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ßLÃRGÄN
December 17th, 2008, 07:57 AM
Alright, so, I've had a couple of ideas for zombie maps out there, (and I'm well aware that asking someone to make a map for me is lazy and desperate--you'll probably guess it--I AM lazy and desperate) and I'm willing to learn some things, and have been TRYING to teach myself how to model, but so far, it hasn't been going so well.

Soo~, in order to make a QUALITY map, I am requesting help from anyone with some sorta knowledge and the right tools. I've seen some really awesome maps out there, just none but few that fit the profile for a perfect Zombie map.

Now, as you all might or might not know, Zombies is a twist to Halo 3's infection, much like the type played in Halo 2. One team shoots, one team melees--simple. For these "melee" situations to happen, I'm requesting that there be specific combat areas--such as slim tunnels or small rooms. But there's also the idea of letting the the shooters survive, so you have to make quick/easy escapes, like hard-to-reach places; cliffs, for instance. Of course, there's always that one guy who likes to sit in the middle of everything, distract as many enemies as possible, and take all those kills, so there'd have to be wide, open space, too. Snowgrove has all of these types of areas, and I like the feel of it.

Now, on to weapons...

-Mainly, no "snipers" per se. Anything that's get's a 1sk in the head or 2sk anywhere else from far away is too easy, especially if the map has that open space.
-There HAS to be a 1hk melee weapon. Swords are a bit much, since we all know the thrust will never sync. Snowgrove has also got this, with the spiker and all. Instant melee kill, otherwise things get complicated.
-Few explosive/heavy weapons--of course have them on the map, just not everywhere; very limited.
-Possibly a 3rd nade option like the one found on the Battle Riffle in Snow Grove. Makes reaching high places much more easily accessible.

And the environment, I was thinking a swampy type area. The erosion from the swamp water could make for a good hilly area, with a few cliffs and high walls. There ought to be bases in case people "just wanna play the game"--flag areas, upper and lower stories to them, for different escape routes. An underground, narrow passageway that splits into two sections, following the trail of the upper map. Maybe a high-ground tunnel too (such as in Snow Grove)

Vehicles are not a priority--if you can find a way to make melees effect the drivers and passengers, by all means, go for it--but otherwise, they wouldn't be used often.

The idea is funny when you think about it, because it's basically Snow grove with changed scenery and an underground passage, but it'd be so amazing to see...

To give you another example of how crazy I am, I once even invisioned marines vs human floods, but it was a stupid thought; I know it'd be nearly impossible to see that happening online.

The only thing I could possibly do right now is draw out the idea. It'd be hard-sketched and probably wouldn't be the best masterpiece ever, but if you need more, I'll try my best to give it.

(Title of this topic was spawned from pure boredom. Zombies usually surround the enemy, so I imagined a grunt screaming its head off, stating the obvious.)

Also, I've been bashed before for asking for assistance, even when it's commonplace that people seek help. It's not often that a man tries to summon a team of mad-ass mappers out of the blue, but it's worth a shot. At least I'm putting the idea out there; whether it's stolen and credited by someone else is not my concern, I just want something to be done...

sevlag
December 17th, 2008, 08:11 AM
for the nade that allows access to higher up areas, might I suggest copyin IGWYS_Beta's "escape nade" idea, a type of frag, that when thrown throws the user in the air abit while causing a small amount of shield damage (it synchs BTW, me and a few friends played IGWYS and found it frantic and fun)

well there is my idea for the "third nade".

as for the rest, if you want to make it CQC style I suggest not putting in a flame thrower as that could be used to deny a whole hallway.

thereis my two cents on this subject my friend, best of luck to you on this map project.

edit:
hey blargan long time

KiLLa
December 17th, 2008, 02:31 PM
oh man...if I had a nickle for every kid begging the community to do the work for him..
Why is it that these kids think that if they come up witha "uber awesome idea" everyones gonna wana spend countless hours making THIER idea?
Blah, somethings never change..

Gamerkd16
December 17th, 2008, 02:47 PM
It's not often that a man tries to summon a team of mad-ass mappers out of the blue, but it's worth a shot.
It's more likely than you think...

ßLÃRGÄN
December 18th, 2008, 05:35 AM
Err, gamerkid, what meant was, it's not often that someone actually accepts to help, not the instance of random psychos try to recruit the epic dudes.

Killa, I could comment on your post, and was going to, but it's not worth it.

And, thanks Sev. Yeah I know it's been a while, I've been busy with school, and now that I'm off for the holidays, I've got nothing to do but film and map making. That nade idea sounds amazing, I might try it out. Thanks for the help.

sevlag
December 18th, 2008, 11:05 AM
Err, gamerkid, what meant was, it's not often that someone actually accepts to help, not the instance of random psychos try to recruit the epic dudes.

Killa, I could comment on your post, and was going to, but it's not worth it.

And, thanks Sev. Yeah I know it's been a while, I've been busy with school, and now that I'm off for the holidays, I've got nothing to do but film and map making. That nade idea sounds amazing, I might try it out. Thanks for the help.
no problem man, hopefully i'll be on CE.
it'll be nice to see a zomibes map that is actuallly built for infection (fail grove isn't due to th BRG and people usin pistol).

which brings me to something else blargan my man, remove the scope from the pistol as this will to some extent even the playing field, because let's face it, every single time people played failgrove they mainly used pistol or BRG, removing the scope may seem like nerfin it, but in the long run it will help as players will be forced to wait till the zombie comes within range

ßLÃRGÄN
December 18th, 2008, 08:24 PM
I see... In all honesty I dispise the Snowgrove pistol too--I was thinking f replacing it with the magnum from Chronopolis. (or a similar weapon) But I like the Battle rifle because it fires more slowly and still gives zombies a chance to progress toward the target. Usually if you use the "no sniping" weapon option in Snowgrove, pistols and snipers do no spawn, while the battle riffles do.

Oh, also, I like the SMG from Snow Grove, it's a great starting weapon for both sides; great close-range firepower combined with fast melee striking abilities make it the perfect spawn weapon for infection in CE.