grab Masterz attention when it comes to SP maps. That's a feat in itself.
L0d3x
September 12th, 2008, 12:58 PM
I have xfire, my name on that is lodexia (yes it's a stupid name). Anyone who's interested in helping, or even just something related, feel free to add me.
Rob Oplawar
September 12th, 2008, 03:57 PM
Again I come off the arrogant jerk with nothing but criticism- I left out the part where I said I was impressed with how far along it is. Like Masterz said, people don't realize how much work that takes. d[(oo)]T
Hunter
September 12th, 2008, 04:12 PM
What do you need help with?
L0d3x
September 12th, 2008, 04:56 PM
I basically need help with some modeling refining.
BSP1 and 2 need to be err...prettyfied.
And BSP3 is still in it's very early stages (read one structure, but my best one yet is done). I'm basically out of inspiration at the moment for BSP3.
Those are the most important things that need attention, though if I have time I'm going to try to make a decent ODST biped and rig it, so it's the same size as the marine, and uses the same animation (this will require me to deepen myself into the tag structure of bipeds etc), so any help there could in theory be used as well.
PS: I don't want to come off as someone who just wants people to do stuff for him, just to be clear on that.
PS2: Rob, you didn't come off as a jerk, you gave good constructive criticism, for which I thank you.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.