FRain
October 15th, 2010, 12:12 AM
A few months back, I was able to compile a cinematic animation without trouble and place it onto a default cyborg. I've been through several reformats since then, but now I'm getting a problem.
No matter what bones i hide, delink or etc from the animation,
F!#$ING BIP01 WILL ALWAYS COMPILE WITH MY ANIMATION, AND SCREW UP THE NODE COUNT.
I've tried several ways, and it seems that the only other way that I can think would be to use Blitzkrieg, which would mean I'd have to swtich back to Max8, but if someone can find a solution I'd be friggin appreciatiative.
No matter what bones i hide, delink or etc from the animation,
F!#$ING BIP01 WILL ALWAYS COMPILE WITH MY ANIMATION, AND SCREW UP THE NODE COUNT.
I've tried several ways, and it seems that the only other way that I can think would be to use Blitzkrieg, which would mean I'd have to swtich back to Max8, but if someone can find a solution I'd be friggin appreciatiative.