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Inferno
January 29th, 2009, 07:28 PM
Help!

C:\Microsoft Games\Halo CE>tool structure levels\test\yoyov2 yoyov2
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
### WARNING unearthed edge (magenta boxed lines).
### WARNING unearthed edge (magenta boxed lines).
EAX: 0xFFFFFFFE
EBX: 0x08E14001
ECX: 0x0013F2B0
EDX: 0x000002CC
EDI: 0x0013F2B0
ESI: 0x00000000
EBP: 0x0013F188
ESP: 0x0013F178
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\math\geometry.c,#642: start_vertex_index>0

This error is caused by the beaver creek ladder%^ material. If I remove the ladders or change it to ladder% it compiles just fine. Also note that the error happens while it is compiling portals. So it may be caused by a portal and a ladder over lapping or clipping or something.

Bad Waffle
January 29th, 2009, 07:51 PM
Try putting the ^ in front of the %. You could always manually make it doublesided.

Inferno
January 29th, 2009, 07:54 PM
The double sided is not the problem its the ladder mat. Though I found if i remove the metal clamps around the ladders it compiles fine. Maybe I'll make those render geometry.

edit-
Did the render geometry it worked.

Bad Waffle
January 30th, 2009, 02:24 AM
Oh yea, you're right, i got my symbols mixed.

Isn't there a flag in environment tags that makes a surface into a ladder? i don't think there was one...but i cant say that it didn't.

Higuy
January 30th, 2009, 06:20 PM
The last time I had this problem, me and adumbass was able to fix it by moving the entire map to 0,0,0. Dunno if you tried that already, but it worked for us.