L0d3x
May 25th, 2009, 02:54 AM
So, I made some custom .sound tags, using the sound convertor tool. I then went on to make a .sound_looping tag that uses these .sounds. Everything plays fine in guerilla, yet whenever I try to play it ingame or in sapien, I get the following exception:
05.25.09 01:34:17 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 01:34:17 reference function: _write_to_error_file
05.25.09 01:34:17 reference address: 401b13
05.25.09 01:34:17 Couldn't read map file './sapienbeta.map'
05.25.09 01:34:17 CreateDevice succeeded with refresh rate = 0
05.25.09 01:34:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 01:34:18 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 01:34:23 WARNING: 1 clusters in structure_bsp levels\forerunneroutpost\forerunneroutpost have no background sound or sound environment.
05.25.09 01:34:24 local player 0, weapon (0x0), deleted unexpectedly
05.25.09 01:35:01 EAX: 0x336FF5E8
05.25.09 01:35:01 EBX: 0x00000000
05.25.09 01:35:01 ECX: 0x76894AAE
05.25.09 01:35:01 EDX: 0x03543690
05.25.09 01:35:01 EDI: 0x769209B8
05.25.09 01:35:01 ESI: 0x76894994
05.25.09 01:35:01 EBP: 0x0017EB28
05.25.09 01:35:01 ESP: 0x0017EAB8
05.25.09 01:35:01 EIP: 0x001911DB, D9 00 83 EC ?????
05.25.09 01:35:01 00641F64 ?????
05.25.09 01:35:01 10003B21 ?????
05.25.09 01:35:01 EXCEPTION_ACCESS_VIOLATIONDoes anybody have a clue how to fix this? I've tried setting the .sound as projectile_impact, and as music. Note that when I use sound_impulse_start to play off my .sound's that that does work, though it doesn't play off the entire .sound tag :(
Help!
EDIT: should it be important to know, I had my music files as .wav, the sample rate was 22 050, i had 16 bit sample sizes, and the channel was stereo.
05.25.09 01:34:17 sapien pc 01.00.00.0609 ----------------------------------------------
05.25.09 01:34:17 reference function: _write_to_error_file
05.25.09 01:34:17 reference address: 401b13
05.25.09 01:34:17 Couldn't read map file './sapienbeta.map'
05.25.09 01:34:17 CreateDevice succeeded with refresh rate = 0
05.25.09 01:34:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.25.09 01:34:18 Increasing sound decompression buffer size to 1048576 bytes
05.25.09 01:34:23 WARNING: 1 clusters in structure_bsp levels\forerunneroutpost\forerunneroutpost have no background sound or sound environment.
05.25.09 01:34:24 local player 0, weapon (0x0), deleted unexpectedly
05.25.09 01:35:01 EAX: 0x336FF5E8
05.25.09 01:35:01 EBX: 0x00000000
05.25.09 01:35:01 ECX: 0x76894AAE
05.25.09 01:35:01 EDX: 0x03543690
05.25.09 01:35:01 EDI: 0x769209B8
05.25.09 01:35:01 ESI: 0x76894994
05.25.09 01:35:01 EBP: 0x0017EB28
05.25.09 01:35:01 ESP: 0x0017EAB8
05.25.09 01:35:01 EIP: 0x001911DB, D9 00 83 EC ?????
05.25.09 01:35:01 00641F64 ?????
05.25.09 01:35:01 10003B21 ?????
05.25.09 01:35:01 EXCEPTION_ACCESS_VIOLATIONDoes anybody have a clue how to fix this? I've tried setting the .sound as projectile_impact, and as music. Note that when I use sound_impulse_start to play off my .sound's that that does work, though it doesn't play off the entire .sound tag :(
Help!
EDIT: should it be important to know, I had my music files as .wav, the sample rate was 22 050, i had 16 bit sample sizes, and the channel was stereo.