sanni
May 18th, 2010, 12:15 PM
Hi,
So now that Sidewinders gameplay is fixed, here the next problem: Chill Out
Nades totally ruin Chill Out, the map is to small for nades. I want to start with a pistol, so generic starting equipment is enabled.
But this also gives everyone two nades. I've seen servers where you start with 6 nades, so it should be possible to start with only 1 or even zero nades.
But how?
OLD TOPIC: Remove a weapon from a map
Hi,
I have absolutely no clue about modding but I would like to create a Halo PC dedicated server that has no over/invis and no rocket launchers on sidewinder.
I already googled and found Sparkedit.
But when I edit Sidewinder with Sparkedit and put it on the dedicated server, it locks up. The map loads and you can play but rcon and mapcycle gets disabled somehow.
Of course the clients do not have the modded map on their halo installation.
What I want to do is a classic CTF based gametype with no ghosts, just one hog per base. No over/invis and the rocketlaunchers on the cliffs are exchanged with sniperrifles.
The best way would be to mod the gametype in the savegames directory, but I couldn't find how to create truly custom gametypes where you can modify all weapon spawns. So I thought I mod sidewinder.map on the server.
Are there other tools beside Sparkedit that can remove weapons and items from a mapfile?
Couldn't I just hexedit the sidewinder.map file and exchange "Overshield spawns here" with "Nothing spawns here" or "Rocket spawns here" whith "Sniper spawns here"?
Thank you very much
So now that Sidewinders gameplay is fixed, here the next problem: Chill Out
Nades totally ruin Chill Out, the map is to small for nades. I want to start with a pistol, so generic starting equipment is enabled.
But this also gives everyone two nades. I've seen servers where you start with 6 nades, so it should be possible to start with only 1 or even zero nades.
But how?
OLD TOPIC: Remove a weapon from a map
Hi,
I have absolutely no clue about modding but I would like to create a Halo PC dedicated server that has no over/invis and no rocket launchers on sidewinder.
I already googled and found Sparkedit.
But when I edit Sidewinder with Sparkedit and put it on the dedicated server, it locks up. The map loads and you can play but rcon and mapcycle gets disabled somehow.
Of course the clients do not have the modded map on their halo installation.
What I want to do is a classic CTF based gametype with no ghosts, just one hog per base. No over/invis and the rocketlaunchers on the cliffs are exchanged with sniperrifles.
The best way would be to mod the gametype in the savegames directory, but I couldn't find how to create truly custom gametypes where you can modify all weapon spawns. So I thought I mod sidewinder.map on the server.
Are there other tools beside Sparkedit that can remove weapons and items from a mapfile?
Couldn't I just hexedit the sidewinder.map file and exchange "Overshield spawns here" with "Nothing spawns here" or "Rocket spawns here" whith "Sniper spawns here"?
Thank you very much