View Full Version : Canyonaro(Name not Final) WIP (Advancebo)
Advancebo
March 1st, 2009, 02:15 AM
http://i218.photobucket.com/albums/cc292/Advancebo/mapwip2.png
http://i218.photobucket.com/albums/cc292/Advancebo/mapwip3.png
http://i218.photobucket.com/albums/cc292/Advancebo/mapwip4.png
http://i218.photobucket.com/albums/cc292/Advancebo/mapwip5.png
http://i218.photobucket.com/albums/cc292/Advancebo/mapwip6.png
The large structure you see is from here:
http://hce.halomaps.org/index.cfm?fid=1706
Edited by me.
Still have a long way to go.
Still need to model the terrain and cliffs, wondering if someone could do them for me after I am done with the forerunner and structures :V?
BobtheGreatII
March 1st, 2009, 02:31 AM
Still need to model the terrain and cliffs, wondering if someone could do them for me after I am done with the forerunner and structures :V?
...
Gonna be honest, doesn't seem like you have put a whole lot of effort in to this. Throwing 'WIP' in the thread title doesn't give you an excuse to post what appears to be 1/10 of a map. And then you actually have the balls to ask someone else to do the cliffs? I suggest you show some potential of your own before asking for someone to help you.
[/chewingyouout]
I hope this turns out to be something nice, I'm rather curious how it will play.
Edit: O shi- 999
Timo
March 1st, 2009, 03:05 AM
heres a tutorial:
make a plane.
Y-aligned (vertical)
convert to editable poly
http://i118.photobucket.com/albums/o97/nate-the-great_photos/Image1.jpg
grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
then select all the top edges, and hold shift, and drag em up,
http://i118.photobucket.com/albums/o97/nate-the-great_photos/Image2.jpg
then drag em to the back a bit.
then hold shift, drag em up again, and drag em to the back again.
do that again 2 times.
go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/Image3.jpg
http://i118.photobucket.com/albums/o97/nate-the-great_photos/Image4.jpg
drag some verta manually to make it look more natural, Use the cut tool and move tool to add details and accents or fix any weird ness the noise could have made.
http://i118.photobucket.com/albums/o97/nate-the-great_photos/Image5.jpg
http://i118.photobucket.com/albums/o97/nate-the-great_photos/withoutsmoo.jpg
http://i118.photobucket.com/albums/o97/nate-the-great_photos/smoo.jpg
:fuckoff:
ISN'T LISTENING FUN KIDS?
Give it a go yourself before asking for help - you'll never learn how to if you don't try.
RobertGraham
March 1st, 2009, 09:33 AM
Needs a little more. I am a beginner and I can do that.
Advancebo
March 1st, 2009, 11:11 AM
Give it a go yourself before asking for help - you'll never learn how to if you don't try.
thanks.
Inferno
March 1st, 2009, 12:13 PM
Why does everyone make generic forunner canyon 004? Get some variety! Space maps, flood maps, swamp map, arctic maps, human maps, orbital defense maps, maps based inside of asteroids!
DO IT!
Advancebo
March 1st, 2009, 01:06 PM
What about an artificial Forerunner canyon with alot of tech? That way I wouldnt have to model cliffs and terrain.
thehoodedsmack
March 1st, 2009, 01:07 PM
But then it would just be a pimp'd out box map... =_=
Inferno
March 1st, 2009, 01:07 PM
What about an artificial Forerunner canyon with alot of tech? That way I wouldnt have to model cliffs and terrain.
Generic Tech Canyon 005.
Think outside the box. Think of a environment that has been untouched by the modding community.
Why not a canyon on the elite home world. Melding covenant architecture gracefully into the cliffs. You can keep your design and layout but change the style.
Advancebo
March 1st, 2009, 02:19 PM
I guess... First, I must learn Covenant:ohsnap:
Limited
March 1st, 2009, 02:27 PM
I came into thread expecting one of 2 things.
Model of the jeep vehicle from Simpsons.
Map with a big ass canyon in it.
Will it eventually have a big canyon in it?
Advancebo
March 1st, 2009, 04:46 PM
Like I said, name is subject to change.
HDoan
March 1st, 2009, 06:36 PM
Like I said, name is subject to change.
When exactly did you say this =/
thehoodedsmack
March 1st, 2009, 06:52 PM
When exactly did you say this =/
*Psst* It's in the thread title! :downs:
Pooky
March 3rd, 2009, 10:41 AM
Map looks like a level out of Army Men more than anything... and the only reasonably detailed structure is something you didn't even make :\
Why does everyone make generic forunner canyon 004? Get some variety! Space maps, flood maps, swamp map, arctic maps, human maps, orbital defense maps, maps based inside of asteroids!
DO IT!
I was carrying this rant for a long time, in the end I realized it's because most mappers don't have the talent or resources to do so. Generic Forerunner canyons tend to play well enough (Danger Canyon?), and you can't really expect a mind boggling work of art out of a pre-teen hobbyist.
Inferno
March 3rd, 2009, 04:30 PM
Lawl. I'm a 17 year old hobbyist who's making some pretty original content. Out of the 9 maps in my map pack only 1 is in a canyon. That is high ground and even that has a nice rainy afternoon atmosphere to offset the generic canyon textures.
In short. If you can imagine it you can build it.
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