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View Full Version : My Forunner Base W.I.P.



metsfan0908
October 27th, 2008, 06:57 PM
Hey I've Learned How To Get Even BETTER At Using Editable Poly :D

Am I As Good As You Guys Now At Modeling? :) (Or Close?)

SS:

http://i33.tinypic.com/2dl19px.jpg


I'm Thinking Of NOT Adding Doors To Go Inside (Im Not Good With Modeling INSIDE Stuff :|)

Im Thinking Of Adding A Ramp Up On Top Of The Base
(Tell Me If It Is A Good Idea Or Not)

Higuy
October 27th, 2008, 07:02 PM
Looking good, and your doing better, but I know you are watching pope's tut and copying it. To do inside stuff just watch him :)

metsfan0908
October 27th, 2008, 07:16 PM
i forgot whos tutorial it was tho... so i cant really credit him for it and it doesnt say his name anywhere int he tut

all i know is that someone made a forunner tutorial with no voice

teh lag
October 27th, 2008, 07:37 PM
1. Can you keep all of your stuff to one thread? Less clutter that way, it's good for everyone.

2. It Is Really Annoying If You Type Like This. Could You Please Stop?

3. It's good that you're trying to improve, but this really isn't anything special. Again, keeping your models from when you're just beginning to learn all in one thread would be a good idea. Also, you should render your models, not take viewport screenshots, if possible - it's easier to see. It would also be nice to see some wireframes - since you're learning to model, it would help us point out if you're using an inefficient or problematic technique.

killer9856
October 29th, 2008, 05:02 PM
It looks good for a start, but I can't say much right now. I wasn't planning on modeling Valhalla's bases, but now I think I might.

Also, to render, hit F9. There is a rendering tutorial made by Penguin, I learned how to render with it, and you should too.

http://www.modacity.net/forums/showthread.php?t=9328

metsfan0908
October 30th, 2008, 04:42 PM
thx and also so i don't end up with the SAME model as in the tutorial anyone have any ideas on how to make it a little bit different?

Anton
October 30th, 2008, 05:55 PM
Don't follow the tutorial by making what it shows you how too? Just use the techniques the tutorial uses and make your own models from your imagination.:)

Dwood
October 30th, 2008, 05:58 PM
Just use the techniques the tutorial uses and make your own models from your imagination.:)

Recipe for success!!!

PopeAK49
October 30th, 2008, 08:04 PM
Don't follow the tutorial by making what it shows you how too? Just use the techniques the tutorial uses and make your own models from your imagination.:)

FINALLY! Someone understands! But you dont have to credit me. As long as you got beter at modeling then that makes me happy.

Reaper Man
October 30th, 2008, 09:01 PM
Hey I've Learned How To Get Even BETTER At Useing Editble Poly :D

Am I As Good As You Guys Now At Modeling? :) (Or Close?)

So you learned how to bevel chamfer and cut, and you applied it to a box. Nothing special at all. Also, what's with the Typing Like This?

Heathen
October 30th, 2008, 09:07 PM
I honestly dont see how people Type Like This.

it takes more effort than typing with no caps or punctuation like this

Either they are OCD and cant help it, or their :downs: and think its right.
I had this conversation recently about a fellow I know.

nick3d
October 30th, 2008, 09:20 PM
I Used To Type Like This...
Until i got -rep :( but its easier to read when you type normally as well.

Corndogman
October 31st, 2008, 04:06 PM
Either they are OCD and cant help it, or their :downs: and think its right.

I typed like that for a while because of OCD, still do it from time to time too. Now I just have OCD about typing the proper way.

metsfan0908
October 31st, 2008, 10:31 PM
I only do it cause it looks cool :|

and now its become a habit lol

Heathen
October 31st, 2008, 11:03 PM
Same here. If I have an error I will sit here and try to edit even if my internet is sucking ass and I have to wait 30 minutes.

metsfan0908
November 1st, 2008, 02:18 PM
so do you guys have any ideas that i can do instead of having the SAME base model as the video?

Apoc4lypse
November 2nd, 2008, 12:12 AM
so do you guys have any ideas that i can do instead of having the SAME base model as the video?

Thats up to you and your creativity, and the ability to emmulate forerunner stylings.

For starters you could try modeling something in different proportions but with simillar features and angles, just keep practicing.

DaneO'Roo
November 2nd, 2008, 05:44 AM
Wowzers I Think Your Work Is Totally Rad Man.

metsfan0908
November 2nd, 2008, 07:34 AM
yayz tyvm man :D

Hunter
November 2nd, 2008, 10:18 AM
http://i158.photobucket.com/albums/t92/Mrpawn180/FACEPALM.jpg

FRain
November 2nd, 2008, 10:25 AM
Nah, Hunter. This http://www.halolz.com/wp-content/uploads/2008/04/facepalm.gif one is better.

Hunter
November 2nd, 2008, 12:24 PM
True (:

SnaFuBAR
November 3rd, 2008, 02:36 AM
Your work needs to look like it's more applied and purposeful. You're off to an ok start, and i think that would actually make an interesting shape for a base jutting off of cliff face with supports underneath with energy tethers, but it needs more refinement.

Hunter, FRain, just knock it off.

metsfan0908
November 4th, 2008, 08:54 PM
http://i34.tinypic.com/4tuick.jpg

Update :D

jngrow
November 5th, 2008, 07:02 PM
I'm not sure if MC will be able to walk up that slope.

metsfan0908
November 5th, 2008, 07:18 PM
yes i know I've updated it a bit and added doors and stretched it out a lot more because the whole time i was modeling i was afraid of that

now i just have to model an INSIDE which i have no idea how to do lol

rossmum
November 5th, 2008, 07:18 PM
Looks to be 45 degrees, maybe a shade under. Should be alright - I think the MC's max gradient is a bit higher.

Inferno
November 5th, 2008, 07:32 PM
MC max gradient is > 45. Well at least that's how it is on my high ground map.

metsfan0908
November 5th, 2008, 07:33 PM
update again ...

http://i38.tinypic.com/j6ncwm.jpg

http://i36.tinypic.com/16bn7fb.jpg

BIG Advancement from last pic :D

rossmum
November 5th, 2008, 08:08 PM
Way too many pointless bevels and extrudes on the central tower.

metsfan0908
November 5th, 2008, 08:17 PM
I never beveled I chamfered

Inferno
November 5th, 2008, 08:34 PM
His point is there's too many little edges and stuff on the center piece. Also the center structure looks too fat.

metsfan0908
November 5th, 2008, 08:38 PM
Yes i know it's a little fat but then the ramps would be huge so...

rossmum
November 5th, 2008, 08:50 PM
Wide ramps would look better than a chode tower. Go back to what you had before you widened/chamfered it, and work from that. Use insets, extrudes, chamfers, bevels, etc. sparingly.

metsfan0908
November 5th, 2008, 09:07 PM
O.O
i know what chode means

SnaFuBAR
November 6th, 2008, 04:51 PM
the tower is way too fat. all are tapered towards the front.

metsfan0908
November 7th, 2008, 11:44 AM
but what's the big deal if its too fat?...

Sel
November 7th, 2008, 11:49 AM
the deal is that it looks ugly because it is too fat.

metsfan0908
November 7th, 2008, 06:45 PM
well i dont know how to fix it but at the moment is this bad?
i was trying to connect the floor and this was the only way i could

http://i37.tinypic.com/5u2143.jpg

il Duce Primo
November 7th, 2008, 07:28 PM
EDIT-well I posted my comment without noticing the next page reffering to the image before this. Sorry, but still some of my post still stands.

In my opinion you should rarely use 45 degree angles to walk on because it makes a really unsmooth player movement but also depends on the scenario. I like to use 30 degree angles for ramps like you are showing. Maybe after you get a better grasp of the tools try and design a new and interesting base instead of basing it off of Valhalla. Any way you are getting there.

EDIT2- BTW Phillies won :P

metsfan0908
November 7th, 2008, 07:35 PM
but is it bad if i connected everything like that?

Sever
November 7th, 2008, 08:29 PM
Yeah, use either 30 degree or two-over-one grid-spacing to get visually and physically pleasing ramps and basic Forerunner angles.

metsfan0908
November 8th, 2008, 08:54 AM
OK i get that can someone tell me if it is bad to have the lines like that? in the SS on page 4

rossmum
November 8th, 2008, 09:21 AM
You could stand to remove a few redundant edges, but otherwise, they're not too much of a problem... that's just normal triangulation. You can take out the edges by selecting them and hitting backspace, if that fucks anything up you can just undo it.

metsfan0908
November 8th, 2008, 09:34 AM
ok i saved it already but with a differant name...

but when i select a polygon it doesnt... it selects the edges around it for some reason

rossmum
November 8th, 2008, 10:05 AM
Are you using the edge tool or the border tool?

metsfan0908
November 8th, 2008, 10:34 AM
No polygon tool...

E: I Figured It Out... I Hit F2 By Accident

rossmum
November 8th, 2008, 10:36 AM
You're meant to be selecting the edges, go to the modifier menu, then selection, click the edge button, click the redundant edges (which will appear as those lines) and after selecting them press backspace...

metsfan0908
November 8th, 2008, 01:16 PM
so i goto edge and select the redundant edges? how do i know if they are redundant?

rossmum
November 8th, 2008, 01:17 PM
Because they're dividing a flat, continuous surface

metsfan0908
November 8th, 2008, 02:54 PM
w8 so what do i delete?

Roostervier
November 8th, 2008, 03:09 PM
You delete edges that add nothing at all to the model. If an edge is there, and it isn't changing the surface of the model, click it and hit backspace.

metsfan0908
November 9th, 2008, 08:55 AM
O ok i got it thanks and i don't need to crate something under the model right? i can leave that alone?