DarkLord0912
January 5th, 2010, 12:59 AM
Well I normally never post but here it goes.
I've rigged some brutes and now Im trying to make it's 3 basic permutations into a gbxmodel. My trouble is not compiling anything but rather how I should go about this. For example brute minor has no helmet or shoulder pieces. I dont know what or how I should export my biped to achieve what I want.
do I hide the parts the brute minor should not have and name it __minor and then add the next permutation and name it __standard etc.
I've tried this and ingame it shows all the parts of geometry on the brute.
Im not sure if halo looks for certain key names or not like base00 and __base?
Hope everyone understands it's kinda hard to explain. Basically I want to setup the model like armored marines all in one gbx tag to avoid abunch of different biped tags for a ai.
let me know if you need more information
I've rigged some brutes and now Im trying to make it's 3 basic permutations into a gbxmodel. My trouble is not compiling anything but rather how I should go about this. For example brute minor has no helmet or shoulder pieces. I dont know what or how I should export my biped to achieve what I want.
do I hide the parts the brute minor should not have and name it __minor and then add the next permutation and name it __standard etc.
I've tried this and ingame it shows all the parts of geometry on the brute.
Im not sure if halo looks for certain key names or not like base00 and __base?
Hope everyone understands it's kinda hard to explain. Basically I want to setup the model like armored marines all in one gbx tag to avoid abunch of different biped tags for a ai.
let me know if you need more information