MetKiller Joe
October 4th, 2008, 02:13 PM
I've scoured both HM and here trying to find a reliable source for reference or instruction. I haven't been able to find anything that tells me specifically how portals work.
http://i31.photobucket.com/albums/c369/theone2kill/culling_error_max.jpg
http://i31.photobucket.com/albums/c369/theone2kill/portalingerror.jpg
My problem is that one side of the map is looking at the majority of the level while the other isn't. Now, I've looked at the HEK, but that technique does not do much. I've looked at this (http://www.modacity.net/forums/showthread.php?t=5064&highlight=portals) which I thought I could use, but I am not sure how portals are used to define what areas to render. I do not understand how portals determine what geometry is rendered and which is not.
http://i31.photobucket.com/albums/c369/theone2kill/culling_error_max.jpg
http://i31.photobucket.com/albums/c369/theone2kill/portalingerror.jpg
My problem is that one side of the map is looking at the majority of the level while the other isn't. Now, I've looked at the HEK, but that technique does not do much. I've looked at this (http://www.modacity.net/forums/showthread.php?t=5064&highlight=portals) which I thought I could use, but I am not sure how portals are used to define what areas to render. I do not understand how portals determine what geometry is rendered and which is not.