View Full Version : Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)
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p0lar_bear
October 29th, 2011, 01:23 PM
Kornman is a virgin btw :p
:frogout2:
We might be pretty huge nerds, but we're not petty jackasses.
TM_updates
October 29th, 2011, 01:25 PM
The difference between hardcore nerds and fans, one side complains about mustaches and fingers that move, the other enjoys the grand product without caring about mustaches and moving fingers.
Mustaches and moving fingers. Seriously, most of you should be ashamed of yourselves.
For shame.
Edit: inb4 allcaps rage
p0lar_bear
October 29th, 2011, 01:43 PM
while all of you are over-analyzing and nit-picking over tiny details that changed, I will be enjoying the game. :)I'm pretty sure all of us enjoyed the game multiple times over the past decade. It's the same game, with a graphical upgrade. Sure, overanalyzing graphical details during action sequences is retarded, but we were shown cutscenes involving two iconic Halo universe characters that for a myriad of reasons just aren't right.
Mustaches and moving fingers. Seriously, most of you should be ashamed of yourselves.The complaint isn't about just fingers moving, pay attention. It's about body language. Considering the Chief is a selective mute in this game, I'd consider body language pretty important when he's being featured.
t3h m00kz
October 29th, 2011, 01:58 PM
inb4 90% of the people making complaints giving in and buying it ;}
TM_updates
October 29th, 2011, 02:05 PM
Ironically, even though I'm defending the game and stuff, I won't be buying it. Whereas indeed most of you guys will probably end up getting it either way.
But yeah...inb4 no backbone
TeeKup
October 29th, 2011, 02:27 PM
But even so, how dare the chief move his fingers! And despite my rational crit on why I don't like it you still decide to come off as dry and contentious. By the way that post was a sign for you to post why you like it so I can understand where you are coming from, as you see why I don't like it. Seeing as how (from what I gather) you think everything is so perfect and fine with it, you and I have nothing more (ever) to discuss. I suppose you thought reach was perfectly fine too?
I will complain/point out/critique/describe/what the fuck ever I see is out of place in any essence of a games art style. Its in my nature and that's not likely to change. The longer you are here the more you will see.
=sw=warlord
October 29th, 2011, 02:36 PM
I love how the co-lead for a modding team is actually trying to say anything less than the best is acceptable.
I suppose it goes a long way in saying how lumoria 2 is going to end up.
Artists never strive for second best, they certainly do not accept anything less than the best quality.
Tell me this; would you be happy with a ordered meal if some of the product wasn't cooked correctly and still raw inside?
PopeAK49
October 29th, 2011, 02:49 PM
Tell me this; would you be happy with a ordered meal if some of the product wasn't cooked correctly and still raw inside?
I hate it when I order three supreme tacos from taco bell and they forget to put the sour cream on all of them.
But time can be a big factor when making something of high quality. Then again, if you are a professional, you should be able to deliver at least some of your best.
nuttyyayap
October 29th, 2011, 02:51 PM
Tell me this; would you be happy with a ordered meal if some of the product wasn't cooked correctly and still raw inside?
Perfect metaphor for REACH right there.
I will be getting this, I will enjoy it, but I will still bitch about visuals I don't like, and praise the ones I do.
But I'll likely enjoy Lumoria and CMT better as I haven't played them hundreds of times in the last 7 or so years.
=sw=warlord
October 29th, 2011, 02:57 PM
But time can be a big factor when making something of high quality. Then again, if you are a professional, you should be able to deliver at least some of your best.
Indeed, but considering they're calling this as a "love letter" to the community, surely they have the time to listen to the same community on things that may need updating/correcting?
After all, this is the same community they expect to shell out for yet another trilogy and how ever many spin off books and games.
ejburke
October 29th, 2011, 03:04 PM
It is harder than you might think to take something that is low-res and make it high-res without making some changes. I promise you that the guy who made Sarge's new face knows a lot more about the structure and anatomy of human faces than whoever originally built Sarge over a decade ago. The original artist probably took 5 minutes to apply that dark smudge to his upper lip and called it a day and now here we are, 10 years later, and it has become a sacred cow to some.
I'm still of the opinion that the majority of people will find Sarge perfectly acceptable.
I'm not impressed with the Chief, though. He's a perfect example of what I'm talking about. There are things about the way he was originally built that are very very crude -- sloppy angles, weird proportions, surfaces that awkwardly transition into other surfaces. They had to make the new Chief strongly resemble the old one, though, and they clearly sacrificed a fair share of modern high-res design principles to achieve that. I'm not going to say there's no way to do that and still produce something that looks like a modern asset, but after several iterations, they couldn't pull it off. It's semi-faithful, but still looks dated and awkward.
Whatever problems I have, I'm sure they will bother me less and less given time. I am looking forward to the game.
nuttyyayap
October 29th, 2011, 03:09 PM
Indeed, but considering they're calling this as a "love letter" to the community, surely they have the time to listen to the same community on things that may need updating/correcting?
After all, this is the same community they expect to shell out for yet another trilogy and how ever many spin off books and games.
Fucking this.
They say it's a "Love Letter", a "Gift to the Fans"... yet the people that would actually pay for the remake instead of the multiplayer part get ignored? :saddowns:
TeeKup
October 29th, 2011, 03:16 PM
I'm not impressed with the Chief, though. He's a perfect example of what I'm talking about. There are things about the way he was originally built that are very very crude -- sloppy angles, weird proportions, surfaces that awkwardly transition into other surfaces. They had to make the new Chief strongly resemble the old one, though, and they clearly sacrificed a fair share of modern high-res design principles to achieve that. I'm not going to say there's no way to do that and still produce something that looks like a modern asset, but after several iterations, they couldn't pull it off. It's semi-faithful, but still looks dated and awkward.
I actually don't like Johns' new knee guards. :S They look really awkward for some reason.
Bobblehob
October 29th, 2011, 03:24 PM
And despite my rational crit on why I don't like it you still decide to come off as dry and contentious. By the way that post was a sign for you to post why you like it so I can understand where you are coming from, as you see why I don't like it. Seeing as how (from what I gather) you think everything is so perfect and fine with it, you and I have nothing more (ever) to discuss. I suppose you thought reach was perfectly fine too? I will complain/point out/critique/describe/what the fuck ever I see is out of place in any essence of a games art style. Its in my nature and that's not likely to change. The longer you are here the more you will see. It bugs me that everyone is being so overly critical, I understand that everyone can critique it as they see fit, but the general negative opinion of something that hasn't been played by any of us is just frustrating to read. If you want my rational crit, here it is. The chief is a little bit nervous, understandably so, he is completely alone, and deep inside of an unfamiliar structure in which something is following him. To be honest, the general movements in the updated cut scene are very similar to those in the original, in the original he is just as nervous looking, in the original he shakes his head when he picks up the helmet, which you didn't mention. There are a couple newer visual additions like the movement of the fingers which were not in the original which add to the overall feel, and the jittery weirdness, as I mentioned before, was gone in the little bit of the scene that we saw recently in a preview. To be honest, I don't understand how something as small and insignificant as that finger motion can change the entire feel of the scene. It would be different if he did was shivering or something along those lines.
=sw=warlord
October 29th, 2011, 03:50 PM
You keep saying no one here has played the game and yet, Halofest was how long ago?
Wasn't that long and some people here DID play it.
Arteen
October 29th, 2011, 04:02 PM
We've all played the game already. It's Halo 1. :-3
PopeAK49
October 29th, 2011, 05:05 PM
It's too bad that they won't release it for the PC along with an 'HEK'. Then we can fix whatever "screw ups" we find within the game. Or even improve the game even more.
BobtheGreatII
October 29th, 2011, 05:51 PM
It bugs me that everyone is being so overly critical, I understand that everyone can critique it as they see fit, but the general negative opinion of something that hasn't been played by any of us is just frustrating to read.
Stop reading this thread then.
If you want my rational crit, here it is. The chief is a little bit nervous, understandably so, he is completely alone, and deep inside of an unfamiliar structure in which something is following him.
He is also the hero of the story. A hardened marine. A super soldier. And although I can understand his human side showing. He should face the fear with aggression (tightening his grip, not acting scared).
To be honest, the general movements in the updated cut scene are very similar to those in the original, in the original he is just as nervous looking, in the original he shakes his head when he picks up the helmet, which you didn't mention.There are a couple newer visual additions like the movement of the fingers which were not in the original which add to the overall feel, and the jittery weirdness, as I mentioned before, was gone in the little bit of the scene that we saw recently in a preview. To be honest, I don't understand how something as small and insignificant as that finger motion can change the entire feel of the scene. It would be different if he did was shivering or something along those lines.
Similar yes. But the subtle differences can ruin the entire mood. One thing I notice with the head bob as compared to the old version. It simply wasn't there. It wasn't necessary. In the original he quickly turn around. Already set to kick ass. And that's what I expect out of the Chief. He does sigh and pick up the helmet. But he also mentioned that he doesn't take the extra second to put his weapon down easily. And most of this has to do with the camera angle changing. Different camera angles can cause more dramatic effects. Because the Chief's gun is out of shot (in the original) your mind makes up that he took his time. Which I think any soldier would with his equipment. It also makes him look more calm and curious, rather than in a hurry.
One thing that pisses me off is how low they make his helmet go. Like he's staring directly in to the top of his helmet when he turns around. Just silly looking.
Watch this for more comparisons:
http://www.youtube.com/watch?v=P-eoMDPbTbM&feature=related
t3h m00kz
October 29th, 2011, 06:03 PM
I cannot grasp the ammount of assmad in this thread.
And I'm a fucking QA analyst.
Arteen
October 29th, 2011, 06:18 PM
It is harder than you might think to take something that is low-res and make it high-res without making some changes.
Doesn't hurt to try, though. 343i just isn't trying. This isn't the labor of love they claim it to be.
Kornman00
October 29th, 2011, 10:42 PM
Like say, I'm holding on until the manual gets released so the art credits can be reviewed. The majority of 343i is supposedly working on H4, aside from a "publishing team" who were working on HA10, so that must leave either contractors and/or Saber left to do all the assets. It leaves me to look at this as another Hired Gun incident. That is, where top-of-the-food-chain-individuals call some shots (in this case, declare the changes to be "kosher") that let what could have been a great game only come out to be an okay game.
Luckily, this has all the work that Bungie put in ten years ago so it it's still a great game, but you have this outer layer on what appears to be a great cake (inb4 "lies") that is actually made with expired ingredients and improperly baked. The cake itself tastes great, but this outer layer leaves a sour taste in your mouth on each spoonful. Your only option to avoid this nasty taste is to just eat the inside of the cake and call it a day.
I know testers who have worked on the remake and they even agree about the sub-par characters (and I didn't even have to put those words in their mouths). So it's not just a bunch of hardcore nerds on some site in the corner of the internet raging on about a mustache. This was suppose to be a gift to the fans. From that claim I, at least, expected more care to be given to keeping with the original and not changing the experience.
ejburke
October 29th, 2011, 11:09 PM
Doesn't hurt to try, though. 343i just isn't trying. This isn't the labor of love they claim it to be.That is dismissive of my statement. Clearly, if someone fails at an unfair, contradictory task, you cannot judge their level of passion by the result. Failure is expected.
I made a Mark V helmet last year. I never finished and I haven't really shown it because of my own dissatisfaction, but no one can say I wasn't trying. Even if I had finished and been happy with it, I'm sure that if I polled 10 hardcore Halo fans, maybe 1.5 of them would think it was acceptable work and represented the idea in their head of the Master Chief.
http://img528.imageshack.us/img528/5664/mcmkvcolor1.jpg
http://img196.imageshack.us/img196/5615/colorside.jpg
http://img232.imageshack.us/img232/5296/colorfront.jpg
Form is supposed to follow function. Trying to inject function into a pre-existing form is working in the wrong direction. It's especially hard with the original MC, because he was just such a mess upon close inspection. Even gently trying to straighten things out and line things up is enough to make him subjectively "not right".
With Anniversary, they stuck more closely to the original "mess" than I'm happy with, but hey, I get it. It's almost a no-win scenario.
t3h m00kz
October 29th, 2011, 11:22 PM
I know testers who have worked on the remake and they even agree about the sub-par characters (and I didn't even have to put those words in their mouths). So it's not just a bunch of hardcore nerds on some site in the corner of the internet raging on about a mustache.
Well, you know, not to shoot down your argument or anythung, but it's a tester's job to be as nit-picky as humanly possible. At least publisher QA (Dev QA do quick passes most of the time and don't dig in too deeply). Publisher testers play the game and see the same things over and over, and are there to literally tell developers what sucks about their game. By the time I was done on a couple of my contracts, most of the testers were complaining about things the userbase never even noticed or mentioned
Most consumers are too development illiterate to understand when something minor like a character's mustache sucks or not
BobtheGreatII
October 30th, 2011, 12:57 AM
I'm actually extremely pleased that they kept true to the original Chief model. I like it in fact. I was worried by some of the original screen shots, mostly of his chest where it had looked like they made major dents, but it was just a weird lighting thing. I'm looking forward to the game and playing it with some friends. Should be cool to see what they did with a lot of the levels.
Arteen
October 30th, 2011, 03:23 AM
That is dismissive of my statement. Clearly, if someone fails at an unfair, contradictory task, you cannot judge their level of passion by the result. Failure is expected.
The game is full of copy-paste assets and 343i isn't even trying to keep an internally consistent art style, much less one that is Halo 1-esque. It's only after everyone complained about the E3 MC biped that they actually put some care into it.
Bobblehob
October 30th, 2011, 03:26 AM
They specifically said that the biped was not final, based on their own standards when that little bit of footage was released.
Arteen
October 30th, 2011, 08:36 AM
It's entertaining to discuss HA10's art direction and why 343i should feel bad about it.
Pooky
October 30th, 2011, 10:47 AM
Did I ever say that? I just feel the need to defend things that are being overly criticized, I know that 343 doesn't give a shit about whether or not I defend their game. I find it disgusting that you think me defending it is hypocritical, when it is not, and that it is a waist of time, when what ever overblown criticism you may have has absolutely no bearing on the how the game will be either.
Actually, I don't think I've made a single bit of criticism about this game. At least, not about the things currently being discussed. Good job reading though!
Also, you must have missed the part where the Chief's model got changed due to overwhelming complaints about how retarded he looked.
Hotrod
October 30th, 2011, 11:11 AM
It's only after everyone complained about the E3 MC biped that they actually put some care into it.
Also, you must have missed the part where the Chief's model got changed due to overwhelming complaints about how retarded he looked.
You must have both missed the part where the guys at 343i they had the helmet and all that fixed up before E3 came along, but it wasn't in time to have the good version in the trailer so they had to deal with having the shitty helmet for the time being.
Pooky
October 30th, 2011, 11:15 AM
Right, then why did they make the shitty version in the first place? Just to troll people? Someone at 343i had to think it was passable or a good idea.
That sounds about as legitimate to me as Bungie's claim that the Pistol got 'changed at the last minute'. Bullshit. Those guys balanced it for Campaign and never once considered how effective it might be in Multiplayer. They just didn't want to admit that to the people complaining about it.
ejburke
October 30th, 2011, 01:30 PM
Discussion like this is typical of a prerelease game. Once it's out, everyone will take for granted whether it looks good or not. Both awe and disgust tend to get rapidly shoved to the back of the brain and filed away.
I am looking forward to two more weeks of being able to post stuff like this:
You guys can hate on the new mustache all you want, but at least a few of you didn't think he originally had a mustache, so how good a job was that old smudge doing of conveying itself? Rhetorical question. It wasn't doing a very good job at all!
Keep it going.
DarkHalo003
October 30th, 2011, 02:04 PM
At first I was like "What's the point in arguing and bickering about it if it doesn't fix anything?" and then I realized "Wait, this is all about venting our frustrations. Rather yelling over the internet than committing mass homicide."
ejburke
October 30th, 2011, 02:55 PM
http://upload.wikimedia.org/wikipedia/commons/1/15/Hitov.jpeg
Mustache rides: Two at a time. No weight limit.
Do you guys think you'd be as happy with the final Chief if they had never shown the E3 one? Great bit of psychological manipulation if that was calculated.
Hotrod
October 30th, 2011, 03:05 PM
Right, then why did they make the shitty version in the first place? Just to troll people? Someone at 343i had to think it was passable or a good idea.
That sounds about as legitimate to me as Bungie's claim that the Pistol got 'changed at the last minute'. Bullshit. Those guys balanced it for Campaign and never once considered how effective it might be in Multiplayer. They just didn't want to admit that to the people complaining about it.
They said they had spent several months getting the Chief to look right, so maybe it was just what they were using as a placeholder until they got something better. It's the same thing as having the MA37 as a placeholder for the MA5B until they got the MA5C model from Halo 3.
In plus, this just goes to show that 343i listens to what the fans have to say, which is a good thing if you ask me.
Timo
October 30th, 2011, 07:52 PM
This thread:
http://i.imgur.com/MkTlq.jpg
Here's hoping no other videos are released :d
Bobblehob
October 30th, 2011, 08:25 PM
Here's hoping no other videos are released :d Yeah, definitely, I have this feeling that Cortana is going to have nipples or something which will send this entire forum into a massive nerd rage.
Higuy
October 30th, 2011, 09:04 PM
Yeah, definitely, I have this feeling that Cortana is going to have nipples or something which will send this entire forum into a massive nerd rage.
Cortana is the exact one they used in Halo 3. Which is stupid. Becuase she looks NOTHING like that in H1.
xalener
October 30th, 2011, 09:13 PM
Even with all this mustache stuff, when someone posted a side-by-side comparison imo the old and new faces are almost identical in terms of placement of features, skin tone, and overall shape :s
Even the mustache color and width is the same, it's just got thickness now because the engine's capable of it now. :/
ejburke
October 30th, 2011, 10:16 PM
H1 Cortana had proto-human facial features and she had that classic early 2000's "We can't technologically make good hair yet, so here you go"-hair. Why do you think they changed her in the first place? The whole point of Anniversary is not to make things look the way they did in Halo 1, it's to make Halo 1 look like an Xbox 360 game. There aren't many 360 games that try to pass off monkey-faces and claymation hair as adequate.
http://media.giantbomb.com/uploads/0/26/10038-cortana.jpg
Warsaw
October 30th, 2011, 10:36 PM
Even though the hair sucks, I like the attempted hairstyle they were going for. I also prefer the pink/purple to the blue.
Pooky
October 30th, 2011, 11:01 PM
Even though the hair sucks, I like the attempted hairstyle they were going for. I also prefer the pink/purple to the blue.
Yeah, I always liked Cortana better with short hair. Halo 2's wasn't that bad, but the jiggly boobs in Halo 3 were just too much for me. She's a hologram for Christ's sake.
Arteen
October 30th, 2011, 11:19 PM
The whole point of Anniversary is not to make things look the way they did in Halo 1, it's to make Halo 1 look like an Xbox 360 game.
Why make Halo CE look like just one Xbox 360 game when they could make it look like three different Xbox 360 games, all at the same time? :downs:
ejburke
October 30th, 2011, 11:32 PM
Jiggle you say? Are we talking a slight bob or some full-blown Team Ninja DOA independent tit physics shit? I think I'm fine with the former, although I honestly never noticed. I probably would have noticed perfectly static breasts. Oh, to have been a fly on the wall at Bungie when they were deciding what to do with Cortana's sweater meat.
It's hard to make a naked lady not come off as titillating (although she kind of had chimp titties in H1). If they didn't want pervs filing her away in their spank bank, they should have put some holographic clothes on her, like that Halo Wars AI.
As for her hair length and color, that is completely subjective. I don't care either way. Though, since Jen Taylor has longer hair and has a thin frame, I find that, for me, the voice seems to fit later incarnations of the character better.
Boba
October 31st, 2011, 12:20 PM
(although she kind of had chimp titties in H1).
you say it like its a bad thing
http://pubpages.unh.edu/~jel/images/bonobo_mom_baby.jpg
http://www.petterik.nl/bonobo.jpg
Choking Victim
October 31st, 2011, 12:56 PM
/thread
=sw=warlord
October 31st, 2011, 02:23 PM
And to think Cortana models herself after Halsey [given she is a clone of Halsey] and then realize Halsey and Keyes hooked up to make Miranda.
Why has the room suddenly turned cold?
Lightning
October 31st, 2011, 05:12 PM
http://www.youtube.com/watch?v=quk-fTMvE-w&feature=channel_video_title
Oh hey, you can toggle the music.
Donut
October 31st, 2011, 05:25 PM
lol 1:01, that must be where sarge's mustache comes from :v:
EagerYoungSpaceCadet
October 31st, 2011, 06:03 PM
No that guy doesn't look like johnson, look at 1:34
Spartan094
October 31st, 2011, 09:23 PM
I spy a lack of the warthog turret spinning when firing.
Scratch that. In a few previews it's not spinning, in a few it is. Why are they using the h3 elite flood models.
I'll still buying it anyways.
t3h m00kz
October 31st, 2011, 09:40 PM
I'll still buying it anyways.
lol
Warsaw
October 31st, 2011, 09:41 PM
It's incredibly cartoony, but also incredibly Halo. I like what I saw, honestly. Banshee primary fire made me lolwut, though, since they changed every other sound in the game.
Arteen
October 31st, 2011, 10:12 PM
Halo Anniversary - All Missions Preview (http://www.youtube.com/watch?v=RGYeRs67QaU&feature=player_embedded)
A few things are disappointing.
A lot of that looks great. Some odd choices here and there though. Why do the Forerunner textures look like something out of a cartoon or comic book? The c40 bridges don't look right.
Kornman00
October 31st, 2011, 10:28 PM
Midnight release for this is going to be a bitch with the other games coming out. Maybe we'll get to see a Halo fan, or maybe even just a passer by, kick the living shit out of a CoD whore.
Amit
October 31st, 2011, 10:48 PM
I just can't stand that AR firing sound. It sounds like a hollow bucket being knocked at the firerate of the AR.
Bobblehob
October 31st, 2011, 11:05 PM
Its so much better than the old one, it actually sounds like something that can do damage.
TVTyrant
October 31st, 2011, 11:28 PM
Wat.
Old one sounded like it was born in hell. That thing spewed fire and brimstone.
Bobblehob
October 31st, 2011, 11:38 PM
It sounded like a goat farting
TVTyrant
October 31st, 2011, 11:41 PM
I looked for a video of a goat farting to autoplay on this page, but couldn't find a sufficient one :smith:
DarkHalo003
November 1st, 2011, 12:00 AM
Wat.
Old one sounded like it was born in hell. That thing spewed fire and brimstone.
It only sounds good surround sound. Otherwise, it's crappy IMO. I like the new one. It actually sounds like a gun.
DarkHalo003
November 1st, 2011, 12:02 AM
I spy a lack of the warthog turret spinning when firing.
Scratch that. In a few previews it's not spinning, in a few it is. Why are they using the h3 elite flood models.
I'll still buying it anyways.
They're not. Those are different ones. If not, they are textured differently regardless. There are only so many ways you can make the same Flood model at this point.
t3h m00kz
November 1st, 2011, 02:04 AM
and even then so what if they used h3's model, that's hardly something to get pooper peeved over :}
ejburke
November 1st, 2011, 03:44 AM
GameTrailers is giving Halo its due with their awesome retrospective series. Here's part 1 (http://www.gametrailers.com/video/in...pective/723214). Ah, the music. Ah, the memories. They acknowledge Custom Edition's existence and note how "Combat Evolved" was slapped on by the Nervous Nelly's in MS's marketing department. Unfortunately, they gloss over H2 Vista and don't properly paint the picture of that disaster. It's all right. The retrospectives are supposed to be positive in tone.
http://www.gametrailers.com/video/index-1-halo-retrospective/723214
Halo was originally "Project Monkey Nuts".
Makes me feel better about naming all my projects "Project Chimp Titties".
jcap
November 1st, 2011, 04:14 AM
Yeah, you pretty much summed up all of it. As you said about H2V, I too am a little disappointed they didn't call the game a complete failure.
Spartan094
November 1st, 2011, 07:06 AM
They're not. Those are different ones. If not, they are textured differently regardless. There are only so many ways you can make the same Flood model at this point.
Wrong. They aren't textured any different then before. I would suggest better glasses for you.
http://spartan094.codebrainshideout.net/flood.png
and even then so what if they used h3's model, that's hardly something to get pooper peeved over :}
A question is a question, I'm not irritated just curious as to why they made a new human flood model if they didn't bother to put effort into the elite flood model.
DarkHalo003
November 1st, 2011, 08:15 AM
I see the resemblances (due), but it looks too skinny to be the Halo 3 Elite Flood model IMO.
Kornman00
November 1st, 2011, 08:43 AM
I hope one or a few of the skulls act as the cheat_* globals. So cheat_bottomless_clip, cheat_super_jump, etc.
If not, it would be cool if the Kinect could be used to toggle them :-3. "Cheat bottomless clip!" :downsdance:
Hotrod
November 1st, 2011, 11:45 AM
I hope one or a few of the skulls act as the cheat_* globals. So cheat_bottomless_clip, cheat_super_jump, etc.
If not, it would be cool if the Kinect could be used to toggle them :-3. "Cheat bottomless clip!" :downsdance:
http://www.oxm.co.uk/35227/featureshalo-anniversary-skulls-list-the-good-the-bad-and-the-mythic/
p0lar_bear
November 1st, 2011, 12:16 PM
http://www.oxm.co.uk/35227/featureshalo-anniversary-skulls-list-the-good-the-bad-and-the-mythic/
Black Eye
Big shout-out to Warhammer 40,000: Space Marine's health system! This Skull recharges your shields when you melee enemies.
Because Black Eye didn't exist in Halo 3, ODST, or Reach. :downs:
Bandanna
The more the merrier. This Skull gives you infinite ammo. Don't let go of that rocket launcher.
I see what they did there...
Kornman00
November 1st, 2011, 12:32 PM
Only one?
Awwwwwww :/
Guess it's better than none. Good thing we have Custom Edition
TeeKup
November 1st, 2011, 12:34 PM
Hey they brought Fog back. Never knew why they changed it to Cloud, Fog seems more ominous and cool anyway.
DarkHalo003
November 1st, 2011, 12:35 PM
Is there a skull that enables modern day features like boarding, automeleeleap, or FLOOD INFECTION?
p0lar_bear
November 1st, 2011, 12:43 PM
Is there a skull that enables modern day features like boarding, automeleeleap, or FLOOD INFECTION?
Keep in mind that the simulation layer is Halo 1, where none of that existed.
Kornman00
November 1st, 2011, 01:22 PM
Pfffft, n00bs. They should have added the Halo 2 engine as a third engine. Three engines are better than two. Then they could have re-created Halo 2 as well. Nubs.
nuttyyayap
November 1st, 2011, 01:33 PM
The skulls seem cool... except the Covie Martydom or whatever it is.
That one will be so annoying :saddowns:
Spartan094
November 1st, 2011, 01:47 PM
I see the resemblances (due), but it looks too skinny to be the Halo 3 Elite Flood model IMO.Stop. What point would there be to recreate the h3 elite model if one exists already.
Bobblehob
November 1st, 2011, 02:38 PM
094, stop being a cunt, he is right, it isn't the same model, and if you don't believe him, then believe this screenshot.
http://images.wikia.com/halo/images/9/9d/ELITE_COMBAT_FORM_IN_HALO_3_by_victortky.jpg
Spartan094
November 1st, 2011, 03:02 PM
Are you that fucking retarded. Stop spouting your ignorance, go back, and watch the previews. Look at the armor you fuck.
I already proved you wrong 4 months ago Bobblehob about the Assault Rifle, do you want a second beating?
Boba
November 1st, 2011, 03:05 PM
Are you that fucking retarded. Stop spouting your ignorance, go back, and watch the previews. Look at the armor you fuck.
I already proved you wrong 4 months ago Bobblehob about the Assault Rifle, do you want a second beating?
http://www.modacity.net/forums/images/customavatars/avatar2716_76.gif
Bobblehob
November 1st, 2011, 03:07 PM
No, look at those two screenshots you fucknut, its not the same model, just look at it, Ill put them both up for you again if I have to.
Edit: By the way, it makes sense that they did have to make some newer flood models, based on the fact that the elites and the marines in the game are Reach models, they would have to change the models of the armor bits on the flood elites and the flood marines.
nuttyyayap
November 1st, 2011, 03:38 PM
Put them up then, and then see that their either the same fucking model with different textures, animations (changing proportions), and shaders, and no colour change.
Or a new one designed to look the fucking same.
TVTyrant
November 1st, 2011, 03:39 PM
:dramabomb:
Bobblehob
November 1st, 2011, 03:41 PM
Uggh, do I really have to? Cant you just go back to the last couple pages and pull up the links? Fine: http://images.wikia.com/halo/images/9/9d/ELITE_COMBAT_FORM_IN_HALO_3_by_victortky.jpg
http://spartan094.codebrainshideout.net/flood.png
Look at the shoulder with the armor piece on it, definitely not the same, look at the flood infected arm, not the same either.
I apologize for the large images and such, but apparently a couple people are too lazy to click the links.
Amit
November 1st, 2011, 03:42 PM
Its so much better than the old one, it actually sounds like something that can do damage.
It sounded like a goat farting
Get your hearing checked immediately. I seriously fear for you.
No, look at those two screenshots you fucknut, its not the same model, just look at it, Ill put them both up for you again if I have to.
Who still says fucknut?
Also, the HA10 flood elite looks difference than the Halo 3 one, but I'm also sure it's the same model. Why waste time to recreate the same thing when you can re-purpose the existing one? Still, why fight over something so fucking trivial? Do either of you actually give a fuck whether it's the same or not?
Masterz1337
November 1st, 2011, 03:53 PM
Can't wait to do LASO on this game.
Bobblehob
November 1st, 2011, 03:54 PM
I hope you do realize that goat farting was an exageration. The debate over the model was started when 094 decided to be a dick to me and Darkhalo003, when it is obvious that he is wrong. When he won't accept it, I had to prove it. Simple as that.
ejburke
November 1st, 2011, 04:07 PM
Looks the same to me. The shoulder armor looks slightly wider, but that could be due to a lot of things. The flood arm is just turned a different way in each shot. And, of course, one is blue and the other is white. Texture looks like it matches, too. If you see differences, it's probably due to details being washed out by the light source in the old H3 engine.
If they did anything at all, they rescaled portions of the H3 model (shoulder width) to match the H1 Flood's proportions. But that's all just academic. It's not like it really matters.
Spartan094
November 1st, 2011, 04:08 PM
I hope you do realize that goat farting was an exageration. The debate over the model was started when 094 decided to be a dick to me and Darkhalo003, when it is obvious that he is wrong. When he won't accept it, I had to prove it. Simple as that.
Ha you proved nothing but to be an ignorant stubborn asshole. Your the one that started attacking me you fuck, darkhalo has been a friend to me for a VERY long time and you think I was being a "dick" your stupid. YOU just fueled the argument even more because your a halomaps tard
And you proved nothing, again you are stupid, incoherent, and a halomaps tard.
http://forum.halomaps.org/index.cfm?page=topic&topicID=38274&start=71
Remember the last time you said I was wrong and how I was trying to sound "intelligent", go about half way down to see.
Besides nothing strikes you about the armor at all on the elite flood. The reason why the flood elite's left arm is different is because it's twisting, something I knew you would never catch on, the elite's right shoulder armor is the HALO 3 MINOR should, WHAT reach elite HAS this shoulder, no reach elite has a shoulder THAT triangular and small.
You are so fucking stupid and it's not even funny. THE MODEL is the same, watch the previews and get off your high horse.
TVTyrant
November 1st, 2011, 04:12 PM
This thread is full of:
http://troll.me/images/butthurt-guy/u-mad-son-yea-u-mad-u-so-butt-u-so-ass-pained-pooper-peeved-anally-agitated-ass-mad-rectum-ravaged-booty-barraged-ass-assualted-prostate-pained-backdoor-bombarded-y-so-mad-tho.jpg
Amit
November 1st, 2011, 04:18 PM
Jesus Fuck. I'm even fearing for the heath of this thread.
Bobblehob
November 1st, 2011, 04:18 PM
94, you are pathetic, it is obviously not the same model, especially considering that it has to have Reach armor pieces, you went back and edited your original post where you called darkhalo and ignorant ass, and now are trying to tell me that I started the argument. It is obvious from those screenshots that the models are similar but not the same. I admitted to being wrong when the issue of the AR came up. Where as you won't admit anything right now, even though the evidence is right in front of your face.
If you really feel the need to continue this, then PM me. As far as the thread goes, there is a new video on youtube.
http://www.youtube.com/watch?v=uW_GT2OP3X0
TVTyrant
November 1st, 2011, 04:22 PM
http://www.youtube.com/watch?v=woySeSNBL3o
BobtheGreatII
November 1st, 2011, 04:23 PM
I hate to say it. They look very similar. Hope someone rips both of them and shows the models.
Donut
November 1st, 2011, 04:25 PM
is it fucking possible for two people to discuss something without flinging shit back and forth at each other? jesus.
:dramabomb:
btw thanks tyrant. i couldnt find this emote on the emote page. i wasnt sure if it was still there
TeeKup
November 1st, 2011, 04:29 PM
Looks the same to me. Also I will agree that LASO will be fun on this game.
TVTyrant
November 1st, 2011, 04:36 PM
I can't wait for this thread to be cut in half when mods start deleting posts.
Donut
November 1st, 2011, 04:47 PM
im thinking this might be the first halo game i wont buy (H2V doesnt count :maddowns:). after recently making the shift to pc gaming, i dont even want to look at my xbox anymore. the only game im going to get for it from this point on is the new assassins creed, and thats just to keep my collection in one place. maybe gears 3, MAYBE. i just cant justify spending 40 bucks on this game when i dont even have xbl anymore...
idk what happened. i was really excited when i first heard about this, but now im approaching near apathy for it. i might borrow it from a friend when im on break, but thats it.
Kornman00
November 1st, 2011, 04:54 PM
Looks the same to me. Also I will agree that LASO will be fun on this game.
. and .
Also, LASO should be easier since one skull gives you Inf Ammo, rendering at least two of the other skulls pointless
Amit
November 1st, 2011, 04:58 PM
94, you are pathetic, it is obviously not the same model, especially considering that it has to have Reach armor pieces, you went back and edited your original post where you called darkhalo and ignorant ass, and now are trying to tell me that I started the argument. It is obvious from those screenshots that the models are similar but not the same. I admitted to being wrong when the issue of the AR came up. Where as you won't admit anything right now, even though the evidence is right in front of your face.
Your "evidence" is inconclusive. It is not obvious that they are different models. We need Snaf in here. Thanks for posting the vid, though.
Hotrod
November 1st, 2011, 04:59 PM
The skull that turns off auto aim should be fun, and it'll really make the game a bitch with the Recession skull. If I do LASO, I'm definitely gonna turn off the Bandana skull, takes all the fun away if you can just spam a Rocket Launcher.
Kornman00
November 1st, 2011, 05:15 PM
Hopefully they finished adding support for the FRG and energy sword to the game, just to give it some more flavor. Flame thrower would be useful too (but it doesn't appear naturally)
neuro
November 1st, 2011, 05:23 PM
for the people whoring about the flood model.
yes im pretty sure it's the same model, scaled a bit to match the H1 skeleton.
keep in mind stuff deforms when animated and such.
there you go. argument solved.
t3h m00kz
November 1st, 2011, 05:24 PM
343i RIPZZZZZZ!!!!
ejburke
November 1st, 2011, 05:26 PM
LASO is dead with the inclusion of beneficial skulls. The hardest mode is now LACSOABSO (Legendary, All Challenge Skulls On, All Beneficial Skulls Off). Doesn't quite have the same ring.
Anyway, fuck Black Eye. That is the most fun-suckingest bullshit ever and why I never bothered with a LASO challenge in Reach.
supersniper
November 1st, 2011, 05:55 PM
i'm so excited to play this campaign again.
DarkHalo003
November 1st, 2011, 06:26 PM
for the people whoring about the flood model.
yes im pretty sure it's the same model, scaled a bit to match the H1 skeleton.
keep in mind stuff deforms when animated and such.
there you go. argument solved.
I just read back a few pages. People got pissed over my challenging whether a model is reused or not? I post wasn't even incendiary in the slightest. What the hell?
I think it's different simply because the shoulder is different. You're right though, the bones definitely can change up a model. I don't know why 343i would remake the damn thing to begin with considering it and the other Flood models would have been a colossal waste of time/resources, but it would be nice to think they did so just because it's a different game (though they did not redo the Grunts or Armored Marines all that much TBI).
@People trying LASO: I couldn't get this done in any of the last games. I've beaten all of the last games on Legendary except for the first Halo. What does this mean? I probably won't even try LASO this go around. My head might explode.
@Korn: I'm hoping they can do this via skull. Like you mentioned earlier, though this IS the Halo 1 Engine, they have made other modifications (evident via Skulls) to the engine to allow more stuff to happen. They have the SOURCE for the game, so I can imagine it'd be possible. Plus, I'd rather them unlock H2V and re-release that BS to work completely with Windows 7. Just saying.
TVTyrant
November 1st, 2011, 06:57 PM
343i RIPZZZZZZ!!!!
GIVE US TEH TAGS!!!!!!!!!!!1111ONE!
Not gonna lie, that video Hob posted got me all amped up.
Spartan094
November 1st, 2011, 09:04 PM
343i RIPZZZZZZ!!!!
So hardcore mannn, CMT gave in so will 343i...owai
Hopefully they finished adding support for the FRG and energy sword to the game, just to give it some more flavor. Flame thrower would be useful too (but it doesn't appear naturally)
Flamer could appear hidden in "The Library", it be a nice treat too.
I forgot about the Ignore option, so bobble is on it.
Hotrod
November 1st, 2011, 09:10 PM
Flamer could appear hidden in "The Library", it be a nice treat too.
That would be so amazing, I'd probably squeal like a little girl if they did put it in there.
Bobblehob
November 1st, 2011, 09:24 PM
Children will be children I guess, Ah well, you wont be missed 094. I do remember finding the flamethrower model and effects in the PC version Library map, and trying to add it in at one point, but I couldn't manage to get it working :P
TVTyrant
November 1st, 2011, 09:27 PM
Children will be children I guess, Ah well, you wont be missed 094P
I'm guessing someone just got cock blocked?
Bobblehob
November 1st, 2011, 09:37 PM
Haha, I wouldn't call it cockblocked xD I guess its hard for someone to deal with being wrong.
t3h m00kz
November 1st, 2011, 09:53 PM
Don't expect much respect around here or anywhere else with that kind of attitude ;c
Bobblehob
November 1st, 2011, 09:57 PM
I'm fine with the other people here, but when people blatantly ignore what I have said, and facts I have presented, then I find it hard to have any other attitude towards them :P
Kornman00
November 1st, 2011, 10:04 PM
Released today:
uW_GT2OP3X0
Only 14 more days-ish
http://kornnersoftware.com/images/boner.png
Ifafudafi
November 1st, 2011, 10:35 PM
You know that Halo music still gets to me almost as much as it did way back in the day; kind of weird hearing the somewhat sparse MIDI stuff transcribed to a live orchestra, but damn if I wasn't already getting chills.
Oh the game looks kind of cool too
Amit
November 2nd, 2011, 12:14 AM
I'm fine with the other people here, but when people blatantly ignore what I have said, and facts I have presented, then I find it hard to have any other attitude towards them :P
You presented articles of evidence to back up your statement. I think that checks out. Evidence is not fact, though. I gotta admit, Spartan094 did his own fair share of shoving with his words, but that was due to your attitude that was already witnessed in this very thread...and apparently over at HM? Don't wanna go there, though. Most people here agree with Spartan094 that the model is the H3 one, including myself. Now, wait, don't think I'm taking his side because I know him. Somebody presented a plausible technical explanation for why the armour looks different, but isn't. Well let's use logic now. 343i already took the 3rd person AR from Halo 3 and put it into first person. Since we have established that, is it not reasonable to believe they would re-use more assets from other games? Think about it: they have limited resources to build this game, time being the major one. Why not just re-use the H3 Elite flood model? The armour structure is relatively consistent with what was in H1, so it's clearly the best choice. Just modify some textures and bam you've got something that looks good in half the time. We've seen that same exact sort of thinking with the AR. Re-use model, modify skin. Check that off the list. See where I'm going with this? Sometimes you can't prove everything with pictures, mainly because there just aren't enough of them to prove anything really. What appears to be happening here is that Spartan094 came down on you in a condescending tone. We all hate it and it makes us want to disagree all the more, even if we're wrong. It happens to me all the time. You refuse to be wrong a second time. We're human, we just have to accept it.
nuttyyayap
November 2nd, 2011, 12:50 AM
Can't fucking wait, but if the Covie vehicles don't have destroyed permutations I will bitch my lungs out....
Amit
November 2nd, 2011, 01:35 AM
I think everyone will if they don't.
Spartan094
November 2nd, 2011, 03:25 PM
Can't fucking wait, but if the Covie vehicles don't have destroyed permutations I will bitch my lungs out....
Pause the video korn posted at 1:10, the ghost didn't look destroyed but looks darker, urgh.
nuttyyayap
November 2nd, 2011, 03:56 PM
I noticed that, but I was hoping for it to be an older build (I'm sure I've seen that clip in the rather old ones :downs:).
Kornman00
November 2nd, 2011, 03:57 PM
Maybe they wanted to allow the player to take over the vehicles still?
If it means we can drive Wraiths...I think I can handle the the game not having destroyed permutations. As long as there's still the satisfying explosion.
Timo
November 2nd, 2011, 07:13 PM
Gameplay of the hang 'em high remake:
fthwBbP11QA&
DarkHalo003
November 2nd, 2011, 09:57 PM
Pause the video korn posted at 1:10, the ghost didn't look destroyed but looks darker, urgh.
I'm still wondering why the game wouldn't include destroyed permutations. I thought they were just injecting a bunch of junk.
t3h m00kz
November 2nd, 2011, 10:50 PM
3:55 omg legit quickscope!!!
Kornman00
November 4th, 2011, 08:11 AM
I'm surprised the french haven't leaked this yet
neuro
November 4th, 2011, 09:52 AM
I'm surprised the french haven't leaked this yet
brb
Kornman00
November 4th, 2011, 11:45 AM
chop chop
Nero
November 4th, 2011, 12:34 PM
I find it disturbing that I am not interested in the game when I look at the game play video. heh.
TeeKup
November 4th, 2011, 12:38 PM
Not interested in multiplayer at least.
Hotrod
November 4th, 2011, 03:12 PM
I'm quite interested in both single player and multiplayer, including Firefight. Gonna be sick!
ejburke
November 4th, 2011, 03:20 PM
Halo Retrospective Part 2 (http://www.gametrailers.com/video/index-2-halo-retrospective/723216)
Covering Halo 3->Halo Wars->ODST->Reach. Part 3 will cover multiplayer. Part 4 will probably be about the fandom and community.
DarkHalo003
November 4th, 2011, 03:37 PM
Love the retrospective series. It adds great and proper homage to the series. It also helps me realize just how much I love this series and how much I will miss Bungie in the process as being its primary developer.
I'm quite interested in both single player and multiplayer, including Firefight. Gonna be sick!
Agreeing here! Can't wait for Firefight. If I bring my Xbox to school with me, I might just try to renew XBL.
Warsaw
November 5th, 2011, 01:51 AM
Something feels off about the pistol in that multiplayer video. I think it's that the max fire rate is too high.
Kornman00
November 5th, 2011, 02:38 AM
Something feels off about the pistol in that multiplayer video. I think it's that the max fire rate is too high.
You mean you haven't played the Beta hopper in Reach? The pistol makes the game feel like you're playing some CoD game with how fast you fire and take someone out
Hotrod
November 5th, 2011, 11:07 AM
You mean you haven't played the Beta hopper in Reach? The pistol makes the game feel like you're playing some CoD game with how fast you fire and take someone out
Though the pistol they're using in the Beta Hopper isn't the pistol that's going to be in the classic playlist. But yeah, the pistol in Zero Bloom is sort of slightly powerful...
Kornman00
November 5th, 2011, 12:10 PM
Really? I thought it was. Glad it isn't, gimmicks are only fun for so long.
Hotrod
November 5th, 2011, 12:56 PM
Really? I thought it was. Glad it isn't, gimmicks are only fun for so long.
Well the Beta Hopper pistol is just the one from Reach with no bloom, right? The shield bleedthrough makes it a tad more powerful too.
From what I can tell, the one in the Classic playlist will be as close to the Halo 1 pistol as possible and will still have bloom (the gameplay videos show it that way anyway). That means it's a three shot kill, but you can't go spamming it like you do in the Zero Bloom playlist. Oh, and I think they've also made it automatic and shoot slower like in Halo 1, but I'm not 100% sure of that.
Amit
November 5th, 2011, 01:45 PM
You guys are filling me with so much halo ce nostalgia. I wanna play this game! Oh wait, i'll just go play the original that doesn't have bullshit attached to it.
Bobblehob
November 5th, 2011, 02:41 PM
Well, you can have fun playing the original again for the millionth time, And I will enjoy playing something fresh and new feeling.
p0lar_bear
November 5th, 2011, 03:17 PM
Well, you can have fun playing the original again for the millionth time, And I will enjoy playing something fresh and new feeling.
You're right.
*preorders Skyrim*
Bobblehob
November 5th, 2011, 03:19 PM
Oh you ;D
Kornman00
November 5th, 2011, 03:34 PM
You're right.
*preorders OpenSauce*
ftfy
Pooky
November 5th, 2011, 03:44 PM
Why does anybody believe that the Pistol in H1 was automatic in any practical way, or that spamming weapons is a bad thing :\
If the non headshot weapons are too weak to keep up... make them more powerful, don't nerf the one weapon that's even slightly decent.
...but of course, that would make the game take skill to play, which would shatter the illusions of all the bad people. Which would affect DLC sales etc.
hj8fm1VRajs
STOP SPAMMING DOOMGUY, GOD
YOU'RE RUINING THE GAME :saddowns:
Spartan094
November 5th, 2011, 03:55 PM
You're right.
*preorders Skyrim OpenSauce ModernWelfare3*nopeftfy nope
ftf....oh wait
t3h m00kz
November 5th, 2011, 03:57 PM
spamming's cool now??
oh sweet back to my dmr
Pooky
November 5th, 2011, 03:58 PM
The DMR isn't spam. The DMR is like chinese water drip torture.
This is spam
hg9Ft_G-zUo
And incidentally, infinitely more fun to use.
TeeKup
November 5th, 2011, 04:11 PM
That gun was the definition of fun. The Doom 3 Plasma Rifle was like that only prettier. :P
...only it had a limited clip. ._.;
t3h m00kz
November 5th, 2011, 04:18 PM
so the pistol isn't spam, but the DMR is, when they have similar firing rates and the only significant difference is the ammount of shots it takes to kill?
hmm.. interesting logic.
from the sounds of things my assumption would leave me to believe that people are going to be nutting bricks over the halo 1 pistol being back in reach and won't get pissed at the game at all since everyone starts out with the best weapon ever made in an FPS ever.
TeeKup
November 5th, 2011, 04:20 PM
The DMR is spam because it can hit you anywhere on the map at any time. If you proceed to walk out into the field of Hemorrhage to try and do ANYTHING, it is 80% likely SOMEONE is going to start shooting you with a DMR. Now that is common sense and there is no issue with that.
Except you just walked out behind your base and the person shooting you is standing against the wall on red base.
Pistol had limited range, the DMR doesn't. I've hit Pooky on The Rock on Forge World when I was on the other side of The Island with a DMR.
t3h m00kz
November 5th, 2011, 04:33 PM
If you proceed to walk out into the field of Hemorrhage to try and do ANYTHING, it is 80% likely SOMEONE is going to start shooting you with a DMR.
... who in their right mind would rush out into the open of a big empty field on foot and not take the caves or ridge? You'd start getting shot in Halo 1 if you did that in a room full of decent players
DarkHalo003
November 5th, 2011, 04:39 PM
My theory is that the H1 Pistol is balanced by the shitty H1 netcode, but that's just me. In terms of system link, Halo 1 just had good maps. The problem with Hemorrhage is that some areas aren't as deep as they were in Halo 1's Blood Gulch. Another HUGE issues with the DMR is the ranged scope it has. The Pistol in H1 had a 3x Scope, while the DMR in reach has a 5x (I think) scope, which makes it tremendously easy for a DMR user to attack from anywhere on Hemorrhage. The other weapons are more than capable of combating a DMR, it's just the DMR's range is OP simpyl because the Scope it's using gives it almost omni-range with omni-autoaim/hitscan.
t3h m00kz
November 5th, 2011, 04:46 PM
lol no.
Halo 1 pistol was 2x zoom, DMR was 3x
Hilariously enough the pistol had much more auto-aim distance than the pistol in reach (IE you got the red ret standing further away), and the 2x scope made the width of the zoomed auto-aim of the pistol much, much, MUCH broader than the DMR's 3x zoom
ejburke
November 5th, 2011, 04:55 PM
Did I slip into a time rift and go back 3 months? We've already discussed all this trivial nonsense. We're on to mustaches now.
Halo 1 didn't have proper mustache code and that's why the new mustache seems overpowered.
Pooky
November 5th, 2011, 04:59 PM
The DMR isn't spam.
so the pistol isn't spam, but the DMR is,
...
What the fuck.
Warsaw
November 5th, 2011, 05:00 PM
Just to add:
The Halo 1 pistol was also pretty balanced on Xbox, so the PC netcode has nothing to do with it. Bullet flight time does, though, since that is present on both PC and Xbox.
No, I just think the Reach pistol for HA10 presently has its fire rate capped too a tad high. It's not that much higher, and it isn't normally fired so fast anyways, but because it's there it makes it feel weird.
Fake E: Pooky, he's hounding you because in previous conversations over this subject, you were frothing at the mouth because of how retarded DMR spam is in Halo Reach due supposedly to bloom and its infinite range. Your phrasing is catching up to you.
TeeKup
November 5th, 2011, 05:07 PM
Did I slip into a time rift and go back 3 months? We've already discussed all this trivial nonsense. We're on to mustaches now.
Halo 1 didn't have proper mustache code and that's why the new mustache seems overpowered.
My mustache is superior to yours!
t3h m00kz
November 5th, 2011, 05:07 PM
...
What the fuck.
ohhh. oh wait so spam is good now? I seem to recall you at some point during your constant, never-ending nit-picking of everything Reach calling the dmr a noob spammer's dream gun or something similar
Pooky
November 5th, 2011, 05:15 PM
ohhh. oh wait so spam is good now? I seem to recall you at some point during your constant, never-ending nit-picking of everything Reach calling the dmr a noob spammer's dream gun or something similar
Nit picking would imply I was picking on tiny, scattered flaws of the game. Reach has massive, all encompassing flaws.
And no, I didn't. I said that having the ability to rapidly spam the DMR in close quarters was annoying and unnecessary (because you can get random lucky headshots), but further stated, CONSTANTLY, that the real issue with the DMR was its range and base accuracy. Of course, people don't actually read my posts before they bitch about them so everyone just kept harping on the bloom thing.
Bobblehob
November 5th, 2011, 05:21 PM
Most people who criticize Reach do nit-pick because there really aren't that many issues with the game.
Pooky
November 5th, 2011, 05:28 PM
It depends on your point of view. For someone who just wants to kick back and shoot things Reach is great, because it doesn't really have much of a learning curve and doesn't take much skill or effort to do well at compared to most FPS games. For someone like me who plays games primarily for the challenge, Reach is horrible. The Campaign is so fucking easy that I beat Legendary in a day, and multiplayer is deliberately designed so that anyone can just jump in and get kills without much effort. For me, it takes all the fun out of things and I'd call that a pretty huge flaw, not a nitpick.
Of course, everything is subjective and nobody is going to like the same things everyone else likes. And I was being a pretty large douche when I first started posting about Reach around the Beta. But the points I've made are still valid, and I've yet to see anybody on the other side make a better argument than 'l2play n00b'.
TeeKup
November 5th, 2011, 05:35 PM
Most people who criticize Reach do nit-pick because there really aren't that many issues with the game.
Just like there weren't many issues with Modern War-
I'm sorry I couldn't even finish that sentence.
Bobblehob
November 5th, 2011, 05:36 PM
Skill gap is definitely up to interpretation, but from my experiences and the 3000+ games that I have played in Reach, there is an extreme skill gap between players. I do wonder how you can claim to have quickly beaten the campaign on legendary, but that may just be that you are more skilled. To be honest, basing your opinion that you then argue with others, off of the fact that you enjoy a game that takes more skill, really doesn't work. If you really want to argue an opinion then base it on things like base gameplay and balance, not on how difficult the game is to you, because you may have better hand eye coordination.
Pooky
November 5th, 2011, 05:38 PM
But I have, I made very detailed arguments on why I don't think various gameplay elements in Reach work and how they could be done better. People just don't listen and instead default to 'l2play n00b' etc. Some people have pointed out that I make my arguments in too sarcastic and scathing of a manner, and that may be part of the issue. People see the word 'fuck' and just assume the entire post is nothing but butt-hurt.
Bobblehob
November 5th, 2011, 05:41 PM
All I have seen you say over the last few posts has been about how its too easy and noob friendly :P Im not going to go back through the entirity of the Reach Thread on here, but In general, the weapons are far more balanced than any other of the Halo games.
Pooky
November 5th, 2011, 05:42 PM
I don't really have the energy to re-hash and summarize everything I actually said over 100+ pages of arguing, nor do I particularly care anymore.
t3h m00kz
November 5th, 2011, 05:42 PM
Well that's easy to assume given how quick you are to defend your own arguments and opinions
Pooky
November 5th, 2011, 05:46 PM
Well that's easy to assume given how quick you are to defend your own arguments and opinions
Well, when I go to Modacity I don't really browse the forum, I tend to just hit F5 on the few threads I'm actually interested in reading.
ejburke
November 5th, 2011, 06:02 PM
My mustache is superior to yours!I.... I can't read grow a mustache. I am forced to turn to video games as a facial hair empowerment fantasy. Before that, I would often cut myself... damn useless flesh! What good is it!? Curse this boy-ish face! Curse it!
Welp, back to therapy for me.
Higuy
November 5th, 2011, 06:18 PM
In my opinion, Reach had the potential to be one of the best Halo games but it was executed horribly.
TeeKup
November 5th, 2011, 06:28 PM
I.... I can't read grow a mustache. I am forced to turn to video games as a facial hair empowerment fantasy. Before that, I would often cut myself... damn useless flesh! What good is it!? Curse this boy-ish face! Curse it!
Welp, back to therapy for me.
http://media.tumblr.com/tumblr_lu017fACAz1qg3a0n.jpg
=sw=warlord
November 5th, 2011, 06:52 PM
I see your mustache and raise you a Sage like beard.
Kornman00
November 5th, 2011, 06:58 PM
So, how about Keyes' pipe?
Oh wait
PopeAK49
November 6th, 2011, 12:11 AM
Pic
LOL
So, how about Keyes' pipe?
You mean this?
2474
Lightning
November 7th, 2011, 03:19 PM
My mustache is superior to yours!
2478
Kornman00
November 7th, 2011, 04:15 PM
lol, is he petting your 'stache?
EX12693
November 7th, 2011, 09:44 PM
Oh god, I look like a blond version of Lightning with a slightly different hairstyle. Not sure if like.
ejburke
November 8th, 2011, 04:23 PM
Halo Retrospective Part 3 (http://www.gametrailers.com/video/index-3-halo-retrospective/723218)
I liked Part 1 a lot, but they've been too dry ever since. Too much "who" and "what" and not enough "why" or "how". Then again, there are still several inaccuracies, so maybe they aren't the ones to be telling the story.
They mention CE again, but no footage of custom content, sadly.
xalener
November 10th, 2011, 10:11 AM
94, you are pathetic, it is obviously not the same model, especially considering that it has to have Reach armor pieces
Well, how about you compromise like they did?
Looks like a heavily re proportioned Halo 3 elite model *to fit the Halo 1 rig/ collision* with the armor pieces replaced with some reach elite parts. The latter point even I'm iffy about.
I mean it's recolored deviantart style, but as you can see by the exposed flesh there's little to no difference texture wise.
It all depends on what your definition of "same model" is. Does editing a model and hacking some bits from another model into it make it completely different?
Imo, (probably a fact too), the model ISN'T just the Halo 3 model recycled, but it's not NOT the Halo 3 model.
My assessment: everyone is a dick.
Hotrod
November 10th, 2011, 11:48 AM
If you take a look at the gameplay videos, you can tell that the Flood Elite model has the Halo 3 minor shoulder on it, and not the Halo Reach shoulder. So, they clearly used the Halo 3 Flood Elite since they obviously would have put the Reach shoulder had they modified it (aside from making it fit with the Halo 1 rig) or made their own.
In short, it has Halo 3 armour pieces, not Reach ones.
xalener
November 10th, 2011, 12:30 PM
It's all a mess to me. They keep mixing up all this old and new footage to the point where I can't even tell what the fuck is actually gonna look the way we've seen it look in these vids.
Kornman00
November 10th, 2011, 01:12 PM
Someone has the game already, they posted a video of the skull location on Halo (http://www.youtube.com/watch?v=BMhFyA9NYCg).
edit: also, if you look at the overhead views (http://halo.bungie.org/halobulletins/23) of the new MP maps you can clearly tell there is no new Forge World.
nuttyyayap
November 10th, 2011, 01:25 PM
Now I know where to find it :smug:
=sw=warlord
November 10th, 2011, 01:45 PM
Someone has the game already
http://i1141.photobucket.com/albums/n599/cobby87/Untitled-13.png
:iamafag:
Hotrod
November 10th, 2011, 02:55 PM
I'm not gonna go watch that video, I wanna try to find the skulls on my own. At least for now anyway.
=sw=warlord
November 10th, 2011, 03:11 PM
I'm not gonna go watch that video, I wanna try to find the skulls on my own. At least for now anyway.
Same here.
From what I've heard Shiska is the guy hiding the skulls this time.
Bobblehob
November 10th, 2011, 03:56 PM
It's all a mess to me. They keep mixing up all this old and new footage to the point where I can't even tell what the fuck is actually gonna look the way we've seen it look in these vids.
I think that is a good thing to be honest xP
Arteen
November 11th, 2011, 07:34 AM
http://marketplace.xbox.com/en-US/Product/Halo-Combat-Evolved-Anniversary/66acd000-77fe-1000-9115-d8024d5309b1
It's like a magical slider that makes grunt permutations disappear.
Tnnaas
November 11th, 2011, 08:32 AM
I see in some of the classic images that they left ye olde dev console on.
Amit
November 11th, 2011, 10:15 AM
Why does the entire PoA look like the lighting is coming from the sun? And honestly, the old grunt permutations looked a lot better and had less design overkill. It'd be cool to be able to mix and match the different objects of both games. So like have the option for new environments and vehicles, but keep everything else the same as before. But then that creates a graphics disconnect between the original and the remake and it wo't look good :(
Tnnaas
November 11th, 2011, 11:22 AM
They should've planned this earlier. Everything should've been remade from the ground up over the skin of the old models so it would fit in perfectly. If they did what Neuro is doing (http://www.modacity.net/forums/showthread.php?16413-GALLERY-Neuro-s-logical-disorders.&p=600481&viewfull=1#post600481) instead of just recycling models from previous games, Halo Anniversary would be so much more unique and so much more interesting.
DEElekgolo
November 11th, 2011, 11:35 AM
Game was leaked.
I'll play it later on today.
Will post stuff and stuff.
I see you pyong
Kornman00
November 11th, 2011, 01:42 PM
Yeah, it's all over usenet now
DEElekgolo
November 11th, 2011, 03:59 PM
Can't wait to poke around how this game works
Kornman00
November 11th, 2011, 05:50 PM
wx360 can't expand ISO files made from the new 360 DVD formats. I'm not seeing any updates for it or expanders for the new formats either.
edit: nvm, this (http://www.xbox-scene.com/xbox1data/sep/EFEZVAlVAyEqnIADua.php)supports it.
Amit
November 11th, 2011, 05:56 PM
They should've planned this earlier. Everything should've been remade from the ground up over the skin of the old models so it would fit in perfectly. If they did what Neuro is doing (http://www.modacity.net/forums/showthread.php?16413-GALLERY-Neuro-s-logical-disorders.&p=600481&viewfull=1#post600481) instead of just recycling models from previous games, Halo Anniversary would be so much more unique and so much more interesting.
For $40, they ain't doing that.
Nero
November 11th, 2011, 06:31 PM
For $40, they ain't doing that.
Haha, man people have become so greedy.
Limited
November 11th, 2011, 06:52 PM
So how are you guys tackling the campaign?
I'm doing Heroic with modern graphics on the first playthrough.
Second playthrough is legendary with classic graphics.
I'm sad to see theres no 'play game completely on classic graphics, and then modern graphics' achievements =\
ejburke
November 11th, 2011, 06:54 PM
Halo Restrospective Part 4 (finale) (http://www.gametrailers.com/video/index-4-halo-retrospective/723220)
Goes through the lore and attempts to make a coherent timeline out of the various and disparate events chronicled throughout books, games, and comics.
I'm not really into all the filler material that has been injected into the franchise over the years in the course of milking it dry. But you know what? They manage to make it not sound like the absolute mess it is, so I give them credit for that.
The entire Halo saga, taken as a whole, is still not good, mind you. But if one is going to digest it, this is probably the way to go. No mention of dog shampoo at all.
DEElekgolo
November 11th, 2011, 07:08 PM
Wow. It has the source HLSL code for halo CE shaders.
Updated to sm3 that is.
Also some suspicious looking config files.
http://pastie.org/2849982
leorimolo
November 11th, 2011, 09:20 PM
Are jtagers down for some xbslink tomorow night?
DarkHalo003
November 11th, 2011, 09:49 PM
Halo Restrospective Part 4 (finale) (http://www.gametrailers.com/video/index-4-halo-retrospective/723220)
Goes through the lore and attempts to make a coherent timeline out of the various and disparate events chronicled throughout books, games, and comics.
I'm not really into all the filler material that has been injected into the franchise over the years in the course of milking it dry. But you know what? They manage to make it not sound like the absolute mess it is, so I give them credit for that.
The entire Halo saga, taken as a whole, is still not good, mind you. But if one is going to digest it, this is probably the way to go. No mention of dog shampoo at all.
I think the saga is fine (omitting Greg Bear's messy Cryptum). Yeah, some things have been changed through time, but ultimately nothing majorly conflicts to the point of incoherency.
ejburke
November 12th, 2011, 01:02 AM
I'm not really talking about inconsistencies, though there are plenty of those (not going to get into it; that discussion happened 2 years ago). My complaint is that most of the Halo lore outside of the core games is irrelevant fluff. Mentioning those events in the same breath as the events that actually matter waters down the narrative as a whole.
It's like if someone pieced together the entire Star Wars saga, lending equal weight to every novel, comic, game, and film. Even if the individual works were all equally good (ahem) and even if they all agreed with each other (ahem), the end result would still be an incoherent mess, because there are a bunch of little arcs, but no grand arc tying everything together.
Bobblehob
November 12th, 2011, 01:21 AM
Haha! Hey Korn! I was watching Dee's livestream, and you will be happy to know that Keyes does have his pipe :)
DEElekgolo
November 12th, 2011, 01:30 AM
They all have mashed potato faces though.
=sw=warlord
November 12th, 2011, 10:00 AM
Got my copy in the post today.
ejburke
November 12th, 2011, 10:23 AM
Are the old cut scenes still there or what?
=sw=warlord
November 12th, 2011, 10:30 AM
Are the old cut scenes still there or what?
They're cleaned up a little, sarges tashe is there and the lighting glitch is there in that scene too, I've got to T&R, been playing about and seeing what everything looks like.
First skull is incredibly easy to find and so were the to terminals I've found.
EagerYoungSpaceCadet
November 12th, 2011, 10:46 AM
Wow. It has the source HLSL code for halo CE shaders.
Updated to sm3 that is.
Also some suspicious looking config files.
http://pastie.org/2849982
Input = {
HideMouse = 1
SyncState = 1
UseJoy = 1
MouseSensIface = 0.100000
}They sure are suspicious
Choking Victim
November 12th, 2011, 10:50 AM
Input = {
HideMouse = 1
SyncState = 1
UseJoy = 1
MouseSensIface = 0.100000
}They sure are suspicious
Saber is a multi-platform engine. :mysterysolved:
EagerYoungSpaceCadet
November 12th, 2011, 11:00 AM
But then they could port it to PC without problems, right?
ejburke
November 12th, 2011, 11:19 AM
They're cleaned up a little, sarges tashe is there and the lighting glitch is there in that scene too, I've got to T&R, been playing about and seeing what everything looks like.
First skull is incredibly easy to find and so were the to terminals I've found.I meant the classic cut scenes. There was some question as to whether they would be retained, because the redone cut scenes are the only instance of things being overwritten with new animations.
=sw=warlord
November 12th, 2011, 11:23 AM
I meant the classic cut scenes. There was some question as to whether they would be retained, because the redone cut scenes are the only instance of things being overwritten with new animations.
Ah, from what I see it's all there, the new cutscenes are a little more exaggerated but when the majority of the old ones were mostly just joe staten walking the biped about that's to be expected.
Kornman00
November 12th, 2011, 01:02 PM
The engine is based on the HaloPC (not CE) codebase (even has all the server script functions in it). Looking at the assembly, it looks like they did try doing some work on saved films (though it could just be some code that was worked on by Gearbox from back in that day that accidentally got left in; there's plenty of left over debug data and some code in the build).
=sw=warlord
November 12th, 2011, 07:19 PM
Anyone else get their copy early? [as in not pirated]
I'm looking for someone to go through the new Reach maps with and just mess about with.
Kornman00
November 12th, 2011, 07:32 PM
I preordered through Gamestop, so I have to wait until release day for my copy ┌(ಠ_ಠ)┘
=sw=warlord
November 12th, 2011, 07:38 PM
I preordered through Gamestop, so I have to wait until release day for my copy ┌(ಠ_ಠ)┘
I don't suppose there's a version of Shopto for US/Canada is there?
Shopto.net is where I got mine from.
Arteen
November 12th, 2011, 08:14 PM
wEc9TgZKGvU
Bungie sure makes good cutscenes.
Limited
November 12th, 2011, 09:10 PM
I don't suppose there's a version of Shopto for US/Canada is there?
Shopto.net is where I got mine from.
Ordered mine from Game as I wanted the exclusive artwork book. Mine should be here Monday :)
FireDragon04
November 12th, 2011, 09:16 PM
I got my copy early and made a video about the multiplayer maps :woop:
hvUmGOLa7zA
t3h m00kz
November 12th, 2011, 11:25 PM
I think the hang-em-high remake sort of blows mine away JUST A LITTLE
Bobblehob
November 12th, 2011, 11:33 PM
HOLYFUCKSKYBOXJIZZ... sorry xP
JackalStomper
November 13th, 2011, 12:13 AM
The new animations are...off. The timing isn't right for gestures and dialog. Whoever was directing the motion capture didn't seem to have their cues right.
Bobblehob
November 13th, 2011, 12:25 AM
Well, I think there is a reason for that. In a normal situation, they would be building a script into the animations that was flexible and could be changed to suit the situation, where as here, they are using a pre-existing recording that requires the animations to be structured exactly around it. It is completely inflexible, and as such much more difficult to build the animations around.
Kornman00
November 13th, 2011, 12:32 AM
Sounds like reason enough to not change things!
TVTyrant
November 13th, 2011, 12:33 AM
Got my copy in the post today.
:O Its already out?
TVTyrant
November 13th, 2011, 01:12 AM
They got the Chief armor just right. Awesome.
Arteen
November 13th, 2011, 06:58 AM
Those multiplayer maps look so good.
nuttyyayap
November 13th, 2011, 07:05 AM
Eh, they look okay.
t3h m00kz
November 13th, 2011, 07:15 AM
I'd say arteen knows his maps. Just saying.
=sw=warlord
November 13th, 2011, 08:32 AM
:O Its already out?
It is for me.
Don't you just love the system of buying from an Etailer who has to send copies out in advance to ensure release date.
Limited
November 13th, 2011, 08:49 AM
It is for me.
Don't you just love the system of buying from an Etailer who has to send copies out in advance to ensure Royal Mail doesnt screw you over and deliver it days after the release date.
Fixed that for you.
E: Great video Firedragon, stepping through the maps nicely. I feel the skyboxes really give the final detail about the setting of the map, that missing bit of story about "where is this place". The prisoner remake really sells the fact your in some form of a prison, or at least an abandoned prison, it highlights how remote the location is from society.
=sw=warlord
November 13th, 2011, 09:34 AM
I don't know about you Limited but I selected first class Royal mail rather than next day delivery for my delivery method.
FireDragon04
November 13th, 2011, 02:44 PM
Great video Firedragon, stepping through the maps nicely. I feel the skyboxes really give the final detail about the setting of the map, that missing bit of story about "where is this place". The prisoner remake really sells the fact your in some form of a prison, or at least an abandoned prison, it highlights how remote the location is from society.
Thanks :) It's been awhile since i did a Halo video as i'm pretty much Minecraft all the time on FyreUK but it was nice to go back to my roots so to say.
Donut
November 13th, 2011, 03:04 PM
i skipped forward in that video, saw the "battle canyon" title in a shot of a tunnel, and i got all excited for a second thinking danger canyon actually ended up in the remake.
everything still looks great though. feels like justice for these old maps.
TVTyrant
November 13th, 2011, 04:36 PM
i skipped forward in that video, saw the "battle canyon" title in a shot of a tunnel, and i got all excited for a second thinking danger canyon actually ended up in the remake
I had the same reaction, followed by severe disappoint.
Hotrod
November 13th, 2011, 05:26 PM
That reminds me, what are the differences between Breakneck and Headlong anyway? I mean, I know the weapon and vehicle placements are different, but are there any actual differences in map layout?
Limited
November 13th, 2011, 05:27 PM
I don't know about you Limited but I selected first class Royal mail rather than next day delivery for my delivery method.I didn't want to give those thieving bastards at Game any more money than I needed (1st class would have cost).
They stole my Red Dead Redemption Limited Editions codes.
Kornman00
November 13th, 2011, 06:32 PM
They stole my Red Dead Redemption Limited Editions codes.
Guess they limited...
Limited
:caruso:
=sw=warlord
November 13th, 2011, 06:49 PM
I didn't want to give those thieving bastards at Game any more money than I needed (1st class would have cost).
They stole my Red Dead Redemption Limited Editions codes.
Sounds like you got a shitty store, When I got my copy of Halo wars [pre-owned] 2 months after release the guys at Game near me gave me both a flaming warthog DLC code and the honor guard wraith code.
Limited
November 13th, 2011, 06:57 PM
Sounds like you got a shitty store, When I got my copy of Halo wars [pre-owned] 2 months after release the guys at Game near me gave me both a flaming warthog DLC code and the honor guard wraith code.It was the Game inside West Quay in Southampton. The code was in the box, but already used...on the day of release.
=sw=warlord
November 13th, 2011, 07:09 PM
It was the Game inside West Quay in Southampton. The code was in the box, but already used...on the day of release.
Ah, I never got the chance to go there, lucky thing I guess.
Kornman00
November 13th, 2011, 08:02 PM
The code was in the box, but already used...on the day of release.
Sounds more like a production issue (eg, duplicate print), not a retailer issue.
Limited
November 14th, 2011, 08:21 AM
Sounds more like a production issue (eg, duplicate print), not a retailer issue.
The Microsoft seal was already broken, they ran out of standard editions so I had to buy the Limited Edition, but didn't get any of the LE stuff as code as already used.
Popped home form work, good old royal mail hasnt delivered it, dispatched thursday.
Arteen
November 14th, 2011, 07:31 PM
XBDzIeWeraQ
Pink lighting in a30 looks like ass. Forerunner tech looks nice though. Funny how that level still looks pretty good with the classic graphics.
Higuy
November 14th, 2011, 07:58 PM
I didn't realize it until now, but that new AR Firing and reload sound makes me cringe.
Donut
November 14th, 2011, 08:25 PM
yeah honestly all the sound effects sound grungy. is there some sort of problem with crisp, clean clicks and taps?
Kornman00
November 14th, 2011, 08:57 PM
yeah honestly all the sound effects sound grungy
Well, 343i is based in the Seattle metro http://s3.amazonaws.com/kym-assets/profiles/icons/small/000/033/365/troll%20face.png?1295104686
Going to the midnight release tonight. Hopefully I can get the pre-order deal for Saints Row still. Also going to check out Rocksmith (only found out about it yesterday)
Hotrod
November 14th, 2011, 10:03 PM
What's so bad about the lighting in A30? Looks pretty damn sexy to me.
Warsaw
November 14th, 2011, 10:23 PM
Instead of being mid-day like the original, it looks like the sun is beginning to set. The angled ring in the sky bothers me.
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