DEElekgolo
July 26th, 2009, 02:43 AM
1: Open photoshop and draw some damn shapes.
http://deelekgolo.wmclan.net/pathsto3d/screenshot1.Png
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2: Make things a little interesting...
http://deelekgolo.wmclan.net/pathsto3d/screenshot2.Png
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3: Copy and paste everything and paste it into a new alpha layer.
http://deelekgolo.wmclan.net/pathsto3d/screenshot3.Png
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4: Press and hold ctrl and click on the alpha layer so it is selected like so.
http://deelekgolo.wmclan.net/pathsto3d/screenshot4.Png
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5: Click the paths tab and click "Make work path" from the drop list.
http://deelekgolo.wmclan.net/pathsto3d/screenshot5.Png
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6: Go to file>export>paths to illustrator and save the .ai file anywhere you can remember.
http://deelekgolo.wmclan.net/pathsto3d/screenshot6.Png
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7: Open 3ds max and go to file>import. And select the .ai file we recently selected
http://deelekgolo.wmclan.net/pathsto3d/screenshot8.Png
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8: The import options are pretty strait forward here.
http://deelekgolo.wmclan.net/pathsto3d/screenshot9.Png
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9: And now we have the paths in 3ds max as splines that can be extruded, and used when modeling.
http://deelekgolo.wmclan.net/pathsto3d/screenshot10.Png
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10: Be creative!
http://deelekgolo.wmclan.net/pathsto3d/screenshot11.Png
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http://deelekgolo.wmclan.net/pathsto3d/screenshot1.Png
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2: Make things a little interesting...
http://deelekgolo.wmclan.net/pathsto3d/screenshot2.Png
--------------------------------------------------
3: Copy and paste everything and paste it into a new alpha layer.
http://deelekgolo.wmclan.net/pathsto3d/screenshot3.Png
--------------------------------------------------
4: Press and hold ctrl and click on the alpha layer so it is selected like so.
http://deelekgolo.wmclan.net/pathsto3d/screenshot4.Png
--------------------------------------------------
5: Click the paths tab and click "Make work path" from the drop list.
http://deelekgolo.wmclan.net/pathsto3d/screenshot5.Png
--------------------------------------------------
6: Go to file>export>paths to illustrator and save the .ai file anywhere you can remember.
http://deelekgolo.wmclan.net/pathsto3d/screenshot6.Png
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7: Open 3ds max and go to file>import. And select the .ai file we recently selected
http://deelekgolo.wmclan.net/pathsto3d/screenshot8.Png
--------------------------------------------------
8: The import options are pretty strait forward here.
http://deelekgolo.wmclan.net/pathsto3d/screenshot9.Png
--------------------------------------------------
9: And now we have the paths in 3ds max as splines that can be extruded, and used when modeling.
http://deelekgolo.wmclan.net/pathsto3d/screenshot10.Png
--------------------------------------------------
10: Be creative!
http://deelekgolo.wmclan.net/pathsto3d/screenshot11.Png
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