View Full Version : Dawn of War 2 thread
n00b1n8R
December 6th, 2008, 08:39 AM
We need one :saddowns:
Original trailer (full spoilerz version):
KojB4Q4AoKM&feature=related
Meet the Tyranids:
pMZbYR1REt0
Meet the Blood Ravens:
EMg5Z5rBHIk
I've got a case of the do-no-know-if-want's. From what I've read, the games moving away from traditional RTS grounds towards a more skirmishy focus.
But then again, it finally has tyranids! :D
Also, if your one of those looser's who still doesn't have DoW, GET THE ANTHOLOGY OFF STEAM (US $34.99 which is like $10 anywhere except australia :gonk:).
commence with the wordings
E: wtf is that Spike Spiegel doing the scout captain? :aaaaa:
Amit
December 6th, 2008, 02:05 PM
gayy
e: lol i was going to change this too to make sure i didn't get an infraction, shit I forgot.
343guiltymc
December 6th, 2008, 04:06 PM
A screenshot of the UI has me worried that this game may be more Diablo than a RTS.
Pooky
December 6th, 2008, 05:19 PM
From what I've read, the games moving away from traditional RTS grounds towards a more skirmishy focus.
And you think this is a bad thing?
Fuck traditional RTS base building tech tree shit. I want all my options right from the start.
thehoodedsmack
December 6th, 2008, 05:28 PM
FUCK YEAH TYRANIDS!!! :awesome:
As for the skirmishy thing, I'd much prefer the game if it DID go in that direction. Y'know, the way WH40K was meant to be played.
Hotrod
December 6th, 2008, 06:17 PM
The first game was great, and I'm even more exited for this one, because there are Tyranids in it, which were the race that I wanted the most in the first game. :D
n00b1n8R
December 6th, 2008, 06:43 PM
FUCK YEAH TYRANIDS!!! :awesome:
As for the skirmishy thing, I'd much prefer the game if it DID go in that direction. Y'know, the way WH40K was meant to be played.
DoW wasn't meant to be PC40K, it was meant to be an RTS in the 40K universe.
If they want to make PC40K, then they should really start a new franchise. >_>
Also, wikipedia says there's going to be a co-op campaign! :o
Cortexian
December 7th, 2008, 01:35 AM
Blood Ravens don't deserve to be their own "army" in my opinion. They're just another Space Marine chapter that does something slightly different than all the other Space Marine chapters. All the chapters have their own specialty, so unless each one is getting it's own "army" the Blood Ravens shouldn't get one.
Black Templars are where it's at when it comes to Space Marines.
Tau is where it's at in general.
n00b1n8R
December 7th, 2008, 02:39 AM
Tau = Weaboo /tg
What do you mean by "they don't deserve to be there own army"?
Bodzilla
December 7th, 2008, 02:43 AM
ooooouuuu.
Dinosaurs :D
Amit
December 7th, 2008, 10:58 AM
I like the change of direction here. It seems more appealing to me in the sense that it's fast-paced, not some game that requires you to sit there for ages waiting for resources to come in to build something expensive that gets destroyed within minutes
Bodzilla
December 7th, 2008, 03:09 PM
I like the change of direction here. It seems more appealing to me in the sense that it's fast-paced, not some game that requires you to sit there for ages waiting for resources to come in to build something expensive that gets destroyed within minutes
did we play the same game?
it's one of the most aggressive RTS out there, because you have to attack and hold to gather resources .__.
Cortexian
December 8th, 2008, 04:02 PM
What do you mean by "they don't deserve to be there own army"?
From the looks of it "Blood Ravens" are their own playable race now, when really they're just like all other Space Marines...
n00b1n8R
December 8th, 2008, 06:35 PM
Their just the space marine chapter used in the campaign. There as much a different race as the Ultramarines or Space Wolves. :|
Pooky
December 10th, 2008, 01:14 PM
Blood Ravens don't deserve to be their own "army" in my opinion. They're just another Space Marine chapter that does something slightly different than all the other Space Marine chapters. All the chapters have their own specialty, so unless each one is getting it's own "army" the Blood Ravens shouldn't get one.
Black Templars are where it's at when it comes to Space Marines.
Tau is where it's at in general.
Weaboo.
Also I'd really rather see a faction dedicated to being the Blood Ravens than just a generic faction that's not really very much like any chapter.
Warsaw
December 10th, 2008, 05:56 PM
The Blood Ravens is a chapter that was made up specifically for Dawn of War...:downs:.
As long as this game gives me the same gritty, unending battles that the original did, I'm hooked. :-3
Also, Imperial Guard are where its really at. If you look at the actual table top game, the IG have the most equipment at their disposal when compared with anyone else. Quad snub cannons anyone?
Finally, Tau = Weaboo.
n00b1n8R
December 10th, 2008, 06:03 PM
Also, Imperial Guard are where its really at. If you look at the actual table top game, the IG have the most equipment at their disposal when compared with anyone else. Quad snub cannons anyone?
You best be trolling.
http://oz.games-workshop.com/games/40k/tyranids/extras/art/images/1.jpg
armoman92
December 10th, 2008, 06:07 PM
yeah, i dint really like the trailer, that's me though so...
i try it.
343guiltymc
December 10th, 2008, 09:06 PM
There are going to be base building of some form or the other for MP and skirmish I think.
Pooky
December 10th, 2008, 10:37 PM
The Blood Ravens is a chapter that was made up specifically for Dawn of War...:downs:.
What's your point? :downs:
The Blood Ravens are supposedly meant to be all about how knowledge is power and shit, yet I never really saw that reflected in their gameplay in Dawn of War. Instead the Space Marine faction we got is a boring old codex chapter with a lot of missing equipment options. :downs:
Faction needs more than 1 Psyker unit for starters, these guys are supposed to have a high concentration of them. :downs:
SonicXtreme
December 11th, 2008, 09:55 AM
Black Templars are where it's at when it comes to Space Marines.
Nah , try Legion of the Damned , they are alot better than any marine chapter , and yet they are not an official chapter , anyone that knows about them will know what i am on about , anyone that doesnt , search for the information.
n00b1n8R
December 11th, 2008, 08:13 PM
The LotD would never fight as a whole army. If you ever saw them, you'd never see more than 1 unit.
Hence, their actually an elite choice in the current SM codex (30pts/model :v: )
Pooky
December 11th, 2008, 10:07 PM
The LotD would never fight as a whole army. If you ever saw them, you'd never see more than 1 unit.
Hence, their actually an elite choice in the current SM codex (30pts/model :v: )
They'd be awesome as an elites choice for DoW though. And perhaps an appropriate one, since the Blood Ravens value knowledge, maybe they discovered the truth about the LOTD and know how to summon them :o
n00b1n8R
December 11th, 2008, 10:10 PM
Or not.
Their far too rare to appear as often as they would in a DoW game.
Pooky
December 11th, 2008, 10:11 PM
Or not.
Their far too rare to appear as often as they would in a DoW game.
Since when does DoW follow 40k canon at all :|
hell in the original game you could have an army of more terminators than should even exist in a company and like 20 land raiders
In every game.
n00b1n8R
December 12th, 2008, 10:28 PM
When it comes to multiplayer real-time strategy games, speed's often paramount. Even Company of Heroes (http://www.1up.com/do/gameOverview?cId=3139860), a franchise that in my opinion lessens the importance of you ability to quickly click a mouse, still brings the pressure when it comes to time management. The biggest reason I feel pressured in RTS games is because everything is on a timer; when I'm not watching build queues for military units, I need to be monitoring timers for upgrades and checking back at my base to insure that builder units are constructing additional buildings as soon as possible. Or, at least, I did. Dawn of War II (http://www.1up.com/do/gameOverview?cId=3167328), Relic's next installment in the critically acclaimed Warhammer 40,000: Dawn of War (http://www.1up.com/do/gameOverview?cId=2018337) franchise, strips multiplayer economy/building down to a level unlike anything that's preceded it. Players use a single command structure, building all of their units out of the same facility. Players no longer need to task builder units with constructing a series of structures dictated by a technology tree in order to manufacture more powerful troops; instead, they simply split their resources between unit management and upgrading their single structure to access higher-tier troops. And if you want to upgrade individual squads, you now do so entirely through an interface that's present whenever you click on the unit. The goal of this new interface is to allow players to focus on the battles they?re fighting rather than clicking back and forth between combat and base management. In practice, it works well, allowing you to attend to the needs and positioning of the relatively few units you have and to also focus on how you?re progressing in the front line of combat.
Warhammer 40,000: Dawn of War II 'Multiplayer' trailer HD (http://gamevideos.1up.com/video/id/22974)
Another huge change that Relic's bringing to DOW2 is in how your commander affects multiplayer. Instead of simply manufacturing heroes that push a battle in your favor in a straightforward me-equals-better-than-you sort of fashion, your commander -- which you select prior to the battle -- dictates how you're going to play. Each army has three options for commanders that break down into what are essentially warrior, stealth/espionage, and battlefield assistant. This encourages players to choose a commander that suits their play style -- aggressive players select the warrior-like hero (like the Tyranid Hive Tyrant) to gain combat benefits for their regular units, while defensive players might select the assistant role (such as the Space Marine Techmarine), allowing them to build support structures like turrets or healing stations for units on the field. The potential for team tactics based around different mixes of battlefield commanders makes what sounds like a small roster of armies (a quick recap of the four: Space Marines, Orks, Eldar, and Tyranids) actually much more robust and complicated than they might seem at first glance. No longer will you know exactly what to expect going into a match, as a player's commander is hidden from the opposing team, leaving you to ponder what type of force you'll be fighting.
http://www.1up.com/media?id=3660018&type=lg (http://www.1up.com/do/media?cId=3167328&sec=IMAGES) Click the image above to check out all Warhammer 40,000: Dawn of War 2 screens.
The streamlined base building redirects your attention to the fights at hand, allowing Relic to make the minutia of combat more complex. Overwhelming fire suppresses troops, terrain (which is often destructible) plays a vital role in how a battle works out, and players end up watching their enemies closely -- picking out the powers they're using in response to their foe's actions and watching carefully for when they should retreat. And because players are constantly watching and directing how combat unfolds, Relic's created a battle environment that further encourages careful use of unit and commander abilities, as opposed to traditional RTS bouts of simply moving your forces around en masse and hoping they overwhelm the opposition. The end result of these changes is that every battle, large or small, feels more visceral and makes you feel like you have more direct control of its outcome rather than a simple calculation of who has the biggest stick. Not that there aren't still rock-paper-scissors elements to unit types in DoW 2, they are just not the only deciding factor in the end result of combat.
I'm still not sure how I feel about having what's essentially zero base building (I'm a huge COH fan -- what can I say?), but I'd be a liar if I called the DOW2's multiplayer anything less than intense and fun. The streamlined unit production and base management helped me focus on what DOW2 does best: chaotic and brutal combat unlike anything else out there.
http://www.1up.com/do/previewPage?cId=3171818&p=1
There's a video in there too.
What I want to know is what's the Tyranid support HQ? Hive Tyrant for ATTACK, Broodlord for stealth, and what?
Pooky
December 12th, 2008, 10:37 PM
Disappointed that they took Chaos out, would have loved to see some high res Greater Daemons in action, but I've still got a massive case of totally-know-i-wants
n00b1n8R
December 12th, 2008, 11:28 PM
Just wait for the inevitable expansions :p
343guiltymc
December 13th, 2008, 08:29 AM
Crap, wonder what the system requirements are.
Hotrod
December 13th, 2008, 10:44 AM
I can't say that I'm 100% thrilled about the no base building, but I'm 100% sure that it's gonna be an epic game.
n00b1n8R
January 22nd, 2009, 08:23 PM
The Beta is out on steam for all Soulstorm owners (Soulstorm is $7.50 USD before the 28th on Steam (http://store.steampowered.com/app/9450/)). The Beta goes public on the 27th but is available to pre-download now (http://store.steampowered.com/app/15660/).
Anybody played it yet? I nerd raged at the Tyranid HQ options.
TeeKup
January 22nd, 2009, 08:26 PM
Go check your gallery thread you shmuck.
343guiltymc
January 22nd, 2009, 08:28 PM
Why the hell did the game go gold before the beta even starts?!?!
Hotrod
January 22nd, 2009, 08:51 PM
The Beta is out on steam for all Soulstorm owners (Soulstorm is $7.50 USD before the 28th on Steam (http://store.steampowered.com/app/9450/)). The Beta goes public on the 27th but is available to pre-download now (http://store.steampowered.com/app/15660/).
Anybody played it yet? I nerd raged at the Tyranid HQ options.
Where do you download it?
n00b1n8R
January 22nd, 2009, 08:52 PM
Through steam I would assume.
And the game hasn't gone gold yet. You can just pre-order it.
PS. Apparently DoW2 will have fuck all mod support beyond skins.
E: I did check it teek. :p
Cool models, though I'd question the apparent weapon/biomorph loadout of his custom walky tyrant (and is it just me or does it have a ballsack >_>)
Hotrod
January 22nd, 2009, 08:55 PM
But you said it was available to pre-download, and if I have Soulstorm, where do I go?
343guiltymc
January 22nd, 2009, 09:10 PM
Through steam I would assume.
And the game hasn't gone gold yet. You can just pre-order it.
PS. Apparently DoW2 will have fuck all mod support beyond skins.
E: I did check it teek. :p
Cool models, though I'd question the apparent weapon/biomorph loadout of his custom walky tyrant (and is it just me or does it have a ballsack >_>)
It has the same modding capatibility as Company of heroes.
TeeKup
January 22nd, 2009, 09:17 PM
Nids. :awesome:
n00b1n8R
January 22nd, 2009, 09:32 PM
But you said it was available to pre-download, and if I have Soulstorm, where do I go?
The DoW 2 page on steam?
Hotrod
January 22nd, 2009, 10:49 PM
The DoW 2 page on steam?
I'm there, but there's no option to download it...
n00b1n8R
January 28th, 2009, 07:23 AM
Beta review.
PRE5cQrajq0&feature=related
Looks pretty slick.
Considering how shit I am at micromanaging my bases/unit production, the nerfed base list/tech trees probably won't bother me so much (i never half memorised any of the techtrees of any of the races :v:).
TeeKup
January 28th, 2009, 01:00 PM
I'll say it again. 'Nids :awesome:
Christ that Lictor was beautiful.
343guiltymc
January 28th, 2009, 04:39 PM
Nice, but what I'm really looking forward to is the Singleplayer. Are they releasing a demo of it.
thehoodedsmack
January 28th, 2009, 04:48 PM
Lol. Someone was playing that in my Anthropology class today! I didn't realize what it was until now...
n00b1n8R
January 28th, 2009, 05:47 PM
Nice, but what I'm really looking forward to is the Singleplayer. Are they releasing a demo of it.
I don't think so.
I also understand that the SP game will be quite different to the multiplayer game (eg, no base building, more emphasis on combat than anything else, and the inability to re-inforce squads which you must choose before the mission starts).
Warsaw
January 28th, 2009, 06:10 PM
I'm not liking the Company of Heroes approach to this. What made the original DoW so awesome was the long, protracted battles that occured as a result of the bases and tech trees. DoW 2 is to DoW 1 that Halo 2 was to Halo 1: nerfed for nubs.
Bodzilla
January 29th, 2009, 01:23 AM
I'm not liking the Company of Heroes approach to this. What made the original DoW so awesome was the long, protracted battles that occured as a result of the bases and tech trees. DoW 2 is to DoW 1 that Halo 2 was to Halo 1: nerfed for nubs.
qft.
n00b1n8R
January 29th, 2009, 02:22 AM
The beta is now public!
Pooky
January 29th, 2009, 02:29 AM
I'm not liking the Company of Heroes approach to this. What made the original DoW so awesome was the long, protracted battles that occured as a result of the bases and tech trees. DoW 2 is to DoW 1 that Halo 2 was to Halo 1: nerfed for nubs.
Because building power generators and waiting for your upgrades to finish is much more fun than managing your battles and watching units tear eachother apart :rolleyes:
Bodzilla
January 29th, 2009, 03:09 AM
why not upgrade your shit on the fly and watch your units tear shit up.
Dawn of war was always geared towards the attacking player, they get more resources ect... so what was wrong with that system.
it worked.
really really well.
n00b1n8R
January 29th, 2009, 04:34 AM
And yet you never fucking play it. :downs:
Because building power generators and waiting for your upgrades to finish is much more fun than managing your battles and watching units tear eachother apart :rolleyes:
"QUICKSTART IS FOR NOOBS HURF DURF"
Hotrod
January 29th, 2009, 08:27 PM
Ok, I got the Beta, but, it won't start... I'm getting the following message :
"The ordinal 5297 could not be located in the dynamic link library xlive.dll"
EDIT : Ok, got it to work, played it, and I don't like it, at all. No base building makes me sad.
Pooky
January 30th, 2009, 12:24 AM
why not upgrade your shit on the fly and watch your units tear shit up.
Dawn of war was always geared towards the attacking player, they get more resources ect... so what was wrong with that system.
it worked.
really really well.
Dawn of War 2 is even more geared toward the attacking player because you don't have to spend any time building shit or defending your base. You guys who get off on base building are fucking weird.
n00b1n8R
January 30th, 2009, 02:10 AM
Ok, got it to work, played it, and I don't like it, at all. No base building makes me sad.
Any reason you don't like it asides from not being aloud to sit in your base playing with yourself?
ultama121
January 30th, 2009, 02:42 AM
Played a bit with Pooky today. Really fun stuff...
N00B WHERE DA FUCK ARE YOU?
n00b1n8R
January 30th, 2009, 04:35 AM
I'm not downloading over a gigabyte to play a short term beta.
And I doubt it'd run on my failbox.
ultama121
January 30th, 2009, 04:40 AM
I'm not downloading over a gigabyte to play a short term beta.
And I doubt it'd run on my failbox.
B-b-b-b-but you could always overnight it. http://sa.tweek.us/emots/images/emot-crying.gif
Reaper Man
January 30th, 2009, 04:42 AM
The lack of Tau makes me sad.
n00b1n8R
January 30th, 2009, 05:30 AM
B-b-b-b-but you could always overnight it. http://sa.tweek.us/emots/images/emot-crying.gif
Download cap. It'd chew it up and it's not worth it for something that will only work for a few weeks (?).
FireDragon04
January 30th, 2009, 06:03 AM
The lack of Tau makes me sad.
^^
Great game, i stated playing as 'Nids but realised they're shit, and played Eldar and ripped apart 2 Expert 'Nid AI in a 2v1 match. Eldar = Awesome!
n00b1n8R
January 30th, 2009, 06:37 AM
Strange, I hear a lot of people saying that the bugs are overpowered.
Guess you're just not in tune with the hivemind. :3
Hotrod
January 30th, 2009, 07:39 AM
Any reason you don't like it asides from not being aloud to sit in your base playing with yourself?
I just don't like the way the game is basically just unit spamming now, or at least, a lot more unit spamming than before. I don't get why they didn't keep the old system.
Pooky
January 30th, 2009, 01:24 PM
I just don't like the way the game is basically just unit spamming now, or at least, a lot more unit spamming than before. I don't get why they didn't keep the old system.
What are you on about man, seriously :gonk:
Have you even played this game?
Anyway, the new system of taking cover in buildings leads to some pretty awesome moments. Here, my sniper got grenaded off this rooftop and ragdolled pretty hilariously
http://img136.imageshack.us/img136/8118/snipwnedrp7.png
Also, n00b, my PC barely surpasses the minimum requirements but I can still play this pretty smoothly at 1280x1024, so you shouldn't have any problems.
Jean-Luc
January 30th, 2009, 02:34 PM
Strange, I hear a lot of people saying that the bugs are overpowered.
Tell that to my Dreadnoughts. Bugs got nothing on that sumbitch.
Hotrod
January 30th, 2009, 04:52 PM
What are you on about man, seriously :gonk:
Have you even played this game?
Yes, but, I was playing with my bro, and only one game as well, so that's not a good representation of how the game should be played.
I'll have to play it more to get a better idea.
TeeKup
January 30th, 2009, 05:06 PM
Lmao @ pooky.
n00b1n8R
January 30th, 2009, 08:14 PM
Also, n00b, my PC barely surpasses the minimum requirements but I can still play this pretty smoothly at 1280x1024, so you shouldn't have any problems.
It's too big to download FFFFFFUUUUUUUUU
Hotrod
January 30th, 2009, 09:00 PM
Well, after playing it again, I can say that I really enjoy this game, nevermind what I was saying before.
343guiltymc
January 31st, 2009, 08:27 AM
Just read read the PC gamer review of the game, and from what I can tell the singleplayer is going to be pretty repetitive.
Warsaw
January 31st, 2009, 10:45 PM
The lack of Tau Imperial Guard and Necrons makes me sad.
FTFY
Also, the campaign was repetitive in all of the DoW games...but it was still fun. Also saying that single player is repetitive is sort of stupid, since multiplayer is just as repetitive.
n00b1n8R
February 1st, 2009, 05:44 PM
Then they're both repetetive and the review was accurate in that respect. :downs:
Bodzilla
February 2nd, 2009, 01:29 AM
Technological advancements allow for greater diversity which leads to significantly less repetition.
as well as if they wanted they could change the way it was done have have trees of specialty in the tech field, rather then say just upgrade this when you have money, But more upgrade this is this is your style of strategy.
Warsaw
February 2nd, 2009, 02:04 AM
In short, expand upon the Tau Kuyon/Mont'Ka system, yes? I like. This way they could also add more units into the game without clogging up the system with an abnormally large number of units at once (i.e. you have to upgrade one way to get a certain set, another way to get the other set, etc.). This would be awesome, because then the IG could have that massive arsenal available to the player.
343guiltymc
February 2nd, 2009, 08:29 PM
Well yes I suppose DOW1 and its expansions were repetive too but at least it got more variety of units to play with. DOW2 single player can only have 6 squads during game play (Scout squad, tactical squad, devastator squad, assault marine squad, force commander and Davian Thule Dreadnought are the only ones mentioned).
Warsaw
February 2nd, 2009, 08:32 PM
Sounds lame. Even the insanely low population caps in DoW 1 were better than that.
n00b1n8R
February 3rd, 2009, 12:49 AM
DoW1 SP isn't meant to be like the MP though.
Think of it more as a top down tactics game. (SHIT, JUST LIKE REAL WARHAMMER!!)
Pooky
February 3rd, 2009, 09:18 AM
Sounds lame. Even the insanely low population caps in DoW 1 were better than that.
Yeah, those insanely low pop caps were pretty bad when my entire screen was filled with rocket toting tacs and dreads killin my dudes :saddowns:
n00b1n8R
February 3rd, 2009, 08:02 PM
Zoom out. :colbert:
Warsaw
February 3rd, 2009, 08:44 PM
The low population caps make setting up outposts on a large map impossible, and create stalemates (I liked the stalemates though, they got very interesting when playing at LAN parties...).
343guiltymc
February 3rd, 2009, 09:57 PM
Well I suppose it doesn't matter because the SP maps in DOW2 are pretty small from what I can tell.
Warsaw
February 3rd, 2009, 11:50 PM
Yeah, lame. If you ask me, DoW2 is no longer an RTS, but an RTT now. It's lost sight of what it was originally supposed to be. If Relic had just taken the DoW 1 formula, updated the graphics, added a new campaign with new elements, they would have had gold in their hands. As it is, they only have silver. =/
n00b1n8R
February 4th, 2009, 02:03 AM
And what, prey tell was DoW "meant to be"?
Pooky
February 4th, 2009, 10:30 AM
Zoom out. :colbert:
Cause that's going to happen with the original DoW camera.
I guess I just don't get what you guys are complaining about. The new game feels a lot more like Warhammer. I have a lot more fun with it.
343guiltymc
February 4th, 2009, 05:47 PM
I'm sad there there is no epic units in DOW2, baneblade was pure pwnage. As it is a baneblade wouldn't fit in the cramped maps of DOW2. It seems wierd that some random Nid would drop loot wargear out of the blue, especially ones like the tactical relocator.
Warsaw
February 4th, 2009, 08:39 PM
And what, prey tell was DoW "meant to be"?
A Real Time Strategy game :downs:.
What we have now is an RTT. There are a few Warhammer 40,000 RTTs out there already, we don't need another one.
343guiltymc
February 4th, 2009, 08:47 PM
The DOW name was probably used to attract fans of the original to buy the game to reduce the risk of DOW2 being a flop, just like farcry 2.
Warsaw
February 4th, 2009, 08:49 PM
I think they tried to make it like the tabletop game, which would be fine if they weren't all trying to be like the table top game.
n00b1n8R
February 4th, 2009, 09:40 PM
A Real Time Strategy game :downs:.
What we have now is an RTT. There are a few Warhammer 40,000 RTTs out there already, we don't need another one.
So.. it happens in real time.. and it requires strategy.. but it's not an RTS?
idgi :confused:
343guiltymc
February 4th, 2009, 09:47 PM
So.. it happens in real time.. and it requires strategy.. but it's not an RTS?
idgi :confused:
Well you could argue that any game these days is played in real time and requires strategy. I think he meant RTS in the traditional Starcraft and Command and Conquer sense.
Warsaw
February 4th, 2009, 11:35 PM
So.. it happens in real time.. and it requires strategy.. but it's not an RTS?
idgi :confused:
The difference between an RTT and RTS is an RTT is basically squad-based combat, with very little resource management and no base-building, and cuts straight to the raping and pillaging. An RTS requires one to first build a base, advance the tech tree, acquire and manage resources, amass an army, and then go out and ravage the map.
n00b1n8R
February 5th, 2009, 01:08 AM
There's a tech tree (not as in depth, but so?), resource management (infact, you have to hold you resource points to win), army building, and mass pillaging.
If you need your base building fix, go play Sim City.
Hotrod
February 5th, 2009, 07:40 AM
He's right though, DoW2 isn't like the usual RTS game, which is what turned me off in the first place.
Personally, I would have preferred if they would have kept it like that way it was in DoW2, but it's still an awesome game.
Pooky
February 6th, 2009, 02:13 AM
There's a tech tree (not as in depth, but so?), resource management (infact, you have to hold you resource points to win), army building, and mass pillaging.
If you need your base building fix, go play Sim City.
There is also a tiny bit of base building in that you can build power generators on power points and also the tech marine can build turrets, teleporter relays, mines, etc.
n00b1n8R
February 6th, 2009, 09:28 AM
...need a teleporter here?
Warsaw
February 6th, 2009, 09:02 PM
Dawn of War II turrets =/= Dawn of War I turrets. There's a difference between a measly sentry gun and a base defense gun.
Pooky
February 9th, 2009, 02:31 PM
Dawn of War II turrets =/= Dawn of War I turrets. There's a difference between a measly sentry gun and a base defense gun.
Whine more plz.
343guiltymc
February 9th, 2009, 04:11 PM
I haven't played the beta but I was under the impression that the DOW2 turrets were better because they suppress infantry?
Pooky
February 9th, 2009, 06:09 PM
They basically destroy everything except Terminators (which are immune to suppression) and vehicles.
Cortexian
February 25th, 2009, 01:30 AM
Anyone for some co-op sometime? Gamertag is in my profile.
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