View Full Version : [WIP][MAP]NGMT 3DPaperMario Map
Advancebo
December 3rd, 2008, 10:22 PM
I alone, have been working on a paper mario style map.
When the flashlight has been activated, it will change from a 3P Side Map Camera, to an FP camera. For about 15-30 seconds, which allows you to get past obstacles you could not see in the 3P Camera.
WIP Pictures:
http://i218.photobucket.com/albums/cc292/Advancebo/mariomap1.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/mariomap2.jpg
http://i218.photobucket.com/albums/cc292/Advancebo/mariomap3.jpg
Still work to be done on the BSP model, and I need texturers to make mario style cliffs, ground, and the 2d background.
PopeAK49
December 3rd, 2008, 10:35 PM
Seems kinda weird to me, i guess its cause im a stranger to paper mario.
Advancebo
December 3rd, 2008, 10:42 PM
Its similar to the Wii version
sevlag
December 4th, 2008, 03:20 PM
might become awkward to fight someone or something on this map, but good Idea, I like it
onotix
December 4th, 2008, 03:57 PM
use my wii controler idea :D
SnaFuBAR
December 4th, 2008, 04:12 PM
I alone, have been working on a paper mario style map.
When the flashlight has been activated, it will change from a 3P Side Map Camera, to an FP camera. For about 15-30 seconds, which allows you to get past obstacles you could not see in the 3P Camera.
What you need to be working on is the camera script, that will let this happen, instead of a complex bsp. Don't waste time on a bsp unless you know the entire premise of the map is going to work out. If you already got that worked out, then you need to make the map look less boring. I don't see any mp shooter playability yet.
Inferno
December 4th, 2008, 04:19 PM
What snaf said.
Btw if you need help with scripting I'm available.
Heathen
December 4th, 2008, 04:44 PM
if this works out then I will love it.
MetKiller Joe
December 4th, 2008, 09:03 PM
Original. I can't believe I just said that.
SnaFuBAR
December 4th, 2008, 09:55 PM
also, HUGE modeling errors. please fix them. check out the overhead view.
Advancebo
December 4th, 2008, 10:47 PM
also, HUGE modeling errors. please fix them. check out the overhead view.
Yeah, I forgot to fix the polys with 5+ verts.
Terror(NO)More
December 6th, 2008, 01:20 AM
Worry about your scripting, then if that works, modeling then texturing. Mb down the road If I see more progress and this actually happening I will help you or lend you some of my Mario models from the mod I'm working on.
Terror(NO)More
December 6th, 2008, 10:24 AM
http://themushroomkingdom.net/media (http://themushroomkingdom.net/media/sm64/wav)
Be sure to credit Nintendo and then the site for recording them.
Advancebo
December 21st, 2008, 10:50 AM
Renders with ripped Textures
I edited the BSP a little, I am still deciding whether or not to have Pipe Teleporters, as they cause Degens in the BSP and I cannot seem to fix it. And the map is pretty small, so I am thinking of making it larger in scale, though I might add more zones.
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_render.png
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_render2.png
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_render3.png
Ingame Screenshots coming soon
Advancebo
December 21st, 2008, 12:37 PM
Ingame:
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_ingame.jpg
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_ingame2.jpg
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_ingame3.jpg
http://s218.photobucket.com/albums/cc292/Advancebo/pmariow1_ingame4.jpg
I am planning on making a new sky, and creating better lightmaps.
MetKiller Joe
December 21st, 2008, 02:06 PM
Looks good. I'm still confused on how game-play will go.
Inferno
December 21st, 2008, 02:12 PM
Yeah I don't see this working too well really. But good luck.
Alwin Roth
December 21st, 2008, 04:39 PM
are the pipes gonna be like portals????
Advancebo
December 21st, 2008, 05:56 PM
are the pipes gonna be like portals????
More like teleporters...
dark57
December 21st, 2008, 06:08 PM
are you still gonna use my wii controler idea :D
Heathen
December 21st, 2008, 07:28 PM
no
jk, I have no idea. That would be lame imo.
dark57
December 21st, 2008, 08:04 PM
but like a wii contoler shooting like a sentinal beam :) that would be pretty cool.
Advancebo
December 24th, 2008, 10:51 AM
Heres a video of an older build SonicXtreme put together for me:
http://www.youtube.com/watch?v=KcVwg4Qr2dk
http://www.youtube.com/watch?v=KcVwg4Qr2dk
And more pictures:
Heres the final grass:
http://s218.photobucket.com/albums/cc292/Advancebo/grass.png
New BSP Additions
Moved Flag Location
http://i218.photobucket.com/albums/cc292/Advancebo/flaglocate.png
New ? Blocks for more Routes
http://i218.photobucket.com/albums/cc292/Advancebo/jumpblocks.png
Randomized Older Blocks for Challenge
http://i218.photobucket.com/albums/cc292/Advancebo/jumpblocksrandomized.png
New Bridge for New Underground Route
http://i218.photobucket.com/albums/cc292/Advancebo/newbridge.png
New Entrance to Route Leading Straight to New Flag Location
http://i218.photobucket.com/albums/cc292/Advancebo/newentrance.png
Oh and the ground you see at the bottom
*Flag Location, Bridge, and Entrance tie together for the new route
Inferno
December 24th, 2008, 02:53 PM
Looks like Mario to me.
Ki11a_FTW
December 24th, 2008, 03:14 PM
UVW's could have been better, but you can tell it is definitely mario
jngrow
December 27th, 2008, 06:25 PM
Cool, but fix the goddamn block UVs. Seriously. It stands out so much it's ridiculous.
Other than that, I gotta say, looks neat.
Heathen
December 27th, 2008, 06:56 PM
Looks funzo.
FRain
December 27th, 2008, 07:02 PM
It looks like mario, but does it play like mario? That is the question [/willitblend]
t3h m00kz
December 28th, 2008, 06:06 PM
Probably just as much as HyruleField plays like Zelda.
Inferno
December 28th, 2008, 07:00 PM
I'm Zelda I have a bow and I'm in a magical land where their are castles and trees and... WTF why is their a BR and a sniper laying over there????
Ilvdrftng
December 31st, 2008, 06:30 AM
I'm Zelda I have a bow and I'm in a magical land where their are castles and trees and... WTF why is their a BR and a sniper laying over there????
You forgot the revolver. Just saying..
Inferno
December 31st, 2008, 05:09 PM
Also the combat rifle :hist101:
Advancebo
January 5th, 2009, 08:38 PM
And needler :hist101:
n00b1n8R
January 5th, 2009, 09:21 PM
Probably just as much as HyruleField plays like Zelda.
It was a leaked beta. It was far from finished.
t3h m00kz
January 6th, 2009, 01:42 AM
Oh, I know.
Just saying.
Pooky
January 6th, 2009, 01:01 PM
It was a leaked pre-alpha. It was far from finished.
:eng101:
Hyrule Field - Pre-ALPHA
This is the extremely early beta, infact too early to be called a beta version of the Zelda
CE Mod's Hyrule Field by Jahrain. The main reason we are releasing this map to the general
public is simply because just about everyone has it already. Reports indicate that dedicated
servers, clans, and even machinima are taking place within these maps. So I feel the need to
just release it and rid myself of the problems with these leakers and so that people I know
who do have the map won't feel bad anymore for playing it. Although the map was received well
with screenshots and videos, I believe your opinion on this map will change after you see the list......
of bugs.
dark57
January 6th, 2009, 05:55 PM
Can i see the list...
of bugs.
Alwin Roth
January 6th, 2009, 06:18 PM
You forgot the revolver. Just saying..
and that over powered plasma rifle at the top of the tower...
.Wolf™
January 10th, 2009, 01:15 PM
Wasnt there a Sniper rifle on top of the tower in the ranch?Oh always wondered how the horses would end up if they where finnished..
iOwnYouAll
January 10th, 2009, 01:17 PM
Can i see the list...
of bugs.
false
Inferno
January 10th, 2009, 01:18 PM
We already covered the sniper. What I'm really wondering about is...
Plasma grenades... Why is they here?
iOwnYouAll
January 10th, 2009, 01:19 PM
We already covered the sniper. What I'm really wondering about is...
Plasma grenades... Why are they here?
fool
mcwesalot
January 10th, 2009, 02:03 PM
fool
Sorry, but can you please start making sense?
I'm having trouble figuring out what kind of contribution you are making in this thread, if any at all.
Inferno
January 10th, 2009, 02:05 PM
He's banned.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.