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View Full Version : [WIP] Electromagnetic Ion Cannon(October AA Contest)



kid908
October 12th, 2008, 08:11 PM
concept art:(srry i write wierd on concepts)
http://i113.photobucket.com/albums/n211/kid908/electromagneticioncannonconcept.jpg

Details:
This is my design for an anti-aircraft surface to air weapon.
Weapon: Electromagnetic Ion Pulse Cannon
Projectile: Electromagnetic Ion Pulse
Magazine/Battery: 10k Pulses
Power Source: Unidentified Radioactive Material [classified]
Range: 100m-3000m
Damage: High-Fatal(electronic devices and physical damage)
Protection: None(Default) Shield system not included
Rate of Fire: 10 Pulses per second (slow-medium)
Type: Stationary mounted anti-aircraft and surface vehicle
Targeting: Unmanned heat-seaking/satellite targeting system
Heating: Overload at 50 consecutive pulses(3 consecutive pulses if venting and cooling systems are not active)
Charge time: 10 seconds for 50 pulses
Venting/Heat loss: 30 seconds for total discharge from overload(with venting and cooling system) 10 minutes for total discharge from overload(without fulling operational venting and cooling system)

Zeph
October 12th, 2008, 08:12 PM
Where the fuck are people getting this contest from?

kid908
October 12th, 2008, 08:16 PM
Where the fuck are people getting this contest from?


http://www.modacity.net/forums/showthread.php?t=11057

read under october...

rossmum
October 12th, 2008, 08:52 PM
Where the fuck are people getting this contest from?
Perhaps you should visit your local optometrist :downs:

mech
October 12th, 2008, 08:59 PM
That underground buffer/ enery source looks like a heart in a cage.

nick3d
October 13th, 2008, 10:49 AM
:O looks complex
also sounds good *thumbs up*

kid908
October 13th, 2008, 07:12 PM
http://img262.imageshack.us/img262/2325/eipc1013081807bu8.png

here's a start on the model. most of the work is on the bottom. and i'm changing a few things around so it won't be exactly like the concept. i got a picture in mind of what it will be.

nick3d
October 14th, 2008, 06:06 AM
Looking good so far keep it up

Pooky
October 15th, 2008, 01:08 PM
That underground buffer/ enery source looks like a heart in a cage.

That would be awesome if it was. <3 Quake 4 strogg tech.

kid908
October 26th, 2008, 08:01 PM
srry for the long update. i had a large project to finish that was dued the passed friday.


anyway here's the update: mainly the top.
http://i113.photobucket.com/albums/n211/kid908/top10-26-081850.png
http://i113.photobucket.com/albums/n211/kid908/close110-26-081850.png
http://i113.photobucket.com/albums/n211/kid908/close210-26-081850.png
http://i113.photobucket.com/albums/n211/kid908/close310-26-081850.png
http://i113.photobucket.com/albums/n211/kid908/close410-26-081850.png

nick3d
October 26th, 2008, 08:09 PM
Wow... looks... interestin :S :P

kid908
October 26th, 2008, 08:13 PM
i forgot to add that the barrow extend so it's small right naow cuz im modeling the offline model.

kid908
October 31st, 2008, 08:37 PM
I'll finish the model off but this is what i gotten so far. Stupid skool project threw me off schedule.

Power rod clamp
http://i113.photobucket.com/albums/n211/kid908/close110-31-081926.png
power rods
http://i113.photobucket.com/albums/n211/kid908/close210-31-081928.png
more detail on barrow, first pipe line almost complete.
http://i113.photobucket.com/albums/n211/kid908/close310-31-081926.png

Advancebo
October 31st, 2008, 08:40 PM
needs more detail

kid908
October 31st, 2008, 08:44 PM
the reason maybe that im not done >.< had to finish a project that i had the entire 6 weeks to do and is worth about 70% of my grade.

BobtheGreatII
November 1st, 2008, 12:34 AM
Learn to clay render. And to smooth... Don't really think it matters if you're not done, you should have been smoothing as you went... little modeling tip.

Advancebo
November 1st, 2008, 11:43 AM
Doesnt he use gmax?

BobtheGreatII
November 1st, 2008, 01:07 PM
Ok... well if so, that's fine about the rendering, but even so, watch the smoothing.