View Full Version : Custom Cursor for UI
odseraphim
July 13th, 2009, 03:54 PM
How do you do it? Kirby has tried replacing it in bitmaps.map and changing the reference in the shell tag, to no avail. Is there a tutorial somewhere, a tool to assist, something we're missing?
Thanks.
chrisk123999
July 13th, 2009, 03:58 PM
CE or PC version?
Higuy
July 13th, 2009, 03:59 PM
Did you try replacing the old cursor? That's how I did it.
odseraphim
July 13th, 2009, 04:01 PM
CE.
By replacing, can you detail how exactly you did it?
Is it really as easy as just putting one file over the other? I'm pretty sure he already tried that..
UnevenElefant5
July 13th, 2009, 04:03 PM
I don't think you can just overwrite the bitmap because Halo loads it from bitmaps.map. I believe Masterz1337 released a modded version of bitmaps.map on halomaps, so maybe try looking there for the tag that references the cursor and redirecting it.
Gwunty
July 13th, 2009, 04:16 PM
Hint: You dont replace you reference a new one.
Higuy
July 13th, 2009, 04:17 PM
Hint: You dont replace you reference a new one.
I replaced the old one, worked completely fine, you just need to re do the text to where it goes so it can get the new processed data so it compiles correctly.
chrisk123999
July 13th, 2009, 04:31 PM
You have to reference it. Otherwise it's just pulled from bitmaps.map.
Masterz1337
July 13th, 2009, 04:50 PM
hex edit the old ones name in bitmaps.map and then replace it in your tagset.
Timo
July 13th, 2009, 05:48 PM
Just re-extracted the DH UI tags (thanks Haruhi~!), and I have overwritten the cursor bitmap (ui/shell/bitmaps/cursor.bitmap). Recompiled it now with a stock bitmaps.map and it worked fine. I do remember using a custom bitmaps.map at one point though.
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