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View Full Version : Metroid was once offline, but now it's Online



odseraphim
June 12th, 2009, 03:48 PM
I'm working on the Metroid Online project again. Me, Lightning, Kirby, Mithos, Teh Lag, and Sc00by are all working on various parts of the project. I also have SonicXtreme of the Sonic Maps fame helping us shoot a vid for promotion for the mod when it's finished up. We have planned to use the existing mod, without the addition of the "defensive beams": Solar Beam, Force Beam, Spazer Beam, or the Super Missile (which isn't really defensive, but it doesn't make much sense and would be sort of cheap).

Double-jump is still out. Morphball is still out. Grapple-beam is still out. Even though I showed the ship in a previous "teaser trailer", there are no intentions of making it a pilotable vehicle, it will either be used as scenery or just for promotional purposes. Tallon IV will not be redone, we are going to utilize other maps to take it's place. I believe the only reason that that was one of the first maps we released is because we didn't have any other completed levels to really put our mod into. We also figured the waterfall would be fun to jump off of, which it was. I feel like I sorta cheated by using Derelict and just putting the mod in it, but I felt the design worked well with the gameplay our mod offered. I guess this leads me into talking about the maps we have planned.

I want to release an Elemental map pack. This consists of Phendrana Shorelines, Magmoor Caverns, Maridia, Fire Deity, and Chozo. Whether all of these make it in is up in the air, but the only one of those maps that hasn't been in game/textured yet is Maridia, so there's a good chance we'll get all of those out except for that one, but I'd love to have Maridia included, mainly because of an unrevealed addition: an underwater booster pack. You may have seen the mishaps we included in the "History" video of that one map where we were trying to get double-jump to work. Well, I think we can refine the idea and make an underwater jetpack of sorts. If done properly, it should add an additional element to the mod and will alter the strategic nature of our mod significantly for the better.

I feel sorta bad for delivering a teaser video last year and never delivering anything from it. This should more than make up for that. I'm also going to see if I can get a frontend made for the mod that is an external program you use to launch it, which allows you to check for updated versions of the maps, if they are released, and have news posted there too, so you will always be up to date on what we are working on.

Hopefully you guys can forgive us for our shortcomings, I believe we'll resolve it and live up to the potential of the talent that is working on this mod in the end.

Here's a proof of concept test of what we have created so far for Magmoor Caverns. It was merely to test out the space and see how easy it would be to maneuver around the lava:
ypm7veezm8A

Additionally, I have a shot of Phendrana in-game, with placeholder textures: http://i64.photobucket.com/albums/h176/orangegeko/haloce-20090603-183638.png

To add, here's some pics of Maridia with some placeholder textures, and not currently unwrapped/uv'd:
http://tehlag.modacity.net/one/pix/maridia01.jpg
http://tehlag.modacity.net/one/pix/maridia02.jpg
http://tehlag.modacity.net/one/pix/maridia03.jpg
http://tehlag.modacity.net/one/pix/maridia04.jpg

So we may be seeing it in-game sooner than I expected.

-Seraphim

.Wolf™
June 12th, 2009, 03:56 PM
Good..That other nebulon dude screwed it up:)Nice to see you´re on the right track again..

SonicXtreme
June 12th, 2009, 04:15 PM
glad to be of assistance :) nice to be yet again working with you Seraphim

flibitijibibo
June 12th, 2009, 04:41 PM
Oh thank Christ you're back. Good to see the project is up and running again.

teh lag
June 12th, 2009, 05:16 PM
Expect many an update over the summer as I regain my formerly-elusive free time to work on stuff.

we'll finish it this time i swear!

.Wolf™
June 12th, 2009, 05:27 PM
^Now if you dont finnish it..We can use those words against you:D

KiLLa
June 12th, 2009, 05:45 PM
Wow..still livin the dream eh? haha
Nice to see you haven't gave up yet :)

BobtheGreatII
June 12th, 2009, 05:56 PM
Looking good. I still think the power suit needs to explode when the person dies... lol.

.Wolf™
June 12th, 2009, 06:37 PM
Kirby did that ^^

Inferno
June 12th, 2009, 06:39 PM
The beta map released a while back was so much fun. Me and my friends played it to death. Make another one or we will come and :freelanceryardsign:

Heathen
June 12th, 2009, 07:08 PM
One of my favourite mods. Glad to see you back.

n00b1n8R
June 12th, 2009, 08:08 PM
aaaw shit
This was epic back in the days of CS CE, can't wait for some more to play at LAN's :iamafag:

Timo
June 12th, 2009, 09:00 PM
Hopefully there'll be a release this time ;)

DrunkenSamus
June 12th, 2009, 09:17 PM
Wowww.....the nostalgia just hit me. :)

odseraphim
June 13th, 2009, 10:08 AM
Hopefully there'll be a release this time ;)
It's actually more the maps than the mod this time. We could release the old maps with a revised mod today, but it's not worth doing if we don't have any new areas to play in.

Oh, and I forgot to say something about it, but I'm adding the "speedboost" feature. Don't worry, it won't be too fast, and it will be sorta uncomfortable to utilize crouch all the time. I wish I could make you look like you are blurring so you can tell someone is using it, but it would affect every player, unfortunately. So that's something new, and the jetboost for Maridia, which if executed properly, will really make that map awesome.

teh lag
June 13th, 2009, 07:32 PM
all images are works in progress comments appreciated if it's obvious we probably know about it bla bla bla

http://www.modacity.net/forums/picture.php?albumid=98&pictureid=672
http://www.modacity.net/forums/picture.php?albumid=98&pictureid=671
http://www.modacity.net/forums/picture.php?albumid=98&pictureid=670

Advancebo
June 13th, 2009, 09:30 PM
the light beams coming from the overhang lights end abruptly. Is it going to be fixed with a better gradient alpha?

teh lag
June 13th, 2009, 09:31 PM
No.

No it will not.


:suicide:

Higuy
June 13th, 2009, 09:35 PM
Looks really cool. Glad to see Metriod Online is coming back.

Heathen
June 13th, 2009, 10:22 PM
all images are works in progress comments appreciated if it's obvious we probably know about it bla bla bla

http://www.modacity.net/forums/picture.php?albumid=98&pictureid=672
http://www.modacity.net/forums/picture.php?albumid=98&pictureid=671
http://www.modacity.net/forums/picture.php?albumid=98&pictureid=670
isnt the thing on the right a door?

If so, how does it open?

I only remember those doors from the 2d games and havent played any of the 3d ones to know if it was on there.

Advancebo
June 13th, 2009, 10:52 PM
Im pretty sure you shoot them and it opens :B

Actually isnt a red door locked?

flibitijibibo
June 13th, 2009, 10:59 PM
Not if you have 5 missiles/plasma beam.

Gwunty
June 13th, 2009, 11:10 PM
Its obviously not a door. it shows what teams side your on.

Huero
June 13th, 2009, 11:49 PM
no it's
a door

n00b1n8R
June 13th, 2009, 11:54 PM
fucking scrubs need to go play some 2D metroid.
It's a door, whether it opens or not.

teh lag
June 25th, 2009, 02:47 PM
Maridia Status : INGAME

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-27-47-78.jpg

Blue side, looking towards middle.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-28-41-20.jpg

Red side, looking towards base entrances.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-29-46-83.jpg

Red Base, looking towards exits.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-25-43-75.jpg

Blue base, looking towards exits.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-27-20-57.jpg

Top floor, skylight.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-26-20-00.jpg

Bottom floor.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-26-09-11.jpg

Bottom floor again.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-06-25%2014-26-37-51.jpg

Bottom of red side, looking up.

Final lightmaps will have significantly more bright spots. Worry not, people with low gamma settings.

PlasbianX
June 25th, 2009, 02:59 PM
So its all underwater? Any way to get out?

DEElekgolo
June 25th, 2009, 02:59 PM
I can help a bit in the lightmaps. If you plan on having those spot lights actually show up on the lightmaps without it being really pixelated you can try using self illuminating decals to create the illusion that is is smooth.

odseraphim
June 25th, 2009, 03:10 PM
So its all underwater? Any way to get out?
No way to get out, no. Bases are on both sides, three levels of tunnels between them and three levels of entrances to each base.

Arteen
June 25th, 2009, 03:16 PM
I like the bubbles!

FRain
June 25th, 2009, 03:21 PM
Are you guys going to want to get rid of the gametype indicator or are you leaving it in?

odseraphim
June 25th, 2009, 03:26 PM
Are you guys going to want to get rid of the gametype indicator or are you leaving it in?
Probably going to take it out altogether. You should know when you join the server what the gametype is and the announcer says it before you start gameplay. Why do you ask?

Masterz1337
June 25th, 2009, 03:45 PM
That's fucking awesome.

odseraphim
June 26th, 2009, 01:36 PM
That's fucking awesome.
Hey look. Hey look. You killed my thread :spam:

t3h m00kz
June 26th, 2009, 01:50 PM
By commenting that it's awesome?

*confused*

Ifafudafi
June 26th, 2009, 02:23 PM
oh

mah

lawd

As a massive Metroid fan, this is, to me, the purest representation of awesome in such a small space. I just... can't... criticize it, no matter how hard I try.

Now how about some particle effects :allears:

odseraphim
June 29th, 2009, 03:28 PM
A VIDEO. A VIDEO I MAED.
U LOOKS, THANKS.
amlJQkwlHEk

:woot::woot::woot:

CodeBrain
June 29th, 2009, 03:49 PM
lol at the end

cool shit brah

Malloy
June 29th, 2009, 04:00 PM
Thats awsome, nice work :D

Love De Lux
June 29th, 2009, 04:21 PM
Hey this is awesome. :D

By the way Seraph, check out your mails, just sent you something. :p

Advancebo
June 29th, 2009, 04:30 PM
Whats the green bits floating around? Im guessing your underwater though.

Heathen
June 29th, 2009, 04:43 PM
Thats been said,
my concerns:
Will it sound underwatery?
Will it have underwatery phyiscs?
quite apparently^^

ThePlague
June 29th, 2009, 05:06 PM
Pretty sick man.

odseraphim
June 29th, 2009, 06:54 PM
Thats been said,
my concerns:
Will it sound underwatery?
Will it have underwatery phyiscs?
quite apparently^^
It already sounds underwatery, you just couldn't really hear it in the vid. I assure you, it'll feel like you are underwater.

Inferno
June 29th, 2009, 06:58 PM
Will bullets travel slower in the water? Or did you already fix that?

Boba
June 29th, 2009, 07:21 PM
Metroid is like the Alien of gaming, therefore I'm in love! <3

Looks good boys.

BobtheGreatII
June 29th, 2009, 09:47 PM
Will bullets travel slower in the water? Or did you already fix that?

The weapons in Metroid don't slow down under underwater...

Inferno
June 29th, 2009, 09:55 PM
Halo has a modifier so that underwater gravity and speed change.

BobtheGreatII
June 29th, 2009, 09:56 PM
Halo has a modifier so that underwater gravity and speed change.

Madness, I don't think I ever noticed that. Just took it the wrong way, sorry. lol.

odseraphim
June 30th, 2009, 07:11 AM
Halo has a modifier so that underwater gravity and speed change.
It does? What level in Halo 1 are we talking about, The Silent Mermaid? I don't recall any levels where you were constantly underwater so why would it even matter? I specifically don't remember any part where going underwater causes your physics to change?

I have no reason to be defensive over the matter of whether Halo's engine does that automatically, however, I feel that's quite a silly statement to make. As for me and my relation to the matter, I didn't fire any weapons in the map because I didn't feel it was appropriate, but I have before, and they aren't slowed down at all.

English Mobster
June 30th, 2009, 07:15 AM
You can kinda see it in Yoyorast Island, but its in the .projectile tags.

BobtheGreatII
June 30th, 2009, 01:23 PM
It does? What level in Halo 1 are we talking about, The Silent Mermaid? I don't recall any levels where you were constantly underwater so why would it even matter? I specifically don't remember any part where going underwater causes your physics to change?

I have no reason to be defensive over the matter of whether Halo's engine does that automatically, however, I feel that's quite a silly statement to make. As for me and my relation to the matter, I didn't fire any weapons in the map because I didn't feel it was appropriate, but I have before, and they aren't slowed down at all.

Uh, the Silent Cartographer (water surrounding the island), 343 Guilty Spark (swamp), and Keyes (pools of reactor coolant).

Arteen
July 1st, 2009, 09:41 AM
Keyes is the only level were you're ever fully submerged. 343GS is way too shallow, and you're not supposed to be in the water for Silent Cartographer.

n00b1n8R
July 2nd, 2009, 02:03 AM
Not supposed to be in the water?

They put fishies and shit in it, it goes out for like a kilometre in all directions. Of course you're supposed to go in it.

Heathen
July 2nd, 2009, 02:07 AM
Not supposed to be in the water?

They put fishies and shit in it, it goes out for like a kilometre in all directions. Of course you're supposed to go in it.
Who here hasn't gone as far as possible in that water?

n00b1n8R
July 2nd, 2009, 02:32 AM
Say me and receive a ban :iamafag:

t3h m00kz
July 2nd, 2009, 02:45 AM
wait there's fish in the water? really?

teh lag
July 2nd, 2009, 09:13 AM
I don't think there's any fish.

Nor do I think water changes gravity. I know it messes with vehicle function, but that's it as far as I know.

English Mobster
July 2nd, 2009, 10:00 AM
You fall slower in water, I believe. And I know it seems that things like the needles from the needler take longer to hit their targets underwater on Yoyorast.

odseraphim
July 2nd, 2009, 12:02 PM
Water. Water. Water. Water.
Are we done yet?
BAM! Get me a Sprite!

It doesn't matter. Whatever it takes, we will make it work appropriately. Luckily enough for us, Samus already moves like she's underwater. The Gravity Boost just helps propel her further.

Hotrod
July 2nd, 2009, 12:56 PM
Wow, I can't believe I missed this thread before now. That water map is a sick idea, and if it's done well, which I'm sure it will be, it could possibly be quite an epic experience. One question though, can you kill the fishies? What could possibly be more fun than running around, killing innocent fishies with missiles?

odseraphim
July 2nd, 2009, 01:37 PM
One question though, can you kill the fishies? What could possibly be more fun than running around, killing innocent fishies with missiles?
Non-syncing collideable ai would often pose the question "wtf?" when you run into something that isn't there.

Hotrod
July 2nd, 2009, 02:11 PM
True...meh, I had to ask anyway :P

Heathen
July 2nd, 2009, 02:31 PM
I am pretty sure there are fish.

CodeBrain
July 2nd, 2009, 04:00 PM
Non-syncing collideable ai would often pose the question "wtf?" when you run into something that isn't there.

destructible scenery with custom animations?

teh lag
July 2nd, 2009, 04:12 PM
I'm not going to animate multiple swim cycles all around the map for a bunch of fucking fish.

Hotrod
July 2nd, 2009, 11:54 PM
I'm not going to animate multiple swim cycles all around the map for a bunch of fucking fish.
Then don't make the fish fuck:)

/smartass

Well, either way, I'm sure the map will still be fun without killing fish. Another thing, are you guys planning on making any space maps? If I recall correctly, some of the Metroid maps (at least, in Metroid Prime Hunters, not that it can really be called a Metroid Prime game) are set in some sort of space environment. I'd be interesting to see what you could do with that. Sorry if this has been mentioned before, I'm half asleep at the moment, and don't take in everything I read quite well.

musicman888
July 3rd, 2009, 10:51 PM
I remember that in Metroid Prime 2 that there was the Space Station MP map that was basically an adapted version of the Space Pirate Frigate in MP1.........but I don't know if Metroid Online will be doing that map.

SonicXtreme
July 6th, 2009, 04:48 PM
_q7eRP_sHX0

The most important thing in the entire map is fish :O

Masterz1337
July 6th, 2009, 04:54 PM
Like why are you showing us a video of Metroid Prime 4?

SonicXtreme
July 6th, 2009, 04:55 PM
H4x mb?

Ki11a_FTW
July 6th, 2009, 04:56 PM
great video! really makes me want to play metroid agian

Pooky
July 6th, 2009, 05:00 PM
Holy shit, you guys captured the atmosphere better than I would have thought possible.

PopeAK49
July 6th, 2009, 05:24 PM
Everything is just great.

ThePlague
July 6th, 2009, 06:47 PM
That is awesome, you are awesome.

teh lag
July 6th, 2009, 07:01 PM
Nice to see it presented so well, and nice to see that you all like Seraph and I's work from the past month. Wait until you see the finalized BSP and the revised weapons in action.

(Those will probably come within a week).

SonicXtreme
July 6th, 2009, 07:44 PM
Nice to see it presented so well, and nice to see that you all like Seraph and I's work from the past month. Wait until you see the finalized BSP and the revised weapons in action.

(Those will probably come within a week).

You`ve both done excelent jobs , you keep up the good work , and with Seraphims permission , i will keep presenting them to this standard if not better :)

ThePlague
July 6th, 2009, 07:53 PM
<3 you lag

Ifafudafi
July 6th, 2009, 09:11 PM
Again, in case you couldn't tell by, like, everything I make, I'm a massive particlefaggot, so that's what I'm most excited to see.

As for the level, BETTER THAN SEX

PopeAK49
July 6th, 2009, 09:13 PM
BETTER THAN SEX

:mech: I understand you love particles and stuff, but you got to be joking me with the whole sex thing.

CtrlAltDestroy
July 6th, 2009, 09:22 PM
One thing that really bothers me is the "volumes" for the lights. Set the shader to fade when parallel to reduce the hard edges on them.

BobtheGreatII
July 6th, 2009, 09:39 PM
:mech: I understand you love particles and stuff, but you got to be joking me with the whole sex thing.

We don't joke here on Modacity. :mech3:

Spartan094
July 6th, 2009, 09:51 PM
We don't joke here on Modacity. :mech3:
:ohdear: Oh noes

But all good work.

PopeAK49
July 6th, 2009, 11:52 PM
We don't joke have sex here on Modacity. :mech3:
Makes perfect sence...I guess.

odseraphim
July 10th, 2009, 11:43 AM
Just to prove what I can do with this obviously DEAD THREAD, I am going to use my METROID powers and METROID it up! Watch that frown turn from green to brown! What is up and what is down? What's the difference between a city and a town? Have you ever honked the nose of a clown? Which is worth more, a dollar or a pound? IS A CIRCLE FLAT OR ROUND?! CAN I FIND AN ANT IN A PITCHER'S MOUND?!

http://farm3.static.flickr.com/2529/3707476668_4c30358727.jpg?v=0

flibitijibibo
July 10th, 2009, 11:47 AM
Custom UI bitch! :downs:

odseraphim
July 10th, 2009, 11:55 AM
Custom UI bitch! :downs:
Of what?

.Wolf™
July 10th, 2009, 12:28 PM
lala nothing going on in this post here nope ~Timo

Kirby_422
July 10th, 2009, 12:35 PM
lala nothing going on in this post here nope ~Timo
nah, its obviously a strange model of samus' head, and that blue stuff has to be her eye; her eye is blue afterall. I win, riiiighht? (I can make myself win either way afterall since I has teh tags for it and you doesnt lol)

.Wolf™
July 10th, 2009, 12:44 PM
I have seen the picture!I SHALL RULE!

Timo
July 10th, 2009, 05:37 PM
If you want any help with that right there,

Gwunty
July 10th, 2009, 06:23 PM
samus on top of a ship ~gwunty

Dam right son!

odseraphim
July 21st, 2009, 09:01 AM
http://tehlag.modacity.net/one/pix/wip/sapien%202009-07-20%2019-05-36-57.jpghttp://tehlag.modacity.net/one/pix/wip/sapien%202009-07-20%2019-06-06-62.jpg

It's in spoiler tags for a reason. Only click if you want to ruin it for yourself. You've been warned.

Hotrod
July 21st, 2009, 10:00 AM
That is way too cool, not much else to say about it.

teh lag
July 21st, 2009, 01:21 PM
IN-GAME

http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-21%2013-10-17-90.jpg
http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-21%2013-09-38-71.jpg

For those wondering, the fish DO NOT normally show up on your motion sensor. That's just the result of my forgetting to do something in my tagset.

BobtheGreatII
July 21st, 2009, 01:23 PM
Ha ha, looks cool. Would be really neat if you could find some way to get the water reflection on the ground. You know what I'm talking about? Kind of like in Crysis when you go under water.

http://www.ozone3d.net/public/jegx/forum/200710/Crysis/Crysis042.jpg

teh lag
July 21st, 2009, 01:31 PM
We have that under the lights, it just isn't easy to see. When you're playing the mod you can stop to look for it.

BobtheGreatII
July 21st, 2009, 01:32 PM
Oh ok.

klange
July 21st, 2009, 01:45 PM
Keep the fish on the motion tracker but make the dots smaller. I think it's a cool effect.

Ifafudafi
July 21st, 2009, 01:51 PM
Do the rays of light animate or just remain static?

.Wolf™
July 21st, 2009, 01:51 PM
Damn confusing if anything:P

teh lag
July 21st, 2009, 01:52 PM
Do the rays of light animate or just remain static?

Animate.

Ifafudafi
July 21st, 2009, 01:55 PM
In that case, it's brilliance incarnate.

Quite honestly, Halo is not supposed to look this good. I'm just hoping it's as fun to play as it is to oogle.

Roostervier
July 21st, 2009, 02:09 PM
That looks great o:

teh lag
July 21st, 2009, 02:22 PM
It's actually a very simple shader...

http://tehlag.modacity.net/one/notpix/godrays.png

2 of these with different scrolling speeds and tiling multiplied together in a shader_transparent_chicago with its framebuffer blend function set to "add". The bitmap itself was made by rendering solid noise, applying motion blur, and then overlaying a gradient.

BobtheGreatII
July 21st, 2009, 03:36 PM
Something still seems off to me about the lights... can you put lens flairs on them or something. I don't know, they don't really give off that light look to me, more like they're shooting blue and red beams out in a circular fashion.

Heathen
July 21st, 2009, 04:36 PM
Like a curtain.

n00b1n8R
July 21st, 2009, 05:53 PM
http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-21%2013-10-17-90.jpg
This does not look like Halo.
at all.

Please, swap the slayer icon with something else, create an installer and release it as a total conversion.
brb, getting dry panties.

Pooky
July 21st, 2009, 08:06 PM
This does not look like Halo.
at all.

Please, swap the slayer icon with something else, create an installer and release it as a total conversion.
brb, getting dry panties.

Glad you can see it that way, I've played Halo so much, and for such a long time, that I'd recognize the engine no matter what was running on it :\

Hotrod
July 21st, 2009, 08:19 PM
The only two things telling me that this is Halo is the Slayer icon, as well as the blips on the motion sensor. If it weren't for those, I would never have guessed that it was CE.

BobtheGreatII
July 21st, 2009, 08:23 PM
Is it possible to get rid of the slayer icon?

teh lag
July 21st, 2009, 08:56 PM
Yes.

As of ~30 minutes ago, it's gone. Been meaning to do that for quite some time.

Heathen
July 21st, 2009, 09:10 PM
Why does the grenade counter look like the AR counter font?

teh lag
July 21st, 2009, 09:12 PM
Well, I'd say that's fairly self-explanatory.

Heathen
July 21st, 2009, 09:19 PM
Well that's a bit lazy don't you think? :raise:

Daishi
July 21st, 2009, 09:25 PM
What grenade counter? All I see are the missiles...and those are definitely not halo fonts.

teh lag
July 21st, 2009, 09:29 PM
:ugh:

That's what he meant.

Yes, those are the AR numbers.

Now that you've brought it up I feel like I have to make custom numbers... why couldn't you leave well enough alone :(

Heathen
July 21st, 2009, 09:31 PM
sorry :/

Heh.

BobtheGreatII
July 21st, 2009, 09:33 PM
Seriously fix the lights. O _ O

Advancebo
July 21st, 2009, 11:42 PM
Square blips mb?

Or Metroid shaped blips...

Masterz1337
July 22nd, 2009, 02:23 AM
I can make the warning icon light up if there's danger I think.

Heathen
July 22nd, 2009, 03:06 AM
might be annoying if your playing and you are in a fight.

Plus, if the fish are going to show even slightly, they would set off the "warning"

And square blips or metroid blips would be lame.

BobtheGreatII
July 22nd, 2009, 03:10 AM
Make the blips yellow like they are in Metroid. Problem solved. :iamafag:

t3h m00kz
July 22nd, 2009, 03:18 AM
IN-GAME

http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-21%2013-10-17-90.jpg
http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-21%2013-09-38-71.jpg

For those wondering, the fish DO NOT normally show up on your motion sensor. That's just the result of my forgetting to do something in my tagset.

wow

odseraphim
July 22nd, 2009, 06:48 AM
Well that's a bit lazy don't you think? :raise:
http://www.armchairempire.com/images/Reviews/gamecube/metroid-prime-2-echoes/metroid-prime-2-echoes-4.jpghttp://www.armchairempire.com/images/Reviews/gamecube/metroid-prime-2-echoes/metroid-prime-2-echoes-3.jpg

It sure as hell is better than this font:
http://www.paxgamers.com/2005/reviews/gamecube/metroid_prime/metroid_prime_1.jpg

Our visor's hud is partially custom, so I think it can be however we want it to be :saddowns:. It's a combo of Prime 1 and 2. You are the first person to nitpick it at all. :v:

I think changing the bitmap for the radar "blips" to yellow would be a fair suggestion, however.

n00b1n8R
July 22nd, 2009, 07:33 AM
And make them fit inside the circle perhaps?

Alwin Roth
July 22nd, 2009, 09:42 AM
so could you kill the fishes?

odseraphim
July 22nd, 2009, 10:11 AM
so could you kill the fishes?


Non-syncing collideable ai would often pose the question "wtf?" when you run into something that isn't there.


I'm not going to animate multiple swim cycles all around the map for a bunch of fucking fish.

Been answered. Maybe there should be a FAQ at the beginning of the thread? :-3

SonicXtreme
July 22nd, 2009, 10:18 AM
Looking great as normal , cannot wait for the final outcome :)

sevlag
July 22nd, 2009, 05:46 PM
when this is done, you should use advancebo's zero suit samus biped :D

but other than that this is looknig great

Heathen
July 22nd, 2009, 06:27 PM
Eh, your right about the font.
And yellow radar is good.
And what noob said.
Make em fit.

klange
July 22nd, 2009, 06:33 PM
You should move the motion tracker background into the rest of the HUD and just let the dots appear there without a true background, the completely static motion tracker really degrades the experience.

teh lag
July 22nd, 2009, 08:14 PM
You should move the motion tracker background into the rest of the HUD and just let the dots appear there without a true background, the completely static motion tracker really degrades the experience.

Good idea.

http://tehlag.modacity.net/one/pix/wip/haloce%202009-07-22%2020-11-13-77.jpg

So it doesn't perfectly align with the 2d sweeper bitmap. Oh no.

odseraphim
July 29th, 2009, 09:13 AM
First off, we have something new from our new (absorbed) team member, Nebulon. I figured I'd post this here to see if I could get some more feedback for a Torizo/Chozo statue he modeled. He is already aware that the scale is off:

http://img194.imageshack.us/img194/6537/chozoruinstorizo2.png

I don't know if any of you remember Station, but Lightning is reworking it's layout to better suit, well, everything. The gameplay will be much more fluid, now, and the layout should assist in eliminating a lot of chokepoints (whereas the first version used doors to lead to bases which is a big no-no).

None of the modeling in these shots is ripped, just some copied textures (something we were already using), and the orange area, well, use your imagination! ^_^:

http://farm3.static.flickr.com/2466/3768292033_e05def87a4.jpg (http://farm3.static.flickr.com/2466/3768292033_e05def87a4_b.jpg)
http://farm3.static.flickr.com/2595/3769086822_7b1b47f80e.jpg (http://farm3.static.flickr.com/2595/3769086822_7b1b47f80e_b.jpg)

Teh Lag has been busy, but the mod itself is almost finished. I'm not going to guess on a "ready date", but it's going to be quite soon. I don't foresee it taking longer than a week for testing to commence.

-Seraphim
http://i13.photobucket.com/albums/a253/tardy_turtle_bunny/Metroid/Icons/met_samus_run.gifhttp://www.gonintendo.com/boards/images/ranks/samus.gifhttp://www.mybuddyicons.com/data/thumbnails/25/Samus.gif

PlasbianX
July 29th, 2009, 09:44 AM
Can we get a side shot of that model?

EDIT: http://bulk.destructoid.com/ul/user/1/19536-69002-chozostatue1jpg-550x.jpg

Its a little hard to compare that shot since I can't quite see anything, but in comparison to the reference, the hands on the model seem really bulky. The head doesn't seem right either.

odseraphim
July 29th, 2009, 10:01 AM
Can we get a side shot of that model?

Its a little hard to compare that shot since I can't quite see anything, but in comparison to the reference, the hands on the model seem really bulky. The head doesn't seem right either.
http://img149.imageshack.us/img149/8348/chozostatue.png

That's the best I can do. I only have renders that he chooses to give me. :raise:

odseraphim
July 31st, 2009, 11:29 AM
Here is a map that Delux has been working on, called "Federation Base Equinox":

http://farm4.static.flickr.com/3487/3774511177_75e9158f28_b.jpg
http://farm4.static.flickr.com/3600/3775315906_19d10b589b_b.jpg
http://farm3.static.flickr.com/2648/3774510619_b7aa35e947_b.jpg
http://farm4.static.flickr.com/3437/3774510227_fb7471f01f_b.jpg
http://farm3.static.flickr.com/2489/3774509967_e2c9316557_b.jpg

The bsp is done, but he told me that it isn't really optimized yet. It had some open-edge errors when he tried to put it in-game, otherwise, I'd have some in-game shots.

Lightning has a version of Phendrana that is ready to test the gameplay on, but hasn't sent it to me yet. I have a feeling that this weekend something magical might happen, however.

Love De Lux
July 31st, 2009, 01:20 PM
The model itself *should* be done.

To do :

-Somes faces aren't UV properly, will redo.
-Portalling has to be done.
-Sceneries are done.
-Shaders need to be fixed ( added some :iamafag: bump mapping )
-Make a Glass texture ( currently it's just a +sky material... the blue faces you see in those renders)

Also Seraph, I fixed the open edges ( :gonk: ), might send you the map in few hours, if everything goes as I expect. :realsmug:

odseraphim
August 1st, 2009, 09:34 PM
its al over. u canft ifnd it her no more. we moved to alasksa!
takin over time to fix the mod and have it ready for next july.

cary on without the metroids and we'l :haw:
thhhhhh1nkac!

Darqeness
August 1st, 2009, 09:38 PM
That Station map, that's from the Metroid Prime Hunters demo isn't it? It looks familiar.

Either way, those maps are looking really good, but yeah, that Chozo statue needs a bit of work.

odseraphim
August 6th, 2009, 02:39 PM
Metroid Online has c-c-c-changes.

Here's what has changed since you last played the mod (or didn't, which is okay too):


Melee: Samus uses a beam sword .. thingy. It's a concentrated beam of light from her beam cannon. Works on every weapon.
Fixed HUD: No gametype icons, improved/embedded radar
Weapon Swap System: You start with the Power Beam, you can pick up and swap out from there. Don't want the Power Beam? No problemo! Swap it out with one of the five other Beams available. Beams do not show up when swapped, or when you are killed.
Havoc Beam: Same ol' insane beam we had before, but now with a shinier cannon permutation
Spazer Beam: A close to mid-range shotgun-type beam, very versatile.
Force Beam: Not our original concepted idea for it, but it works regardless. It's a sniper rifle, 'nuff said.
Super Missile Power-up: You automatically pick it up when you run over it, and it will allow you to shoot three higher-power shots. Expires and is no longer usable after it's empty. This weapon counts as a third weapon, so you don't have to worry about it swapping out for one of your other two.
Beams Tracking: Tracking has been toned down a LOT for the charged up beams, so you may actually have a chance of hitting another player with one of them. ;)
Improved missile drop "icons"
Beams have icons that represent themselves when you stand over them and colors that are pretty much a dead give-away to what they are.

Also, Maridia's boost is now gone. Yet another disappointment, but we are working up a solution for it as I write this.

That's pretty much it. Updates are happening, but not to a point where I can post anything to show you.

-Seraphim

Advancebo
August 6th, 2009, 02:48 PM
Will there be maps where you play as Zero Suit Samus?

teh lag
August 6th, 2009, 02:54 PM
Will there be maps where you play as Zero Suit Samus?

No.

Agnaiel
August 6th, 2009, 04:36 PM
Why not? That would be an awesome idea, even as an easter egg.

odseraphim
August 6th, 2009, 09:27 PM
Why not? That would be an awesome idea, even as an easter egg.
:woop::woop::woop::woop::woop:
No.

Pooky
August 7th, 2009, 12:16 AM
Melee: Samus uses a beam sword .. thingy. It's a concentrated beam of light from her beam cannon. Works on every weapon.



Sounds cheesy. What's wrong with using that left hand to punch?

n00b1n8R
August 7th, 2009, 02:43 AM
Fists arn't nearly as pretty as sparkly particle-swords.

odseraphim
August 7th, 2009, 10:46 AM
Fists arn't nearly as pretty as sparkly particle-swords.
Sword > Fist
That and Samus is a girl-woman, I dunno, I don't see her like uppercutting someone.

BobtheGreatII
August 7th, 2009, 01:10 PM
Sword > Fist
That and Samus is a girl-woman, I dunno, I don't see her like uppercutting someone.

Uh... She's Samus.

odseraphim
August 7th, 2009, 03:55 PM
Uh... She's Samus.
That may be true, but even in Smash Bros., she never punched, she only kicked.

Syuusuke
August 7th, 2009, 05:13 PM
She never grabbed the balls either.

Instead she became one.

=D

Phlakes
August 8th, 2009, 09:00 AM
You think there's a possibility of having the actual plasma beam? It could be the sniper weapon, instead of having a completely new beam.

Pooky
August 8th, 2009, 10:53 PM
That may be true, but even in Smash Bros., she never punched, she only kicked.
WHAT?

I don't know which Smash Bros. series you played, but Samus has always had punch moves. Case in point, forward A-A-A and forward Smash.

BobtheGreatII
August 9th, 2009, 12:00 AM
Also, why not just use the sniper from Hunters?

odseraphim
August 9th, 2009, 07:01 AM
The main mod is based on Metroid Prime 1 and 2. We may eventually do some beams based on Metroid Prime 2, but we wanted to try our hand at some custom beams. Metroid Prime Hunters in all regards was mediocre. I can only recall 3 maps/areas worth recreating, but if we wanted it to be Halo with sniper rifles and pistols and whatnot, we'd just release the maps as is, and wouldn't have started this mod in the first place. We may change it to the Imperialist, mainly because it functions somewhat the same, but it's the same kind of beam, no matter what we call it, so I don't see why it matters.

Also, with it being Halo, we felt we needed a way to have the WEAPON cause a melee, so that's the reason we chose to use the beam cannon instead of punching. I really don't know why you are so adamant about us changing it Pooky, but I assure you, it isn't happening.

Pooky
August 9th, 2009, 02:55 PM
Also, with it being Halo, we felt we needed a way to have the WEAPON cause a melee, so that's the reason we chose to use the beam cannon instead of punching. I really don't know why you are so adamant about us changing it Pooky, but I assure you, it isn't happening.

It's not that I'm adamant about it being changed, just your ignorant statement really pissed me off.

Sorry I snapped at you though :p

BobtheGreatII
August 9th, 2009, 04:34 PM
The main mod is based on Metroid Prime 1 and 2. We may eventually do some beams based on Metroid Prime 2, but we wanted to try our hand at some custom beams. Metroid Prime Hunters in all regards was mediocre. I can only recall 3 maps/areas worth recreating, but if we wanted it to be Halo with sniper rifles and pistols and whatnot, we'd just release the maps as is, and wouldn't have started this mod in the first place. We may change it to the Imperialist, mainly because it functions somewhat the same, but it's the same kind of beam, no matter what we call it, so I don't see why it matters.

Also, with it being Halo, we felt we needed a way to have the WEAPON cause a melee, so that's the reason we chose to use the beam cannon instead of punching. I really don't know why you are so adamant about us changing it Pooky, but I assure you, it isn't happening.

Wow, down boy. I was in no way saying that Hunters was 'teh l33t' and wanted you to copy everything from it. All I was saying is that there is already a sniper beam in the Metroid universe, why not stay true to it?

To your second post. Uh, if you're trying to say that just because it's Halo, you want to stay true to just using the weapon. Then you're mistaken. I recall a certain punching melee used when holding the Plasma Pistol.

I'm starting to really dislike how the community is treating feedback. If you don't want someones opinion, don't show it to the public. There's no point in e-raging at someone just because they gave you feedback. Not everyone is going to like what you're doing, and frankly we don't have to. Don't make excuses and try to defend yourself, no one was attacking you. We were just simply talking about things that might be plausible or would improve what you were doing.

We can't see what's going on. With a serious lack of updates, and material to look at, how the hell are we supposed to know how awesome it is if we can't see it for ourselves. Going on about how this melee attack is the perfect way to go about this, but then not showing us a sample or something is just silly. It could be the most awesome thing ever. But we won't know until you show us.

I want you to know I don't aim this directly at you. It's just as bad over in the CMT Feedback thread. I understand it's the internet, and no one has to take you seriously. But it would be nice to see everyone mature, and respect everyone else on here. Modacity is a great community, even with it's ups and downs, but quite frankly, there have been a lot of downs lately. :saddowns:

AND ONE LAST THING!
This mod is still kick ass. I can't wait to play the new map. A few questions though, will you be re-releasing the old map with all the updated stuff? And are the fish just AI that are swimming around, or some kind of animated scenery? I'm leaning towards AI because they showed up on the radar, but I wasn't too sure.

odseraphim
August 9th, 2009, 05:46 PM
My post wasn't intended to be hostile, I was just clearing some things up.

The beginning of my post was basically saying that I am trying to stray away from reusing Halo as much as possible. It's been done, the udders are dry, the horse is dead.

I am here to take ideas and apply them to our mod, if they make sense and will make the mod more fun, and overall more playable. I spent 2 hours this morning re-reading feedback from all our threads since the initial release on all the forums I posted on, and gained a lot of understanding from what you players have found in the past and want to see for the future.

I know you guys only have the stuff we release to go by, but please don't cut me short, and assume I don't care what you players have to say. Ultimately, it's the people that play the mod, not that make the mod, that make it a success, and I totally understand that. I hope you will continue to watch our progress and anticipate our release.

Bob, The fish are AI, not animated scenery, you are correct.

SonicXtreme
August 9th, 2009, 06:54 PM
You dont have to worry about the fun factor , i can vouch for it , its really fun to play and all the additional things that Seraphim and the team have added really make it sweet and unique, though i have only tested Maridia so far , it was enough when i was filming to keep me ammused and amazed for hours and that was before they added enhancements.

Its worth every little bit of the wait , trust me , it will be sweet when its released.

Phlakes
August 10th, 2009, 12:23 PM
I was just playing the latest release, and found that the power beam has a bit of gravity. Is that supposed to be there?

odseraphim
August 10th, 2009, 01:27 PM
I was just playing the latest release, and found that the power beam has a bit of gravity. Is that supposed to be there?
Uh.. :ugh:

I don't know what you mean, at all. I reread your post like 10 times, and I don't understand an ounce of it.

First off, our "latest release" was in November of 2007. Next, the power beam having gravity? Does the "ball" have gravity, do the "shots" have gravity, does the weapon itself have gravity? Whatever is there is there because it's there. I really don't understand, at all, whatsoever, and it's causing me mental harm.

Thanks,
Seraphim

Ifafudafi
August 10th, 2009, 02:28 PM
I'm assuming he means the projectile itself, as it does arc downward slightly.

odseraphim
August 10th, 2009, 03:08 PM
I'm assuming he means the projectile itself, as it does arc downward slightly.
I guess I never realized that, hmm. I don't recall it "falling like gravity" though..

Phlakes
August 11th, 2009, 09:26 AM
Yes, by gravity I meant it arcs down slightly.

odseraphim
August 20th, 2009, 03:23 PM
We're running final radiosity for Maridia right now. This means we're nearly ready to test the map internally and shortly after release our Public Beta.

What we need at this time is a "turn key server", or a server that we can upload the map, set it up to run slayer or ctf or whatever, and just as easily remove the map and leave the server as it was. We need a lag-light (or unbiased server) for internal testing to test out actual "real gameplay" as opposed to someone being a host. It's probably just going to be team members, but as some members may or may not be available, we may need to enlist additional testers, this will be done only on the basis of us not having enough players to at least perform a 2 vs 2 test however, so this post isn't offering "zomg beta test opportunities".

Anyone that has a server that they would be able to allow us to use for this purpose, please reply in this thread or PM me personally.

Thanks,
Seraphim

Higuy is letting us use his server. Woo hoo!