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December 17th, 2008, 07:57 AM
Alright, so, I've had a couple of ideas for zombie maps out there, (and I'm well aware that asking someone to make a map for me is lazy and desperate--you'll probably guess it--I AM lazy and desperate) and I'm willing to learn some things, and have been TRYING to teach myself how to model, but so far, it hasn't been going so well.
Soo~, in order to make a QUALITY map, I am requesting help from anyone with some sorta knowledge and the right tools. I've seen some really awesome maps out there, just none but few that fit the profile for a perfect Zombie map.
Now, as you all might or might not know, Zombies is a twist to Halo 3's infection, much like the type played in Halo 2. One team shoots, one team melees--simple. For these "melee" situations to happen, I'm requesting that there be specific combat areas--such as slim tunnels or small rooms. But there's also the idea of letting the the shooters survive, so you have to make quick/easy escapes, like hard-to-reach places; cliffs, for instance. Of course, there's always that one guy who likes to sit in the middle of everything, distract as many enemies as possible, and take all those kills, so there'd have to be wide, open space, too. Snowgrove has all of these types of areas, and I like the feel of it.
Now, on to weapons...
-Mainly, no "snipers" per se. Anything that's get's a 1sk in the head or 2sk anywhere else from far away is too easy, especially if the map has that open space.
-There HAS to be a 1hk melee weapon. Swords are a bit much, since we all know the thrust will never sync. Snowgrove has also got this, with the spiker and all. Instant melee kill, otherwise things get complicated.
-Few explosive/heavy weapons--of course have them on the map, just not everywhere; very limited.
-Possibly a 3rd nade option like the one found on the Battle Riffle in Snow Grove. Makes reaching high places much more easily accessible.
And the environment, I was thinking a swampy type area. The erosion from the swamp water could make for a good hilly area, with a few cliffs and high walls. There ought to be bases in case people "just wanna play the game"--flag areas, upper and lower stories to them, for different escape routes. An underground, narrow passageway that splits into two sections, following the trail of the upper map. Maybe a high-ground tunnel too (such as in Snow Grove)
Vehicles are not a priority--if you can find a way to make melees effect the drivers and passengers, by all means, go for it--but otherwise, they wouldn't be used often.
The idea is funny when you think about it, because it's basically Snow grove with changed scenery and an underground passage, but it'd be so amazing to see...
To give you another example of how crazy I am, I once even invisioned marines vs human floods, but it was a stupid thought; I know it'd be nearly impossible to see that happening online.
The only thing I could possibly do right now is draw out the idea. It'd be hard-sketched and probably wouldn't be the best masterpiece ever, but if you need more, I'll try my best to give it.
(Title of this topic was spawned from pure boredom. Zombies usually surround the enemy, so I imagined a grunt screaming its head off, stating the obvious.)
Also, I've been bashed before for asking for assistance, even when it's commonplace that people seek help. It's not often that a man tries to summon a team of mad-ass mappers out of the blue, but it's worth a shot. At least I'm putting the idea out there; whether it's stolen and credited by someone else is not my concern, I just want something to be done...
Soo~, in order to make a QUALITY map, I am requesting help from anyone with some sorta knowledge and the right tools. I've seen some really awesome maps out there, just none but few that fit the profile for a perfect Zombie map.
Now, as you all might or might not know, Zombies is a twist to Halo 3's infection, much like the type played in Halo 2. One team shoots, one team melees--simple. For these "melee" situations to happen, I'm requesting that there be specific combat areas--such as slim tunnels or small rooms. But there's also the idea of letting the the shooters survive, so you have to make quick/easy escapes, like hard-to-reach places; cliffs, for instance. Of course, there's always that one guy who likes to sit in the middle of everything, distract as many enemies as possible, and take all those kills, so there'd have to be wide, open space, too. Snowgrove has all of these types of areas, and I like the feel of it.
Now, on to weapons...
-Mainly, no "snipers" per se. Anything that's get's a 1sk in the head or 2sk anywhere else from far away is too easy, especially if the map has that open space.
-There HAS to be a 1hk melee weapon. Swords are a bit much, since we all know the thrust will never sync. Snowgrove has also got this, with the spiker and all. Instant melee kill, otherwise things get complicated.
-Few explosive/heavy weapons--of course have them on the map, just not everywhere; very limited.
-Possibly a 3rd nade option like the one found on the Battle Riffle in Snow Grove. Makes reaching high places much more easily accessible.
And the environment, I was thinking a swampy type area. The erosion from the swamp water could make for a good hilly area, with a few cliffs and high walls. There ought to be bases in case people "just wanna play the game"--flag areas, upper and lower stories to them, for different escape routes. An underground, narrow passageway that splits into two sections, following the trail of the upper map. Maybe a high-ground tunnel too (such as in Snow Grove)
Vehicles are not a priority--if you can find a way to make melees effect the drivers and passengers, by all means, go for it--but otherwise, they wouldn't be used often.
The idea is funny when you think about it, because it's basically Snow grove with changed scenery and an underground passage, but it'd be so amazing to see...
To give you another example of how crazy I am, I once even invisioned marines vs human floods, but it was a stupid thought; I know it'd be nearly impossible to see that happening online.
The only thing I could possibly do right now is draw out the idea. It'd be hard-sketched and probably wouldn't be the best masterpiece ever, but if you need more, I'll try my best to give it.
(Title of this topic was spawned from pure boredom. Zombies usually surround the enemy, so I imagined a grunt screaming its head off, stating the obvious.)
Also, I've been bashed before for asking for assistance, even when it's commonplace that people seek help. It's not often that a man tries to summon a team of mad-ass mappers out of the blue, but it's worth a shot. At least I'm putting the idea out there; whether it's stolen and credited by someone else is not my concern, I just want something to be done...