ExAm
September 21st, 2009, 03:12 AM
This deserved its own thread:
3bInZ7_y4Lw
Fucking wow. Here's a link to the original site (http://www.loneclone.de/projects/monkey.htm)
Ever wanted to know what a classic 2D adventure game might look like when it get's the uber 3D "fancy pants" treatment and still stays true to the original art source? You're welcome :-)
details Now that us oldtimers got a neat little gift from LucasArts in the form of a MONKEY ISLAND: SPECIAL EDITION, it might be a good time to look ahead at it's sequel. The true classic - master of all that is piratey. If point-and-click adventure has a name, it must be: LE CHUCK'S REVENGE!
While the art style for MONKEY 1 is somewhat less defined due to the nature of the pixelated Deluxe Paint backgrounds, MONKEY 2 uses scanned hand-painted backgrounds. Simply redrawing the scanned artworks to work in higher resolutions would be a bit of a shame actually, but there is another way of bringing them into the high definition future. So, rather than loading up an original background or a scanned piece of concept art as a template and then repainting or drawing over the original, we'll do something a little bit more sophisticated.
A camera mapping method is used to create higher image fidelity and detail from the original 2D concept art.
The technique is normally used to produce 2,5D or 3D mattepaintings out of a 2D or photo source and to speed up the production process. But hey! There is no rule against using it to enhance a normal 2D background.
The original art is projected onto simple 3d geometry that is built with the original viewpoint in mind.
If done right, even basic 3d geometry can enhance lighting mood, shadows and surface details. On top of that camera mapping opens up possibilities for animation or a conversion into a faithful 3D level or 3D scene.
real-time After some model clean-up and baking of the projected image into a UV texture usable by a 3d game engine, the sets are ready for real-time use!
They were taken into CRYENGINE2 (http://www.loneclone.de/projects/www.crytek.com) to further explore them and add surrounding environments.
Due to enhanced shader techniques, as well as enhanced real-time lightling effects like HDR, cloud shadows and multiple dynamic lights, rendering quality from CRYENGINE2 (http://www.loneclone.de/projects/www.crytek.com) surpasses the normal Maya output quality easily.
The only thing missing now is a proper 3d Guybrush!
3bInZ7_y4Lw
Fucking wow. Here's a link to the original site (http://www.loneclone.de/projects/monkey.htm)
Ever wanted to know what a classic 2D adventure game might look like when it get's the uber 3D "fancy pants" treatment and still stays true to the original art source? You're welcome :-)
details Now that us oldtimers got a neat little gift from LucasArts in the form of a MONKEY ISLAND: SPECIAL EDITION, it might be a good time to look ahead at it's sequel. The true classic - master of all that is piratey. If point-and-click adventure has a name, it must be: LE CHUCK'S REVENGE!
While the art style for MONKEY 1 is somewhat less defined due to the nature of the pixelated Deluxe Paint backgrounds, MONKEY 2 uses scanned hand-painted backgrounds. Simply redrawing the scanned artworks to work in higher resolutions would be a bit of a shame actually, but there is another way of bringing them into the high definition future. So, rather than loading up an original background or a scanned piece of concept art as a template and then repainting or drawing over the original, we'll do something a little bit more sophisticated.
A camera mapping method is used to create higher image fidelity and detail from the original 2D concept art.
The technique is normally used to produce 2,5D or 3D mattepaintings out of a 2D or photo source and to speed up the production process. But hey! There is no rule against using it to enhance a normal 2D background.
The original art is projected onto simple 3d geometry that is built with the original viewpoint in mind.
If done right, even basic 3d geometry can enhance lighting mood, shadows and surface details. On top of that camera mapping opens up possibilities for animation or a conversion into a faithful 3D level or 3D scene.
real-time After some model clean-up and baking of the projected image into a UV texture usable by a 3d game engine, the sets are ready for real-time use!
They were taken into CRYENGINE2 (http://www.loneclone.de/projects/www.crytek.com) to further explore them and add surrounding environments.
Due to enhanced shader techniques, as well as enhanced real-time lightling effects like HDR, cloud shadows and multiple dynamic lights, rendering quality from CRYENGINE2 (http://www.loneclone.de/projects/www.crytek.com) surpasses the normal Maya output quality easily.
The only thing missing now is a proper 3d Guybrush!