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Phopojijo
March 31st, 2009, 12:52 PM
http://www.youtube.com/watch?v=eXEwDsssA94&fmt=22

Ahhhh hahaha. So someone took it upon themselves to develop a Wii emulator for the PC to play Wii games at higher resolutions than 480p.

The funniest part? Allegedly the Emulator's name is "Dolphin".

...

Dolphin was Nintendo's first internal codeword for the Gamecube.

Mr Buckshot
March 31st, 2009, 01:06 PM
Cool find.

The specs of the PC used are pretty expensive though.

Unfortunately this is Youtube so I couldn't really see much of a quality increase...damn compression. But Brawl with AA and AF applied? Me wants.

StankBacon
March 31st, 2009, 01:13 PM
http://www.dolphin-emu.com (http://www.dolphin-emu.com/news.php)

LlamaMaster
March 31st, 2009, 01:53 PM
That looks amazing. :o

ultama121
March 31st, 2009, 02:06 PM
I've been following Dolphin for awhile. They started out with Gamecube support, but they later added Wii support. :v:

BobtheGreatII
March 31st, 2009, 02:30 PM
I've been following Dolphin for awhile. They started out with Gamecube support, but they later added Wii support. :v:

Holy hell.

Yeah guys, dolphin is like, way old. Of course, I was around with Project 64 too... so whatever lol.

flibitijibibo
March 31st, 2009, 03:14 PM
Yeah, I was trying to run it the other day (those on Steam this weekend definitely knew it), but only the PAL version works right now. NTSC peoples have to wait until double layer emulation is added. Until then, back to Metroid Prime I go...

It's the only benefit to the Wii not having any real hardware upgrade. It took years for Dolphin to emulate the GCN well, and by the time that came close, the Wii came out. Thank god no extra work had to be done.

Pyong Kawaguchi
March 31st, 2009, 07:03 PM
Its a nice emulator, quite stable too.
Anyone manage to get Metal Arms Glitch in the system working?

InnerGoat
April 1st, 2009, 10:07 AM
Good to see dolphin is still around!

Limited
April 1st, 2009, 07:58 PM
Impressive stuff. Can they get the Wii remote to also work with it? Giving it the ultimate experience.

Pyong Kawaguchi
April 1st, 2009, 09:06 PM
Yeah, they have a plugin for it.

Ki11a_FTW
April 2nd, 2009, 09:33 PM
Impressive stuff. Can they get the Wii remote to also work with it? Giving it the ultimate experience.

All you need is some kind of blue tooth sensor for your pc ;)

p0lar_bear
April 2nd, 2009, 09:59 PM
As usual, I have to be a buzzkill, and question the practicality.

flibitijibibo
April 2nd, 2009, 10:35 PM
As usual, I have to be a buzzkill, and question the practicality.
Great for Wii/GCN owners who travel often, have a decent lappy to run Dolphin, and don't care to drag their Wii/GCN around. (The Wiimote/Controller being the exception, of course).

Pyong Kawaguchi
April 5th, 2009, 10:05 AM
It runs quite well with a lot of games, The Metroid prime series runs pretty much perfectly now, SSBB runs at about 100% speed, but is a bit unstable, but that is being worked on. SSBM is perfect, 100% playable with 100% speed, and a lot more ii games are becoming close to 100%
Tl;dr It runs most games at great speeds.

Needles
April 5th, 2009, 08:54 PM
How well would my pc run wii games with this?

Pyong Kawaguchi
April 5th, 2009, 09:13 PM
Probably decently, just enable dual core mode, and it should run well :)
It mostly rely's on your cpu, rather than your video card, so if it was a native pc game, if you could run it at 1080p with 16xc QSAA you'd be able to run it with that, im pretty sure atleast.

flibitijibibo
April 5th, 2009, 09:21 PM
Yeah, Dolphin is pretty CPU dependent. Your GPU is really only needed for the enhancements (like AF/AA), the rendering and such is all done on the CPU. In fact, some people at the Dolphin forums have Core 2 Quads with Radeon x800s (or worse). Core Duo or higher pretty much runs everything up to 100% speed.

sdavis117
April 5th, 2009, 10:10 PM
So how would I do with my current CPU if I tried to run something like SSBB or Mario Kart Wii?

ultama121
April 5th, 2009, 11:38 PM
Probably, its worth a try.

ultama121
April 6th, 2009, 02:27 AM
I'd edit this into my last post, but this is something completely different.

Apparently, they're now getting into very basic online support with both GC and Wii.



Hey, I'm putting this here for the record, it's highly experimental work, but it does
work :P :
http://rapidshare.com/files/215098071/DolphinNP.rar

What's needed so far :
- A good computer that can run the game at fullspeed is highly recommended (or you'll
suffer lags, etc.)
- Having throttle Enabled in DSP settings, to get the same speed on both computers
(use Dsound too)
- Having Pad1 and Pad2 enabled in Config > Gamecube and playing with first pad.

Then copy the binaries provided into Dolphin >r2780 (http://code.google.com/p/dolphin-emu/source/detail?r=2780), currently it's win32 only !

You need to avoid anything which is random too, like items in SSBM, and unlocked
characters that the opponent may not have for example.
Host/Join games using Tools > Start NetPlay, the host will probably need to forward
his port. Source: http://code.google.com/p/dolphin-emu/issues/detail?id=179#c3
Discussion Thread: http://forums.ngemu.com/dolphin-discussion/120637-dolphin-online.html

flibitijibibo
April 6th, 2009, 08:58 AM
Anyone want to try it today?

Pyong Kawaguchi
April 6th, 2009, 08:27 PM
If it wasn't for the fact I have no idea how it works, I'd be glad to.