View Full Version : Snow with a extra side of more snow!
Inferno
June 24th, 2009, 02:12 PM
Super Hi Rez click the image to get big ass full size.
http://dedi-servers.net/ftp/dmt/images/snowtrap_UVW_Optimized.jpg
This map needs another beta test now! When do you guys want to test her out?
Ingame images coming soon.
edit-
I'm going back and adding a few more lights...
SonicXtreme
June 24th, 2009, 02:16 PM
better include snow hogs :P
sdavis117
June 24th, 2009, 02:16 PM
Needs more snow. Maybe like 2 cubic tons right over there.
klange
June 24th, 2009, 02:17 PM
When do you guys want to test her out?
ASAP, will host slow server.
MetKiller Joe
June 24th, 2009, 02:36 PM
Super Hi Rez click the image to get big ass full size.
http://dedi-servers.net/ftp/dmt/images/snowtrap_UVW_Optimized.jpg
This map needs another beta test now! When do you guys want to test her out?
Ingame images coming soon.
edit-
I'm going back and adding a few more lights...
The buildings don't have that frost-bitten feel to them, but it looks nice.
I'll test it out.
Inferno
June 24th, 2009, 02:39 PM
I'll see what I can do about ice.
Also I forgot I had to do portals. Fuck.
Malloy
June 24th, 2009, 02:39 PM
Looks like an uber cool variant, but still looks innacurate to Halo 3's :(
Llama Juice
June 24th, 2009, 02:41 PM
Needs more snow. Maybe like 2 cubic tons right over there.
Do you have any idea how much 2 cubic tons is?
But yea, what MKJ said about the frostbittenness of it all... it's just not there.
sevlag
June 24th, 2009, 03:12 PM
FUUUUUUUUUUUUUUUUUUUUUUUU
yes this is warranted, i want to test this but i can't play CE that much
TomClancy
June 24th, 2009, 03:20 PM
Looks sweet, I'll beta if you'd like.
StankBacon
June 24th, 2009, 03:24 PM
uhh.. what is this supposed to be?
flibitijibibo
June 24th, 2009, 03:25 PM
Yeah, I can help out if you need it. I can test on the machine in my specs and on a laptop with an 8600M GT if benchmarking's important.
Inferno
June 24th, 2009, 03:34 PM
uhh.. what is this supposed to be?
Sandtrap...
You seriously never played sandtrap?
Here is a example. (http://www.youtube.com/watch?v=ySk4PnphZCg)
New101
June 24th, 2009, 03:46 PM
Im up for a big team battle X) since my xbox is fried right now X[
Hunter
June 24th, 2009, 03:47 PM
Snow looks very... ermm. dirty.
Also, you should put better metal textures on as well instead of that extremly boring metal with sripes.
Higuy
June 24th, 2009, 04:10 PM
I'll beta, unless it's past 7:00..
Looks cool, though the big block in the back where the banshee goes looks a tad bit bland. I bet you could spice that up, looking at the rest of the map.
Inferno
June 24th, 2009, 04:28 PM
I don't know what you mean hunter...
And I have a nice strip texture on the banshee block but you can't see it because it's so far away.
Also,
Let me tell you something! 2 cubic tons of snow is----
HEY LOOK WHAT I FOUND! RAAAAAHHHHH
http://screenshot.xfire.com/screenshot/natural/09ee56ddf1394219eeec3543777ac893a84286ff.png
http://screenshot.xfire.com/screenshot/natural/837380b0a9144dd933110def6807d410b1a0e146.png
http://screenshot.xfire.com/screenshot/natural/589e66cf95b388b99a8feb2fa3d109f44e5839a4.png
http://screenshot.xfire.com/screenshot/natural/67b9f3a66f927383088983a67b5cb330891d537f.png
http://screenshot.xfire.com/screenshot/natural/e897d10847d00b4d0d2fc588b474da2b8523ca79.png
http://screenshot.xfire.com/screenshot/natural/2895fcd6eabff27245c9b10088733fcc86899f3c.png
http://screenshot.xfire.com/screenshot/natural/3db7533868d3e528f368cf9140bd69d71afc55d7.png
http://screenshot.xfire.com/screenshot/natural/097df5e417d128688d3a7b377aba6467e8e048d8.png
The texturing is a bit bland in some places but I didn't have much to work with really. I didn't do the model I just optimized it.
Malloy
June 24th, 2009, 04:34 PM
Looks pretty rad.
Higuy
June 24th, 2009, 04:34 PM
Hmm. Looks pretty good, I hoping that Tank isn't placed like that normally though lol. (on the right hand side base)
Inferno
June 24th, 2009, 04:44 PM
Well since the blue base gets better defense I decided red team needed a better offense.
CTF only btw.
MetKiller Joe
June 24th, 2009, 04:46 PM
It looks much better. I'd get rid of the white on the buildings in small-medium patches and also turn down their opacity to maybe 60-80%.
Edit: Never mind. I looked at the pictures closer and noticed that is the stock metal texture, but the lighting makes it look washed out. I'd just make a detail texture that is darker.
Inferno
June 24th, 2009, 04:48 PM
It looks much better. I'd get rid of the white on the buildings in small-medium patches and also turn down their opacity to maybe 60-80%.
The white? You mean the lights?
Higuy
June 24th, 2009, 04:50 PM
Also, to make the map look a bit better since its snowing, you could create a small plane for area's of the forerunner flat surfaces, tessellate them bit and create some small terrain hills (not any more up to like mc's knee), and create it with no collision. That way, it looks as if the snow is piling up onto the forerunner surfaces =)
StankBacon
June 24th, 2009, 04:54 PM
now it actually looks like something, much better than the renders.
Inferno
June 24th, 2009, 05:03 PM
Also, to make the map look a bit better since its snowing, you could create a small plane for area's of the forerunner flat surfaces, tessellate them bit and create some small terrain hills (not any more up to like mc's knee), and create it with no collision. That way, it looks as if the snow is piling up onto the forerunner surfaces =)
Good idea. I'll do that when I tweak the map after beta testing.
ThePlague
June 24th, 2009, 05:14 PM
I'm up for it
Higuy
June 24th, 2009, 05:19 PM
Good idea. I'll do that when I tweak the map after beta testing.
By the way, you should create about 3 different ones (and just copy them around the map, people won't notice really). That way you can have 3 different bitmaps with alpha's, so that the snow doesn't just completely cut off making it look weird. (it would make the snow fade out). I'm not sure what the other bitmap would be for the detail maps besides snow, but I bet you could figure it out.
Heathen
June 24th, 2009, 05:23 PM
looks great. Someone already showed me this via xfire or something. Was it you inferno?
If not, I might have just went in your xfire gallery from all your videos.
FluffyDuckyâ„¢
June 24th, 2009, 05:40 PM
Looks good! Are you planning on having snow flakes falling?
e: nvm, saw last page, looks awesome! :D
k4is3rxkh40s
June 24th, 2009, 05:43 PM
I could try any time tonight, I have a hd 4850 coming in the mail today so I might actually be able to play Halo again.
Malloy
June 24th, 2009, 06:04 PM
This may seem stupid but in Max, highlight all of the snow geometry and select scale and scale it like by 3 inches to ingame scale then export that model and texture co-ords out as a piece of scenery, then in Sapien add it then set to co-ords 0,0,0 and you should have a piece of no collision 'faux' snow effect. Just need a snow crunchin sound effect for walking :P
Inferno
June 24th, 2009, 06:27 PM
I might play with deep snow later on right now it needs game play testing which will begin after I finish my new sync script for yoyo.
BobtheGreatII
June 24th, 2009, 07:28 PM
Needs more Elephant. : /
Lol, looks great though, wouldn't mind testing.
Rentafence
June 24th, 2009, 07:47 PM
This may seem stupid but in Max, highlight all of the snow geometry and select scale and scale it like by 3 inches to ingame scale then export that model and texture co-ords out as a piece of scenery, then in Sapien add it then set to co-ords 0,0,0 and you should have a piece of no collision 'faux' snow effect. Just need a snow crunchin sound effect for walking :P
Or it can just be part of the bsp set to render only.
Malloy
June 24th, 2009, 07:48 PM
Oh rad, I was unaware of render only options. Do elaborate :D
Masterz1337
June 24th, 2009, 08:06 PM
Crashed Spirit instead of Phantom? The CMT Spirit breaks up into 5 different pieces if you want it.
Rentafence
June 24th, 2009, 08:18 PM
Oh rad, I was unaware of render only options. Do elaborate :D
Stick a ! at the end of your material name.
Arteen
June 24th, 2009, 08:22 PM
It looks way too bland, and it's Sandtrap. The metal_flat_generic is really flat. And generic. Try and use a more interesting shader/bitmap. It honestly looks like a better-than-most box map. If you try and give the map more detail, it could look really nice.
Oh rad, I was unaware of render only options. Do elaborate :D
It's in the HEK tutorial. Look it up.
Gwunty
June 24th, 2009, 11:38 PM
That model is amazing, I wounder who made it :3
Ki11a_FTW
June 24th, 2009, 11:55 PM
It does look good, but the metal needs some small piles of snow on it of some sort, otherwise, thumbsup!
Heathen
June 25th, 2009, 12:54 AM
Needs more snow. Maybe like 2 cubic tons right over there.
Ahh, you clever fuck. love matchmaking
n00b1n8R
June 25th, 2009, 02:59 AM
Do you have any idea how much 2 cubic tons is?
About 2 tons worth?
2 metric tons of solid ice is only 2.18 cubic meters. :eng101:
But yeah, the map needs something to spice it up. How about 2 snowed in elephants? (making red and blue base?)
Heathen
June 25th, 2009, 03:55 AM
Do you have any idea how much 2 cubic tons is?
You and noob jdgi.
ySk4PnphZCg
BobtheGreatII
June 25th, 2009, 12:21 PM
Uhm... I think he purposely quoted the movie you guys... :mech3:
Inferno
June 25th, 2009, 12:28 PM
That model is amazing, I wounder who made it :3
What is this I don't even...
Llama Juice
June 25th, 2009, 12:33 PM
Uhm... I think he purposely quoted the movie you guys... :mech3:
:3
Gwunty
June 25th, 2009, 04:09 PM
What is this I don't even...
WELL, it is obviously the best map model in your map pack.
Rentafence
June 25th, 2009, 04:15 PM
WELL, it is obviously the best map model in your map pack.
Nuts.map was better.
VickJr
June 25th, 2009, 06:03 PM
That look awesome. I love the take on the original sand trap to make it have an original forerunner look. The lighting gives a nice mood. And that sky is sweet. Is it animated?
Wish I could help test but no time. I have my own projects to work on.
Can't wait for this map!
Gwunty
June 25th, 2009, 08:41 PM
Nuts.map was better.
becuase he fucked it up
:nsmug:
halopro77
June 25th, 2009, 11:54 PM
Needs more snow. Maybe like 2 cubic tons right over there.
rofl that's from matchmaking :XD:
Inferno
June 26th, 2009, 12:42 AM
rofl that's from matchmaking :XD:
HOLY SHIT I HAD NO IDEA! YOU ARE SO SMART THAT HASN'T BEEN SAID AT LEAST 100 TIMES IN THE LAST FEW PAGES!
</flame>
Inferno
June 26th, 2009, 11:52 AM
Well I'm rescaling the map to make it 10% bigger because a certain shadow spartan kept complaining about how it was "too small"
Inferno
June 26th, 2009, 02:28 PM
Epic triple posting!
The drop ship crashed recently. The covenant discovered this forerunner construct in the arctic. Soon afterwords the UNSC launched a attack on the covenat forces occupying the area and took it over. Much of there equipment was left behind and is being secured by the UNSC.
http://screenshot.xfire.com/screenshot/natural/f3eb390af46f0efd15bb329ad139a8705fcffbae.png
http://screenshot.xfire.com/screenshot/natural/293e841bd44cdca3a2b6eae69ac0206da0d84050.png
Thank masterz for the nice broken drop ship model. :golfclap:
Arteen
June 26th, 2009, 02:57 PM
The crashed ship looks awesome in the snow.
Chainsy
June 26th, 2009, 03:01 PM
http://i305.photobucket.com/albums/nn229/1chains1/untitled-6.jpg
Low res, look in other picture on where I circled, you missed a spot. :)
Edit: I THINK.
Inferno
June 26th, 2009, 03:03 PM
There is just a shadow and 2 plasma grenades on top of the.... hut thing...
What's wrong?
edit-
If you guys are up to it the map is ready to beta.
I can set up a server tonight if you guys want to play.
Chainsy
June 26th, 2009, 03:06 PM
Nvm its the lighting, looked like I saw triangulation from the wireframe with that line.
BobtheGreatII
June 26th, 2009, 03:52 PM
edit-
If you guys are up to it the map is ready to beta.
I can set up a server tonight if you guys want to play.
Do it now!
ThePlague
June 26th, 2009, 03:54 PM
Do it do it do it!
Inferno
June 26th, 2009, 04:00 PM
Well I don't know if you guys don't really want it I guess I'll just---
--- make another thread for beta.
ThePlague
June 26th, 2009, 05:58 PM
Suggestions:
-Starting weapons should be changed to things with better range, like a pistol and BR (if you would use custom weapons other than the fuel rod)
-The spawn points could be in better places.
-Needs more elephants
All I can think of now. Was it portalled?
Inferno
June 26th, 2009, 05:59 PM
Portals are fucked up. They optimize the interiors but I can't get them to seal the fucking weather properly.
Pistol AR spawn is fine. What else would you spawn with?
Elephants won't work in CE.
ThePlague
June 26th, 2009, 06:01 PM
Make the elephant snowed in like someone suggested then, and it won't move but still act as a base.
Were there any health spawns? Because I could never find one.
English Mobster
June 26th, 2009, 06:01 PM
Make them the scenic, snowed-in Elephants. And make them into actual bases with spawns and that sort of shit.
Higuy
June 26th, 2009, 06:05 PM
Make a blizzard that would be cool. Make it like the one in Sandstorm in ut3, don't know if its possible, would be cool though.
Also gameplay got pretty boring fast, don't know why, but it did.
Spawn points could be better, and not on top of a giant building.
Fuel Rod. Ok, I got hit dead straight with it 2 times and barley brought down my shields. :\
Make more hills in the backround.
It's nice, but I think since its basically just a halo 3 copy it got me bored straight from the get go.
Inferno
June 26th, 2009, 06:06 PM
I'm going to add a scope and a better reticule to laser rod. The damage is fine though. You have to lead it durp.
See other threads for plans on elephant.
Masterz1337
June 26th, 2009, 06:09 PM
Dropship is completely awesome looking. Wish when our dropships blew up they landed in as cool positions. The only thing I would suggest is that you let the player be able to travel into the minefield. That's a critical part of the gameplay in H3. Maybe make it extra icy so vehicles slide if they want to travel around the exteriors?
Inferno
June 26th, 2009, 06:12 PM
Well I plan on actually adding a frozen pond where the snow dips down near the rocket spawn (in between the rocket building and the big main building.
I'll see what I can do about mines.
English Mobster
June 26th, 2009, 07:51 PM
To make mines, you place a trigger volume down, then place a flag inside that volume, That way when ever any player stands there an explosion will take place after, oh 7 seconds (feel free to modify).
Make one flag per mine, with as many mines as you want in the trigger volume. It'll take some work to encompass the map with these things, but it'll be worth it.
In my example, the trigger volume is "minetrigger1" and the flag is "mine1".
Script for mines:
(script continuous minefield
(begin
(sleep_until (volume_test_objects minetrigger1 (players)) 0)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 1)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 2)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 3)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 4)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 5)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 6)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 7)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 8)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 9)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 10)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 11)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 12)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 13)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 14)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
(sleep_until (volume_test_objects minetrigger1 (players)) 15)
(effect_new "vehicles\scorpion\shell explosion" "mine1")
(sleep 700)
)
)
Inferno
June 26th, 2009, 09:19 PM
Lol mob I'm going to actually make a device_machine to throw mines up and kill the player.
English Mobster
June 26th, 2009, 11:09 PM
That... Works too.
Good way to go about it.
*Feels sorry for self for wasting 10 minutes of his life making a script which will never be used*
Inferno
June 26th, 2009, 11:11 PM
Don't worry you wrote a script I almost used. That's a accomplishment for you.
I just kidd'n I love ya bra! NO HOMO
Heathen
June 26th, 2009, 11:43 PM
What'd you do for the Albatross?
Inferno
June 26th, 2009, 11:46 PM
I made a hill.
You wanna fight about it?
Malloy
June 26th, 2009, 11:51 PM
make an Alby :P
BobtheGreatII
June 27th, 2009, 12:14 AM
I made a hill.
You wanna fight about it?
Ha ha :mech2:
Sever
June 27th, 2009, 07:01 AM
Make it a Pelican, durr.
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