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Higuy
June 23rd, 2009, 11:18 AM
I've gotten this error before, yet I don't remember how to fix it. I'm pretty sure it was how I applied one of my materials to an entire object (for testing bsp ingame), not sure though, and if it was I can't go back to before I did that.


06.23.09 11:12:20 EAX: 0xFFFFFFFE
06.23.09 11:12:20 EBX: 0x00384A01
06.23.09 11:12:20 ECX: 0x0012F298
06.23.09 11:12:20 EDX: 0x000002CC
06.23.09 11:12:20 EDI: 0x0012F298
06.23.09 11:12:20 ESI: 0x00000000
06.23.09 11:12:20 EBP: 0x0012F170
06.23.09 11:12:20 ESP: 0x0012F160
06.23.09 11:12:20 EIP: 0x77149A94, C3 8D A4 24 ?????
06.23.09 11:12:20 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_countHelp would be most appreciated.
Thanks.

chrisk123999
June 23rd, 2009, 11:19 AM
Make sure every face has a material assigned to it.

Roostervier
June 23rd, 2009, 11:24 AM
And that they aren't referencing any material ids that aren't in your material.

teh lag
June 23rd, 2009, 11:29 AM
http://modacity.net/forums/showthread.php?t=7149&highlight=material_index%26lt%3Bold_material_count

Higuy
June 23rd, 2009, 11:31 AM
Ah, alright, I think I found it. Thanks for the help.