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View Full Version : Triangles are a pain



Spartan094
May 20th, 2009, 07:46 PM
###ERROR found #360 triangles that looked like garbage.
EAX: 0x00000000
EBX: 0x04e99001
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0017F0D0
ESI: 0x00000000
EBP: 0x0017EFA8
ESP: 0x0017EF9C
EIP: 0x77871626, C2 08 00 8D ?????
EXCEPTION halt in .\intermediate_geometry.c,#1705: intermediate_triangle->vertex_indices[0]!=intermediate_triangle->vertex_indices[1]

How do you get rid of the bad triangles? I dont remeber how i did it the last time.

Sel
May 20th, 2009, 08:00 PM
Just a shot in the dark, but reconstructing edges to fix degenerate triangles?

Con
May 20th, 2009, 08:00 PM
can we see some screenshots of the model? Did tool make the wrl for you to import?

Spartan094
May 20th, 2009, 08:10 PM
http://i214.photobucket.com/albums/cc286/Brandon094/Halo%20Aug%2029%20To%20the%20now/HA.jpg
D: its got some bad smoothing errors and i think its the hand plates since the hands and the the upper/forearm model is fine I pieced moses model to a hand plate off vrogy and added the h3b fp hands to it

E: g2g for the day, ill try to import the wrl and see if it works

EE: Con, there is no wrl at all D:

NuggetWarmer
May 20th, 2009, 09:42 PM
Uhh, you don't get degenerate tris from a set of FP arms. You get them from a map. The map you're trying to compile is having the error, not the arms.

Sel
May 20th, 2009, 09:43 PM
Uhh, you don't get degenerate tris from a set of FP arms. You get them from a map. The map you're trying to compile is having the error, not the arms.

I do believe, sir, that the same modeling errors that occur on a bsp can also occur on a set of fp hands!

Spartan094
May 21st, 2009, 02:04 PM
Selen is right :) it happened to a h3 spartan i was messing around with to add emblems onto it. And i lol'd Nugget, I'm thinking of just editing the h3b arms instead if nobody else knows how to fix this error. If you do much help is appreciated. And I know its the fp arms doing this error no BSP because I don't deal with those.

NuggetWarmer
May 21st, 2009, 02:27 PM
I never had that error caused by arms. My bad. :C