PDA

View Full Version : MP Co-Op Campagin



KIWIDOGGIE
June 10th, 2009, 06:05 PM
Rawr (http://blog.allenthinks.com/forum/viewthread.php?thread_id=199)

Delta4907
June 10th, 2009, 06:47 PM
Pretty cool, too bad H2V doesn't run well on my PC. :(

CabooseJr
June 10th, 2009, 06:59 PM
Do Want.

Advancebo
June 10th, 2009, 07:09 PM
So the AI sync?

Varmint260
June 10th, 2009, 07:31 PM
Definitely do want! I finally have a computer that can run H2V decently; this would be the icing on the cake!

flibitijibibo
June 10th, 2009, 07:42 PM
What's the progress on the mod? Is it in early stages, or is it almost done? I couldn't quite tell from the post...

NuggetWarmer
June 11th, 2009, 12:01 AM
Fuck. Yes.

leorimolo
June 11th, 2009, 12:32 AM
let me get this straight, all you did was set the map type flag to multiplayer and it booted >_>

Also notice he spawns and there is No AI so it probably doesnt have ai in mp enabled, scripts dont even seem to be running.

Shock120
June 11th, 2009, 08:44 AM
let me get this straight, all you did was set the map type flag to multiplayer and it booted >_>

Also notice he spawns and there is No AI so it probably doesnt have ai in mp enabled, scripts dont even seem to be running.I'll explain in detail.
Modded maps will never load for Multiplayer. even changing the map type flag is modding.

MP is protected.
AI is not enabled in MP, same thing for Xbox. Yelo enabled it.
Only one or two Spawn points, on the Starting BSP.
AI does sync, as I've seen on xbox, their animations are wierd for clients.
No Chatbox. :(
No MP wgtz. The multiplayers UI, SP's UI pauses your game.
and no Mulg. Mulg is needed by the MP engine to determine teams.

But its good to finally start something.

Pyong Kawaguchi
June 11th, 2009, 11:03 AM
If someone can enable AI in mp, then work on chunk cloning, this will probably be a full success soon.

Sel
June 11th, 2009, 06:50 PM
yes

to the 5 people who still play h2v

supersniper
June 11th, 2009, 09:26 PM
Oh come on there's at least a good 40 ;)

Delta4907
June 12th, 2009, 12:09 AM
I would play it if my gfx card wasn't throwing a fit because the driver is screwed up, which I can't update\downgrade because I get BSOD if I try.

dark navi
June 12th, 2009, 12:37 AM
Halo 2 Online Co-op? Come on, that would bring at least 10 people back.

Hey look, the number of players just doubled...

flibitijibibo
June 12th, 2009, 12:49 AM
Impressive. Now, put this effort toward an unlocked/rebuilt editing kit.

Shock120
June 12th, 2009, 04:16 PM
This is me, and a bunch of people messing around in Armoury.
http://img31.imageshack.us/img31/3206/getthefuckin.jpg

Host is forced to go through the Tutorial, while the others will spawn freely.
Off-host can only activate the Shield test.
Host will hear the dialogue, that is normally spoken in this map.

Uprising.
http://img31.imageshack.us/img31/6600/3arbys.jpg

The door, wouldn't open for off-host. :(

Donut
June 12th, 2009, 04:26 PM
why do their shields always show like theyre being hit?

Shock120
June 12th, 2009, 04:37 PM
why do their shields always show like theyre being hit?Those are overshields, for Master Chief and Arbiter.

bobsam
June 12th, 2009, 10:23 PM
Nice

Advancebo
June 13th, 2009, 06:49 PM
So its possible to have 16 players in the sp map?

Shock120
June 14th, 2009, 09:14 AM
So its possible to have 16 players in the sp map?same amount of players, MP can handle.

jngrow
June 14th, 2009, 02:55 PM
Now if you figure out how to put more enemies in each map, we are solid. Otherwise, I don't really wanna play this with more than 2 people. cool tho.

Advancebo
June 15th, 2009, 12:57 AM
same amount of players, MP can handle.

16 players running around on an sp map... Sounds a bit hectic.

AAA
June 15th, 2009, 01:03 AM
16 players running around on an sp map... Sounds a bit hectic.

I can't help but imagine all the betrayels...

DEAR GOD.

Pooky
June 15th, 2009, 02:08 AM
I can't help but imagine all the betrayels...

DEAR GOD.

Not to mention, there's not nearly enough ammo strewn about the Campaign to keep 16 players well equipped... get used to using lots of plasma rifles :|

supersniper
June 15th, 2009, 11:12 AM
So they will buff up the campaign maps ;)
maybe base the difficulty settings by how much players will be joining.

=sw=warlord
June 15th, 2009, 06:11 PM
I can't help but imagine all the betrayels...

DEAR GOD.
Iron skull galore anyone?

Inferno
June 16th, 2009, 11:55 PM
Outskirts would be impossible. Someone would pick up blind and BAM all the huds are gone.

Heathen
June 17th, 2009, 12:38 AM
Outskirts would be impossible. Someone would pick up blind and BAM all the huds are gone.
this^

definitely take out the skulls.

Advancebo
June 18th, 2009, 02:35 AM
What about the Scarab boarding on that one level...

PwN Lone
June 19th, 2009, 08:38 PM
What about the Scarab boarding on that one level...

Oh yes I can see the Covenant's expression when 16 Spartans jump onto that one Scarab.

"Oh we're fucked now."

Advancebo
June 19th, 2009, 10:28 PM
And their all arguing for the rockets and snipers...

=sw=warlord
June 20th, 2009, 08:26 AM
Oh yes I can see the Covenant's expression when 16 Spartans jump onto that one Scarab.

"Oh we're fucked now."
The conversation would have been more like.
"ungoy you know this is your fault right?!"
"yes excellency..."
"The Prothets are going to burn you in eternal damnation for this., now deal with the humans and dont bother comming back untill your finished."
"...."
"Move!"

PwN Lone
June 20th, 2009, 11:56 AM
And their all arguing for the rockets and snipers...


Oh definetly. On outskirts where the sniper and rocket launcher are on the roof of that really small building on the beach, I cans ee the mass hysteria of people trying to get up there first. Then all the betrayals of n00bs trying to get it. Then they finally lose the weapon, blame it on some poor kid, and he gets kicked.

Yeah, seriously, campaign needs moar weapons.

Advancebo
June 20th, 2009, 01:20 PM
And more vehicles.

PwN Lone
June 20th, 2009, 05:20 PM
And more vehicles.

It will probably need more enemies aswell.....

Ok, lets make a little list of things that are gonna need changing if this does happen.

More Weapons.
More Vehicles.
More Allies.
More Enemies.
Stronger enemies.
Friendly Fire = Off
Voice-chat / Text box maybe?

Pyong Kawaguchi
June 20th, 2009, 06:25 PM
MOAR SCARAB GUN!!1!1!!

Advancebo
June 20th, 2009, 10:19 PM
It will probably need more enemies aswell.....

Ok, lets make a little list of things that are gonna need changing if this does happen.

More Weapons.
More Vehicles.
More Allies.
More Enemies.
Stronger enemies.
Friendly Fire = Off
Voice-chat / Text box maybe?

you wont need much allies since you have 16 real time players, not AI. Unless you mean more players in the game...