View Full Version : Longest Redone V2
Andrew_b
October 15th, 2008, 06:52 PM
http://img134.imageshack.us/img134/1097/longestredonev2nv0.jpg
You like it?
Inferno
October 15th, 2008, 07:02 PM
It's nice but not HRH nice. I like the lighting. The only thing you could really do to improve from here is re-model it.
thehoodedsmack
October 15th, 2008, 07:06 PM
Pretty. Wish you'd have redone the model, though.
teh lag
October 15th, 2008, 07:08 PM
It's nice but not HRH nice. I like the lighting. The only thing you could really do to improve from here is re-model it.
Agreed - lighting makes me very, VERY happy. However, I'd like to see some serious changes, not just lighting and minor texture swaps. The cross pattern bump looks really wierd at places where it's at an angle - I'd like to see you at least fix that.
Also, do us all a favor, use [shot] instead of [img] for images that large.
Hotrod
October 15th, 2008, 09:42 PM
As the others have said, it's really nice, but the model could use some work. I'd really love to see Longest with a better quality model. Also, I find that the purple lights don't really fit the map too too well.
Heathen
October 15th, 2008, 10:42 PM
Sexy
Con
October 15th, 2008, 11:06 PM
you could have sweet rave parties in those bases, but expanding and remodeling the map would have been nicer.
Andrew_b
October 16th, 2008, 12:20 AM
Also, I find that the purple lights don't really fit the map too too well.
Never noticed them. I will change them to mix in with the base color.
As many people have brought up, yes I am using the default longest model. I am NOT going to change it. I'm trying to make the best of what bungie has to offer. (Although, I have to admit, I did fix alot of the UVW errors on longest.) :D
SnaFuBAR
October 16th, 2008, 01:01 AM
i should remodel it in covenant architecture
NuggetWarmer
October 16th, 2008, 01:04 AM
Doitdoitdoitdoitdoit
ultama121
October 16th, 2008, 01:18 AM
Really nice... I love the lights. :D
FluffyDuckyâ„¢
October 16th, 2008, 02:05 AM
Yeah that looks great, but reading the topic title before I came in here I thought it would have been changed model wise too. If you did that, it would be soooooooo awesome! :D
Sever
October 16th, 2008, 02:11 AM
i should remodel it in covenant architectureIf so, make sure to give it a purpose, not just Covenant-esque textures and a few arced edges strewn everywhere. So far, the only official multiplyer Covenant maps have been a storage area, a hydro-processing facility, a Prophet's sanctum, a ship's bridge, a Scarab production line, and a relay/research station. Take a look at specific pieces of architecture that make those levels unique, as well as recogniseable. I'm sure that you'll do a great job if you undertake it, but feel free to bounce some ideas off me or ask for some tips.
SnaFuBAR
October 16th, 2008, 02:52 AM
If so, make sure to give it a purpose, not just Covenant-esque textures and a few arced edges strewn everywhere. So far, the only official multiplyer Covenant maps have been a storage area, a hydro-processing facility, a Prophet's sanctum, a ship's bridge, a Scarab production line, and a relay/research station. Take a look at specific pieces of architecture that make those levels unique, as well as recogniseable. I'm sure that you'll do a great job if you undertake it, but feel free to bounce some ideas off me or ask for some tips.
i'm pretty sure i'd do well on my own, but thanks.
http://img129.imageshack.us/img129/8582/1vp6.jpghttp://img242.imageshack.us/img242/8766/3pe0.jpg
the middle already has a similar layout i guess.
Sever
October 16th, 2008, 02:54 AM
Shit yes you will! Just remember to give it a purpose. It'll really tie the map together if you can pull it off well.
Reaper Man
October 16th, 2008, 05:32 AM
I don't think you need to be warning Snaf of these things, lol.
FluffyDuckyâ„¢
October 16th, 2008, 05:32 AM
^ Agreed.
Wait wtf? .... You already started to make it? Omg, make love to me.
Hunter
October 16th, 2008, 08:45 AM
i should remodel it in covenant architecture
You should :lol:
Sever
October 16th, 2008, 11:39 AM
Hey, I'm saying it not only for him (which I said I was sure that he'd make it great no matter what) but for everyone else, too. Finding a way to merge form, function and gameplay can be tricky - I know this from experience. I'm currently working on a highly-cohesive singleplayer campaign (still in the concept process, but quite hammered out at the moment) which will also have many of its segments doubling as multiplayer environments, and I've had to make sure that every space makes sense and adheres to the overall function of the area, works with the form to be visually interesting, unique and recognizable, and molds gameplay how I want it to be for that particular area.
Also, you'll be seeing some time in the distant future, remakes/reinventions/expansions of Chill Out, Hang 'Em High, Rat Race (should be released soon, actually, once I find somebody with free time and HEK experience), Gemini, Terminal, and Construct, along with some original designs of my own.
Alwin Roth
October 16th, 2008, 06:20 PM
you should really try to remodel it.
the new textures are pretty neat however.
Heathen
October 16th, 2008, 08:21 PM
Or remake it in Forerunner architecture. Its hardly forerunner-esque.
Although I sound like a total cock saying that bungie isn't doing forerunner right.
Sever
October 16th, 2008, 11:12 PM
Bungie did H1 Forerunner correct in SP, but not as full-blown in MP. Simple as that. They had their well-justified reasons, but now that we've seen more depth to that architectural style and know how far we can push the game engine, we can go back and do it with more detail.
NuggetWarmer
October 16th, 2008, 11:30 PM
Wasn't it Gearbox that made the MP H1 maps?
Sever
October 17th, 2008, 12:04 AM
Gearbox made the H1PC maps, but not the H1Xbox original maps, as far as I know.
Sel
October 17th, 2008, 08:25 AM
Wasn't it Gearbox that made the MP H1 maps?
They made Death Island, Gephyrophobia, Danger canyon, Timberland, Ice fields, and infinity. Or atleast those are the 6 ones that were added.
FRain
October 17th, 2008, 10:17 AM
Oh, I thought Gephy shipped with the Xbox version. Apparently not.
Pooky
October 17th, 2008, 02:18 PM
They made Death Island, Gephyrophobia, Danger canyon, Timberland, Ice fields, and infinity. Or atleast those are the 6 ones that were added.
Don't forget they also fucked up Sidewinder.
Arteen
October 17th, 2008, 03:47 PM
Or remake it in Forerunner architecture. Its hardly forerunner-esque.
Although I sound like a total cock saying that bungie isn't doing forerunner right.
Well, the MP maps were mostly generic structures with forerunner textures applied. They didn't put too much effort into consistency, considering Boarding Action has forerunner lights, if I recall correctly.
Sel
October 17th, 2008, 04:21 PM
Well, the MP maps were mostly generic structures with forerunner textures applied. They didn't put too much effort into consistency, considering Boarding Action has forerunner lights, if I recall correctly.
...and chill out has that random forerunner box that has no apparent meaning, or use, sitting in the middle of a covenant facility.
Inferno
October 17th, 2008, 04:34 PM
That box was awesome though!
PopeAK49
October 17th, 2008, 11:05 PM
Looks really yummy and i like it way more then the normal longest because of the lighting.
Masterz1337
October 17th, 2008, 11:45 PM
Well, the MP maps were mostly generic structures with forerunner textures applied. They didn't put too much effort into consistency, considering Boarding Action has forerunner lights, if I recall correctly.
That's when people cared about gameplay and fun over conistancy and art, something this comunity should be doing
Inferno
October 18th, 2008, 12:06 AM
That's when people cared about gameplay and fun over conistancy and art, something this comunity should be doing
He speaks the truth!
Heathen
October 18th, 2008, 12:56 AM
Art makes a game. I wont play something that looks like shit.
Its not that I care for looks over gameplay, its just that I like what I'm playing to look good. Boxes with grey textures need some interesting design.
Inferno
October 18th, 2008, 01:15 AM
When your shooting bitches in the head are your REALLY looking at every detail in the map. No, you only really notice things when you stop to look at them and people very rarely do that.
Sever
October 18th, 2008, 01:15 AM
Art makes a game. I wont play something that looks like shit.
Its not that I care for looks over gameplay, its just that I like what I'm playing to look good. Boxes with grey textures need some interesting design.What's that? I couldn't hear you over the awesome gameplay of Starcraft and Red Alert 1.
Corndogman
October 18th, 2008, 01:23 AM
Those a both very old games. We're capable of making much higher quality content now.
idk about other people, but I really do stop to look at the art. I agree though, a game needs both.
Matooba
October 18th, 2008, 07:45 AM
Looks really yummy and i like it way more then the normal longest because of the lighting.
Yes the lighting does add a yummyness to it.
Hotrod
October 18th, 2008, 10:02 AM
Yes, the gameplay is the most important thing, but having amazing graphics (Ã* la Crysis) really adds a good feel to it. If two games had equal gameplay, I'd take the one with the better graphics. However, if one game had amazing graphics, and not so good gameplay, and another game had not so good graphics, but amazing gameplay, I'd take the gameplay anyday.
Arteen
October 18th, 2008, 01:04 PM
Its not that I care for looks over gameplay, its just that I like what I'm playing to look good. Boxes with grey textures need some interesting design.
Sounds like Hang 'em High, and who doesn't love Hang 'em High?
Inferno
October 18th, 2008, 01:08 PM
Yes, the gameplay is the most important thing, but having amazing graphics (Ã* la Crysis) really adds a good feel to it. If two games had equal gameplay, I'd take the one with the better graphics. However, if one game had amazing graphics, and not so good gameplay, and another game had not so good graphics, but amazing gameplay, I'd take the gameplay anyday.
Crysis was terrible though. I mean yes it was pretty but only a few computers could even run it at high settings and even the ones that could (like mine) had issues. I played the game for 30 minutes then the camera bugged out and I had a view of both the 3rd and first person arms. Could'nt fix it so i started a new game. I got like 2 hours into the game then I got a checkpoint RIGHT as I died. So I uninstalled that bitch and sold it. I had no remorse for selling it either cause the game was mediocre. Not really that fun at all even though I didn't even try the multiplayer.
Anyways, the point I'm making is that if a company spends all there time on pretty graphics they forget the important part: Making it fun to play and getting rid of all the annoying bugs and shit.
BTW Starcraft is a pretty fugly game but its on my top 5 list of greatest games ever for pure amazing gameplay. Followed by Nox (http://noxhub.net/), the first game I ever mapped for.
Hotrod
October 18th, 2008, 01:38 PM
I've never had any problems with Crysis, even at Very High settings, and it gets better along the way, since the beginning isn't all that great.
What are your specs anyway?
Inferno
October 18th, 2008, 02:08 PM
Not 100 % sure but like a Nvidia 8800 GT and a dual core Intel processor with about 2 gigs of ram I think.
Game ran fine besides the bugs on medium high settings.
Andrew_b
October 18th, 2008, 05:04 PM
Well all this discussion is just dandy, but how about going back to my map?
Matooba
October 18th, 2008, 05:19 PM
And this one time at band camp, lol. Andrew, your map is cool shit. I like the textures, the lights rule, If you wanted to change some of the Level that would just make it even better.
PopeAK49
October 18th, 2008, 05:27 PM
Well gameplay beats graphics. It always does. That's why having a really good balanced layout is the key to everything about the level itself.
Andrew_b
October 18th, 2008, 09:20 PM
NSV-tENYFlg
FluffyDuckyâ„¢
October 18th, 2008, 10:12 PM
Looks nice. But as we have said, the actual level being added to or modified structurally is going to make this map a lot more likable.
Andrew_b
October 19th, 2008, 05:19 PM
I re-skinned the whole map last night (4 textures...so hard :P). Plus, I have more videos of new weapons!
The New Assault Rifle
wAEP7qRDpLY
The New Rocket Launcher:
W7GwiCr7_bc
The New Flamethrower:
U2auMcfARMg
The New Grenades:
aLxHcdOD5Z8
You like?
ultama121
October 19th, 2008, 05:23 PM
I like. I especially love the flamethrower. That illumination effect is smexy.
Heathen
October 19th, 2008, 06:03 PM
Whats different with the AR. I'm assuming the lighting?
And is that the default grenade times?
I think this is gonna go right up there with bg-sorrow.
Sounds like Hang 'em High, and who doesn't love Hang 'em High?
I do, but artistically its not awesome. It did have more forerunnerness to it though. I did mean that I would rather both. I would rather play a fun game that looks like shit over a great looking game thats boring as hell or just terrible to play. No doubt.
Andrew_b
October 19th, 2008, 06:06 PM
Whats different with the AR. I'm assuming the lighting?
And is that the default grenade times?
I think this is gonna go right up there with bg-sorrow.
If you read the video descriptions on youtube, I explain everything.
Edit: You think that's how far it's going to go? That map doesn't look good. It looks like the creator just made a black sky and put light fixtures random places. :S
Heathen
October 19th, 2008, 06:27 PM
I like it. I just meant that its similar. Someone should make a lighting overhaul of all the original maps.
yoyorast
October 19th, 2008, 06:46 PM
I really love the lights , congrats!
Andrew_b
October 19th, 2008, 06:50 PM
I like it. I just meant that its similar. Someone should make a lighting overhaul of all the original maps.
Might as well be me. :p Sorry I took it the wrong way.
Thanks yoyo!
Heathen
October 19th, 2008, 07:33 PM
np babe
Andrew_b
October 25th, 2008, 01:04 PM
It seems as I'm out of Ideas for the weapons. I do need to fix some weapons however. (Shotgun, Sniper)
If anyone wants to suggest something worthwhile, then I may just put that in.
Matooba
October 25th, 2008, 03:46 PM
Drew, talk with Ledhedgn, hes got some uber weapons....
Inferno
October 25th, 2008, 11:43 PM
Add a nice camera shake to the sniper trigger damage so it shakes when you fire. This would add a bit more skill to using the sniper.
Pooky
October 26th, 2008, 11:40 AM
Unless you're going to give the Assault Rifle a significant power boost, I strongly recommend against adding recoil to it. It's underused enough as it is.
Advancebo
October 26th, 2008, 11:49 AM
or make it ma5c ish
Heathen
October 26th, 2008, 12:14 PM
>.>
Halo 3 remakes stopped being cool. Its only ok when you remake a whole map or something. Just chucking h3 weapons into a map sucks.
E: while reading your post again...I think I read it wrong.
Advancebo
October 26th, 2008, 01:26 PM
oh well then, make it ma5z ish
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