View Full Version : [WIP] Delux Can't render.
Love De Lux
July 7th, 2009, 06:24 AM
http://img248.imageshack.us/img248/9250/28865605.jpg
http://img248.imageshack.us/img248/898/60756425.jpg
http://img248.imageshack.us/img248/5221/89091750.jpg
http://img198.imageshack.us/img198/4118/11341262.jpg
http://img33.imageshack.us/img33/6451/41691268.jpg
http://img56.imageshack.us/img56/4060/61780460.jpg
One night. :ugh:
StankBacon
July 7th, 2009, 06:28 AM
looks cool and is textured well, but its hard to get a feel for what im actually looking at :p
got an overhead/layout view?
odseraphim
July 7th, 2009, 07:02 AM
Hexagonal doorway.. are those, Metroid textures??
Don't tease me sir, I think that level looks hot. We may need to talk. :cool:
n00b1n8R
July 7th, 2009, 07:49 AM
What manner of architecture is this, this does not look like 26th century human, Sir!
Lateksi
July 7th, 2009, 08:43 AM
^ Well it certainly doesn't look like it. And that's it.
Like said, it looks well-textured, and most importantly, interesting. Get an overview of it cause it looks like there are hallways that aren't shown in your pictures much at all.
PenGuin1362
July 7th, 2009, 09:06 AM
omg its lux. Looks nice, but what bacon said, an overhead view would be helpful.
odseraphim
July 7th, 2009, 09:25 AM
The more I look at this, the more it reminds me of one of the maps from Metroid Prime Hunters... http://www.metroidmetal.com/ridley/images/smiles/05_icon_troidconfused.gif (javascript:emoticon(':?'))
Love De Lux
July 7th, 2009, 09:56 AM
The more I look at this, the more it reminds me of one of the maps from Metroid Prime Hunters... http://www.metroidmetal.com/ridley/images/smiles/05_icon_troidconfused.gif (javascript:emoticon(':?'))
I'm remaking it. It's the map they showed at the e3, and it's used as the morphbal-time-training in the demo. It's the only reference I've got so far :lmao:. I drew the layout, I'm not sure if it's an exact copy of it...
I'll post it latter, for those who wanted an overhead view, as only few sections of it are actually modelled in max.
odseraphim
July 7th, 2009, 10:13 AM
http://www.metroidmetal.com/ridley/images/smiles/nerdtroidlove.gif I can has for Meatroid Online? http://www.metroidmetal.com/ridley/images/smiles/nerdtroidlove.gif
Sel
July 7th, 2009, 01:38 PM
The more I look at this, the more it reminds me of one of the maps from Metroid Prime Hunters... http://www.metroidmetal.com/ridley/images/smiles/05_icon_troidconfused.gif (http://javascript%3Cb%3E%3C/b%3E:emoticon%28%27:?%27%29)
You had to look at it more than once?
I recognized it immediately after opening the thread :X
odseraphim
July 7th, 2009, 01:51 PM
You had to look at it more than once?
I recognized it immediately after opening the thread :X
I haven't played Hunters in a LONG time.
I stopped playing it a week after it came out.
I stopped playing it because the multiplayer sucked.
I stopped playing it.
:hay:
Love De Lux
July 7th, 2009, 02:08 PM
http://www.metroidmetal.com/ridley/images/smiles/nerdtroidlove.gif I can has for Meatroid Online? http://www.metroidmetal.com/ridley/images/smiles/nerdtroidlove.gif
Sure, just gimme some time to finish the bsp and to get it in game.
Do you have any metroids models ? I'd like one so I can animate it and put it into a cryotube somewhere in the map - once the map itself is finished.
Also, I'm a bit worried, because I'm already over 27 materials in max... Is there any limits with Halo's engine bout that ? All the maps are 256*256...
odseraphim
July 7th, 2009, 02:22 PM
Sure, just gimme some time to finish the bsp and to get it in game.
Do you have any metroids models ? I'd like one so I can animate it and put it into a cryotube somewhere in the map - once the map itself is finished.
Also, I'm a bit worried, because I'm already over 27 materials in max... Is there any limits with Halo's engine bout that ? All the maps are 256*256...
Teh lag has the chibi one we used for the oddball. Uh, I don't think there's a material limit? I would imagine that I would have heard about it if there was.
Love De Lux
July 7th, 2009, 03:34 PM
Just started another room, was a pain to uvw ( may just be the fact I learned everything by myself xD)
http://img33.imageshack.us/img33/1082/87728571.jpg
http://img246.imageshack.us/img246/508/91563367.jpg
http://img30.imageshack.us/img30/6057/13722245.jpg
DEElekgolo
July 7th, 2009, 03:38 PM
Who dis? Why does he make such awesome? Explain yourself.
sneak
July 7th, 2009, 08:31 PM
Why is it that all the people who i havent seen before make awesome maps.
This sir....is very good.
PenGuin1362
July 7th, 2009, 11:19 PM
because de lux is awesome.
Siliconmaster
July 7th, 2009, 11:35 PM
Yeah, really nice work. How come we haven't seen anything else by you before? Or have we?
Warsaw
July 7th, 2009, 11:50 PM
We have. A long time ago.
Parlez-vous le français, ouai, De Lux?
Or am I thinking of someone else?
Siliconmaster
July 7th, 2009, 11:55 PM
I do seem to remember a De Lux speaking le français.
Sel
July 8th, 2009, 03:02 PM
Why is it that all the people who i havent seen before make awesome maps.
This sir....is very good.
Because you joined here last month?
:haw:
sneak
July 8th, 2009, 09:30 PM
ive actually been around as a guest....its just i joined recently to get some help on a few questions....
.Wolf™
July 10th, 2009, 08:55 AM
De lux is oldschool..
Love De Lux
July 12th, 2009, 10:13 AM
Just a quickie. :embarrassed:
http://img26.imageshack.us/img26/5556/m14q.jpg
http://img36.imageshack.us/img36/4991/m13z.jpg
http://img148.imageshack.us/img148/204/m12o.jpg
http://img25.imageshack.us/img25/5350/m10eii.jpg
http://img218.imageshack.us/img218/6894/m11w.jpg
Of course, not finished, FAR AWAY from being finished. :mad:
odseraphim
July 12th, 2009, 12:34 PM
Looking good man, I'm actually digging how the environment looks old school (like Hunters does).
Can't wait to see more. :worship:
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