View Full Version : [MAP] Ivory Tower classic.
azjesse
December 1st, 2009, 10:53 PM
Well after one year of anticipation, DSalimander and Jesse (mostly DSalimander) present you with Ivory Tower for Halo Custom Edition. The map was pretty much finished 2 days ago, but we wanted to make sure everything was perfect. This map is unprotected for all to rip and edit to their own liking, but please... don't disgrace this awesome level. This means no BG mods on this map (yes you can fail BG mods even on other BSP's.)
Here is the download link. http://www.mediafire.com/?zfnmyqeimem
For all of you that are interested, I will host a game with this map on 1.08
I'm not saying it won't be laggy, but hey it's better than nothing, unless of course someone offers to host. Name of the server will be "HCE Ivory Tower.
Game will start in about 10 minutes (if anyone joins at all.)
http://i623.photobucket.com/albums/tt320/jesse7770/ivory5.png
http://i623.photobucket.com/albums/tt320/jesse7770/ivory4.png
http://i623.photobucket.com/albums/tt320/jesse7770/ivory3.png
http://i623.photobucket.com/albums/tt320/jesse7770/ivory2.png
http://i623.photobucket.com/albums/tt320/jesse7770/ivory1.png
Inferno
December 1st, 2009, 10:55 PM
I think I can host a 1.08 dedi overnight and through tomorrow.
Hold on.
t3h m00kz
December 1st, 2009, 11:07 PM
I'd join if I had Halo installed.
Inferno
December 1st, 2009, 11:09 PM
sv_name Inf3rn0Ser\/er-Dedicated[]wnfest
sv_public True
sv_maxplayers 8
sv_motd motd.txt
sv_rcon_password dickgoesinya
sv_mapcycle_timeout 10
sv_mapcycle_add "Ivory_Tower_classic" slayer
sv_mapcycle_add "Ivory_Tower_classic" team_slayer
sv_mapcycle_add "eIvory_Tower_classic" "CTF"
sv_mapcycle_add "Ivory_Tower_classic" "hill"
sv_mapcycle_begin
multiplayer_hit_sound_volume 1
Running on 1.08ce.
Corndogman
December 1st, 2009, 11:13 PM
1) this belongs in the release section, have a mod move it for you.
2) post some screenshots.
I saw the map before and it looked pretty good, I'll try this out later.
azjesse
December 1st, 2009, 11:22 PM
What's the IP so i can join directly.
Reaper Man
December 1st, 2009, 11:28 PM
Post pics.
Con
December 1st, 2009, 11:30 PM
It's not your run of the mill port, I like it. It looks like you spent a lot of time perfecting shaders.
Inferno
December 2nd, 2009, 12:04 AM
68.191.140.53:2308
IP to my server.
And yes for halo CE most of the shaders look good. The map still looks better in unreal though. :v:
edit-
Oh and jesse. I'm Inferno. Don't ask.
azjesse
December 2nd, 2009, 12:06 AM
awesome.
Con
December 2nd, 2009, 12:07 AM
Moved to the release forum, please make sure to post maps there next time.
ZeRk`
December 2nd, 2009, 12:13 AM
Map looks beautifully well done, good work.
Can't wait to play this.
Heathen
December 2nd, 2009, 12:16 AM
No Pictures?
I expect a video inferno.
Inferno
December 2nd, 2009, 12:26 AM
Okay quick review.
Gameplay is good.
Weapon layout is fine besides lack of pistol spawn default. Just use slayer pro.
Graphically it is good.
Overall pretty fun map. Good job.
Gwunty
December 2nd, 2009, 12:43 AM
It's not your run of the mill port, I like it. It looks like you spent a lot of time perfecting shaders.
You mean sali
im pretty sure jesse did absolutely nothing on the classic version.
azjesse
December 2nd, 2009, 12:49 AM
I put up with DSali's need for perfection.. that's huge...
hry
December 2nd, 2009, 01:01 AM
Why 1.08?
Gwunty
December 2nd, 2009, 01:03 AM
I put up with DSali's need for perfection.. that's huge...
this is no great feat :maddowns:
Lateksi
December 2nd, 2009, 02:50 AM
Awesomeness, I'll put up a server on 1.09.
Edit: apparently can't -_-'
SiriusTexra
December 2nd, 2009, 04:58 AM
1.09???
Where the fuck did Kansas go.
Limited
December 2nd, 2009, 02:30 PM
Wow, you've made the Halo engine look really good. Great work.
Heathen
December 2nd, 2009, 04:31 PM
wish there were some images or videos...
Yoko
December 2nd, 2009, 04:39 PM
The hell you mean no images?
http://hivclan.net/hivshack/images/1kiuzlkd1qtgwhvwgxnt.jpg
You made halo look higher-def though, grats.
Heathen
December 2nd, 2009, 05:16 PM
werent there at first >.>
Sever
December 2nd, 2009, 05:48 PM
At first yes, but when you made your post, there were plenty.
Heathen
December 2nd, 2009, 06:20 PM
I didnt check the first page again :C
t3h m00kz
December 2nd, 2009, 10:40 PM
Nice map... the use of teles in place of the lift was interesting. Lighting wasn't bad.
My only complaint is the lack of pistol start, but it's not that big of a deal. It encourages players to rush for pickups.
Was the jumping modified? And how so if I might ask, like what changes to which tags were made? I want to modify jumping for certain mods and I'd like to know how you did it
Rook
December 3rd, 2009, 07:24 AM
Played it a few minutes ago with 3 other people, the game play is fun and you guys did a good job on the map itself. The only thing needed is a dedi server running it with 10+ people playing.
hry
December 3rd, 2009, 07:37 AM
Very good conversion, shaders are amazing, funny like hell with 4 people, like rook said it need a dedi with 10+ ppl on team slayer, slayer pro or ctf, king of the hill is very funny btw.
Great map, 9.5/10.
Cortexian
December 3rd, 2009, 03:42 PM
I'll get this up on my server today for awhile, spread the word around and we can gamenight it or something.
Game type suggestions?
E: Wow this looks awesome, I'll be making a video on it!
azjesse
December 3rd, 2009, 07:48 PM
I suppose an H2 version is wanted :o
Higuy
December 3rd, 2009, 07:52 PM
It looks good though my main complaint was the messing with the physics.. you jump way to high, it should be toned down alot, it feels as if you jump higher then you jump in h2. My other complaint was the take on the teles.. you should of made a difference in the out and in tele, there both the same on the second floor.
Other then that, pretty cool.
p0lar_bear
December 3rd, 2009, 08:27 PM
Damn fine port, yeah the jump height is a bit wacky.
Also, this really could have used the Siege-of-Madrigal-by-the-back-door egg in H2, but then again maybe not. Less servers full of people trying to halt gameplay to show everyone the awesome easter egg.
P.S. Computer sucks, damn shame I can't really PLAY the map :(
Inferno
December 3rd, 2009, 08:30 PM
I think the jump height for a halo 2 map is supposed to be 0.9 or something along those lines. That's what I used on amplitude to fix all the lockout trick jumps.
Cortexian
December 3rd, 2009, 10:09 PM
hosting this on my server now, come play!
t3h m00kz
December 3rd, 2009, 10:18 PM
holy shit kk
azjesse
December 3rd, 2009, 10:22 PM
Erm, guys.. DSalimander has something strong to say.
[19:16] DSalimander: post this on modacity
[19:16] DSalimander:
sali here, i thought id comment on a few of the things that have come up-
the lack of pistol: i hate pistols, be thankful i even left the tags in the map. no, srsly. fuck you pistol loving fags. real men use needlers and plasma pistols.
the jump height: *captain obvious time* without it you wouldnt be able to get around the map, duh... DUH... HOLY SHIT DUH, YOU STUPID NIGGERS.
the teleporters: they are stupid and blah blah blah... if you really have the nerve to complain, get a time machine, go back to the past when i asked the community their opinions on the matter, and actually suggest a decent alternative. also, i know they are very green. if you dont like it, fix it yourself.
garage door knock easter egg: the tags are there. if they work... not really sure, lol. never actually tested them.
other things you should probably know:
-there is a gigantic chunk of phantom bsp that i never bothered to take out. first person to find it gets a cookie. cheating in sapien will result in loss of cookie.
-biped was supposed to have a higher walking angle, but somewhere along the lines of jesse rushing the fucking release we forgot to update the biped.
-FIREFIGHT IS GAY. IF YOU LIKE FIREFIGHT THEN YOU ARE GAY TOO.
-most of the screenies jesse took were captured on a machine that fails with specularity. (his.)
-first person to get this shit raytraced (the way its supposed to be) will be awesome in my books.
-remember when you guys said i failed as a mapper and should shove a live grenade up my ass? i sure do.
Do note this is not my (jesse) opinion.
Cortexian
December 3rd, 2009, 11:51 PM
Fix the random exception errors, I got 5 in a period of under 30 minutes. Nothing was running on my machine that I don't normally run, and no other maps have ever randomly exceptioned like that.
azjesse
December 4th, 2009, 01:31 AM
I remember that. No one else was getting exceptions but you though.
Cortexian
December 4th, 2009, 01:55 AM
It's most likely a problem with my unique system, I know people had issues with Portent and Mystic depending on what graphics card they were using.
il Duce Primo
December 6th, 2009, 06:42 PM
"Here is a rar of the entire data directory for Ivory Tower. I have always
intended for Ivory Tower to be open source, so here you all go. I
encourage modification/dissection for educational/entertainment means.
Mirrors are appreciated.
http://www.filefront.com/15076357/Ivory%20Tower%20Source.rar"
-DSalimander
Inferno
January 7th, 2010, 03:32 PM
"Here is a rar of the entire data directory for Ivory Tower. I have always
intended for Ivory Tower to be open source, so here you all go. I
encourage modification/dissection for educational/entertainment means.
Mirrors are appreciated.
http://www.filefront.com/15076357/Ivory%20Tower%20Source.rar"
-DSalimander
Hold on I'm putting CMT tags in it...
supersniper
January 8th, 2010, 05:42 AM
lol back in the day when cmt was doing cmt ivory tower ahaha
t3h m00kz
January 8th, 2010, 05:56 AM
Hold on I'm putting CMT tags in it...
I trust you will make it NOT SUCK <3
BRG lol
Pooky
January 8th, 2010, 12:55 PM
I trust you will make it NOT SUCK <3
BRG lol
Underbarrel grenade launcher that doesn't do shit when it hits a person directly in the face yet somehow sends heavy fucking vehicles flying like dust in the wind HURFDURFDURF
frogsta
June 6th, 2010, 09:58 AM
the link is dead. can someone please re-issue?
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