View Full Version : [GALLERY] Chains' Scribbles
SnaFuBAR
March 2nd, 2009, 07:21 PM
http://img23.imageshack.us/img23/2810/53378928.jpg
http://img102.imageshack.us/img102/9198/86583032.jpg
I find these areas pretty interesting. The gradation on the wings into rust and the remnants of purple in other areas is pretty ok. I think it could use refining, though. I really think you should go with the battlefield scrap look on a regular ghost skin, like i said before. It would make a cool scenery object, imo. Maybe render out the uv maps in max to a larger size... What size are they now?
Chainsy
March 2nd, 2009, 08:41 PM
No idea, the standard size bungie uses, I will refine more places, and before I start anything else I need to get this one done, as it is always a problem with me not finishing my work.
Chainsy
March 3rd, 2009, 06:33 PM
Ok, I have decided to start doing greyscale drawings in place of painting, because even though I am comfortable in that area, I need work on it obviously. A quick 45 minute sketch as I am about to go out to eat.
teh lag
March 3rd, 2009, 06:47 PM
Your proportions and viewing angles are waaaaaaaaaaaaaaaaay out of whack. Just look at the torso compared to the head or legs (especially the legs) or right arm. You really need to work on that, it's a problem in quite a fair amount of your work.
Invader Veex
March 3rd, 2009, 06:47 PM
i can't say much, but the whole lower half looks fucked up, and the head is too short. and what's with the arm on the right?
Advancebo
March 3rd, 2009, 09:16 PM
It seems as though he is holding the sword over his shoulder.
DaneO'Roo
March 4th, 2009, 02:44 AM
oh my fucking god stop fucking using inner outterglow/accented edges/whateverthefuckitis your doing and start looking at your textures. Does that look right, at all to you?
Bastinka
March 4th, 2009, 04:25 PM
Higher resolution please or fix the disgusting aliasing.
Chainsy
March 4th, 2009, 06:23 PM
Halo does not have anti-aliasing and I am using bungies standard resolutions so I can simply post the diffuse and crap when done and people can use it.
mech
March 4th, 2009, 06:37 PM
That excuse doesn't work for textures buddy.
Disaster
March 4th, 2009, 07:21 PM
making a higher resolution won't hurt anything. It will still apply to the uvws.
Chainsy
March 4th, 2009, 07:43 PM
I had no idea lol.
mech
March 5th, 2009, 01:04 PM
The front of the wings of your ghost have a lot of unused black space, I don't like how that looks.
Bastinka
March 5th, 2009, 05:28 PM
Halo does not have anti-aliasing and I am using bungies standard resolutions so I can simply post the diffuse and crap when done and people can use it.
Yes but the texture view as anti-aliased because they're textures, you clearly didn't understand what I said. Only the outer edge of 3d models gets aliased in halo or a sharp edge, textures don't get affected by AA.
teh lag
March 5th, 2009, 06:28 PM
Honestly? You're bitching at him about the lack of AA? It's one thing to point out that the green background is bad or that the renders could be closer, but that's just ridiculously petty.
A few things :
1. For god's sake, please make the front indentations match the rest of the nose's outline. Look, I'll even draw a picture :
http://img9.imageshack.us/img9/6048/ghost01q.jpg (http://img9.imageshack.us/my.php?image=ghost01q.jpg)
2. As also illustrated above, I think the wing would look better if you made that panel that still has the gray match its surroundings.
3. If you're going to have the top be so dirty/dusty, then have the same thing going for the front. It just looks discontinuous.
4. Either make the bottom of the seat not purple or have other parts of the skin match that color, right now it stands out quite a bit and (I don't think) that's a place you want to be especially noticeable compared to the rest of the object.
Chainsy
March 7th, 2009, 08:17 PM
Ok, so couple days ago, I decided to get back into greyscale drawings, have not done them in a long time, but I excel pretty well warmed up.
So I decided i would make a nice sketch, I drew up an elite and decided to post. The resulting crit turned my opinion of my greyscales from mediocre to just shit. I was so embarrassed, I took it down. Here is what I posted:
http://i305.photobucket.com/albums/nn229/1chains1/elitecopy-1.png
Posing was fucked, perspective was too, too busy on details with all the cross hatching, it was overall terrible. So I decided to practice over these last few days getting these down, and finally today I drew a final one, that I knew was all I could do by myself and that it was ready for crit.
Here is my revised sketch of an elite.
http://i305.photobucket.com/albums/nn229/1chains1/elite1.png
No seriously though, here it is.
http://i305.photobucket.com/albums/nn229/1chains1/lifedrawingelite.png
Hope you like.
Jean-Luc
March 7th, 2009, 08:45 PM
Holy crap that is MUCH better. :D
SnaFuBAR
March 7th, 2009, 08:53 PM
Better, but don't tense every muscle in the drawing. Muscles work in opposition to each other. When one set is tensed, the other is relaxed.
Chainsy
March 7th, 2009, 08:56 PM
Got it, like a rope on a pulley.
SnaFuBAR
March 7th, 2009, 09:07 PM
No, not like a pulley. Flex your arm so your bicep is stiffened. Feel the difference between the bicep and triceps. Your triceps should be soft. If you extend your arm, your bicep will be soft, and your triceps tightened up.
Muscle groups work like this on every animal on the planet. There is no way to make it believable if all muscles are tensed up.
Chainsy
March 7th, 2009, 09:12 PM
Ok, also your cat avatar scares me.
Chainsy
March 12th, 2009, 07:31 PM
Decided to practice actual painting again, its still pretty much shit.
This is my take on the heretic elites.
http://i305.photobucket.com/albums/nn229/1chains1/elite-1.png
TeeKup
March 12th, 2009, 07:39 PM
That actually looks pretty interesting. However you either got the hand wrong or its at a bad angle.
You should really consider putting more effort into your work. Were that finished, it probably could have looked extremely well.
mech
March 12th, 2009, 07:45 PM
That looks cool man.
DEElekgolo
March 12th, 2009, 07:52 PM
Yes but the texture view as anti-aliased because they're textures, you clearly didn't understand what I said. Only the outer edge of 3d models gets aliased in halo or a sharp edge, textures don't get affected by AA.
He may be talking about dithering. But either way. It doesn't effect it that much.
Boba
March 12th, 2009, 10:58 PM
Stop using sharpen, man, it doesn't make it look crisper. Also, could you just just take a leap of faith and finish the feet? I mean, it would have taken around two minutes, jesus christ.
Chainsy
March 12th, 2009, 11:06 PM
No need to be so rude, but I like the sharpen in some places, helps with skin for me, but I did over do it some spots, will lay off it.
rossmum
March 13th, 2009, 01:11 AM
The random sharpening would look alright on decaying painted wood or spots of abraded metals, but avoid it for anything else. Also, I think you're getting a little too close to the Brute side of things as far as proportions go; Elites are incredibly strong but tend to very very lanky and sinewy, as they were inspired by the alien warriors from Aliens. If you beef them up too much, they don't look right. I get that there'd be some musclehead ones much like there are humans, but there's only so much you can add before they stop looking like an Elite and start looking like a Brute with cleft palate.
SnaFuBAR
March 13th, 2009, 07:31 AM
Shading on the arms is decent is nice and contrasty in color and value, but the chest armor goes pretty flat because the value stays consistent. You need to lose the abdominal armor and the dickguard, elites don't wear that. As it was said, it's too beefy for an elite. It's starting to look like a football playing brute. Hands are wrong, too. Looks like balled up human fists, sans pinkies. On the thigh armor, you need to keep up with the golden/bronzey armor color to pull the symmetry through.
About 100x better than your older work, though.
killer9856
March 13th, 2009, 10:02 PM
His head looks awesome.
Chainsy
March 14th, 2009, 12:10 AM
Quick sketch of a jackal, 1 hour.
http://i305.photobucket.com/albums/nn229/1chains1/jackalsketch.png
Joshflighter
March 14th, 2009, 12:16 AM
oh, wow that's awsome. :)
Jean-Luc
March 14th, 2009, 12:16 AM
Quite nice, I like your interpretation of the Beam Rifle.
I know you only spent an hour on it, but if you were to continue it, I would suggest making the rocks uniformly detailed, lessen the sharpening, and make the Beam Rifle just slightly longer.
Looks nice overall.
Hunter
March 14th, 2009, 09:59 AM
Getting very good chains. You should finish that and add some trees and more forest behind.
Reaper Man
March 14th, 2009, 11:15 AM
Ok, also your cat avatar scares me.
That's my photo, bru :saddowns:
Corndogman
March 14th, 2009, 01:04 PM
Getting very good chains. You should finish that and add some trees and more forest behind.
I say add some terrain, with a small stream cutting across the middle, and a forerunner tower behind that, off to the top left. Then add some more battle stuff going on, just don't over complicate it.
DaneO'Roo
March 15th, 2009, 07:44 AM
Are you people that degenerate?
It looks like complete ass.
Check out bapsis stuff if you want to see some actual flair in painting.
JunkfoodMan
March 15th, 2009, 10:20 AM
I think it looks good. Is that so bad, Dane?
I mean, it sure is an improvement over his old stuff.
Chainsy
March 15th, 2009, 01:24 PM
Eh, Dane is probably right, I pretty much do suck. But since he gave no crit whatsoever, I can not improve on whatever he doesn't like, so I am going to keep painting my own way, sorry brah.
ICEE
March 15th, 2009, 01:35 PM
protip: Ignore anything that comes out of dane's mouth keyboard unless your producing professional quality work. He expects perfection.
Chainsy
March 15th, 2009, 07:55 PM
So I decided to paint a brute today, but halfway I got a huge block on what I should do with the legs, so I am asking yall what they should have.
http://i305.photobucket.com/albums/nn229/1chains1/brutecopy.png
rossmum
March 15th, 2009, 08:04 PM
Are you people that degenerate?
It looks like complete ass.
Check out bapsis stuff if you want to see some actual flair in painting.
Mate, be specific, that doesn't really help unless you're wanting to cause some sort of drama.
Chainsy
March 15th, 2009, 08:14 PM
Eh just drop it, if dane wants to act like a 2 year old who cares.
rossmum
March 15th, 2009, 08:15 PM
I do, because I find it annoying. I know he can give damn well better crit than that, and he should do it for everyone, not just his friends :|
ICEE
March 15th, 2009, 08:21 PM
Drop it from this thread at the very least. Your right about him stirring up drama, but its not wise to perpetuate it any further.
rossmum
March 15th, 2009, 08:22 PM
it's k, dane is my brosef
teh lag
March 15th, 2009, 08:48 PM
So I decided to paint a brute today, but halfway I got a huge block on what I should do with the legs, so I am asking yall what they should have.
snip
1. Pink? Ok.... doesn't seem very brute-ish, but ok.
2. Just check out what brute armor plating looks like and copy that; I don't think there's much to it. Add some stuff if you want, but I would think it's fairly simple.
3. I'm not really digging the random spikes/barbs you've got sticking out of the head/chest armor.
Joshflighter
March 15th, 2009, 10:59 PM
http://i303.photobucket.com/albums/nn159/Joshflighter/brutecopy.png
Dee dah doo...
My point in this pic is that pic an angle and try to stay with it. :)
Chainsy
March 16th, 2009, 07:57 PM
Started on this, no idea if I will paint the other elite, tried a lot of new stuff here, such as smudging and sharpening different points to indicate movement.
http://i305.photobucket.com/albums/nn229/1chains1/elitebattlecopy.png
Newbkilla
March 16th, 2009, 08:01 PM
Pretty cool, but the leg positions make the elite look weird. At first, I thought it was a brute, but you might want to change the tint of the color of the armor to blue or something.
Corndogman
March 16th, 2009, 08:16 PM
The left arm is way too blurred, and does not look like movement at all, and the right arm is too sharp, it looks like the image was cut out with scissors there. The motion blur isn't constant with the whole body, and doesn't make sense in the places its in. Also, I'd say you still need to work on your poses. All of the positions you paint your characters in seem very awkward and unnatural, and the perspective will be completely different in certain areas. Hope this advice helps, good luck.
rossmum
March 16th, 2009, 08:19 PM
Mo-blur or radial blur the whole limb or joint for movement. Never just smudge or blur the edges of something that's moving, it looks fucking awful.
The Elite on the left still looks like a Brute, by the way. I had to look twice to realise it wasn't. Elite skin is generally dark grey or brown and very scaly, whereas Brutes are more or less overgrown alien apes. The muscles are totally different, too. Brutes have huge lumps of the stuff, and Elites are very lanky with wiry muscle. Don't mix this stuff up, or it becomes impossible to tell which is which.
Disaster
March 16th, 2009, 08:21 PM
I thought it was a brute until I started reading the comments :nsmug:
Chainsy
March 16th, 2009, 08:28 PM
Ok, I will add more blur to the arms, i will lanky up the arms a bit, but on the skin tone, its going grey scale, was playing to add hues and saturation for color once done with it.
DaneO'Roo
March 16th, 2009, 10:55 PM
no, you will not add blurr to the arms.
Stop blurring, stop sharpening, stop all that. Leave the filters panel alone too, it's not helping.
You also seem to be using the one brush for everything, if you are, stop that.
Your images seem to have a low dpi for your images, and your paintings are incredibly small.
The tones don't make much sense at all, the lighting and shading is negating itself and the overal style and design of everything seems like random objects flung together, with not much thought about adjascent and perpendicular angles or topographical flow.
All in all it's improvement, but you haven't really prgressed to me, you've really just got better at the same thing you allways have been doing.
Chainsy
March 17th, 2009, 12:43 PM
Started on this today, even though I have a week deadline:
http://i305.photobucket.com/albums/nn229/1chains1/Promotionalposterfirstoffensivec-1.png
Edit- the white box is for the ship I am going to paint.
Jean-Luc
March 17th, 2009, 01:02 PM
Interesting start, but I'd suggest giving the background more depth to it. Right now, with the absence of pure black, it feels like a very flat version of space. Also, it would look nice to improve the detail on the purplish nebula you have going there.
rossmum
March 17th, 2009, 08:42 PM
What he said. Add some lighting to the nebula, they're clouds of gas. They look like clouds, smoke, so on and so forth. They react to light in much the same way as smoke does, for that matter. Right now there's barely any contrast or detail in the lighting, it should look almost fluffy.
Newbkilla
March 17th, 2009, 08:54 PM
The planet in the background is not round at all.. Planets are spheres. The nebula's need to look more puffy, and larger differential in color.
This is a fine example. The outside is like a mist of purple smoke, while the inside, is blue, where nuclear fusion is beginning. http://objsam.files.wordpress.com/2008/04/nebula_rcw49_04lrg.jpg
rossmum
March 17th, 2009, 08:59 PM
The planet in the background is not round at all.. Planets are spheres. The nebula's need to look more puffy, and larger differential in color.
This is a fine example. The outside is like a mist of purple smoke, while the inside, is blue, where nuclear fusion is beginning. http://objsam.files.wordpress.com/2008/04/nebula_rcw49_04lrg.jpg
Planets aren't always perfect spheres. Ours is a squashed sphere http://sa.tweek.us/emots/images/emot-science.gif
Joshflighter
March 17th, 2009, 09:05 PM
Planets aren't always perfect spheres. Ours is a squashed sphere http://sa.tweek.us/emots/images/emot-science.gif
Still a sphere non-the less. :woot:
Newbkilla
March 17th, 2009, 09:19 PM
No wai, it's a box? Idiot philosophers >:D
Still, it looks like an oval,
http://img15.imageshack.us/img15/8396/meaning.jpg
See how the outline of your planet is straight at certain points? Make it rounder, like that ^^
The shape of the planet is a sphere because of the size and distance away from it. If you look at all planets, especially mercury, it's shrank quite a bit in areas.
Chainsy
March 18th, 2009, 12:19 PM
I know its not much, but I have not painted a normal human in so long, did one today, just for a little bit of practice.
http://i305.photobucket.com/albums/nn229/1chains1/hoodieman.png
Joshflighter
March 18th, 2009, 12:32 PM
The angle of the face doesn't match the angle of the mouth imo. Also, whats with the elite concept feet? :p
Or is that just the pants going to go around the shoe?
Chainsy
March 18th, 2009, 01:17 PM
Baggy pants lol, did not even notice that, also about the mouth, its a smirk, hes not going to have a placid face while holding a Molotov cocktail.
Joshflighter
March 18th, 2009, 01:20 PM
A face like Jet Li in my avatar would have been awesome. :p
Chainsy
March 18th, 2009, 04:10 PM
Ok, painted this landscape today, and I have 2 versions, a gray scaled that was originally painted, and a colorized version. If you like the painting, tell me which one you like more and I will hand out a full res for it, as it was painted on a 3000x2000 canvas.
Gray scaled:
http://i305.photobucket.com/albums/nn229/1chains1/landscape.png
Color
http://i305.photobucket.com/albums/nn229/1chains1/landscape-1.png
Rob Oplawar
March 18th, 2009, 05:23 PM
Chains, I'ma say this once.
FINISH SOMETHING.
Joshflighter
March 18th, 2009, 06:04 PM
I don't like it chains. I dunno what to crit.. maybe its the brush you are using? It just doesn't look like a clear pic of a landscape.
SnaFuBAR
March 18th, 2009, 06:14 PM
The problem is that it's extremely featureless. It's akin to a color wash in watercolor.
Chainsy
March 18th, 2009, 06:32 PM
Ok, duly noted.
rossmum
March 18th, 2009, 07:38 PM
Add some details near the horizon to actually break up the ground and the sky, and put small clumps of tussock or cracked dirts in places. Deserts typically aren't that empty, the only places I can really think of that look that barren are in North Africa, like the Great Sand Sea. Even that isn't flat, though; the dunes constantly morph with the wind.
Chainsy
March 19th, 2009, 05:26 PM
http://i305.photobucket.com/albums/nn229/1chains1/firstoffensivelandscapetake2copy.jpg
Joshflighter
March 19th, 2009, 05:30 PM
that would be epic.. but uh... the mountains look to organized.. why aren't they slipping out of the scene? They seem to only be in the pic and around its all flat... :|
Jean-Luc
March 19th, 2009, 05:30 PM
I really like the colors and the detail on the mountain in the background, very appealing. I would suggest giving the grass a bit more detail/shading to make seem more grounded. Something about the Banshee bugs me as well, but not quite sure what it is.
Advancebo
March 19th, 2009, 05:36 PM
The fact that its not a Banshee, but a Spirit dropship?
Also, Contact Harvest :O?
Jean-Luc
March 19th, 2009, 05:37 PM
Oh, my bad :p
Advancebo
March 19th, 2009, 05:38 PM
Make the dropship pop out more, it looks like its right on the slopes of the mountains.
Disaster
March 19th, 2009, 05:42 PM
Mountains are good but the field is just really really bland.
Advancebo
March 19th, 2009, 06:11 PM
Make it so you can see the lines of the grass.
Corndogman
March 19th, 2009, 08:02 PM
Aye, Its supposed to look like they're walking through tall grass, but It just looks like floating torso's. More detail in the grass, and make it look like its being pushed away by the soldiers. And the grenade explosion, Its kicking up dirt, but it seems to be having no effect on the blades of grass around it, fix that.
rossmum
March 19th, 2009, 08:54 PM
Mountain is good, you need more in the background though (I used the singular because I see virtually nothing to tell me otherwise); they never just 'end' suddenly, there would at least be some foothills or a proper cliff. The grass and trees have no definition at all and badly want some, because right now they just look like giant green blobs. The Marines are too bright, and the Covenant are hard to make out against the background. The dropship is way too stubby, unless it's meant to be banking left, in which case the perspective is stuffed.
Keep working on it, the mountain and sky are keepers at the very least.
Chainsy
March 20th, 2009, 11:26 AM
I shall, here is just a small sketch I did last night before bed.
http://i305.photobucket.com/albums/nn229/1chains1/flood2copy.png
Joshflighter
March 20th, 2009, 11:27 AM
I don't get it.. does he not have arms? D:
Maniac
March 20th, 2009, 11:31 AM
I think his right hand should be up holding the rope (which should be tight), then the body is positioned pretty good and maybe make his left arm uhh i dunno :)
nice though.
Chainsy
March 20th, 2009, 06:22 PM
Practicing on random scenery.http://i305.photobucket.com/albums/nn229/1chains1/scene.png
jngrow
March 20th, 2009, 06:56 PM
Ok, at first, I thought you didn't like drawing legs or feet. Now it is apparent that you just don't like the bottoms of pictures. Why do you almost never draw them?
rossmum
March 20th, 2009, 09:13 PM
The grass around the rock spire is what you should've had in the other picture, you can actually tell what it is.
Chainsy
March 20th, 2009, 11:41 PM
I know, that's why I was practicing it. :)
Chainsy
March 21st, 2009, 03:07 PM
http://i305.photobucket.com/albums/nn229/1chains1/eliteheadcopy.png
SnaFuBAR
March 21st, 2009, 03:11 PM
it's an ant eater.
teh lag
March 21st, 2009, 03:13 PM
You really need to finish some of the stuff you start man :\ You're at the level where you should really do an entire picture, not just make practice stuff that goes nowhere.
I absolutely hate the design, but at least you've dropped the blur/sharpen abuse you picked up as of late. I'd say more, but you probably won't touch the thing again (or post any revisions you make) so I won't bother.
Chainsy
March 21st, 2009, 04:18 PM
I will be completely honest here, I have to totally disagree with you that I am at a level where I should do a full scene, I just do not feel I am ready, I need to learn perspective better, need to learn more proper brush strokes to express my work, that's what I am practicing on, making flesh look like flesh, grass like grass, metal like metal, I am still just starting to learn to run.
TeeKup
March 21st, 2009, 05:06 PM
So learn then.
Stop producing half-assed attempts at art work that could be something great. You're not expanding yourself, in fact your stagnant.
NuggetWarmer
March 21st, 2009, 06:14 PM
Making half, excuse me, a quarter of a picture is not going to teach you anything. You need to do multiple complete pictures in order to get real practice.
Gamerkd16
March 22nd, 2009, 02:43 PM
You really need to finish some of the stuff you start man :\ You're at the level where you should really do an entire picture, not just make practice stuff that goes nowhere.
This.
I don't get it. You are putting out great stuff. How hard can it be to just complete the picture? All it requires is more time and more ink. Skill shouldn't be a factor?
You've had plenty of practice already. 35 pages worth and probably a lot more. Time to move on up...
TVTyrant
March 22nd, 2009, 04:52 PM
Dude, Snaf's right. Badass ant eater is badass!
Chainsy
March 29th, 2009, 12:10 AM
He meant it in a negative way.
Anyways have not had much time this week to do anything painting related, but managed to have 2 hours tonight get this done:
http://i305.photobucket.com/albums/nn229/1chains1/concept.png
Joshflighter
March 29th, 2009, 11:25 AM
Stargate worlds?
Chainsy
March 29th, 2009, 11:36 AM
What...? I am sorry, I am not into stargate, so you'll have to explain.
Joshflighter
March 29th, 2009, 11:43 AM
They have the same kind of concept armor in the game.. (at least it looks similar)
Let me get a link. :)
EDIT; now that I look at it.. its not that similar.
http://community.stargateworlds.com/warehouse/gallery/1188_original.jpg
Corndogman
March 29th, 2009, 12:49 PM
Proportions are totally out of whack.
Reaper Man
March 30th, 2009, 09:38 AM
Wow, what's with the perspective? I can't tell if he's drawn facing directly ahead or if he's tilted towards the viewer. Proportions are messed up man. You aught to try drawing with some guide lines, at least until you get the hang of perspective and proportion..
Limited
March 30th, 2009, 01:53 PM
Wow, what's with the perspective? I can't tell if he's drawn facing directly ahead or if he's tilted towards the viewer. Proportions are messed up man. You aught to try drawing with some guide lines, at least until you get the hang of perspective and proportion..
Hes clearly facing the user, however its not dead straight because its not a concept document, its more like a real life pose. Due to the fact people hardly ever stand completely parallel and straight the body has a tiny twist to it.
I think picture looks great, the body does look a bit off, especially when compared to the guys legs. Usually if a guy has big legs, hes going to have a chest at least the same proportions. Obviously this is still a WIP so it can change and you've only blocked out the shape right now.
Loving the details on the helmet.
Chainsy
March 31st, 2009, 04:22 PM
So yeah, have not modeled in the longest time, had an hour to spare, came out with this, no the base and the top parts are not done, all I could finish was the back wall as I put that time limit on myself.
http://i305.photobucket.com/albums/nn229/1chains1/View1.png
Advancebo
March 31st, 2009, 04:56 PM
Looks nice, but that wall thing behind the pillars dont look forerunner.
ThePlague
March 31st, 2009, 05:46 PM
Looks nice, but that wall thing behind the pillars dont look forerunner.
Uhh...yes it does.
jngrow
March 31st, 2009, 06:50 PM
So yeah, have not modeled in the longest time, had an hour to spare, came out with this, no the base and the top parts are not done, all I could finish was the back wall as I put that time limit on myself.
http://i305.photobucket.com/albums/nn229/1chains1/View1.png
I actually really like this. I don't know what you are doing with it, but maybe put some space for a hallway in there?
rossmum
April 2nd, 2009, 10:00 AM
Uhh...yes it does.
No, it does not.
The triangles radiating out from the centre are at fault. Without those dividing it up, it would.
Limited
April 2nd, 2009, 03:43 PM
The back wall reminds me of the controls in Halo CE.
http://images4.wikia.nocookie.net/halo/images/7/75/TSC03.png
Probably over all shape, and just imagining lines being drawn from corners.
Hunter
April 2nd, 2009, 04:28 PM
I dont like the back wall. Design is bad.
Limited
April 2nd, 2009, 09:13 PM
I dont like the back wall. Design is bad.
Meh I dont see how its bad, I keep imagining the triangularly part animating open to show some kind of control panel, and the rest of the walls there will be lit dimly.
Chainsy
April 3rd, 2009, 08:22 AM
Doesn't really matter anyways, as it will not be going ingame, since I am too lazy to seal some stuff. Was just to make sure I could still model after all this time.
Chainsy
April 3rd, 2009, 11:14 PM
Have not had much time to do shit lately, school is just a bitch and its the first year of high school
so it's a pain in the ass trying to adjust, anyways here's a speed painting of something I thought of off the top of my head when bored.
http://i305.photobucket.com/albums/nn229/1chains1/sppedpaintingcopy.png
Also before stupid questions are asked:
1. Inspiration from silent hill, and roman gladiators, helmet is supposed to be large
2. As said above with silent hill inspiration, the odd looking skin is because he is not alive.
3. I need to learn muscle groups.
If it is not anything of the above, please feel free to post what suggestions you have.
DEElekgolo
April 3rd, 2009, 11:40 PM
Nice.
NuggetWarmer
April 4th, 2009, 12:28 AM
Cool. Do more like this, and I'll stop bitching to you on XFire about finishing things. It actually looks like it's done instead of missing a bunch of stuff.
Con
April 4th, 2009, 01:38 AM
much better perspective and proportions here, but don't outline the muscles so much. The shoulder pad looks too much like part of the arm, so change the colour a bit. His upper arm doesn't look too great either.
Corndogman
April 4th, 2009, 01:40 AM
Its definitely an improvement. Is the left arm supposed to be transparent though?
Chainsy
April 7th, 2009, 11:02 PM
Started on texturing nuggets assault rifle, so far on what I have on the basic diffuse:
http://i305.photobucket.com/albums/nn229/1chains1/assaultriflerender.png
Lower res, but shows more of ar:
http://i305.photobucket.com/albums/nn229/1chains1/assaultrifle.jpg
The grip is being done by veex, which I will edit a bit to my preferences, yes I am aware of the errors on the grip, nugget will have to handle those.
DaneO'Roo
April 7th, 2009, 11:36 PM
Ok, no.
Nononononono.
Please, stop that. I really don't have the time right now to tell you whats wrong, i just saw that post and got jabbed in the side by a bit of shock.
Also, more than 1 person doing 1 texture is a recipe for disaster. Layers go missing, files go missing, things happen. No.
BobtheGreatII
April 8th, 2009, 01:02 AM
The only thing I like about that is the UNSC logo... and even that could be done differently.
jngrow
April 8th, 2009, 01:11 AM
I agree on the UNSC logo... but why is it cloth?
Mass
April 8th, 2009, 02:38 AM
snip
draw some feet or you'll never learn
please
Chainsy
April 8th, 2009, 08:13 AM
Yea thanks guys, how about posting what I could do in fixing it? Only last 4 posts that have been at all useful was mass's and even then it was not even about the assault rifle. :\
Hunter
April 8th, 2009, 08:18 AM
Started on texturing nuggets assault rifle, so far on what I have on the basic diffuse:
http://i305.photobucket.com/albums/nn229/1chains1/assaultriflerender.png
Lower res, but shows more of ar:
http://i305.photobucket.com/albums/nn229/1chains1/assaultrifle.jpg
The grip is being done by veex, which I will edit a bit to my preferences, yes I am aware of the errors on the grip, nugget will have to handle those.
Whats with the spray can sprays on the side of it?
rossmum
April 8th, 2009, 06:17 PM
AR is a non-starter, dude. No material definition at all, really obnoxious grunge, inset pieces where they make no sense, and faded orange/yellow paint, of all things? Since this is for CE and not some flashy next-gen game, add some decent lighting so we can at least make out what's what. Add scratches where they make sense (top of the upper heatshield/computer, around the front of the heatshield, on the wider parts of the stock and receiver). Ditch the paint, ditch the UNSC tag - I'm pretty sure the owners of the rifle don't need that as a constant reminder who they're fighting for - and lose the ugly crinkling on the cheekpiece, which is the wrong shape model-wise to be that soft a material. Make the grunge look less like fresh dogshit and more like a buildup of sand, dust and grit, and reduce the visible amount of it. I'd lose the angled divider in the receiver's inset, too. Either make it straight or don't make one at all. Weapons are designed to work and, in times of war, to be easy to manufacture. They get less complex as production concessions are made, not more.
Chainsy
April 9th, 2009, 05:18 PM
Thanks ross, I will probably just restart from scratch though. Well I do no tend to show much of the medium I am most comfortable with, penciling and inking, for that same reason that I need much more work in the other mediums that I rarely post them.
I had an hour of free time, was extremely bored so I got two sketches done, mountain scene taking the longer of the two.
http://i305.photobucket.com/albums/nn229/1chains1/100_4065.jpg
http://i305.photobucket.com/albums/nn229/1chains1/100_4066.jpghttp://i305.photobucket.com/albums/nn229/1chains1/100_4067.jpg
http://i305.photobucket.com/albums/nn229/1chains1/100_4069.jpghttp://i305.photobucket.com/albums/nn229/1chains1/100_4072.jpghttp://i305.photobucket.com/albums/nn229/1chains1/100_4071.jpg
Joshflighter
April 9th, 2009, 07:49 PM
No offence, but hatching doesn't always look good if you know what I mean. :)
Bastinka
April 9th, 2009, 09:32 PM
Like said, a suggestion would be try different styles of shading.
Chainsy
April 9th, 2009, 11:58 PM
Like what kind? I was using mainly pen in that, and its just a normal ballpoint, so no matter what, it will bleed its guts and create a dark splotch and I can not make it fade, I do not cross hatch with pencils though, I pencil in thick shadows then use my finger and erase to make them fade and blend in well.
Chainsy
April 10th, 2009, 11:29 PM
So i had 45 minutes to spare and was in the mood to do something disgusting, decided to do a flood.
http://i305.photobucket.com/albums/nn229/1chains1/floodgina.png
E- oh forgot to tell what it does, top claw/sucker attaches to wall/ ceiling/ ground and its mouth/gina thing stays closed and pushed against a wall to look like a cell pod until prey comes near, in which it opens the mouth and shoots out the hooked tentacles. I also had the thought of it to move around it used the hooked tentacles to drag it self along slowly to new spots.
jngrow
April 11th, 2009, 02:59 AM
Cool, but IMO it just doesn't look that gross.
teh lag
April 11th, 2009, 09:29 AM
It doesn't look so much like a flood to me... more like a Hunter Metroid (http://images1.wikia.nocookie.net/metroid/images/thumb/2/29/Hunter_metroids.jpg/180px-Hunter_metroids.jpg) that's using a Flood texture set.
That aside, it doesn't look so bad; the shading gets iffy at the very top but it's otherwise pretty solid. I'd like to see it without the green fog (?) covering up the edges though...
Chainsy
April 11th, 2009, 09:34 AM
Eh, I put it all on one layer to make the file not as large, so even if I erase fog around edges, it will still have the exact same effect.
Disaster
April 11th, 2009, 12:50 PM
Hell. I might actually model that.
Chainsy
April 11th, 2009, 12:55 PM
No you won't disaster, you're too damn lazy and busy. :)
Chainsy
April 11th, 2009, 02:48 PM
Ok, so I am redesigning the ma5k, but I do not have much experience with guns, here is what I have so far, barrel has not been added yet, I do not know if I should add a scope, would make it pointless, still have not added clip and not sure whether I am going to do the usual bull-pup design or something else. Give me any ideas you think would improve it as I now have the basic shape:
http://i305.photobucket.com/albums/nn229/1chains1/ma5kredesigncopy.png
Chainsy
April 11th, 2009, 10:48 PM
Ok, so one of my regular practices that has been helping me, is to do timed session to see how much I can get done in the allotted amount that is given.
The above flood painting took me the usual time, so I am trying to shave it down from 45min -2 hours to 30min-1 hour 15 min.
I gave myself the limit of 30 minutes for this piece, decided to do a stylized punk zombie.
I like it enough that I will probably refine it tomorrow.
http://i305.photobucket.com/albums/nn229/1chains1/stylizedpunkzombie.png
Chainsy
April 12th, 2009, 07:01 PM
Update, decided to refine.
http://i305.photobucket.com/albums/nn229/1chains1/stylizedpunkzombie-1.png
ThePlague
April 12th, 2009, 08:52 PM
Penis Sword!
JunkfoodMan
April 12th, 2009, 10:01 PM
you need to work on your perspective. to me, that head looks like it was drawn facing the "camera", and edited using the "Perspective" transform in photoshop.
Chainsy
April 12th, 2009, 10:12 PM
http://i305.photobucket.com/albums/nn229/1chains1/stylizedpunkzombie-2.png
NuggetWarmer
April 12th, 2009, 10:37 PM
"Fuck you! Gimme another leg or I'll stab you with my shitty sword!"
Chainsy
April 20th, 2009, 08:39 PM
Have not painted in a week in a half, to me, that's the equivalent of Bod trying to not masturbate for 4 months, my hands are fucking blue.
So in light of this, I decided to just get started on another painting, just to get my hand working again. So I have the basic shape done, also about the girly left hand pose, its because he has a shoulder mounted cannon he will be holding onto. This is just the basic suit, still have to add exo armor, shading, details and obviously the cannon.
Reason I am posting this is because I am done for the night, and want some suggestions that I can mull over in my sleep.
Well enough rambling.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-1-1.png
Con
April 20th, 2009, 08:51 PM
lengthen the lower leg a bit, and make the foot just a bit longer. It could be seen as the leg being at an angle, but it's not a natural position. Not too sure about the face, but I guess that's your thing. It's definitely an improvement, good job so far.
DaneO'Roo
April 21st, 2009, 12:41 AM
^ no the leg is in correct proportion if shaded correctly. The only thing that troubles me in terms of proportion is the end of the foot, but he is an alien.
Chainsy
April 22nd, 2009, 09:58 PM
Blueman has gone back to the incubation stage, didn't really like the design, the house is at 85 degrees at 9 o clock pm in Texas humidity..... can't really focus right now, but am painting something, but it's gonna be a quickie.
Chainsy
April 22nd, 2009, 10:21 PM
http://i305.photobucket.com/albums/nn229/1chains1/runner.png
thehoodedsmack
April 22nd, 2009, 10:52 PM
I can't tell if he's running on a wall, running normally with the camera tilted, or jumping over something. Hell, it might not even be one of those. What exactly is going on?
Roostervier
April 22nd, 2009, 11:12 PM
Yeah, your past few concepts have been pretty unclear on what's going on. I've got no idea what he's doing.
NuggetWarmer
April 22nd, 2009, 11:15 PM
God damn it finish something.
ThePlague
April 23rd, 2009, 12:11 AM
God damn it finish something.
^This
Chainsy
April 23rd, 2009, 08:23 AM
Yeah, your past few concepts have been pretty unclear on what's going on. I've got no idea what he's doing.
Ok, yeah once I finish it will be pretty clear, he is running, wall or floor I have no idea, will paint it in though once finished with body, yes nuggers, I will finish this one, just didn't like where blue man was heading.
Corndogman
April 23rd, 2009, 05:55 PM
Tbh, It looks like he's got some type of anti-gravity boots on or something, and hes about to fly away. I don't see how it's going to look right if he's running on the wall or the floor.
In other words, give him anti-gravity boots.
Chainsy
April 26th, 2009, 12:54 PM
Ok, I am also open to do projects in concept work as I am not on a team.
And I am getting bored with no specifications on something to do.
Chainsy
May 8th, 2009, 12:08 AM
Been a long 3 weeks.... step dad and mom are divorcing, I am stuck living at my grandparents in one room with 3 people... Just havn't been shitted to do anything recently, and since I have to use a usb drive to get my drawings online, it's a pain in the ass. I decided to relieve stress today and just do a generic halo scene, portraying the last character on the game of zombies, took about an hour, since I was tired, but it was fun and distracting enough to get my mind of the stress...(also I am aware that one of the figures on the ground closer to the camera is a bit out of perspective, need to make him larger, will be easy because he is on a sperate layer, also need to add some flying snow from bullets and zombie falling)
http://i305.photobucket.com/albums/nn229/1chains1/laststandcopy.png
DEElekgolo
May 8th, 2009, 12:24 AM
http://img5.imageshack.us/img5/4376/wrongzcx.jpg
The scale of the two spartan's I am pointing out are at about the same size. So the differences in distance from the camera are about the same, meaning the lighting of the two must be similar.
Jean-Luc
May 8th, 2009, 12:27 AM
The main thing that I'd like to see in that is more detail and sharpness in your drawing. Other than that, the concept looks good, however your camera angle isn't quite what I would consider dynamic. Tilting the image slightly would help.
Hunter
May 8th, 2009, 07:04 AM
It looks good, just try and make your drawings sharper and have more detail.
Chainsy
May 9th, 2009, 11:32 PM
http://i305.photobucket.com/albums/nn229/1chains1/painting.png
Working on metal still, have to make water...well...look like water.
Corndogman
May 9th, 2009, 11:51 PM
Work on the cliffs/rock... they look like rock candy (though not in a good way).
SnaFuBAR
May 10th, 2009, 01:42 AM
the concept looks good
well you can cut that out because it's not his concept... it's a paint over or repainting of a halo 3 promotional image.
Chainsy
May 10th, 2009, 08:55 AM
Wrong sir, The one you're thinking of was not the zombie gametype, both blue and red team possesed weapons of all sorts, the promotional poster that you are speaking of also had the same number of red and blue, the poster is a desert environment, and is from a completely different perspective and has different armor varients. So please Snaf, if you're going to be the usual douche with crit, that's fine, at least back your shit up before questioning my work, because I do not deserve to have my work, though bad it may be, insulted even more. Ok chewbaca?
Oh, and by the way, anyone wondering the poster of subject, the reason I knew which one it was is because it was on my wall.
Here it is:
http://www.starstore.com/acatalog/halo-3-fight-l.jpg
Chainsy
May 10th, 2009, 12:07 PM
Designing a biosuit, have the under skin part read, planning on adding metal, but I am having a problem with ideas on the head, any ideas will be appreciated.
http://i305.photobucket.com/albums/nn229/1chains1/biosuit.png
SnaFuBAR
May 10th, 2009, 03:00 PM
That was actually not the one i was thinking of. I thought I remembered a couple of poses being the same, but I was wrong. Anyways, the concept (even if it were a complete copy) wasn't very strong anyways. The bullet strikes from the turret are not in line with the barrel, the way the closest blue spartan is dying (?) doesn't make sense. he looks like he's wall running. What is the one next to him doing? Nothing is sharp. If anything, the red spartan should've been painted a lot sharper than anything else.
Your little lake scene there (which looks like some kind of futuristic kohler faucet surrounded by crushed yellow napkins that turn to ambiguous yellow chunks) looks like the perspective is pretty borked. You missed the material on everything.
The biosuit looks alright but the chest and abs part looks like something with big eyes, a nose and 4 huge teeth. i would suggest following muscle groups if you're going to make it look like muscles. This one actually has decent symmetry. The way you use light and dark though I'm not sure if you're trying to simulate a gradation or muscle striations, but it does neither. it makes the surface of every part look really playdough-ish.
Chainsy
May 10th, 2009, 08:37 PM
Yeah I wanted a rubber like quality on the biosuit, going to add (pores?) some kind of vents on it for heat to get out of, and metal for hard parts such as abs, ect.
Chainsy
May 11th, 2009, 10:05 PM
Goin a little more complicated on the under armor, theme has been changed to gladiator.
http://i305.photobucket.com/albums/nn229/1chains1/biosuit-1.png
Chainsy
May 13th, 2009, 10:15 PM
:)http://i305.photobucket.com/albums/nn229/1chains1/biosuitcopy.png
Disaster
May 13th, 2009, 10:16 PM
wow, chains is actually finishing paintings.
Is it the end of the world already?
MetKiller Joe
May 13th, 2009, 10:19 PM
I don't think there is enough depth. Don't get me wrong, there is some, just not enough, especially in the head area.
Chainsy
May 13th, 2009, 10:22 PM
Yeah, I am not done yet, still need to add volume to head and noticed some errors around the armpit closest to the camera, will fix.
Corndogman
May 13th, 2009, 11:00 PM
I just really don't like the face, there's nothing appealing about the design to me. Also, the handle of the sword (?) is bent, not sure if that was intentional or what.
Higuy
May 13th, 2009, 11:04 PM
Add more detail to the next area and add a little bit to the sword.
And is it just me or is the nose looking a little crooked?
I like the detail around in belly/waist area
Chainsy
May 13th, 2009, 11:15 PM
Bending of handle is intentional, the face tbh I like, I just have to blend it in better, on the subject of the nose being crooked...I have no idea, will have a few people look over it and if they agree i'll fix, also got some cirt from duce on the waist being too thin, will fix.
Chainsy
May 16th, 2009, 10:52 PM
Decided to do a serious painting for once, here is my plan for it, took me 30 minutes to think out.
http://i305.photobucket.com/albums/nn229/1chains1/lol-6.png
Higuy
May 16th, 2009, 11:05 PM
What is it?
I don't see anything in that at all.
Chainsy
May 16th, 2009, 11:12 PM
Oh ok, yeah I can see where you are coming from, revised it a bit:
http://i305.photobucket.com/albums/nn229/1chains1/cloudscopy.png
mech
May 16th, 2009, 11:12 PM
Looks like a penis. Apparently the elite's trying to stop it from ejaculating. It's not a bad painting, just that's the first thing I thought when I saw it.
Chainsy
May 16th, 2009, 11:14 PM
Thats because it is, look at those veins, and from that look on the elites face you can tell he's having fun.
Cagerrin
May 16th, 2009, 11:18 PM
Looks more like a Brute than an Elite.
Disaster
May 16th, 2009, 11:27 PM
Looks like a penis. Apparently the elite's trying to stop it from ejaculating. It's not a bad painting, just that's the first thing I thought when I saw it.
god yes lol :gonk:
Newbkilla
May 16th, 2009, 11:35 PM
Lmao, it does. Also, I hope to God you were joking Chains..
Chainsy
May 17th, 2009, 08:13 PM
So I am having a drawing block, I have some concepts in my mind, but they're not ready to go digital yet, so took 20 minutes to do some modeling, as I have not gone a round in a while.
http://i305.photobucket.com/albums/nn229/1chains1/boredom-2.png
Joshflighter
May 17th, 2009, 08:18 PM
Is that supposed to be forerunner? :o
Malloy
May 17th, 2009, 08:20 PM
Yeh those podiums are really bad. Alot of innacuracies are noticed and I am too tired to offer precise constructive advice. So i'll see what I tihnk tomorrow.
Chainsy
May 17th, 2009, 08:25 PM
Yes, inaccuricies to me not using angle snaps or checking anything, just modeling, also did not save the file so I couldn't fix anything even if I wanted to. :)
ThePlague
May 17th, 2009, 09:05 PM
That half sword thing on the elite/brute looks pretty badass
Chainsy
May 20th, 2009, 12:03 AM
So had 30 minutes before bed to kill, decided to just do a random painting of an environment.
http://i305.photobucket.com/albums/nn229/1chains1/speedpainting-2.png
Con
May 20th, 2009, 12:50 AM
I'm not given a great feeling of depth. The atmosphere is there, but the composition is almost boring. It seems like the focal point is the gate, but the gate itself isn't all that interesting. The shadows of the gate don't seem to come from any apparent light source, and if such a light source existed, then it would have a different effect on the lighting of the scene. The brush work looks much better though, it's definitely an improvement.
SnaFuBAR
May 20th, 2009, 01:08 AM
Everything kind of blurs together. no definition on anything, no separation of ground and walls. Honest to God, dude, this is probably the last time I'll tell you, because you let this piece of crit roll off like water on a duck's ass, but that default photoshop brush, stop using it. Everything looks like brush strokes, only it's all different size strokes, nothing looks like what it should be. You don't want it to look like brush strokes. Everything is almost completely abiguous.
Chainsy
May 20th, 2009, 07:51 AM
Snaf, please quit making assumptions that are not true, I thank you for the crit, but the problem with your crit is that I used 5 different brushes. Now, seeing as I did this in a monotone color, with no contrast, of ocurse everything blends in, and it my bad for not adding a point of interest. Brush strokes are fine snaf, I saw a guy paint the grand canyon in photorealism with only one brush, and I will work in my own style.
rossmum
May 20th, 2009, 08:17 AM
I think his point was that the brushstrokes are too obvious, which I agree with. It's too easy to tell exactly which brush whole areas of that were done with and that really kills it.
Limited
May 20th, 2009, 08:43 AM
rossmum you seem to be focusing on areas of the painting and not taking in the whole scene. Ok the bit middle left from the broken down fall is rather obvious however thats a small part of the painting and should be overlooked.
A painting is a scene, dont ignore that fact.
rossmum
May 20th, 2009, 10:31 AM
Yeah, except that the immediate foreground (and I mean ground, literally) is the only part which doesn't scream PS brushstrokes (although to be fair even it isn't all that far from the rest)...
I'm not ignoring any facts, far from it. I can overlook things if the overall result justifies that, but not when the 'things' are the overall result.
DEElekgolo
May 20th, 2009, 11:21 AM
Have you ever tried Vignetting (http://en.wikipedia.org/wiki/Vignetting) for environments?
Limited
May 20th, 2009, 11:47 AM
Yeah, except that the immediate foreground (and I mean ground, literally) is the only part which doesn't scream PS brushstrokes (although to be fair even it isn't all that far from the rest)...
I'm not ignoring any facts, far from it. I can overlook things if the overall result justifies that, but not when the 'things' are the overall result.
The items in the backdrop doesnt. The little fence thing doesnt, I have no idea what your talking about saying whole drawing looks like brush strokes.
rossmum
May 20th, 2009, 11:51 AM
As someone who works with Photoshop just about every day, I can tell you right now that brushstrokes are exactly what they look like.
Chainsy
May 23rd, 2009, 03:34 PM
Nothing special, just the usual, also I noticed just now the perspective on the belt is borked, will fix when I get some crit on it.
http://i305.photobucket.com/albums/nn229/1chains1/skully.png
Chainsy
May 23rd, 2009, 03:43 PM
http://i305.photobucket.com/albums/nn229/1chains1/skully-1.png
Corndogman
May 24th, 2009, 02:24 PM
That blade makes no sense, he would stab himself in the head when he lifts his arms up. Not to mention its position on the arm doesn't seem like it would make it a very efficient weapon.
Chainsy
May 24th, 2009, 03:32 PM
Bad perspective on my part, its supposed to be on back elbow, and would be a very effective weapon. I need to work on volume and anatomy now, legs are too small, I have the skill, now I just need to get the technical crap down to the last bit.
Corndogman
May 24th, 2009, 04:53 PM
Yeah, and work on your definition more. It was a lot better in this painting (http://www.modacity.net/forums/showpost.php?p=399636&postcount=418) you did than in this one.
Limited
May 26th, 2009, 09:59 AM
Do you ever block out/draw outline of the sketch first? Maybe thats why your having troubles with perspective.
Bastinka
May 26th, 2009, 11:06 PM
Shading looks a bit weird, need darker darks and lighter lights to really distinguish shapes.
Chainsy
May 27th, 2009, 08:53 PM
Thanks for crit, here is a speed painting for eye candy in thanks!!!
http://i305.photobucket.com/albums/nn229/1chains1/speedpaintcopy.png
MetKiller Joe
May 27th, 2009, 08:58 PM
That's actually pretty decent. Some stuff that I can't pinpoint, but looks good for a concept.
jngrow
May 27th, 2009, 08:58 PM
Getting a lot better but you still really need to work on your definition.
mech
May 27th, 2009, 09:01 PM
http://img36.imageshack.us/img36/8979/speedpaintcopy.png
Looks pretty cool.
MetKiller Joe
May 27th, 2009, 09:02 PM
http://img36.imageshack.us/img36/8979/speedpaintcopy.png
Looks pretty cool.
I could have sworn we just had an entire thread about shitposting and how it affects the community. /half-kidding
..and this is definitely not backseat moderation
Chainsy
May 27th, 2009, 09:03 PM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUU
anyways, I could've sworn you would've gone for metal tits.
Joshflighter
May 29th, 2009, 03:11 PM
Wow, chains, thats really awsome!
Edit: Wtf??? Is Chains banned??
Chainsy
May 31st, 2009, 12:58 AM
Don't know why, but decided to read my whole gallery from page 1.
I am nostalgic and stunned I have actaully improved this much, and I want to tell you all thank you for helping me improve.... That said, I am still not satisfied with my work, and never will be!!!
I am gonna catch them all!!!
Fuck wrong line.
I AM GONNA BE THE BEST
THAT NO ONE EVER WAS
TO PAINT THEM IS MY REAL TEST
TO IMPROVE ON THEM IS MY CAUSE
I WILL TRAVEL ACROSS THE LAND
SEARCHING FAR AND WIDE
TEACH ME TO UNDERSTAND
THE POWER THATS INSIDE!!!
fuck yea.
Joshflighter
May 31st, 2009, 12:41 PM
So... You drunk?
Newbkilla
May 31st, 2009, 01:13 PM
Nah, hungover.. Seriously, what was up with the speech dude?
Roostervier
May 31st, 2009, 01:17 PM
he just wants attention
ThePlague
May 31st, 2009, 02:06 PM
Pokemon :\
Chainsy
May 31st, 2009, 03:15 PM
If you hate pokemon get the fuck out, in fact, from now on I will only paint new and exciting pokemon to keep the series alive!
Chainsy
June 1st, 2009, 12:37 AM
Ok, so I am entering the teen challenge at conceptart.org and am planning on winning or getting damn close, I want to get my name out there now, so I will be obviously be more likely noticed ahead of time or could possibly get a scholarship, though I highly doubt it, it's worth a go.
So the theme is Selkies, which are seal spirits who disguise themselves as men or women.
Mostly all the ones have been beautiful women getting out of seal suits, wanted to get a more tribal, animalistic view then the grace theyre going for.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-3copy.png
Chainsy
June 1st, 2009, 12:57 AM
Revisions.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-3copy-1.png
NuggetWarmer
June 1st, 2009, 03:07 AM
oh god the toes
if you want to win you're going to have to do better than that. sorry duder, it looks like you sorta just started coloring without some lineart to work with. the definition is lacking and needs to be darker/deeper in many parts, and the proportions are off on his legs.
SnaFuBAR
June 1st, 2009, 04:23 AM
need refraction of the water surface on him.
Reaper Man
June 1st, 2009, 08:53 AM
Pretty cool, but why would a seal spirit strap feathers to itself? Also, the feathers should be bent back..
I think red strips of cloth would make more sense.
Chainsy
June 6th, 2009, 01:24 AM
http://i305.photobucket.com/albums/nn229/1chains1/hamma1.jpg
Low res Jpeg, skin is a 2048 by 2048, so pretty good res in renders, yes I know it isn't brute style, I just did it for shits n giggles. Only straight up diffuse, will finish bottom tomorrow, and add specular and shaders and normal map and all that nice stuff.
Corndogman
June 6th, 2009, 03:19 AM
Wait a second... thats a render?
Chainsy
June 6th, 2009, 04:07 AM
yeah
Roostervier
June 6th, 2009, 10:35 AM
I think you should wait next time until you get "beta" bitmaps for all of those (normal, spec, diffuse). It will look much nicer and people will be more impressed. Also, if you do diffuse first, I have to question your work flow. Granted, there are people that do diffuse first all the time (IIRC Con does), but it's much easier to do the heightmap/normal map first. Especially if you convert the height map to an AO map to bring out more detail in the diffuse.
Anyway, on to the skin. I think the gold is a bad idea. Needs to be normal metal. Same thing with the teal green. Also, the parts that are exposed metal look a bit too cloudy; actually, most of it does. It needs more material definition.
MetKiller Joe
June 7th, 2009, 02:55 PM
I think 1024x1024 would do fine for the skin. There isn't much in the way of detail even if you wanted to include normal maps.
I'd go with rooster on this one. Gold does not suite the gravity hammer nor the green.
Chainsy
June 7th, 2009, 05:03 PM
Green is stone, jade to be exact, that's why it is kind of cloudy, as said I know it is not brutish in any way, was just skinning it for shits n giggles, i could change it to red and grey though.
SnaFuBAR
June 7th, 2009, 06:25 PM
you need to work on your material definition. this looks way too painterly.
Chainsy
June 12th, 2009, 12:04 AM
Thanks for the crit guys, I just honestly don't think skinning is for me anyways, I just do it to get a breath of fresh air from painting in 2d.
Anyways just some more random wish wash, a bit morbid, but isn't my work always that in some way?
http://i305.photobucket.com/albums/nn229/1chains1/skully-2.png
Chainsy
June 12th, 2009, 09:23 PM
http://i305.photobucket.com/albums/nn229/1chains1/skully-2.pngWhere's dah crit? :(
CabooseJr
June 12th, 2009, 09:28 PM
Looks deadly.
Hunter
June 12th, 2009, 09:46 PM
Looks like hes ready to spank someone.
Joshflighter
June 12th, 2009, 10:26 PM
Maybe its a she?
Looks cool, would be nice to see you do a dark background for it, but not a foggy/smokey one.
Chainsy
June 15th, 2009, 03:27 PM
Before I say anything ROSSUM and other people with a unhealthy obession who are
WWII enthusiasts will probably be angry at my depiction of the WWII war planes as I did these out of my head, and the whole point was to have them be recognizable as "hey, those are some old WWII war planes!!!" to the average person. Anyways.....
Was in a patriot mood today, no idea why, but I decided to do a speed paint on some WII war planes and it built up to this.
http://i305.photobucket.com/albums/nn229/1chains1/Rossisgointopopalung.png
Edit- I am aware the wings were not well done as they are crooked, I noticed them too late, oh well.
Newbkilla
June 15th, 2009, 06:46 PM
Hawaii and Alaska weren't part of US in WWII. So 48 stars, not 50. :)
nick3d
June 16th, 2009, 10:18 AM
looks good, you done it in photoshop?
Chainsy
June 20th, 2009, 01:21 PM
Been designing my own custom odst, visor color is going to change, still need to finish and render the rest of it.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-1copy-5.png
NuggetWarmer
June 20th, 2009, 03:56 PM
Once you finish this, could you make side and front views? I'd like to model this. :)
Chainsy
June 20th, 2009, 04:25 PM
Ok, but they won't be colored. :) Also keep that to yourself, rooster might try to bite off your fingers, he wants a go at it too.
Joshflighter
June 20th, 2009, 05:27 PM
Nuggy, you have other stuff to model. :)
NuggetWarmer
June 20th, 2009, 05:30 PM
nostfu >:C
Malloy
June 20th, 2009, 05:31 PM
I'll model this biped.
Joshflighter
June 20th, 2009, 06:06 PM
Wow, wth...... This happened once I modeled the ODST barrier too.. :|
Chainsy
June 25th, 2009, 04:54 PM
Well just some stuff I have been working on the past week, nothing really turned out as I planned, my mind has been fucked up from my gf being in the Bahamas, miss her.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-2copy.png
http://i305.photobucket.com/albums/nn229/1chains1/cityscapespeedpaintcopy-1.png
http://i305.photobucket.com/albums/nn229/1chains1/mutantinsurgent.png
http://i305.photobucket.com/albums/nn229/1chains1/maninred.png
Heathen
June 25th, 2009, 05:30 PM
Been designing my own custom odst, visor color is going to change, still need to finish and render the rest of it.
http://i305.photobucket.com/albums/nn229/1chains1/Untitled-1copy-5.png
Why is everyone insisting on the ODST's looking fat.
Fat people aren't cool.
They don't look fat in the games.
Chainsy
June 25th, 2009, 07:17 PM
Because most ODSTs are american.
Joshflighter
June 25th, 2009, 07:19 PM
LOL.
Also, chains, concept.. :D
Chainsy
June 25th, 2009, 07:53 PM
Awww cmon, don't push it. >:(
SonicXtreme
June 25th, 2009, 08:02 PM
personally i dont think theres anything wrong with that ODST concept , or some of the other stuff looks good to me :)
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