View Full Version : Project Rubber Duck Open Beta 2
Scooby Doo
August 8th, 2009, 04:06 PM
PROJECT RUBBER DUCKY
paladin and I have been working on the layout of his map. we are holding open beta's for the layout before I start texturing the level. Soon we'll be having closed betas where we'll show off some other things that i'm not going to talk about atm.
Well...here's the second test for the layout.
known bugs:
-glass/windows are fuxord
-water looks like crap
-ladders in the shafts are a bit hard to use
We encourage everyone to leave comments on the layout of the map. the textures and scenery are all placeholders. nothing is final.
also, we would really like for someone to host our map on a server. that would be really nice :) we'll throw in a spot in our closed testing for anyone that hosts for us.
http://img.photobucket.com/albums/v450/OxYgEnOsIs/rubberducky1.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/rubberducky2.jpg
http://img.photobucket.com/albums/v450/OxYgEnOsIs/rubberducky3.jpg
DOWNLOAD (http://www.forwarduntodawn.net/rubber_ducky_beta2.rar)
Once we find a reliable host, we will announce the closed beta dates and a sign-up.
paladin
August 8th, 2009, 04:08 PM
Cool beans.
Alwin Roth
August 8th, 2009, 04:40 PM
water = more awesome.
when you do release to halomaps, put the word h3 in it somewhere, it'll get more gameplay online...
is someone hosting a server?
Pyong Kawaguchi
August 8th, 2009, 05:07 PM
I could host.
Higuy
August 8th, 2009, 05:20 PM
I told you could put water on the top :realsmug:
Downloading', By the way I'll host this on my server like I said eariler, unless anyone is now.
I dunno how long it will take though.
Inferno
August 8th, 2009, 05:23 PM
Why is there no fog in the water?
Also send me the final and I'll port it to UT3.
edit-
O I C the water is at 2 levels. Make a 50% transparency plane underneath the water that is tinted blue. It'll look better.
STLRamsFan
August 8th, 2009, 05:37 PM
Beta will be on the gamenight. So yall better download it.
Advancebo
August 8th, 2009, 05:46 PM
downloadinz
dark navi
August 8th, 2009, 06:20 PM
Bugs I found:
-Fail at boulder placement... You can still cross you butt pirate.
-Windows will break and not disappear/ disappear and still be there....
-You can use OS to get to the bottom of the map, although that shouldn't matter if you are gonna make a kill zone...
-No Wasps....
-No grate at the bottom of the ladders going to the tunnels...
-No secret teleporter for Jaco to find a weapon cache/ Wasp...
-Too much good.:realsmug:
e:Why do pillars kill you?
_JLaxwpWftw
paladin
August 8th, 2009, 08:08 PM
The water isn't real water. And as for a fog plane, were using servral layers of transparent planes to assume the look of water. Thanks guys. We will have a closed test later, hopefully with 16 people. Please post legit crit.
Con
August 8th, 2009, 08:46 PM
Bugs I found:
_JLaxwpWftw
what the
dark navi
August 8th, 2009, 08:58 PM
Those pillars are KILLER!
Scooby Doo
August 8th, 2009, 09:29 PM
collision issue in the tunnel as well. there's an invisible wall when on red side that you can walk through but not shoot through. small collision issues that we'll try to fix.
Inferno
August 8th, 2009, 11:48 PM
If you need to fix phantom BSP I'm the guy.
paladin
August 9th, 2009, 12:13 AM
Is that what you call the random invisible wall?
Con
August 9th, 2009, 12:36 AM
http://con.modacity.net/pubstunts/New%20folder/27screenshot00.jpg
Scooby Doo
August 9th, 2009, 12:38 AM
thanks inferno but i think we can handle it :) if not then i'll find you.
keep posting. we need to know if the layout is good or not. do you guys like the new shafts or can you think of a different idea for the second route?
Advancebo
August 9th, 2009, 12:48 AM
http://con.modacity.net/pubstunts/New%20folder/27screenshot00.jpg
kill the queer :realsmug:
Con
August 9th, 2009, 01:06 AM
thanks inferno but i think we can handle it :) if not then i'll find you.
keep posting. we need to know if the layout is good or not. do you guys like the new shafts or can you think of a different idea for the second route?
The path is too long IMO, I wouldn't want to take it ingame especially if it's some tight hallway where you're asking to get naded.
kill the queer :realsmug:
http://www.modacity.net/forums/images/customavatars/avatar2484_8.gif
n00b1n8R
August 9th, 2009, 05:25 AM
If you need to fix phantom BSP I'm the guy.
No you're not, you're too busy with YoyoV2. :cop:
p0lar_bear
August 9th, 2009, 05:56 AM
The pillars? You're stuck in an infinite fall.
You should probably stick some playerclip in there to prevent that.
Scooby Doo
August 9th, 2009, 10:27 AM
ya con, the main purpose for the tunnel being long is so they have to take the more dangerous dam route. we first thought about using the bridge but we decided it might not be long enough and everyone would just go that way. does everyone agree that we should have an alternate route other than the dam? the dam has the top floor and the under floor where the waterfall is. technically that's two routes :)
mb we should go back to teleporters and try to figure something out. i've got two other ideas. we'll work with it. if you have any ideas, feel free to post.
Advancebo
August 9th, 2009, 01:47 PM
i couldnt even find the tunnel.
sevlag
August 9th, 2009, 01:59 PM
i couldnt even find the tunnel.
the lower route? its where the broken bridge piece is, you'll notice it
i heard something about a wasp on the map hidden,m rumor or no?
chrisk123999
August 9th, 2009, 02:15 PM
I think you should open up the bridge (remove the rocks), right now you can only get over it one way...
Inferno
August 9th, 2009, 02:22 PM
Heh rams I have a old gfx card I need to get rid of if ya need it. Nvidia geforce something series 256mb.
Scooby Doo
August 9th, 2009, 03:43 PM
Lol I put the rocks there to keep people off the bridge. Phail :(
anyone have any ideas about the second route?
Advancebo
August 9th, 2009, 04:03 PM
Lol I put the rocks there to keep people off the bridge. Phail :(
anyone have any ideas about the second route?
Underwater maintenance tunnels :downs:
Also I could easily jump on the rocks. I took the pipe down from red base, jumped on the rocks, went up the pipe to blue base and got the flag.
chrisk123999
August 9th, 2009, 04:22 PM
For some reason, when I go down the ladders to the tunnel it doesn't work. It keeps making me go up when I try to go down.
Since the rocks have random permutations it is sometimes possible to get across the bridge. Why not just remove them and have it as another way across? Your pretty much a easy kill crossing it.
Edit:
http://screenshot.xfire.com/screenshot/large/d6f974d71bf79c0aa9c9b612ab6f99e325319951.jpg (http://www.xfire.com/screenshots/chrisk123999/ss_file-d6f974d71bf79c0aa9c9b612ab6f99e325319951.jpg)
Edit2:
http://screenshot.xfire.com/screenshot/large/3bf5ac58280e79d99b97a13b39ea49b6590f09ef.jpg (http://www.xfire.com/screenshots/chrisk123999/ss_file-3bf5ac58280e79d99b97a13b39ea49b6590f09ef.jpg)
Invisible lights visible?
Scooby Doo
August 9th, 2009, 07:25 PM
the lights aren't supposed to be invisible, lol, but they are supposed to be white. we'll have scenery lights in there anyways. nice find with the water though.
we may end up using the bridge as our second route and get rid of the underground section completely. how are the weapon placements so far?
Kalub
August 9th, 2009, 07:52 PM
Pretty cool looking map.
chrisk123999
August 9th, 2009, 08:10 PM
You should keep the underground part for race or something, or just another alternate route.
paladin
August 9th, 2009, 08:20 PM
If we take it out of this map, Im pretty sure I can use it on one of our other *two maps* ;). Actually, it would go really well with the one im working on now.... hrmmmmm
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