View Full Version : Creating Physics Tags?
117
June 3rd, 2009, 11:28 PM
Could anyone provide me with a link to a tutorial on creating Physics tags that aren't just taking nodes from a banshee or a tank, etc. and moving them onto a new model? I cannot learn anything from tutorials that just say "move these physics nodes so they fit your model".
Advancebo
June 4th, 2009, 02:11 AM
Theres only 1 physics tutorial out there. And its the one your talking about.
Making physics is pretty difficult actually, and only so few people know how to make them perfectly. (HEK needs a manual :\)
117
June 4th, 2009, 02:48 AM
Blah. Such is my luck, I guess...
Still, there's actually two, but it's the same deal. There's no actual tutorials on creating custom physics anywhere... :(
neuro
June 4th, 2009, 09:49 AM
you need to block out your mesh with 'mass spheres', as it calculates the mass and such based on the volume of these mass spheres. you'll need to link your spheres up to your rig properly, so if you've got a vehicle with suspension, your mass sphere for the wheels would also be linked to the wheel-node. i faintly recall someting about a specific material needing to be applied to them, but i'm not sure. can't remember the tool commands for it either, but i do remember you have to overwrite an existing pysics tag for it to work, or it bugs out.
117
June 4th, 2009, 11:57 AM
Alright, thanks Neuro. I don't have any suspension on it, so that's good... but I bet I'll need to make special physics for the door on it. I believe one of the tutorials covers the material stuff... I'll check it out later. Might write a tutorial if I get things to work and understand it.
Advancebo
June 4th, 2009, 12:22 PM
If it comes out good, tell us.
117
June 4th, 2009, 03:00 PM
Will do. Got a lot of things on my plate right now, so it might be a bit before I start on it.
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