View Full Version : Fullbright in CE?
p0lar_bear
April 15th, 2009, 10:08 PM
Was wondering if anyone knows if there's a way to get a level to be 100% fullbright without running radiosity; would like to debug geometry and culling without having to wait a year and a half for my crapbox to start up radiosity.
_TheArbiter_
April 15th, 2009, 10:38 PM
Uhm but why dont you get some Lights into the map (using scenery with attached lights that have high intensity) and run radiosity on the lowest settings with tool? It doesnt really take much time, unless you have a really crappy-crapbox or a really really big map.
Inferno
April 15th, 2009, 10:52 PM
The closest you will get is running radiosity in sapien and saving as soon as it reaches <1 <1 <1.
You don't have to go to 0 0 0 just wait till all the numbers get below 1.
Mythril
April 15th, 2009, 10:54 PM
I'm pretty sure there was a method where you manually made a pure white bitmap and set it for your lightmaps. It lit everything up with no shadows.
Inferno
April 15th, 2009, 10:55 PM
I tried that on yoyo and it didn't work for me.
legionaire45
April 15th, 2009, 11:18 PM
Uhm but why dont you get some Lights into the map (using scenery with attached lights that have high intensity) and run radiosity on the lowest settings with tool? It doesnt really take much time, unless you have a really crappy-crapbox or a really really big map.
Did you bother ticking the little computer icon and seeing his computer specs?
Even if you have a ton of computing horsepower it doesn't make sense to waste time on non-final lighting. It's more efficient to leave it very basic while working out the geometry and when you are ready to have pretty lighting you can work on it.
p0lar_bear
April 15th, 2009, 11:35 PM
Uhm but why dont you get some Lights into the map (using scenery with attached lights that have high intensity) and run radiosity on the lowest settings with tool? It doesnt really take much time, unless you have a really crappy-crapbox or a really really big map.
It probably takes my PC about 5 to 10 minutes to become responsive again after issuing radiosity_start on this specific map. Then about 5 to 10 more for it to save the bitmaps, if it doesn't crash. I have about a metric fuckton of light-emitting shaders in this map.
Radiosity runs quicker in tool, yes, but then I have to wait about a half-hour for it to reach the minimum stop threshold of 0.9.
jngrow
April 16th, 2009, 12:05 AM
do one debug map, EDIT the lightmaps using something like Aether?
p0lar_bear
April 16th, 2009, 12:31 AM
do one debug map, EDIT the lightmaps using something like Aether?
It probably takes my PC about 5 to 10 minutes to become responsive again after issuing radiosity_start on this specific map. Then about 5 to 10 more for it to save the bitmaps, if it doesn't crash. I have about a metric fuckton of light-emitting shaders in this map.
Radiosity runs quicker in tool, yes, but then I have to wait about a half-hour for it to reach the minimum stop threshold of 0.9.
I'm loking to see if anyone knows how to completely skip running lightmaps in Sapien. It's time-consuming to have to run and re-run radiosity every single stinking got damn time I rebuild the BSP with new portals.
Rob Oplawar
April 16th, 2009, 12:38 AM
I seem to recall there once was a discussion on this forum about using 3DS to render lightmaps. There was some sort of converter app involved, iirc...
jngrow
April 16th, 2009, 12:45 AM
I seem to recall there once was a discussion on this forum about using 3DS to render lightmaps. There was some sort of converter app involved, iirc...
Yeah, but as far as I know you still have to run lightmaps at least once to do this.
SuperSunny
April 16th, 2009, 02:21 AM
Compile yourself a bitmap of all white, lightmap mode, and apply it to the structure BSP. At least from what I remember, that's how I used to do it. (Aside from In-Sapien, which would be rasterizer_mode 1 or something of that sort, my memory is fading)
It has to be compiled as a lightmap bitmap or it will screw you.
p0lar_bear
April 16th, 2009, 02:37 AM
Compile yourself a bitmap of all white, lightmap mode, and apply it to the structure BSP. At least from what I remember, that's how I used to do it. (Aside from In-Sapien, which would be rasterizer_mode 1 or something of that sort, my memory is fading)
It has to be compiled as a lightmap bitmap or it will screw you.
Holy shit where did you come from O_o
I'll check that out next time, though I forgot that the last time I tried running radiosity on this was back when I had my Celeron, and it was godawful slow. It took two minutes this time around for a quickie lightmap in Sapien.
Thread over.
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