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View Full Version : 2d texure animations in shader help.



Maniac
February 16th, 2009, 07:32 PM
I have a plane in a sky , it has a spiral on it and im wondering how to make it rotate around its centre using the 2d texture animation section of the shader.
I got help from my numbers friend on halomaps, to make it rotate around itself you should change the 2 values just under the rotation function to 1.5.

Advancebo
February 18th, 2009, 08:25 AM
I think the "rotation-animation period" should be zero so that it would continue spinning.
And the "rotation-animation scale" should be 360 so that it would fully rotate.

Why dont you do this in 3ds max? Just animate the plane the spiral is on with a linked frame.

Maniac
February 18th, 2009, 10:51 AM
Because i knew it was possible to do it in animated shaders, and i didnt want to just "give up" and animate the plane.