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View Full Version : Plasma Rifle and Shotgun Animations



Kilamanjaro12
November 29th, 2008, 06:30 PM
B369GINLUQU

tell me how it is =)

Con
November 29th, 2008, 06:35 PM
fixed the video in your post, also I think the way he brings the gun up when it overheats is a bit fast/jerky. Maybe the people who animate a lot can give you more crit, but I think they look good. +rep

DarkHalo003
November 29th, 2008, 06:43 PM
Yeah, that stuff looks very good. Nice work!

Donut
November 29th, 2008, 07:08 PM
if you could render them out of 3ds max, or at least give us a higher res video, that would be much better. with the video you provided us, its very difficult to make out little details such as finger clipping and whatnot. what i can see, however, looks quite good.

Pyong Kawaguchi
November 29th, 2008, 07:31 PM
These look alot like zteam's pb2 anims, hmmm
:conspiracy:

Kilamanjaro12
November 29th, 2008, 08:20 PM
You didn't make those, faggot.

Get a higher quality shot and maybe we could tell you some real crit, because that looks VERY much like CAD's Shotgun and PR animations.

why not? i'll make the 3ds max render of them in a sec. for proof i did make these

DarkHalo003
November 29th, 2008, 08:24 PM
You didn't make those, faggot.

Get a higher quality shot and maybe we could tell you some real crit, because that looks VERY much like CAD's Shotgun and PR animations.
I love how you immediately come to the conclusion that they are immediately CAD's. Any other good animator could have done those, not to mention they are schemed off of Halo2, which were done by Bungie.

HDoan
November 29th, 2008, 08:34 PM
You didn't make those, faggot.

Get a higher quality shot and maybe we could tell you some real crit, because that looks VERY much like CAD's Shotgun and PR animations.
Don't spaz because Hayabusa can actually replicate a good animation set. I have several avi's form him which are WIP's of some of these anims. Also pay attention to the shotgun exit, you can easily tell its custom and different from CADs. Also the PR ready is different, also notice how the origins makes the weapons look smaller. Don't jump the gun.

killer9856
November 29th, 2008, 08:38 PM
Shotgun Melee and reload were my favorite. +rep

Pooky
November 29th, 2008, 09:03 PM
I don't know if it's an animation detail, but your shotgun shells are ejecting out the wrong way.

Also when the Plasma Rifle exhaust flaps or whatever retract, you should give that part more detail, like the way it is in Halo 1.

Kilamanjaro12
November 29th, 2008, 09:05 PM
EN5cjdqphwk

proofz!

DarkHalo003
November 29th, 2008, 09:08 PM
EN5cjdqphwk

proofz!
I give it proof that was uneeded to be proved. =D

Advancebo
November 30th, 2008, 12:44 AM
The way the shotgun reloads, it looks like its just rotating when he pushes the bullet in, rather then the shotgun actually moving forward.

Alwin Roth
November 30th, 2008, 12:36 PM
wah i cant see the video, the wii's wi-fi wont let me...

ICEE
November 30th, 2008, 01:13 PM
Hmm I like the plasma rifle animations, except for the gun rotations during the grenade throw. I have no complaint on them other than that. The shotgun however, I don't like the origin at all. it looks like you imitated CAD's, which had god awful finger placement in the first place. The white rubber on the thumb is meant to be the part of your thumb where your prints are, opposite of the nail. To be able to see the rubber at such an angle means the thumb is severely broken. Try twisting your thumb that way, and then firing an 8 gauge shotgun :). The actual animations for the shotgun looks pretty good, except the exit empty's frame gun motion when he pulls the pump looks a bit unrealistic.

Donut
November 30th, 2008, 01:47 PM
just out of curiosity, what map is that in the background of your first video? it looks very familiar

DarkHalo003
November 30th, 2008, 01:48 PM
just out of curiosity, what map is that in the background of your first video? it looks very familiar
Yeah, it looked like that map Thunderbolt made for HmC. Is it that one?

Heathen
November 30th, 2008, 01:53 PM
Everything looks good except the overheat and the returning the hand to the post heated gun is waaaaay to fast. Slow it down and its great in my eyes.

Shotgun....lol, I love how the shells come out the barrel.

ODX
November 30th, 2008, 01:59 PM
There's just something about the shotgun fire that bothers me, it just looks like it's bouncing off his stomach, rather than him trying to regain control of the recoil and return it back to origin to pump it for the next fire.

Ki11a_FTW
November 30th, 2008, 02:30 PM
Well Done Animations. Map in the background also looks interesting.

Kilamanjaro12
November 30th, 2008, 02:40 PM
just out of curiosity, what map is that in the background of your first video? it looks very familiar

my friend thunderbolt's map that he has been working on since the begining of the year. its called Last Territory and i'm helping out with shaders, animations and more

Ifafudafi
November 30th, 2008, 07:08 PM
When I was looking at the fire/pump animations at the beginning of the shotgun sequence, I wasn't even paying attention because I was so used to seeing it in Halo 2 that I immediately dismissed it. That's really good. The origin return after the melee is too slow, but the actual hit is very nice. Reloading seems off; try and have the hand already pushing the first shell in as the gun comes up. The pump at the end of the full reload is very sexy.

Plasma Rifle anims are good, but the left hand's position in the 'nade throw is awkward. (That's a very hard thing to nail, so I won't hold it against you.) The origin return after the melee swipe was a bit stiff, and your overlays look a little off.

Other than what's stated negatively above, I like very much. Keep it up.

Kilamanjaro12
November 30th, 2008, 08:50 PM
I know its a bit off topic but i wanted to show these p90 reload i just finished today as well. i really worked hard on this particular reload.

epD3YZVTMNI

Heathen
November 30th, 2008, 08:51 PM
good to me

ICEE
November 30th, 2008, 08:56 PM
Pulling out the magazine seems way to easy. There should be more resistance and force implied in the magazine, left hand and frame gun movements. Also, after he slides it in, the slam down portion of the animation looks a little false. He doesn't have any leverage. With the amount of force that is shown, it looks like slamming it in wouldn't be necessary. raise the hand up a bit(when he brings it up to force the mag in) and make the slam down more forceful. As for frame gun movements, the reactions all look too dramatic and erratic, though not overall bad motions. One last thing: sounds = WIN. + rep for sure if I could

onotix
November 30th, 2008, 09:17 PM
wow p90 amimations and sounds are nice

Joshflighter
November 30th, 2008, 10:00 PM
You finnaly did my fav weapon. <3!

Advancebo
December 1st, 2008, 07:06 AM
Theres no bolt or trigger that loads the clip in, and you just pull it out and push it back in?

FRain
December 1st, 2008, 08:23 AM
Theres no bolt or trigger that loads the clip in, and you just pull it out and push it back in?

No. Does anybody know that that "bolt" is not to load the clip in, but to chamber the next round? So technically you don't need to unless its a empty-mag reload.
E: That, or you'll just end up wasting an extra round.

Kilamanjaro12
December 1st, 2008, 10:58 AM
One last thing: sounds = WIN. + rep for sure if I could

i can give you sounds if you want, i also did the reload empty sounds using fraps and adobe auditions. i also did the barret 50 cal sounds, ak 47, mp5, winchester 1200 shotgun, and grenade sounds (frag and smoke)

Pooky
December 1st, 2008, 11:20 AM
No. Does anybody know that that "bolt" is not to load the clip in, but to chamber the next round? So technically you don't need to unless its a empty-mag reload.
E: That, or you'll just end up wasting an extra round.

No, no-one here knows that but you. :rolleyes:

by the way it's called a magazine not a clip

Kilamanjaro12
December 1st, 2008, 03:50 PM
BHtHAQIun-4

and finished reload empty.
enjoy!

Steguana
December 1st, 2008, 04:17 PM
I love those sounds, anims and textures.
I love it 10/10 finish it and get it into Halo!

Inferno
December 1st, 2008, 04:38 PM
The animations look great. Did you rip the p90 model from CoD4?

Kilamanjaro12
December 1st, 2008, 04:41 PM
The animations look great. Did you rip the p90 model from CoD4?

ya but only the model and bitmaps nothing more.

Inferno
December 1st, 2008, 04:45 PM
In that case...


CoD4 in MY halo!?!?!What is the p90 for I might ask.

Kilamanjaro12
December 1st, 2008, 04:47 PM
In that case...

What is the p90 for I might ask.

ingaming and maybe for release.

Inferno
December 1st, 2008, 05:01 PM
Well I meant are you going to use it in like a map with modern weapons or what? Is it just practice for you?

Advancebo
December 1st, 2008, 05:21 PM
ingaming and maybe for release.

ILLEGAL

Distributing ripped material from another to game to people that do not own the game is considered illegal

Inferno
December 1st, 2008, 05:24 PM
Do we care?

Or to clarify, does Zteam, CMT, H3MT, H3T, H2T and so on care?

ODX
December 1st, 2008, 05:37 PM
Do we care?

Or to clarify, does Zteam, CMT, H3MT, H3T, H2T and so on care?There's a difference between taking it from another game in the series, and taking it from a different game and putting it into an entirely new game not related at all.
Edit: I don't think the bolded teams have ripped anything that isn't already in Halo 1.

Kilamanjaro12
December 1st, 2008, 05:40 PM
ok then i wont release it. or maybe only release it by distributing it to the individuals who want it.

Advancebo
December 1st, 2008, 06:00 PM
ok then i wont release it. or maybe only release it by distributing it to the individuals who want it.

Or to those that have CoD4, I mean you could release your custom animations, and if custom or downloaded sounds.

Kilamanjaro12
December 1st, 2008, 06:02 PM
Or to those that have CoD4, I mean you could release your custom animations, and if custom or downloaded sounds.

that can work too i guess.

ICEE
December 1st, 2008, 06:04 PM
I'm not so sure that it is illegal. You should ask around first. I know it is definitely illegal is you try to make profit off of it though. CAD might know, Dennis would know.

Kilamanjaro12
December 1st, 2008, 06:52 PM
is it possible to have the knife stab like in cod4 in halo? 2 models into 1 scene?

ICEE
December 1st, 2008, 07:41 PM
yup. very possible. Just make sure when you export the FP model the knife model is actually in there. I've done it before

onotix
December 1st, 2008, 08:02 PM
the knife would be sick.

Kilamanjaro12
December 1st, 2008, 10:28 PM
yup. very possible. Just make sure when you export the FP model the knife model is actually in there. I've done it before

so i would have to reanimate it again ICEE?

Heathen
December 1st, 2008, 10:32 PM
No, we dont care, but bringing other groups, CMT, ZTeam, etc. emplies that what they do is illegal. Its not. They might care that your slandering their name.

armoman92
December 1st, 2008, 10:55 PM
awesome except for loading the shotgun shells, i dont like index finger position, it looks like MC is [18+].

soo...

Pooky
December 2nd, 2008, 04:29 AM
Do we care?

Or to clarify, does Zteam, CMT, H3MT, H3T, H2T and so on care?

Just thought I'd quote one of my good old friends here


MEDIA THEFT
Do not post, discuss, insinuate, or joke about anything piracy-oriented. This includes, but is not limited to:
Applications cracked to run without activation
Bogus serial numbers or product keys
Keygenerators
Disc images of copyrighted media (movies, games, etc.)
Do not post any images, audio, or video that cannot be obtained without purchase.
Discussion of Peer-to-Peer technologies or software (such as BitTorrent) is allowed as long as you are not using the software for piracy or copyright infringement purposes.Pretty sure that falls under the indirect jurisdiction of clause number red, but since Z-team is basically already doing that, who knows.

StankBacon
December 2nd, 2008, 04:41 AM
all you cry babys whining about ripping and its legality need to gtfo this thread.


nice anims, Kilamanjaro12 (http://www.modacity.net/forums/member.php?u=2543).

onotix
December 2nd, 2008, 03:57 PM
so i would have to reanimate it again ICEE?
i think u just need to add the knife and redo the melee

p0lar_bear
December 2nd, 2008, 05:22 PM
Just thought I'd quote one of my good old friends here

Pretty sure that falls under the indirect jurisdiction of clause number red, but since Z-team is basically already doing that, who knows.

A Disc Image is an ISO, IMG, MDS, etc file that's a copy of the contents of a CD or DVD. Ripping models and textures does not fall under that whatsoever.

Kilamanjaro12
December 2nd, 2008, 10:42 PM
knife is ingame i'll make a vid shortly folks =)

Kilamanjaro12
December 2nd, 2008, 11:48 PM
hb4Nk26Zthc

and its ingame =)

Con
December 2nd, 2008, 11:53 PM
cod4 halo?

Kilamanjaro12
December 3rd, 2008, 12:21 AM
cod4 halo?
yes it is sir =3

Pooky
December 3rd, 2008, 12:55 AM
A Disc Image is an ISO, IMG, MDS, etc file that's a copy of the contents of a CD or DVD. Ripping models and textures does not fall under that whatsoever.

The point was that the content comes on a CD or DVD when you buy the game, and I'm sure you knew what I meant.

teh lag
December 3rd, 2008, 01:39 PM
Not bad, but not particularly good either. The recoil from firing and grenade throw animations are particularly lacking. I'd also suggest you rethink the arm positioning for mag in on the p90; it seems really uncomfortable.

On the PR, your return from overheat and melee don't look very natural. Your animations should have some "recoil" to the motions. If you aren't already, I'd suggest animating with *relative* motion in 3ds (There's a setting for that somewhere at the top, it's a drop-down list that you set for move and rotate mode.)

On the shotgun, the shell-in anims are too slow and mechanical. Balancing fuidity with speed and rigidity is hard, but it's something you'll need to master. Also, the melee should recover faster.

If you haven't already, watch these tutorials. (http://halo.modacity.net/forums/showthread.php?p=211017&highlight=animation+tutorial#post211017)

onotix
December 3rd, 2008, 03:43 PM
The point was that the content comes on a CD or DVD when you buy the game, and I'm sure you knew what I meant.
still love that p90

Kilamanjaro12
December 3rd, 2008, 09:25 PM
Not bad, but not particularly good either. The recoil from firing and grenade throw animations are particularly lacking. I'd also suggest you rethink the arm positioning for mag in on the p90; it seems really uncomfortable.

On the PR, your return from overheat and melee don't look very natural. Your animations should have some "recoil" to the motions. If you aren't already, I'd suggest animating with *relative* motion in 3ds (There's a setting for that somewhere at the top, it's a drop-down list that you set for move and rotate mode.)

On the shotgun, the shell-in anims are too slow and mechanical. Balancing fuidity with speed and rigidity is hard, but it's something you'll need to master. Also, the melee should recover faster.

If you haven't already, watch these tutorials. (http://halo.modacity.net/forums/showthread.php?p=211017&highlight=animation+tutorial#post211017)

thanks i'll take a look at em :)

Inferno
December 3rd, 2008, 09:30 PM
I thought they looked great besides the grenade throw and firing as lag said. Good job.

Needs a new p90_fire.effect though. I suggest useing the halo 2 smg sprite or a custom one if you can manage. I can send you one if you'd like.

Kilamanjaro12
December 3rd, 2008, 10:16 PM
I thought they looked great besides the grenade throw and firing as lag said. Good job.

Needs a new p90_fire.effect though. I suggest useing the halo 2 smg sprite or a custom one if you can manage. I can send you one if you'd like.

that would help alot in this p90 thanks man =)

Inferno
December 3rd, 2008, 10:43 PM
Ok, I rebuilt the effect in a folder called weapons/p90/effects all the bitmaps and particles are self contained so all you have to do is copy and paste them into your tags folder. I hope they look good I couldn't test them cause I built in a tag folder separate from my main tags set.

http://rapidshare.com/files/170050428/p90_fire_effect.rar.html

Kilamanjaro12
December 3rd, 2008, 10:46 PM
Ok, I rebuilt the effect in a folder called weapons/p90/effects all the bitmaps and particles are self contained so all you have to do is copy and paste them into your tags folder. I hope they look good I couldn't test them cause I built in a tag folder separate from my main tags set.


thanks bro, respects.:)

Inferno
December 3rd, 2008, 10:48 PM
No problem. I'm not even useing any of those old tags. Why let them go to waste.

Kilamanjaro12
December 3rd, 2008, 11:01 PM
No problem. I'm not even useing any of those old tags. Why let them go to waste.

it looks great ingame wanksta more respects =D

Inferno
December 3rd, 2008, 11:15 PM
Can I has video?

Kilamanjaro12
December 3rd, 2008, 11:18 PM
Can I has video?
k i'll make it now

Kilamanjaro12
December 5th, 2008, 10:31 AM
K0tFioGHJXI
enjoys! =) i did the rocket launcher the other day thats why i didnt post the video sorry

Ki11a_FTW
December 5th, 2008, 02:59 PM
Good Job, reload could use some slight modifications

Inferno
December 5th, 2008, 04:19 PM
Wow that effect for the P90 looks a lot better than I thought it was going to.
The rocket launcher also looks good. I think the reload and the melee need a bit more tweaking but overall good.

ICEE
December 5th, 2008, 09:02 PM
Argh, next time dont take the vid facing the sun :/

Heathen
December 5th, 2008, 09:13 PM
didnt wanna show off the map obviously.

ThePlague
December 5th, 2008, 11:16 PM
Glad your still into animating. The grenade throw looks kind of lagged though, might want to look into fixing it up.

Kilamanjaro12
December 6th, 2008, 11:09 AM
who wants me to make the golden weapons ingame
ak 47, deagle, mini uzi, dragonuv and benelli super

Kilamanjaro12
December 6th, 2008, 11:11 AM
Glad your still into animating. The grenade throw looks kind of lagged though, might want to look into fixing it up.

me too hazard xD

Inferno
December 6th, 2008, 11:12 AM
Golden weapons are kind of cheesy. I say
-Barrett.50cal
-Ak-47
-Skorpian
-RPD
-G3
-Deagle

My favorite CoD4 weapons. Most of them I got red tiger on.

Kilamanjaro12
December 6th, 2008, 11:52 AM
i will do ak 47 first and the rpd wanksta is pretty hard to rig, unless you can rig it with the bullet chain i would. honestly i tried and failed.

Inferno
December 6th, 2008, 01:03 PM
Oh yeah. That would be hard. Do the RPG-7 then. That would be fun.

Kilamanjaro12
December 6th, 2008, 01:07 PM
Oh yeah. That would be hard. Do the RPG-7 then. That would be fun.

ok! =D

Kilamanjaro12
December 7th, 2008, 10:18 AM
Ak 47 origins
http://img184.imageshack.us/img184/1926/ak47lowerdefcb4.jpg

teh lag
December 7th, 2008, 10:29 AM
The thumb doesn't look right - there seems to be a "hole" between its second joint and the gun.

Btw, you can right click and go to "properties" for your markers/nodes and uncheck "renderable" so they don't show up in renders.

Kilamanjaro12
December 7th, 2008, 10:33 AM
The thumb doesn't look right - there seems to be a "hole" between its second joint and the gun.

Btw, you can right click and go to "properties" for your markers/nodes and uncheck "renderable" so they don't show up in renders.

lol i know but i have to make use with what little i have. doan was nice enough to rig me the arms.

FRain
December 7th, 2008, 12:12 PM
Nononono, he means mess with the thumb so that there is no gap between the joint and the gun, like make the thumb straighter.

I've done that so many times it hurts.

KiLLa
December 7th, 2008, 12:49 PM
The P90 doesn't sound like a p90 at all..
Some of the animations are decent, but some are really rigid...and the ready animation on the P90 is odd, his arms like sticking out like he was waiting to grab his p90 or somethin..
and I don't see why you didn't just import the halo1 animations and alter them, for your "halo2" plasma rifle anims..
but yea, I suggest you work on making the animations more fluent, and less jagged, especially the nade for the P90...

Roostervier
December 7th, 2008, 01:06 PM
For your throw-grenade animation, your frame 8 should look similar to this:
http://img261.imageshack.us/img261/2424/frame8pb1.jpg

And your frame 11/12 similar to this:
http://img248.imageshack.us/img248/8161/frame12wx6.jpg

That should make your throw-grenade animation sync up better.

FRain
December 7th, 2008, 01:09 PM
The P90 doesn't sound like a p90 at all..
Some of the animations are decent, but the some are really rigid...and the ready animation on the P90 is odd, his arms like sticking out like he was waiting to grab his p90 or somethin..
and I don't see why you didn't just import the halo1 animations and alter them, for your "halo2" plasma rifle anims..
but yea, I suggest you work on making the animations more fluent, and less jagged, especially the nade for the P90...

Holy shit, it's old KiLLa!

Sup.

Kilamanjaro12
December 7th, 2008, 02:57 PM
Nononono, he means mess with the thumb so that there is no gap between the joint and the gun, like make the thumb straighter.

I've done that so many times it hurts.

YES SIR!
in a sec though i'm eating xD

Kilamanjaro12
February 8th, 2009, 11:30 PM
i just remember i didnt show any more stuffs :eek: well anyways..
Desert Eagle :D

ODX told me to fix it up. i'll upload the new one sometime..

ic2vECkYRqc

Enjoy i tried my best to replicate it ^^

btw about all the colors in the font...
whatever idk.. xD

SnaFuBAR
February 9th, 2009, 12:55 AM
Why does the mag start to fall out before he even hits the mag release? Too stiff overall as well.

Ifafudafi
February 9th, 2009, 01:37 AM
As Snaf said, delay the clip ejection a bit and smooth the movements a bit more; also, everything is too disconnected, if you get what I'm saying. Try to blend the movements together a bit more; make stuff happen simulaneously where appropriate.

Other than that, though, very nice.

Pooky
February 9th, 2009, 11:39 AM
The way his thumb snaps at the end, looks really painful.

Inferno
February 9th, 2009, 04:25 PM
Everything said above.
Also I love it. Seriously the Deagle is my favorite weapon. The only bad thing is that there are no challenges for it.

Daishi
February 9th, 2009, 06:02 PM
Unless you include the pistol challenges as desert eagle inclusive challenges.

Inferno
February 9th, 2009, 06:30 PM
What pistol challenges?

Heathen
February 9th, 2009, 06:34 PM
Too stiff overall as well.
I disagree. You guys like to think every movement sends your arms flailing like an unhappy homosexuals wrist.

It looks fine to me.

But thats a nice dessert eagle...

ThePlague
February 9th, 2009, 08:52 PM
Well Done Animations. Map in the background also looks interesting.

my friend thunderbolt's map that he has been working on since the begining of the year. its called Last Territory and i'm helping out with shaders, animations and moreIt was also supposed to be HmC's map (back when it was around)

I haven't seen that thing in ages.

ODX
February 9th, 2009, 09:11 PM
But thats a nice dessert eagle...Just needs frosting on it :p
I believe it's the CoD4 Desert Eagle, seeing as Hayabusa/Killimanjaro has all the models. Makes me sad how the models are made, there's little gaps (no polies) in places that your hand covers, or you can't see. The right side of each gun is also about 2 polies. Seriously, it probably increases FPS by like, .5, I don't know why IW's modelers were that lazy, or IW's C++ people so lazy to script in or whatever the allowance for more polies. Correct me nicely if I'm wrong.

Heathen
February 9th, 2009, 09:42 PM
Just needs frosting on it :p
I believe it's the CoD4 Desert Eagle, seeing as Hayabusa/Killimanjaro has all the models. Makes me sad how the models are made, there's little gaps (no polies) in places that your hand covers, or you can't see. The right side of each gun is also about 2 polies. Seriously, it probably increases FPS by like, .5, I don't know why IW's modelers were that lazy, or IW's C++ people so lazy to script in or whatever the allowance for more polies. Correct me nicely if I'm wrong.
Ffr, I knew it was desert.

He spelled it dessert on his post :lol:

Inferno
February 10th, 2009, 04:29 PM
Well if you didn't know CoD4 is a amazingly well optimized game. It looks beautiful and it can be run on even the lowest end PC's.

So yes the poly reductions are good.