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View Full Version : Blue Streak Problems .... How to solve them?



SonicXtreme
January 30th, 2009, 12:07 AM
Hey folks , whilst theres alot of stuff going on with the Sonic mod i decided to start making our maps in preperation for the release mid 09 , so i started working on this map , just a small piece for the introduction ..

http://img207.imageshack.us/img207/6717/knotholealphavy3.png

http://img89.imageshack.us/img89/8088/foliagedb9.png

Everything was done in Max 9 , skinned in Max 9 and then exported...

Just so you know , everything is done individually so its all seperate pieces but they are all linked to the "Frame" , it has water!$ and +sky materials both in the Multisub , and also a dirt@ and most of the other materials as! aswell in the multisub to control collision , now my problem is that when i slammed it all through tool i got this ...

http://img301.imageshack.us/img301/5214/sapien2009013004402310nm5.png

I added the sky in the tags , and also did the lightmaps , aswell as it doing this , in the pic you may notice part of the gang way is missing , last time i had the missing mesh problem i simply clicked editable mesh and then re-exported with bluestreak and it fixed the mesh problem , but now its not working and i want to know if theres any solution to fix this ...

Anyone got any ideas? or solutions?

(Please keep in mind i have not done this for a year and a half so obviously i am gonna be rusty)

Bad Waffle
January 30th, 2009, 02:23 AM
Make sure that there's at least one polygon with the +sky material applied to it. I think that's your problem.

SonicXtreme
January 30th, 2009, 10:11 AM
there is an entire skybox with the +sky material on it but for some reason its not having it :/

Choking Victim
January 30th, 2009, 10:54 AM
there is an entire skybox with the +sky material on it but for some reason its not having it :/
Is the skybox part of the actual map geometry, or did you just make a box around your map and apply the +sky material to it?

SonicXtreme
January 30th, 2009, 12:16 PM
its just a box around the map following one of Firedragons early tutorials , i take it that does not work very well and it has to be part of the geometry now?

Choking Victim
January 30th, 2009, 12:26 PM
Yea, make it part of the geometry. From past experience, adding just a box around the map geometry with a +sky material causes some strange collision issues, such as weapons/projectiles falling through the bsp.

OpsY
January 31st, 2009, 09:39 AM
Lots of bluestreak errors are caused by using edit poly. To fix, set to edit mesh before you export.

Advancebo
January 31st, 2009, 03:00 PM
Try adding the afternoon sky, then running lightmaps in sapien.

ShadowSpartan
January 31st, 2009, 03:04 PM
Lots of bluestreak errors are caused by using edit poly. To fix, set to edit mesh before you export.
You should read a person's entire post before replying. The last time he had this problem, that is how he fixed it, but it is not working this time.

bobbysoon
January 31st, 2009, 04:07 PM
when bluestreak exports, it gets exported as a mesh. Unexpected things can happen when a poly is converted to a mesh, but when you export a mesh, what you see is what you get. It's a good idea to at least convert it to mesh just to see how it will be exported. If it fubars, create or make visable some edges, or whatever you do with editable_poly (idk, idc, i just use mesh) to maintain it's structure. If it's ok, it's ok. Keep it poly for whatever reasons.
Another thing, the imported debug geometry would make more sense along side a mesh, rather than a poly, because it's based on the mesh that was exported.