rossmum
August 10th, 2009, 12:52 PM
butts: After a hasty announcement, Tripwire has revealed further details on campaigns and multiplayer in its realistic tactical WW2 shooter Red Orchestra 2: Heroes of Stalingrad.
Multiplayer will be expanded with several new modes, plus persistent stat tracking and player progression to unlock weapons and items--ultimately becoming a visually-distinct 'Hero' who will "inspire troops around them and cause fear in their enemies."
Tripwire touts "true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing... and more," plus a new first-person cover system with blind firing.
The game's two campaigns--one each for Russian and German sides--pack co-op support and focus on the Battle of Stalingrad between July 1942 and February 1943, curiously built from the game's multiplayer maps arranged into campaign order.
No release date been announced for the Unreal 3 Engine-powered shooter.
butts: first person cover system with blind fire
butts: can you say boner
ross: i was boning through my jeans at the hero system
ross: race to it
butts: im gonna lose
butts: im a shit shot
ross: and i'm a fuckin lunatic who takes huge risksbest game ever. discuss
butts: RO multiplayer taken to new heights: In addition to the award winning Territory gametype from RO, all new gametypes such as Firefight and Countdown add greater diversity, replayability and fun.
Persistent Stats Tracking and Player Progression: Grow in rank, earn medals, improve abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface.
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more.
Co-op: Players can connect with their friends and battle the AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.that thing reaching up into the sky. that is my boner right now.
butts: Leading Eastern and Central European publisher 1C Company and Tripwire Interactive are excited to announce the sequel to Red Orchestra, the leading realism-based multiplayer WWII shooter on the PC. Red Orchestra 2: Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience.
butts: straight from the official announcements part
literally cannot get any better right now (http://forums.tripwireinteractive.com/showthread.php?t=35555)
butts: also ro2 will be shown next month, i think thats when gamescon is in germany
butts: so expect some gameplay footage soonwootle
****EDIT****
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/Platform_Battle.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/rooftop_battle.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/building2.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/ScreenShot00136.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/building1.jpg
krakatoa has literally nothing on me right now
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/leninhead.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/mikey.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/traincoverv2.jpg
first boner to reach orbit under its own power
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/ironsights.jpg
ugfhfhugfujudgj
Multiplayer will be expanded with several new modes, plus persistent stat tracking and player progression to unlock weapons and items--ultimately becoming a visually-distinct 'Hero' who will "inspire troops around them and cause fear in their enemies."
Tripwire touts "true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing... and more," plus a new first-person cover system with blind firing.
The game's two campaigns--one each for Russian and German sides--pack co-op support and focus on the Battle of Stalingrad between July 1942 and February 1943, curiously built from the game's multiplayer maps arranged into campaign order.
No release date been announced for the Unreal 3 Engine-powered shooter.
butts: first person cover system with blind fire
butts: can you say boner
ross: i was boning through my jeans at the hero system
ross: race to it
butts: im gonna lose
butts: im a shit shot
ross: and i'm a fuckin lunatic who takes huge risksbest game ever. discuss
butts: RO multiplayer taken to new heights: In addition to the award winning Territory gametype from RO, all new gametypes such as Firefight and Countdown add greater diversity, replayability and fun.
Persistent Stats Tracking and Player Progression: Grow in rank, earn medals, improve abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more.
Squad Command: Command fire teams on the battlefield using an easy to use first person interface.
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more.
Co-op: Players can connect with their friends and battle the AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle.that thing reaching up into the sky. that is my boner right now.
butts: Leading Eastern and Central European publisher 1C Company and Tripwire Interactive are excited to announce the sequel to Red Orchestra, the leading realism-based multiplayer WWII shooter on the PC. Red Orchestra 2: Heroes of Stalingrad will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience.
butts: straight from the official announcements part
literally cannot get any better right now (http://forums.tripwireinteractive.com/showthread.php?t=35555)
butts: also ro2 will be shown next month, i think thats when gamescon is in germany
butts: so expect some gameplay footage soonwootle
****EDIT****
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/Platform_Battle.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/rooftop_battle.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/building2.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/ScreenShot00136.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/building1.jpg
krakatoa has literally nothing on me right now
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/leninhead.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/mikey.jpg
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-screenshots/traincoverv2.jpg
first boner to reach orbit under its own power
http://www.heroesofstalingrad.com/wp-content/gallery/rohos-august-screenshots/ironsights.jpg
ugfhfhugfujudgj