CodeBrain
February 8th, 2010, 05:12 PM
I am trying to fix to fix it myself, since Masterz explicitly said:
Masterz1337 11:12 pm
theres somethign wrong with animation extraction, just like the monitor
im not in the game anymore
dont come to me for help
Masterz1337 11:13 pm
these are the communitys tags
figure it out with them
Therefore I can assume I will recieve no help with this on CMT's behalf.
Which is why I turn to the community. We all had bad experiences with corrupted animations (scorpions and monitor animations, anyone?) The solution would be to get a non-ripped version, I am not sure if CMT will actually send the file over, because of the "community tags" deal.
However, I did attempt to fix them via Ghost's Animation Importer. The animations work, and I did export them. The error that came up however was:
--No "mod" function for undefined
A close relative to "get" function, I assume?
In any case, the animations DO compile in tool, and nothing is wrong with any HEK tools when they load this animation, however if Sapien loads the biped, it doesn't show. Not even the marker shows up to move it or turn it. Nothing is there.
If I remove the animations themselves, the marker does appear, but with no model, since Sapien says all models need animations.
Any way to solve this problem, or am I going to be left in the dark?
Masterz1337 11:12 pm
theres somethign wrong with animation extraction, just like the monitor
im not in the game anymore
dont come to me for help
Masterz1337 11:13 pm
these are the communitys tags
figure it out with them
Therefore I can assume I will recieve no help with this on CMT's behalf.
Which is why I turn to the community. We all had bad experiences with corrupted animations (scorpions and monitor animations, anyone?) The solution would be to get a non-ripped version, I am not sure if CMT will actually send the file over, because of the "community tags" deal.
However, I did attempt to fix them via Ghost's Animation Importer. The animations work, and I did export them. The error that came up however was:
--No "mod" function for undefined
A close relative to "get" function, I assume?
In any case, the animations DO compile in tool, and nothing is wrong with any HEK tools when they load this animation, however if Sapien loads the biped, it doesn't show. Not even the marker shows up to move it or turn it. Nothing is there.
If I remove the animations themselves, the marker does appear, but with no model, since Sapien says all models need animations.
Any way to solve this problem, or am I going to be left in the dark?