teh lag
February 7th, 2010, 09:59 PM
What's up?
Seeing as how CMT has fallen apart and all, this seemed like a logical thing to do. So, here it is.
A lot of stuff is in here, but some is not. I'm putting together the source files and tags for a lot of what I did for the mod separately with Dano; hence this release is devoid of the Elites, Brutes, Wraiths, and such. I believe that there are also plans to release some of the BSPs made for the mod. Don't worry, that stuff is coming in its own release in due time.
As CMT has been shut down, I, Masterz1337, am releasing the majority of our finished and unfinished tags in this map. Not everything is included in here, as some members will be releasing stuff on their own. Keep in mind, some of these tags are merely ideas or concepts, but I included them because some of them may be things you want to build off of.
I CAN NOT WARN YOU ENOUGH HOW IMPORTANT IT IS NOT TO RIP THE ENTIRE TAGSET RECURSIVELY. This may permantly damage your tagset. I also request that you do not make your own maps with the CMT_ prefix at the front. Why? We want to be remembered by the works we've done. While we're interested in what you will do with the tags (and more importantly, what you learn from them), we don't want to be mistaken for your work, nor should you want all your work be thought of as ours.
Enjoy these tags; more are on the way. Expect some of the source files to be coming as well.
Over the course of SPV2's development, CMT included...
*Masterz1337*
-Team leader-
-Organization-
-Tag Work-
-Scripts-
-Level Texturing-
-Shader Work-
-Effects-
-HUD-
*Teh Lag*
-Organization-
-Tag Work-
-Character, Weapon, Vehicle, & Scenery Animation-
-Character, Weapon, Vehicle, Scenery, & Level Modeling-
-Supplemental Weapon & Scenery Texturing-
-Character Rigging-
-Shader Work-
-Effects-
-Sounds-
*Dano*
-Character, Weapon, Vehicle, Scenery, Level, & Effects Texturing-
*Arteen*
-Level Modeling-
*ZTeam****
-Tag Work-
-Effects-
-Sounds-
-Tools-
*CtrlAltDestroy/Leet*
-Weapon Animation-
-Weapon Modeling-
-HUD-
*Choking Victim*
-Character Rigging-
*ShadowSpartan*
-Map Protection-
*Conscars*
-Character, Level, & Effects Texturing-
*Scooby Doo*
-Weapon & Vehicle Modeling-
-Weapon, Vehicle, & Character Texturing-
*P0lar Bear*
-Supplemantal Tag Work-
-Sounds-
-Supplemental HUD Work-
*Kirby*
-Scripts-
-Supplemental Weapon Animation-
-Supplemental Weapon Modeling-
-Shader Work-
*Lodex*
-Scripts-
*Selentic*
-Level Modeling-
*Il Duce Primo*
-Level Modeling-
*Moses/Play4Phlx*
-Level Modeling-
*CamTheWierd/NuggetWarmer*
-Weapon & Character Modeling-
*Doom/Sneeze*
-Weapon & Character Modeling-
*Wave of Lag*
-Weapon, Character, & Vehicle Modeling-
*Lightning*
-Vehicle, Scenery & Level Texturing-
-Shader Work-
*Phopojijo*
-Character Modeling-
*Flyinrooster*
-Supplemental Weapon Animation-
-Supplemental Weapon Texturing-
*BobaTheFett*
-Supplemental Shader Work-
*IronClad/ICEE*
-Character & Weapon Animation-
*HDoan*
-Supplemental Character Rigging and UV Mapping-
-----Credit goes out to anyone else who helped us out but somehow didn't get mentioned above.-----
-----Thanks to Bungie Studios and Gearbox Software for Halo 1, 2, 3, PC & CE, and for allowing us to work on this project.-----
-----Thanks to Dennis for being so supportive of our project, even with all of its accompanied unpleasantness.-----
-----And another thanks to our fans who stayed with us until the end. We're sorry we didn't make it - maybe some of you can finish what we started.----
I cannot emphasize enough how important it was for Masterz to emphasize the bit about not recursively ripping. The CMT tagset is a mire of half-implemented ideas and poor organization, and has a handful of tags that simply make maps break. Use these at your own risk. Hopefully someone will get these and be intelligent enough to make something of more substance than CMT BLOODGULCH FIREFIGHT.
Have fun and play nice with our work. (http://tehlag.modacity.net/one/notpix/CMT Tagset Release 1.rar)
Seeing as how CMT has fallen apart and all, this seemed like a logical thing to do. So, here it is.
A lot of stuff is in here, but some is not. I'm putting together the source files and tags for a lot of what I did for the mod separately with Dano; hence this release is devoid of the Elites, Brutes, Wraiths, and such. I believe that there are also plans to release some of the BSPs made for the mod. Don't worry, that stuff is coming in its own release in due time.
As CMT has been shut down, I, Masterz1337, am releasing the majority of our finished and unfinished tags in this map. Not everything is included in here, as some members will be releasing stuff on their own. Keep in mind, some of these tags are merely ideas or concepts, but I included them because some of them may be things you want to build off of.
I CAN NOT WARN YOU ENOUGH HOW IMPORTANT IT IS NOT TO RIP THE ENTIRE TAGSET RECURSIVELY. This may permantly damage your tagset. I also request that you do not make your own maps with the CMT_ prefix at the front. Why? We want to be remembered by the works we've done. While we're interested in what you will do with the tags (and more importantly, what you learn from them), we don't want to be mistaken for your work, nor should you want all your work be thought of as ours.
Enjoy these tags; more are on the way. Expect some of the source files to be coming as well.
Over the course of SPV2's development, CMT included...
*Masterz1337*
-Team leader-
-Organization-
-Tag Work-
-Scripts-
-Level Texturing-
-Shader Work-
-Effects-
-HUD-
*Teh Lag*
-Organization-
-Tag Work-
-Character, Weapon, Vehicle, & Scenery Animation-
-Character, Weapon, Vehicle, Scenery, & Level Modeling-
-Supplemental Weapon & Scenery Texturing-
-Character Rigging-
-Shader Work-
-Effects-
-Sounds-
*Dano*
-Character, Weapon, Vehicle, Scenery, Level, & Effects Texturing-
*Arteen*
-Level Modeling-
*ZTeam****
-Tag Work-
-Effects-
-Sounds-
-Tools-
*CtrlAltDestroy/Leet*
-Weapon Animation-
-Weapon Modeling-
-HUD-
*Choking Victim*
-Character Rigging-
*ShadowSpartan*
-Map Protection-
*Conscars*
-Character, Level, & Effects Texturing-
*Scooby Doo*
-Weapon & Vehicle Modeling-
-Weapon, Vehicle, & Character Texturing-
*P0lar Bear*
-Supplemantal Tag Work-
-Sounds-
-Supplemental HUD Work-
*Kirby*
-Scripts-
-Supplemental Weapon Animation-
-Supplemental Weapon Modeling-
-Shader Work-
*Lodex*
-Scripts-
*Selentic*
-Level Modeling-
*Il Duce Primo*
-Level Modeling-
*Moses/Play4Phlx*
-Level Modeling-
*CamTheWierd/NuggetWarmer*
-Weapon & Character Modeling-
*Doom/Sneeze*
-Weapon & Character Modeling-
*Wave of Lag*
-Weapon, Character, & Vehicle Modeling-
*Lightning*
-Vehicle, Scenery & Level Texturing-
-Shader Work-
*Phopojijo*
-Character Modeling-
*Flyinrooster*
-Supplemental Weapon Animation-
-Supplemental Weapon Texturing-
*BobaTheFett*
-Supplemental Shader Work-
*IronClad/ICEE*
-Character & Weapon Animation-
*HDoan*
-Supplemental Character Rigging and UV Mapping-
-----Credit goes out to anyone else who helped us out but somehow didn't get mentioned above.-----
-----Thanks to Bungie Studios and Gearbox Software for Halo 1, 2, 3, PC & CE, and for allowing us to work on this project.-----
-----Thanks to Dennis for being so supportive of our project, even with all of its accompanied unpleasantness.-----
-----And another thanks to our fans who stayed with us until the end. We're sorry we didn't make it - maybe some of you can finish what we started.----
I cannot emphasize enough how important it was for Masterz to emphasize the bit about not recursively ripping. The CMT tagset is a mire of half-implemented ideas and poor organization, and has a handful of tags that simply make maps break. Use these at your own risk. Hopefully someone will get these and be intelligent enough to make something of more substance than CMT BLOODGULCH FIREFIGHT.
Have fun and play nice with our work. (http://tehlag.modacity.net/one/notpix/CMT Tagset Release 1.rar)