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Con
October 13th, 2009, 02:25 AM
This is the sky that will be used in both quid pro quo as well as the pit, except I will be making minor changes to the model of each due to the different locations relative to kilimanjaro.
http://img26.imageshack.us/img26/2206/capturefq.png

Not much progress so far because my tablet doesn't want to work with my pc anymore, and so I have to use my laptop. There's still plenty to do: clouds, near hills, trees, lightning (hoping I can get a shader working for this), haze adjustments.

n00b1n8R
October 13th, 2009, 02:31 AM
Looks ok i guess.

paladin
October 13th, 2009, 02:32 AM
:realsmug:

PenGuin1362
October 13th, 2009, 12:47 PM
I love you a bit more each day. Also any chance you got to the radio tower textures?

Siliconmaster
October 13th, 2009, 01:02 PM
Nice start! Looking forward to seeing more.

Con
October 13th, 2009, 01:16 PM
I love you a bit more each day. Also any chance you got to the radio tower textures?
I can send those to you next time i see you on AIM.

Con
October 13th, 2009, 03:10 PM
Now with more detail and less haze:
http://img110.imageshack.us/img110/8014/kil.png

(that's the actual texture)
I'm gonna work on adding some browns to it, dont worry.

Boba
October 13th, 2009, 05:23 PM
i wish i could do that

maybe tomorrow

Advancebo
October 13th, 2009, 07:13 PM
Now with more detail and less haze:
http://img110.imageshack.us/img110/8014/kil.png

(that's the actual texture)
I'm gonna work on adding some browns to it, dont worry.

What about greens?

Con
October 13th, 2009, 07:30 PM
If you look at the mountain in H3 there's no green. It's too far away. The nearer hills will be green.

legionaire45
October 13th, 2009, 09:12 PM
How are you constructing your skyboxes exactly?

Are you making a hemisphere and applying the textures you paint directly to it? Is it a hemisphere with the sky texture on it and then you have a flat plane with the mountain texture on it?

Looks nice, although it definitely has that flat Bungie matte painted look to it; not necessarily a bad thing imo. It fits Halo anyway.

Sel
October 13th, 2009, 09:29 PM
Sweet sky baby.

Con
October 13th, 2009, 09:38 PM
How are you constructing your skyboxes exactly?

Are you making a hemisphere and applying the textures you paint directly to it? Is it a hemisphere with the sky texture on it and then you have a flat plane with the mountain texture on it?

Looks nice, although it definitely has that flat Bungie matte painted look to it; not necessarily a bad thing imo. It fits Halo anyway.
Hemisphere with planes. The mountain is on a shaped plane, though.

PenGuin1362
October 13th, 2009, 10:58 PM
If you look at the mountain in H3 there's no green. It's too far away. The nearer hills will be green.

distant objects always appear with a tint of blue.

Con
October 14th, 2009, 12:02 AM
H3 PANORAMA:
http://leaks4you.googlepages.com/The_Pit_PANO_Final_small.jpg/The_Pit_PANO_Final_small-full;init:.jpg
I didn't make that^

As you can see from mine, I'm including a lot of detail that's not in h3. I'm going to change mine a bit since the lighting isn't right based on the suns position.

Timo
October 14th, 2009, 12:03 AM
Holy crap that looks awesome. Nice work :o!

Siliconmaster
October 14th, 2009, 12:07 AM
I can't believe that is painted. o_0 That is so frigging beautiful.

StankBacon
October 14th, 2009, 12:30 AM
you drew this with a tablet?

damn.

Con
October 14th, 2009, 12:40 AM
I just got a shitload of reps for that panorama. I should have made it clearer; that's an edited screenshot from Halo 3, I didn't make that. I'm using it as a reference. Hopefully mine looks as good as that in the end :)

Cagerrin
October 14th, 2009, 12:49 AM
I was going to rep you for the second pic you posted, but I can't you for a while apparently. :(

hrghlblrgh I wish I could texture

Also I hate that pano, unless it exists in a res that's at least 800 high.

Con
October 14th, 2009, 01:03 AM
I was going to rep you for the second pic you posted, but I can't you for a while apparently. :(

hrghlblrgh I wish I could texture

Also I hate that pano, unless it exists in a res that's at least 800 high.
If you don't mind a little loss of detail, I blew it up and made it crisp/got rid of the jpeg compression, and also made the sun round:
http://con.modacity.net/800.png

Cagerrin
October 14th, 2009, 01:09 AM
:glomp:

Siliconmaster
October 14th, 2009, 01:36 AM
Soo pretty. :D Even if you didn't make all of it. Can't wait to see how yours compares, but I'd say from what you've done before it will look good however it turns out.

Con
December 3rd, 2009, 03:40 AM
bump

I started on the terrain:

http://img252.imageshack.us/img252/3895/55688207.png
The shadows are baked on and I used a simple gradient on the texture to create fake fog.

It looks pretty close to the H3 terrain in shape from the POV of the level, so I just need to get a foliage detail map and add the treeline planes. After that I need to make more clouds, the lightning, and final touch-ups.

paladin
December 3rd, 2009, 04:07 AM
:)

BobtheGreatII
December 3rd, 2009, 12:20 PM
Looking great. Can't wait to see some ingame shots.

Higuy
December 3rd, 2009, 03:10 PM
Nice work, looks really nice..

Inferno
December 3rd, 2009, 04:20 PM
Looking good.

PenGuin1362
December 6th, 2009, 01:23 PM
I love you buddy. I cant wait to get this into the pit.

bobsam
December 7th, 2009, 07:47 AM
Where will The Pit go in this picture in the bottom left hand corner? Or the middle?

Hunter
December 7th, 2009, 08:34 AM
Don't make awesome sex sky too quick please. I need time to unwrap Pelican and find someone to texture still. I don't want to keep Penguin waiting when he has everything else ready. :)

Sex needs to take a while, no quicky :)

Con
December 7th, 2009, 01:32 PM
Where will The Pit go in this picture in the bottom left hand corner? Or the middle?
It goes in the sandy spot surrounded by hills, which is the middle. The BSP will float slightly above this terrain.

bobsam
December 7th, 2009, 05:43 PM
It goes in the sandy spot surrounded by hills, which is the middle. The BSP will float slightly above this terrain.
Alright! :D

Con
December 18th, 2009, 01:26 AM
Gettin' there...

http://img684.imageshack.us/img684/9781/captureqg.png

There should be trees on these hills, but for some reason they wont render in front of the hills. The near hills are region #9, and the trees are #10. That should mean that they render in front, but they don't.

It could be something with how halo interprets the digits and thinks it's 1 and not 10. I'll try naming my other regions 00, 01, etc.

The sun also refuses to show up where I place it in max. I've tried resetting the xforms on the marker, but it made no difference. The sun shows up about 30 horizontal degrees off from where it should be.

There's obviously a lot of tweaking that needs to be done, and I need to find a way to gradually change the colour of the clouds as they approach the side opposite to the mountain. A blue gradient cylinder in front of the clouds might do the trick.

Heathen
December 18th, 2009, 01:31 AM
Looks waaay too painted. :/

Con
December 18th, 2009, 01:37 AM
That's been a problem I've been thinking about for a while. I think making an accurate model of Kilimanjaro is beyond my abilities. Painted 2d is a medium I can work with much more easily. You're right though, it gives it a painted look that doesn't match the surroundings. I suppose I just need to work at the texture some more to replicate the h3 version.

higher res:
http://img694.imageshack.us/img694/5282/1screenshot00.jpg

jcap
December 18th, 2009, 09:45 AM
I think it's the clouds that just make it look too painted. The mountain looks good. Are the clouds separate?

PS: the ground looks like shit without AF

Making the mountain model really shouldn't be to difficult. Making an accurate texture to go over it is a different story, then you have to do the fake fog tricks to make it look like it's farther back than it really is (like what we did with the water surface fog with the waterfall up to the horizon).

Going the way of a full model sky really isn't a huge advantage over a painted one. Below is the H3 sky in CE. It has a completely different taste to it. It looks more "real" (Halo-ish), but Con's looks very pretty. I do like how he threw in the modeled hills in the foreground though.

http://jcap.h2vista.net/files/halo/the_pit_sky.jpg

annihilation
December 18th, 2009, 09:56 AM
I think you have to much shadowing on the clouds.
And aren't clouds usually above mountains?

LlamaMaster
December 18th, 2009, 10:48 AM
Looks waaay too painted. :/
This. Just needs more detail at this point I guess.

Dwood
December 18th, 2009, 01:09 PM
Paint the hills so they match sylistically perhaps?

Con
December 18th, 2009, 01:18 PM
I think one of the big problems right now is that the terrain has that tiling canopy detail map on it, while the mountain is very smooth and plain looking. Jcap's picture totally shows all the detail on the h3 mountain. However, in h3 most of this detail is lost due to the atmospheric fog they use in their skybox. In CE we don't have the leisure of using that, so I have to fake the fog where I can. @Jcap, that's a bad way to fake fog here. If I want to, I can just texture models from above and give a fog-coloured gradient to them. This is what I did with the modeled hills.


I think you have to much shadowing on the clouds.
And aren't clouds usually above mountains?
It's a very tall mountain.

http://farm3.static.flickr.com/2465/4048463244_7f55303f2c.jpg


update 2:
http://img42.imageshack.us/img42/5282/1screenshot00.jpg

Futzy
December 18th, 2009, 04:12 PM
Clouds need to be a bit more blue to match how faded the mountain is, but other wise it's perfect.

paladin
December 18th, 2009, 04:58 PM
It still looks amazing...

annihilation
December 18th, 2009, 05:03 PM
I think it looks better.

Con
December 18th, 2009, 05:09 PM
Most of the sky you won't see anyway, just like in H3. I'm focusing on this part up front. I agree that the darker parts of the clouds need to be bluer--their highlights should stay yellowish though due to the sun shining on them. The sun is also a bit big, so I still have the fix that. The clouds behind the mountain look low res there, but I've fixed that already.

bobsam
December 18th, 2009, 07:41 PM
Little odd looking but pretty good :D

Con
December 18th, 2009, 09:28 PM
I just did a lot of work on the colouring and I think it's a huge improvement:

http://img6.imageshack.us/img6/3845/13532919.jpg

You can also see that in addition to the normal sun, I have added a lens flare that shows up when the sun is at the edge of the view. It sort of makes the sun flash when it enters the view and gives a cool effect. When not near the edge of the screen, the sun will look like any other of halo sun.

e: compare to this h3 shot

http://img63.imageshack.us/img63/8929/9421027full.jpg

Dwood
December 18th, 2009, 09:39 PM
Will most definitely be interesting to see with the map.

AAA
December 18th, 2009, 09:49 PM
BLOOD GULCH THAT SHIT! THAT'D BE SO AWESOME!

Jk, lol.

I look forward to seeing this in a map soon. Awesome Job +rep. =)

Rob Oplawar
December 18th, 2009, 09:53 PM
Yeah, that looks much better. Keep doing whatever it is you're doing.

annihilation
December 18th, 2009, 10:06 PM
The only thing I would do is smear the clouds a bit more.
Other then that it looks fantastic.

Con
December 19th, 2009, 02:29 AM
I'm not sure what you mean, care to elaborate?

annihilation
December 19th, 2009, 07:43 AM
When I say smear I mean your clouds are perfect and imo I think they should be spreaded out a bit more.
Like the cloud on the top right, it looks like you tried to smear it so that it fades out but it it too sharp and ends up looking you took a white brush changed it opacity and brushed around the cloud.

Although that's just me. I think they would look better that way.

PenGuin1362
December 19th, 2009, 11:12 AM
Connor....you can have me. send that bitch over soon so we can get it into the pit!

Con
December 19th, 2009, 12:59 PM
Alright, I fixed that cloud and one other and sent it to Pengy. The sky comes in at ~10 mb of tags.

Kalub
December 21st, 2009, 02:46 PM
Just dumping these here, dunno how much they'll help, but... IDK


http://img97.imageshack.us/gal.php?g=img1475t.jpg


Some of the mountains almost look fake enough to be used in a game environment


fucking imageshack re-sized the huge pano and some of the others so if you want the full ones let me know

Con
December 21st, 2009, 03:06 PM
thanks kawub, these will come in handy soon

DarkHalo003
December 22nd, 2009, 10:22 AM
Edit: Saw the latest, looks fantastic!