ultama121
April 30th, 2009, 12:09 AM
I present to you Bomb Run: Redux.
I created this mod with immersive and intense gameplay in mind. I did that by creating a large variety of fully functional weaponry and not only balancing them perfectly to fit the gameplay, but I also added realism with effects. The gameplay is seamless, and has been tested for many many hours to ensure the mod is as balanced as possible, and no bugs existed.
I created and released the original Bomb Run (http://www.halomods.com/forums/viewtopic.php?f=1&t=80284/) in 3 weeks, back in December for DeadHamster's MOTM contest back when it was held on Halomods.
This was my second mod entered, and my second mod ever released, and secured myself a win for the second month in a row. http://www.halomods.com/forums/images/smilies/icon_cool.gif
Enough bragging. http://www.halomods.com/forums/images/smilies/icon_razz.gif
When I released it, it wasn't quite done, no, none of the content was unfinished, and the mod was perfectly stable, but I really wanted to do more with it, it was rushed.
I really wanted to finish it, and that's what I did with the redux, I revamped all of the effects work I had done before to make it flow better, run more efficiently and look much more spectacular, and I've pulled it off very nicely. The effects are 30% more efficient than the original mod and look much much nicer.
One thing that hindered this new version of this mod for a while was an error which Hamp or Alt could explain better than I, which caused the mod to crash on load for every tested operating system other than Vista. For a long time I had been trying, and asking for help to get this fixed, and eventually DeadHamster figured it out, the error was caused by the internalizer I was using early on, Conures bitmap internalizer, which somehow didn't mix well with Eschaton and caused this result. The fix hamp came up with consisted of internalizing all the bitmap data. Which, to my amazement fixed the problem, but also obviously resulted in the map file growing to over 4 times the original size.
I progressed with the mod even when I knew it only worked on Vista because I had hopes it could be fixed, though, finding the testers who had Vista and still played Halo, was trouble.
Eventually I was able to work up a surprisingly large number of testers for the mod, their names will be in the credits. Without them, this mod wouldn't have gotten anywhere.
This build unlike earlier ones following the first Bomb Run's release IS fully compatible with other OS's, and unlike the original release this mod is fully compatible with all game variants and I have included some custom variants in the download we found most fun to play.
There are several easter eggs contained on the map, though their location may be obvious, getting there isn't just a matter of knowing, but wits and not fearing heights http://www.halomods.com/forums/images/smilies/icon_wink.gif
http://www.fileden.com/files/2008/8/29/2071368/Bomb%20Run%20Collage%20Resized%20Again.jpg
Credits:
Bomb Run and Bomb Run Redux were both solely developed by Tucker933.
With help from Deadhamster in locating a crucial OS compatibility error and helping fix it, as well as making a skin for the hidden weapon.
Other help from Cola, Suiadan and Kyra for their helpful insight and hours of fun testing this mod.
Testers, in order of time spent testing:
Cola
Suiadan
Kyra
Dylan
icstars2
bg1
Minglee
J0ndrugz
DRL333
Marine
Silent Hawk
Aipha
Fred Krueger
TBagger
Legend Killer
Xr4ted
JK-47
Cpt.Bread
Phantom
Deadhamster
GS-A
Andrew_b
Thank you all, especially my Vista testers.
What you all have been waiting for, the download links:
USA Mirror:
Bomb_Run_Redux.rar (http://pepness.net/misc/Bomb_Run_Redux.rar)
Mirror courtesy of Pepsi.
UK Mirrors:
Bomb_Run_Redux.rar (http://72.29.80.235/%7Ethegolde/Tucker933/Bomb_Run_Redux.rar)
Bomb_Run_Redux.zip (http://72.29.80.235/%7Ethegolde/Tucker933/Bomb_Run_Redux.zip)
A sample review:
I've been waiting for this.
This is without a doubt the most in-depth mod I've seen. The attention to every minute detail and strive for perfection shows so well. The work done with the weapons, vehicles, scenery placement, weapon spawns and ever single little detail all had an exact purpose. There's not a single thing that was done out of carelessness, and the result is a mod that is incredibly balanced, fun to play and in ever way better then the original.
Many mods miss the crucial aspect that while they are something new, they're not something better. This does both, it's new, fresh and better then the original in every way. It pushes the engine to it's max with the work you've done on particles and other effects, yet it's not a visual-based mod. It has incredible balance and ability to be a competitive map, without being designed to play like one. And most importantly, it's fun to play without being a "fun-mod".
What this is, is a mod that does all these things at once. It combines all the most important aspects of a game in a perfect way.
The contrast of the lights from gunfire, explosions and scenery against the dark background is beautiful, I can easily see all the fun that would come from playing through a game. I know all the work you put into this and I know how much you strove for perfection in every part of the game. You wouldn't settle for any less and it shows.
Congratulations Tucker. I'm not impressed by this, I'm amazed.
10/10
Source: http://www.halomods.com/forums/viewtopic.php?f=1&t=81522
Hell yeah. This looks awesome. Maybe we can convince Tucker to convert it over to CE.
I created this mod with immersive and intense gameplay in mind. I did that by creating a large variety of fully functional weaponry and not only balancing them perfectly to fit the gameplay, but I also added realism with effects. The gameplay is seamless, and has been tested for many many hours to ensure the mod is as balanced as possible, and no bugs existed.
I created and released the original Bomb Run (http://www.halomods.com/forums/viewtopic.php?f=1&t=80284/) in 3 weeks, back in December for DeadHamster's MOTM contest back when it was held on Halomods.
This was my second mod entered, and my second mod ever released, and secured myself a win for the second month in a row. http://www.halomods.com/forums/images/smilies/icon_cool.gif
Enough bragging. http://www.halomods.com/forums/images/smilies/icon_razz.gif
When I released it, it wasn't quite done, no, none of the content was unfinished, and the mod was perfectly stable, but I really wanted to do more with it, it was rushed.
I really wanted to finish it, and that's what I did with the redux, I revamped all of the effects work I had done before to make it flow better, run more efficiently and look much more spectacular, and I've pulled it off very nicely. The effects are 30% more efficient than the original mod and look much much nicer.
One thing that hindered this new version of this mod for a while was an error which Hamp or Alt could explain better than I, which caused the mod to crash on load for every tested operating system other than Vista. For a long time I had been trying, and asking for help to get this fixed, and eventually DeadHamster figured it out, the error was caused by the internalizer I was using early on, Conures bitmap internalizer, which somehow didn't mix well with Eschaton and caused this result. The fix hamp came up with consisted of internalizing all the bitmap data. Which, to my amazement fixed the problem, but also obviously resulted in the map file growing to over 4 times the original size.
I progressed with the mod even when I knew it only worked on Vista because I had hopes it could be fixed, though, finding the testers who had Vista and still played Halo, was trouble.
Eventually I was able to work up a surprisingly large number of testers for the mod, their names will be in the credits. Without them, this mod wouldn't have gotten anywhere.
This build unlike earlier ones following the first Bomb Run's release IS fully compatible with other OS's, and unlike the original release this mod is fully compatible with all game variants and I have included some custom variants in the download we found most fun to play.
There are several easter eggs contained on the map, though their location may be obvious, getting there isn't just a matter of knowing, but wits and not fearing heights http://www.halomods.com/forums/images/smilies/icon_wink.gif
http://www.fileden.com/files/2008/8/29/2071368/Bomb%20Run%20Collage%20Resized%20Again.jpg
Credits:
Bomb Run and Bomb Run Redux were both solely developed by Tucker933.
With help from Deadhamster in locating a crucial OS compatibility error and helping fix it, as well as making a skin for the hidden weapon.
Other help from Cola, Suiadan and Kyra for their helpful insight and hours of fun testing this mod.
Testers, in order of time spent testing:
Cola
Suiadan
Kyra
Dylan
icstars2
bg1
Minglee
J0ndrugz
DRL333
Marine
Silent Hawk
Aipha
Fred Krueger
TBagger
Legend Killer
Xr4ted
JK-47
Cpt.Bread
Phantom
Deadhamster
GS-A
Andrew_b
Thank you all, especially my Vista testers.
What you all have been waiting for, the download links:
USA Mirror:
Bomb_Run_Redux.rar (http://pepness.net/misc/Bomb_Run_Redux.rar)
Mirror courtesy of Pepsi.
UK Mirrors:
Bomb_Run_Redux.rar (http://72.29.80.235/%7Ethegolde/Tucker933/Bomb_Run_Redux.rar)
Bomb_Run_Redux.zip (http://72.29.80.235/%7Ethegolde/Tucker933/Bomb_Run_Redux.zip)
A sample review:
I've been waiting for this.
This is without a doubt the most in-depth mod I've seen. The attention to every minute detail and strive for perfection shows so well. The work done with the weapons, vehicles, scenery placement, weapon spawns and ever single little detail all had an exact purpose. There's not a single thing that was done out of carelessness, and the result is a mod that is incredibly balanced, fun to play and in ever way better then the original.
Many mods miss the crucial aspect that while they are something new, they're not something better. This does both, it's new, fresh and better then the original in every way. It pushes the engine to it's max with the work you've done on particles and other effects, yet it's not a visual-based mod. It has incredible balance and ability to be a competitive map, without being designed to play like one. And most importantly, it's fun to play without being a "fun-mod".
What this is, is a mod that does all these things at once. It combines all the most important aspects of a game in a perfect way.
The contrast of the lights from gunfire, explosions and scenery against the dark background is beautiful, I can easily see all the fun that would come from playing through a game. I know all the work you put into this and I know how much you strove for perfection in every part of the game. You wouldn't settle for any less and it shows.
Congratulations Tucker. I'm not impressed by this, I'm amazed.
10/10
Source: http://www.halomods.com/forums/viewtopic.php?f=1&t=81522
Hell yeah. This looks awesome. Maybe we can convince Tucker to convert it over to CE.