Jean-Luc
March 18th, 2009, 12:52 AM
Welp, this is a project I've been intending to do for quite a long time (try 2 years) and it's never taken shape because of a lack of motivation and laziness.
...Anyways. The project here is to re-make old Halo, Halo 2, and even Halo 3 multiplayer maps (and potentially singleplayer at some point, we'll see) in higher resolution modelling with better materials and lighting. A simple project, sure, but one that is quite enjoyable. I'm currently working on...I believe 11 different multiplayer maps, starting of with Chiron TL34.
http://img15.imageshack.us/img15/2738/morex.th.jpg (http://img15.imageshack.us/my.php?image=morex.jpg)
http://img11.imageshack.us/img11/5007/more2.th.jpg (http://img11.imageshack.us/my.php?image=more2.jpg)http://img19.imageshack.us/img19/2395/wireframeviewport.th.jpg (http://img19.imageshack.us/my.php?image=wireframeviewport.jpg)
The reason I chose this map as the first one is that, quite simply, it's an easy map to remake, and having a decent result will give me more motivation to finish the rest of the planned scenes (in no particular order)
1) Chiron TL34 (H1)
2) Last Resort (H3)
3) Lockout (H2)
4) Derelict (H1)
5) Prisoner (H1)
6) Turf (H2)
7) Ivory Tower (H2)
8) Epitaph (H3)
9) Wizard (H2)
10) Uplift (H2)
11) Elongation (H2)
I decided to create one topic for all of these instead of cluttering up the forums with 15 different topics, so all finals will be posted here, along with progress on current scenes. For now, I'm going to try to stick with just one at a time for simplicity's sake.
Reminder, this is for rendering purposes only.
E: I'm going to add this in preparation for what I'm sure is to come. I do NOT want to hear about inaccuracies in modelling, texturing, lighting...nothing. The objective here is to keep level layouts the same, while adjusting actual textures and whatnot based upon what I find appealing, or more realistic. So, none of this "There's supposed to be a light there." or "That's not what it was ingame." Please.
...Anyways. The project here is to re-make old Halo, Halo 2, and even Halo 3 multiplayer maps (and potentially singleplayer at some point, we'll see) in higher resolution modelling with better materials and lighting. A simple project, sure, but one that is quite enjoyable. I'm currently working on...I believe 11 different multiplayer maps, starting of with Chiron TL34.
http://img15.imageshack.us/img15/2738/morex.th.jpg (http://img15.imageshack.us/my.php?image=morex.jpg)
http://img11.imageshack.us/img11/5007/more2.th.jpg (http://img11.imageshack.us/my.php?image=more2.jpg)http://img19.imageshack.us/img19/2395/wireframeviewport.th.jpg (http://img19.imageshack.us/my.php?image=wireframeviewport.jpg)
The reason I chose this map as the first one is that, quite simply, it's an easy map to remake, and having a decent result will give me more motivation to finish the rest of the planned scenes (in no particular order)
1) Chiron TL34 (H1)
2) Last Resort (H3)
3) Lockout (H2)
4) Derelict (H1)
5) Prisoner (H1)
6) Turf (H2)
7) Ivory Tower (H2)
8) Epitaph (H3)
9) Wizard (H2)
10) Uplift (H2)
11) Elongation (H2)
I decided to create one topic for all of these instead of cluttering up the forums with 15 different topics, so all finals will be posted here, along with progress on current scenes. For now, I'm going to try to stick with just one at a time for simplicity's sake.
Reminder, this is for rendering purposes only.
E: I'm going to add this in preparation for what I'm sure is to come. I do NOT want to hear about inaccuracies in modelling, texturing, lighting...nothing. The objective here is to keep level layouts the same, while adjusting actual textures and whatnot based upon what I find appealing, or more realistic. So, none of this "There's supposed to be a light there." or "That's not what it was ingame." Please.