View Full Version : Fix the fucking chat
Inferno
July 5th, 2009, 04:04 AM
Someone make a patch to Rec0 or Sapp or the regular dedi app to remove the "player killed player" messages. It is annoying as hell trying to talk to someone in game when there are 16 people killing each other continually and spaming up the chat with kill messages.
Peferably only the you killed player and player killed you messages would appear on your screen and it would filter out the kills of other players.
Bodzilla
July 5th, 2009, 04:07 AM
Sounds terrible.
Inferno
July 5th, 2009, 04:29 AM
How so?
PopeAK49
July 5th, 2009, 04:58 AM
Read faster b4 the text goes away?
Arteen
July 5th, 2009, 08:58 AM
How so?
I wouldn't really call it a fix. Those messages are useful. They're only an issue if you're playing a game with too many people in too small a space.
Syuusuke
July 5th, 2009, 10:46 AM
Yelo does that; there's an option in the HUD menu somewhere.
Yelo displays only your kills in bigger bluer letters on the top =D
klange
July 5th, 2009, 10:49 AM
I'd like to see a new chat interface like how the text overlays in SightJacker are done. Something where we can select a custom font, colors, size, etc.
e: Maybe have some formatting codes... Longer messages if possible... Smilies...
Higuy
July 5th, 2009, 11:50 AM
Yelo does that; there's an option in the HUD menu somewhere.
Yeah with yelo you can make it so it says just who you killed, and you can turn off the people killed people stuff too.
Syuusuke
July 5th, 2009, 01:27 PM
Wait really?
Inferno
July 5th, 2009, 04:01 PM
Alright looks like I'm installing yelo then. But it would be nice to have the function on the server. I have to yell a message in caps like 3 times to get someones attention in bot free usually. Its just to crowded.
Higuy
July 5th, 2009, 04:14 PM
Wait really?
Yes. I use Yelo Battery everyday, the only downside on having it is having to use version changer and typing "version 1.08ce" every time you go into halo
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.