t3h m00kz
February 25th, 2010, 11:23 PM
Sup,
I'm working on a biped animation using a basic bone setup, not the biped system. It's a death animation, and I want ragdoll to occur at a specific point during the animation. Not in-game, but rather rendered in Max.
Can anybody point me in the direction of some decent tutorials for this kinda stuff?
I'm working on a biped animation using a basic bone setup, not the biped system. It's a death animation, and I want ragdoll to occur at a specific point during the animation. Not in-game, but rather rendered in Max.
Can anybody point me in the direction of some decent tutorials for this kinda stuff?