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View Full Version : Infinity Space MMO - Must See!



Choking Victim
May 1st, 2010, 11:11 AM
Main Site (http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=14&Itemid=35)

Watch this one in HD:
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Skip to 1:55 for sex:
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Warsaw
May 1st, 2010, 12:13 PM
Intensely cool. I had forgotten all about this MMO.

Choking Victim
May 1st, 2010, 03:14 PM
Yeah the whole real-time galaxy thing blew my mind. It said in the beginning that every dot on screen is a system you can visit...it just does not compute.

neuro
May 1st, 2010, 03:52 PM
procedural generation.

they do almost everything procedural.

i actually contributed a ship or two, though i dont think anyone ever picked up on them to complete them, propably because they were too complex and awesome -looking.

Warsaw
May 1st, 2010, 06:47 PM
I particularly like the seamless orbit-to-dirt transitions.

FireDragon04
May 1st, 2010, 07:34 PM
Hmmmm.... official site isn't working for me, but this does look interesting, is it still in beta/alpha stages or are they nearer a release?
This is the first time i've heard about this so...

Very interesting though, i'm a big sci-fi mmo fan so...

neuro
May 1st, 2010, 07:37 PM
Hmmmm.... official site isn't working for me, but this does look interesting, is it still in beta/alpha stages or are they nearer a release?
This is the first time i've heard about this so...

Very interesting though, i'm a big sci-fi mmo fan so...

fl-tw.com try that one instead

FireDragon04
May 1st, 2010, 07:43 PM
fl-tw.com try that one instead

Still nope :( just get 'page can not be loaded' stuff. Don't know what it is... i'm going to try it in another browser.

Con
May 1st, 2010, 08:27 PM
It has a long way to go. The landscapes and cities lack that personal touch that procedural generation often misses. They're rather boring and unimpressive. I really like the planet/atmospheric shaders and such, very realistic looking.

dazman23
May 2nd, 2010, 11:55 AM
I been watching this game for awhile really looking forward to it, you might want to try the site again as it was overloaded yesterday when he uploaded a new video.

Also you should try out the Combat prototype, it was only made to test out the networking and few other stuff but still fun to play.

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Warsaw
May 2nd, 2010, 03:01 PM
The only problem I have with the planetary rings is that they are stationary. They shouldn't be. They should be whizzing around the planet and should therefore be completely dangerous to enter like that.

And then there's the reentry. It's too fast. That says to me that the atmosphere is very thin or that the planet is smaller than it looks from orbit. Both of which are possibilities, but I think they could slow it down some.

Dwood
May 3rd, 2010, 01:32 PM
I'd be happy playing this as if it were an RTS, then allowed us to go into and command individual ships as if we were the pilots. Then would allow us to walk around in them. THEN i'd crap my pants. I'd buy a dual-proc setup with both at 8-cores plus the dual gpus JUST for that kind of game.

tl dr I wish they made a SOASE on steroids.

arbiter901
November 22nd, 2013, 03:39 PM
Development and tech Update with new video

Flavien here, reporting. It's been a while since I've posted a new development update, as a lot has been going on behind the scenes. But today, I have a small present for you, which will hopefully satisfy your hunger.. at least for a little while. A new video ! We have been planning to post a new one for a couple months now, but between the website redesign, the forums, the Kickstarter preparations and the daily coding, everything has been crazy. Fortunately, it is now done and I'm proud to present you with our latest video demonstrating tech and features that we've integrated into the I-Novae engine in the past months.




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It's still a work-in-progress and some things need adjustments and polishing ( and yeah, we know: vegetation on ground, volumetric clouds and all the good stuff - will come at some point in the future ).

Shadowing

In the past 6 months, I have reimplemented our real time shadowing ( and added support for point lights and spot lights ) and integrated it into the planetary engine. Sunsets in mountaneous areas really look gorgeous now. I've also done a lot of work related to performance and smoothing the shadows, using up to 25 smoothed samples per pixel. This requires a pretty beefy video card ( the scenes in the video were recorded on a Radeon 7870 and usually run at 100-150 fps ) but later on we will offer various quality levels so that older GPUs do not suffer as much.


http://1.bp.blogspot.com/-1aMWlsIZ2j4/Uovz5X58ZrI/AAAAAAAAAAc/gfyQjg1nZhs/s640/screenshot48.jpg (http://1.bp.blogspot.com/-1aMWlsIZ2j4/Uovz5X58ZrI/AAAAAAAAAAc/gfyQjg1nZhs/s1600/screenshot48.jpg)


http://1.bp.blogspot.com/-lyqq21TpWYE/Uov0KH4vwSI/AAAAAAAAAAk/s6s8MBSO29A/s640/screenshot49.jpg (http://1.bp.blogspot.com/-lyqq21TpWYE/Uov0KH4vwSI/AAAAAAAAAAk/s6s8MBSO29A/s1600/screenshot49.jpg)


http://3.bp.blogspot.com/-urv2pgzbsWs/Uov0KUavztI/AAAAAAAAAAo/Xt06dIKMqMM/s640/screenshot50.jpg (http://3.bp.blogspot.com/-urv2pgzbsWs/Uov0KUavztI/AAAAAAAAAAo/Xt06dIKMqMM/s1600/screenshot50.jpg)


Gas giants

Gas giants are finally back ! You may remember how I had experimented with them a few years ago, but it was a standalone test. They're now fully integrated into the engine. Unfortunately they're still not volumetric so you cannot fly too deep into the atmosphere, but after the Kickstarter we might revisit them and make them fully volumetric. Each gas giant is composed to multiple layers of clouds, all colorized and animated with different parameters, so they don't just appear as a static background but as a fully living, almost "breathing" entity in the game universe.


http://2.bp.blogspot.com/-1LqkXUUWxxY/Uov1RuxTVJI/AAAAAAAAAA4/D5iz8TNZ7Vc/s640/screenshot47.jpg (http://2.bp.blogspot.com/-1LqkXUUWxxY/Uov1RuxTVJI/AAAAAAAAAA4/D5iz8TNZ7Vc/s1600/screenshot47.jpg)

Texturing
The procedural texturing algorithms have been revisited and much improved thanks to Kristian. The quality of the texturing at ground level is now as good, or even better, than what you can find in a typical first-person shooter or RPG ! We still have to do some work on the aspect of planets as seen from space, though.

Shorelines and Ocean rendering

If you follow me on twitter, you probably already saw the ocean pictures. Last month I also added foam to the shorelines. There are still some repetition patterns to fix, but I'm pretty happy with the result so far; the waves are entirely animated and properly reflect the sky color. No transparency or refraction yet, but it's on our TODO list.


http://4.bp.blogspot.com/-o8g-X7TAScA/Uov2plpdyNI/AAAAAAAAACs/kqjbTbt-vfk/s640/screenshot46.jpg (http://4.bp.blogspot.com/-o8g-X7TAScA/Uov2plpdyNI/AAAAAAAAACs/kqjbTbt-vfk/s1600/screenshot46.jpg)


http://2.bp.blogspot.com/-5bQjVyV3tDM/Uov2pWnA6yI/AAAAAAAAACo/xiklAs6KDns/s640/screenshot45.jpg (http://2.bp.blogspot.com/-5bQjVyV3tDM/Uov2pWnA6yI/AAAAAAAAACo/xiklAs6KDns/s1600/screenshot45.jpg)


http://1.bp.blogspot.com/-6ylRThwrjwg/Uov2k38oDFI/AAAAAAAAAB0/4wn3uzu5LzE/s640/screenshot38.jpg (http://1.bp.blogspot.com/-6ylRThwrjwg/Uov2k38oDFI/AAAAAAAAAB0/4wn3uzu5LzE/s1600/screenshot38.jpg)


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Rocky Formations and Crater structures

In this article I wanted to show how our procedural algorithms can generate different Earth-like planets that look at the same time both similar and different ( more "alien" ) than our own Earth. They're slightly unrealistic, but who can say what an actual Earth-like planet might look like in reality ? There are these new rock formations, as well as craters of various shapes / sizes. Sometimes they result in "crazy" mountain formations, with large canyons and rifts. It's pretty fun to fly between those cliffs at high speed..


http://4.bp.blogspot.com/-WYDbwPOK-fw/Uov2mt5xztI/AAAAAAAAACM/2xWT7yqfilo/s640/screenshot40.jpg (http://4.bp.blogspot.com/-WYDbwPOK-fw/Uov2mt5xztI/AAAAAAAAACM/2xWT7yqfilo/s1600/screenshot40.jpg)




http://3.bp.blogspot.com/-PI60d8blijI/Uov3hldY3JI/AAAAAAAAADk/Kwr6W5M18A8/s640/screenshot34.jpg (http://3.bp.blogspot.com/-PI60d8blijI/Uov3hldY3JI/AAAAAAAAADk/Kwr6W5M18A8/s1600/screenshot34.jpg)


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http://4.bp.blogspot.com/-rU1u2p15fqM/Uov2mfkwx7I/AAAAAAAAACE/r-kietQBoi4/s640/screenshot41.jpg (http://4.bp.blogspot.com/-rU1u2p15fqM/Uov2mfkwx7I/AAAAAAAAACE/r-kietQBoi4/s1600/screenshot41.jpg)


http://4.bp.blogspot.com/-gofsqdpLNeI/Uov2n8uT4AI/AAAAAAAAACc/8X5EuA6P7sA/s640/screenshot43.jpg (http://4.bp.blogspot.com/-gofsqdpLNeI/Uov2n8uT4AI/AAAAAAAAACc/8X5EuA6P7sA/s1600/screenshot43.jpg)


You may even see some natural lakes formed inside some craters if you're a bit lucky:


http://2.bp.blogspot.com/-9WlIRL8mmyo/Uov2oNWgJ-I/AAAAAAAAACg/5Qs5Jt_IfG8/s640/screenshot44.jpg (http://2.bp.blogspot.com/-9WlIRL8mmyo/Uov2oNWgJ-I/AAAAAAAAACg/5Qs5Jt_IfG8/s1600/screenshot44.jpg)

Kickstarter

As you may already be aware, we've decided to delay our Kickstarter until early 2014. We are aware that this will disappoint some of our fans that were anxiously waiting for it, but ultimately we decided that we were not ready to launch it earlier this year and that we were better off polishing what we have and trying to make a campaign that looks as good and as professional as possible, all while avoiding the critical timing of Christmas - a really bad period for people's savings..

- Flavien

http://inovaedev.blogspot.be/2013/11/development-and-tech-update-with-new.html

Higuy
November 22nd, 2013, 07:25 PM
Didnt realize they were still working on this, pretty cool stuff. Although quite alot of other people have created stuff very similar to it (ala fractal planets). Wish there was more to it, like vegetation and that kinda stuff at this point.

Zeph
November 26th, 2013, 10:20 AM
Looking forward to seeing what they can do once they get money.

Dwood
November 27th, 2013, 02:07 AM
Surprised that the guy is still working on it tbh.