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View Full Version : [CRYSIS] Crysis - Sandbox Map Making Tools



Limited
March 11th, 2007, 07:58 PM
http://www.youtube.com/watch?v=5BxIvFh7l5Q

Wow this looks fucking amazing. The british dude in background is like "hopefully we will release the tools to make maps and stuff" if they do that then wow crysis will own any game and there will be some amazing maps :O:O

Katarn
March 12th, 2007, 02:18 AM
old. I saw this 5 days ago. :D

it does look very good and looks like the next game to go to.

mR_r0b0to
March 12th, 2007, 02:44 AM
that totally owns the crap out of FarCry's sandbox..

rossmum
March 12th, 2007, 07:15 AM
Oh shit.

*brain explodes*

Reaper Man
March 12th, 2007, 08:06 AM
<<<3 the water.

Limited
March 12th, 2007, 08:55 AM
old. I saw this 5 days ago. :D

it does look very good and looks like the next game to go to.Yeah I live in UK so we get mega lag, damn 5 day lag :P

Hopefully some day some halo ce dudes will do stuff for a game like that because CE dudes make fucknig amazing things however the halo engine makes it look rough and jaggy and spoil it really.

someone
March 12th, 2007, 10:17 AM
Fucking awesome:cool:

Phopojijo
March 12th, 2007, 03:16 PM
Lol, taking a run at UnrealEngine3/UnrealEd4 it seems.

The one thing Epic had on Crytek was always the ease-of-use and powerful editor. If you have UnrealEngine's level of scripting... don't think Epic can compete without serious enhancements.

Pop 'em Redbull Sweeney :p

Leiukemia
March 12th, 2007, 04:30 PM
Just makes me wish my computer was better :(. Looks awesome.

Elite Killa
March 12th, 2007, 05:33 PM
oshi-! That looks tight!

Teroh
March 13th, 2007, 12:23 AM
I love that whole roadmaking idea. I want to make a racecourse for some reason, and have a race with people. THEN CRASH AND BURN AND TAKE OUT A BAZOOKA AND MAKE THEM FLY INTO THE ****ING CLOUDS.

I'm sane, honest.

Con
March 13th, 2007, 12:44 AM
Holy shit, those tools are amazing. I really think that's how next-gen games are going to be created, simple and powerfull tools.

DaneO'Roo
March 13th, 2007, 01:26 AM
^ I know, how fucking easy does it look o_O

n00b1n8R
March 13th, 2007, 07:42 AM
omg.

TAKE YOUR SEX AWAY FROM MY VIRGIN EYES!

Limited
March 13th, 2007, 01:16 PM
I love that whole roadmaking idea. I want to make a racecourse for some reason, and have a race with people. THEN CRASH AND BURN AND TAKE OUT A BAZOOKA AND MAKE THEM FLY INTO THE ****ING CLOUDS.

I'm sane, honest.
:eek: team race, your team gets like 2 vehicles and ur team gets in, you race the other team which has 2 vehicles and you can hang out the windows and shoot their tyres and shit :O

Zeph
March 13th, 2007, 01:30 PM
looks like Autodesk is going to have to review their market if they're gonna live in the longrun. All it'll take to knock them down significantly is a cheap version of a good sandbox editor with the ability to uniquely script output. Imagine being able to take that editor, lock Ghost in a room with a comp loaded with it (minus a mouse so he couldn't build levels :P), and wait for him to BlueSteak it.

mech
March 13th, 2007, 01:52 PM
:O! He chopped into the cliff o_0

Pooky
March 13th, 2007, 02:21 PM
looks like Autodesk is going to have to review their market if they're gonna live in the longrun. All it'll take to knock them down significantly is a cheap version of a good sandbox editor with the ability to uniquely script output. Imagine being able to take that editor, lock Ghost in a room with a comp loaded with it (minus a mouse so he couldn't build levels :P), and wait for him to BlueSteak it.

ROFL

I wonder if I could make a map that literally is a sandbox, except it's quicksand and YOU GET SUCKED IN IT AND DIE!!!11

Limited
March 13th, 2007, 05:01 PM
Zeph, the dude said you would use 3ds max to make the like base parts, like steel gurders or poles and other structures. BSP kinda mesh hills nd stuff wwould probably be made in the sandbox thing through your right about that

Hunter
March 18th, 2007, 10:50 AM
HOLY FUCK!! that is awsoe. is that for PC? if it is it will probobly be on Vista so u can use the DirectX 10 and u r goin 2 need a hell of a lot of RAM and a good graphics card 2 play that good. that map was massive and all of the effects!! LOOK AT THE SMOKE!! http://www.electronicarts.co.uk/Images/screenshots/78022-pc26.jpg AND THE WATER!! http://www.electronicarts.co.uk/Images/screenshots/78023-pc27.jpg http://www.electronicarts.co.uk/Images/screenshots/78006-pc10.jpg http://www.electronicarts.co.uk/Images/screenshots/78013-pc17.jpg http://www.electronicarts.co.uk/Images/screenshots/78020-pc24.jpg

Random
March 18th, 2007, 12:06 PM
looks like Autodesk is going to have to review their market if they're gonna live in the longrun. All it'll take to knock them down significantly is a cheap version of a good sandbox editor with the ability to uniquely script output. Imagine being able to take that editor, lock Ghost in a room with a comp loaded with it (minus a mouse so he couldn't build levels :P), and wait for him to BlueSteak it.

Yah, but just about everything has to be made in 3dsmax or maya first, and then can be imported into the editor, where it can be used where ever.

Sunray
March 18th, 2007, 12:10 PM
Here's a link to more screenies:
http://www.electronicarts.co.uk/games/8456/Screenshots/