Ifafudafi
September 28th, 2010, 12:59 AM
It's everyone's favorite level. Next release is the last release, and will include updated versions of all the previous maps; as such, it may take an extra week, but it should be worth it.
As usual, links at the bottom of the post.
Another Stupid Campaign Mod
Release 4: b30 (The Silent Cartographer)
By Ifafudafi
a10 can be found at http://hce.halomaps.org/index.cfm?fid=5436
a30 can be found at http://hce.halomaps.org/index.cfm?fid=5476
a50 can be found at http://hce.halomaps.org/index.cfm?fid=5508
---
ADDITIONS/CHANGES IN THIS RELEASE
Weapons
-New pickup icons have been added, along with unique ones for weapons without new models (a letter will denote its function, e.g. Plasma Rifle + B for Plasma Beam).
-The Plasma Burst has been further nerfed; it's rate of fire has been slightly decreased.
-The Plasma Spread no longer has a zoom function and its rate of fire has been increased, with its heat output and power reduced to compensate.
-The Battle Rifle's rate of fire has been increased.
-Assault Rifle ammo pickups now award three extra clips, and SMG pickups give you two.
-The Pistol has new animations.
-The Assault Rifle & Battle Rifle now use the reload-empty (clip depleted) animation exclusively. Halo will use the same reload time regardless of true animation length, and my animator refuses to lengthen the reload-full animations, so this is the best way I have of making do.
Units
-Marines have had their health and damage resistance increased even more.
-Jackal shields are slightly more resistant to Plasma weapons.
-Precision weapons now do more damage to Hunters.
-Elite and Spartan shields will now increase in brightness as they come closer to popping.
Particle Effects
-The Fuel Rod Gun has a new particle effect.
-Elite shield depletion effect has been cut down to be far more clean and conservative; it was way, way too overdone for such a simple and frequent occurance.
-Free-floating plasma residue (e.g. from the Plasma Grenade) now has gravity, giving it a more substantial impression.
-Various other tweaks and optimizations.
...
Things I already know about:
-The SMG's sound will cut out and occasionally do weird things. This is just the way Halo CE handles looping sounds; there's nothing I can really do about it.
-The Plasma Burst, Plasma Beam, Plasma Spread, and Eviscerator do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.
-The Battle Rifle's animations are placeholder. I'll be using teh lag's set as soon as he's done with them, so bear with me for now; anything nasty can be attributed to that.
-The needles in the Needler don't pop back up until after the reload animation is entirely completed. This is due to the extra plasma shader I've layered on; I can't do anything about but others can; it'll be fixed for b40.
---
THANKS TO
Bungie/Gearbox - For the obligatory.
CMT - The SMG & Impaler's model, skin, and animations, the Elite & MC models and skins, the Jackal shield skins, the Plasma Pistol's animations, the Plasma Rifle's skin, and a couple of sprites.
CtrlAltDestroy - The SMG's sound (ripped from Halo 3).
Gamma927 - The old Pistol animations.
Flibitijibibo & Inferno - The new Covenant weapon sounds.
ICEE - The Battle Rifle, Assault Rifle, & new Pistol animations and exporting/tweaking teh lag's animations.
teh lag - The Sniper Rifle and Plasma Rifle's animations.
F.E.A.R. - The base for the blood decals.
You - For downloading and supporting this mod.
---
Enjoy, and tell your friends! With more interest comes quicker releases and fewer bugs; help make ASCM as good as it can possibly get.
The next release will be the last one. It'll contain all 5 maps in the mod (a10-b40), each with all the improvements and custom content added over the past two months of production. Since I'll have to make sure every single map works, rather than just a single one, I might take three weeks (rather than two) to get it out, but I'll do so under the goal of leaving absolutely nothing less than perfect.
Check out this new FRG effect! The pics don't really do it justice; wait until you see it in motion. This is easily the most complex explosion I've done yet:
http://img844.imageshack.us/img844/6900/96149673.jpg
http://img443.imageshack.us/img443/7844/95381410.jpg
http://img69.imageshack.us/img69/5550/28355602.jpg
And of course, all the old favorites are still here:
http://img641.imageshack.us/img641/4374/96311977.jpg
http://img36.imageshack.us/img36/2364/26739998.jpg
http://img829.imageshack.us/img829/9760/10637337.jpg
Filefront (http://www.filefront.com/17328104/b30.zip)
Halomaps coming later
As usual, links at the bottom of the post.
Another Stupid Campaign Mod
Release 4: b30 (The Silent Cartographer)
By Ifafudafi
a10 can be found at http://hce.halomaps.org/index.cfm?fid=5436
a30 can be found at http://hce.halomaps.org/index.cfm?fid=5476
a50 can be found at http://hce.halomaps.org/index.cfm?fid=5508
---
ADDITIONS/CHANGES IN THIS RELEASE
Weapons
-New pickup icons have been added, along with unique ones for weapons without new models (a letter will denote its function, e.g. Plasma Rifle + B for Plasma Beam).
-The Plasma Burst has been further nerfed; it's rate of fire has been slightly decreased.
-The Plasma Spread no longer has a zoom function and its rate of fire has been increased, with its heat output and power reduced to compensate.
-The Battle Rifle's rate of fire has been increased.
-Assault Rifle ammo pickups now award three extra clips, and SMG pickups give you two.
-The Pistol has new animations.
-The Assault Rifle & Battle Rifle now use the reload-empty (clip depleted) animation exclusively. Halo will use the same reload time regardless of true animation length, and my animator refuses to lengthen the reload-full animations, so this is the best way I have of making do.
Units
-Marines have had their health and damage resistance increased even more.
-Jackal shields are slightly more resistant to Plasma weapons.
-Precision weapons now do more damage to Hunters.
-Elite and Spartan shields will now increase in brightness as they come closer to popping.
Particle Effects
-The Fuel Rod Gun has a new particle effect.
-Elite shield depletion effect has been cut down to be far more clean and conservative; it was way, way too overdone for such a simple and frequent occurance.
-Free-floating plasma residue (e.g. from the Plasma Grenade) now has gravity, giving it a more substantial impression.
-Various other tweaks and optimizations.
...
Things I already know about:
-The SMG's sound will cut out and occasionally do weird things. This is just the way Halo CE handles looping sounds; there's nothing I can really do about it.
-The Plasma Burst, Plasma Beam, Plasma Spread, and Eviscerator do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.
-The Battle Rifle's animations are placeholder. I'll be using teh lag's set as soon as he's done with them, so bear with me for now; anything nasty can be attributed to that.
-The needles in the Needler don't pop back up until after the reload animation is entirely completed. This is due to the extra plasma shader I've layered on; I can't do anything about but others can; it'll be fixed for b40.
---
THANKS TO
Bungie/Gearbox - For the obligatory.
CMT - The SMG & Impaler's model, skin, and animations, the Elite & MC models and skins, the Jackal shield skins, the Plasma Pistol's animations, the Plasma Rifle's skin, and a couple of sprites.
CtrlAltDestroy - The SMG's sound (ripped from Halo 3).
Gamma927 - The old Pistol animations.
Flibitijibibo & Inferno - The new Covenant weapon sounds.
ICEE - The Battle Rifle, Assault Rifle, & new Pistol animations and exporting/tweaking teh lag's animations.
teh lag - The Sniper Rifle and Plasma Rifle's animations.
F.E.A.R. - The base for the blood decals.
You - For downloading and supporting this mod.
---
Enjoy, and tell your friends! With more interest comes quicker releases and fewer bugs; help make ASCM as good as it can possibly get.
The next release will be the last one. It'll contain all 5 maps in the mod (a10-b40), each with all the improvements and custom content added over the past two months of production. Since I'll have to make sure every single map works, rather than just a single one, I might take three weeks (rather than two) to get it out, but I'll do so under the goal of leaving absolutely nothing less than perfect.
Check out this new FRG effect! The pics don't really do it justice; wait until you see it in motion. This is easily the most complex explosion I've done yet:
http://img844.imageshack.us/img844/6900/96149673.jpg
http://img443.imageshack.us/img443/7844/95381410.jpg
http://img69.imageshack.us/img69/5550/28355602.jpg
And of course, all the old favorites are still here:
http://img641.imageshack.us/img641/4374/96311977.jpg
http://img36.imageshack.us/img36/2364/26739998.jpg
http://img829.imageshack.us/img829/9760/10637337.jpg
Filefront (http://www.filefront.com/17328104/b30.zip)
Halomaps coming later