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Warsaw
November 15th, 2011, 08:08 PM
My eyes are not playing tricks. Draw a vertical line down the ring starting dead center at its top. It's not straight. Hell, I just did it with Paint and I can assure you that it is tilted.

thehoodedsmack
November 15th, 2011, 08:39 PM
Looks tilted to me. That said, I don't know how the artificial gravity contains itself, if the surface is curved such that the edges of the ring produce a slightly tilted perspective, or what the deal is. Doesn't bother me too much, though.

Donut
November 15th, 2011, 08:45 PM
I still don't know where this observation was made. All of the levels so far have had the normal ring view. No angles or whatever.
oh right. yeah that video was like half an hour long wasnt it, lol.
XBDzIeWeraQ
im talking about the menu at 18:22. thats the part i saw anyway. im not sure what part warsaw was referring to. nvm im bad at reading

t3h m00kz
November 15th, 2011, 08:50 PM
this tiny little tilt really ruins the game experience for me!!!

fuck!!!!

brb returing game

Warsaw
November 15th, 2011, 08:53 PM
They've stated that gravity is generated by the rotation of the ring. That means the force you experience will be perpendicular to the plane of the ground and will be pushing outward from the centre of mass of the ring (AKA, dead in the middle). Therefore, seeing the ring angled like that makes no sense at all.

The skyboxes are gorgeous. This is just an irksome detail that breaks the suspension of disbelief for the physics-attuned. Most people won't know or care, and it's not that big of a deal. I'm just pointing out that it IS there, not that it's some kind of Halo heresy. I mean, fuck it all, it's goddamn Halo 1. It's already a better game than 90% of the titles out there.

ejburke
November 15th, 2011, 08:57 PM
That tilt is an artifact of perspective. If you aren't looking straight at the ring, it can look that way, but if you are looking right at it, it is straight as an arrow. You can look at the base and pull straight up on the stick and it will follow the line perfectly.

Can we put this non-issue to bed now?

By the way, I was staring at Sarge's face on level 2 and his mustache is groomed pretty closely to the style of the original. There is really nothing to complain about there, either. Blame the engine if it looks bad during the opening cut scene.

Edit: Also, the PR > AR, as I said many pages ago. It kills Elites dead, and then you grab their PR and you're back up to full ammo again. It's a daisy chain of destruction.

Masterz1337
November 15th, 2011, 09:01 PM
I finished it earlier today and I wasn't really blown away. I've played the campaign more so than most people, maybe it just seems stale without all the mods. Looking forward to co-op though later. The environments and lighting though... dear god. It blows me away each time.

Donut
November 15th, 2011, 09:09 PM
this tiny little tilt really ruins the game experience for me!!!

fuck!!!!

brb returing game

like warsaw said, its just a minor detail that makes you go "hmmm".
nice.
we can make a dedicated praising thread if youd like.
E:nvm, what burke said.

Amit
November 15th, 2011, 09:19 PM
I see they haven't fixed the Marines' armour. :fail:

Warsaw
November 15th, 2011, 09:29 PM
Plasma rifle has always been a rape chain of doom; it was my favourite weapon in Halos 1 and 3 for just that reason, though they were decidedly less prevalent in Halo 3. Sad day.

PopeAK49
November 15th, 2011, 09:32 PM
I finished it earlier today and I wasn't really blown away. I've played the campaign more so than most people, maybe it just seems stale without all the mods. Looking forward to co-op though later. The environments and lighting though... dear god. It blows me away each time.

SPv3 must be pretty epic..
:mech2:

Pyong Kawaguchi
November 15th, 2011, 09:34 PM
http://www.youtube.com/watch?v=n2_mykQ8WTs

DEElekgolo
November 15th, 2011, 09:44 PM
Damn it Pyong.

Edit:
But yea lets talk mods.
This is modacity after all.

Warsaw
November 15th, 2011, 10:22 PM
You want to know what the single best part about HA10 is, aside from the fact that it's the Halo 1 campaign?

CROSSHAIR IN THE CENTER OF THE FUCKING SCREEN.

:-3

ejburke
November 15th, 2011, 10:33 PM
A-FUCKING-MEN!

In every Halo game since, I've found myself walking around with my reticle aiming at the dirt just so I could have a good down-range view ala Halo 1.

I also missed how grenades went where you wanted them to go and the satisfaction of taking out an entire squad with a well-placed throw. In recent Halo games, they've gotten so weak in terms of damage radius and enemies don't cluster tightly enough anymore. A big sack of fun, just dropped inexplicably.

I thought I was at peace with Halo 2, but playing this again just makes me pissed off with the direction they took. Think about it: Halo 2 could have been more Halo 1, but it wasn't! Fuck!

JackalStomper
November 15th, 2011, 11:21 PM
In every Halo game since, I've found myself walking around with my reticle aiming at the dirt just so I could have a good down-range view ala Halo 1.

This is most likely why they changed it, to encourage behavior like this so encounters between players isn't just instantaneous gunfire the moment you see eachother. Need to take time to align your crosshair.

Of course I agree its stupid and annoying.

Kornman00
November 15th, 2011, 11:24 PM
After looking at the skybox ingame, I'm pretty sure the SC isn't dead-center inside the ring (more so closer to the edge of one side. Hence why the ring looks crooked. Halo1 never had this because a lot of the skyboxes were reused, so such detailed care was never given.

e: apparently there was another page I missed before posting

Masterz1337
November 15th, 2011, 11:46 PM
Plasma rifle has always been a rape chain of doom; it was my favourite weapon in Halos 1 and 3 for just that reason, though they were decidedly less prevalent in Halo 3. Sad day.
I always loved the way the light reflected off covie weapons in h3. When you dual wield PRs and they both overheat = lightjizz

Warsaw
November 15th, 2011, 11:57 PM
^
YES. They also shredded the living shit out of the Flood and I took some sick joy in watching their body parts get ripped off and pulverized. I just wish they had a beefier sound instead of "pew pew." "Pew pew" needs to die, in any form of media...

Kornman00
November 16th, 2011, 12:08 AM
CMT should replace it with the sounds of masterz sharting his pants

Masterz1337
November 16th, 2011, 12:10 AM
I could make better PR fire sounds than the ones in this game with my dick

DarkHalo003
November 16th, 2011, 12:14 AM
^
YES. They also shredded the living shit out of the Flood and I took some sick joy in watching their body parts get ripped off and pulverized. I just wish they had a beefier sound instead of "pew pew." "Pew pew" needs to die, in any form of media...
The Plasma Rifle was a monster in Halo 2 and just simply a cool weapon in Halo 3. If anything, it was the sound that made me like it even more in Halo 2 (next to dual-wielding) and Halo 3's was simply everything about the weapon.

Warsaw
November 16th, 2011, 12:18 AM
Eh. Halo 2's iteration was too soft and squishy on the target impact. It didn't have the punch and behaved too much like a plasma SMG. Halo 3's upped the ante. That said, I think I prefer the Plasma Repeater's take on an automatic plasma weapon out of them all, despite the Halo 3 Plasma Rifle being straight-up unholy.

JackalStomper
November 16th, 2011, 12:35 AM
Halo 1's stun on the plasma rifle was hilarious, even some of the best players forget about it and get all confused when they stop dead when shot with it.

Halo 2's 'noob hammer' plasma rifle was useful only if;

a: duel wielded with some human weapon

b: 3 shots and a melee

I loved Halo 3's take on plasma weapons against the flood. It never made sense to me how heat based laser weapons from the sentinels killed flood but plasma didn't. I think it was just because Bungie wanted to press the 'ZOMBIE SHOTGUN KILLING SPREE' mentality that is overused in pretty much every game.

Warsaw
November 16th, 2011, 12:46 AM
Well, Halo did come around during the twilight days of the Quake series. The zombie shotgun killing spree (and zombies in general) has been beaten past the point of death over these last four years, though.

Please, games industry, no more zombies.

TeeKup
November 16th, 2011, 12:46 AM
Alright, the Maw opening was just, breathtaking. And very somber...

Masterz1337
November 16th, 2011, 12:56 AM
You liked it? That was the one environment I didn't like. I loved how the ship was the only thing there in the original game. That should be the focus, not random mountains and crap.

Warsaw
November 16th, 2011, 12:57 AM
I lol'd in the original at them using a tan water effect for sand. At least, that's what it looked like...

TeeKup
November 16th, 2011, 01:02 AM
I'm pretty sure a crashed heavy cruiser in the middle of a desert is the focus. At least it was the only thing I focused on. I made a small comment on how neat the background looked, then again they did that with with EVERY level that had a previously blank background.

Masterz1337
November 16th, 2011, 01:14 AM
I always thought it was suppose to be dirt water. It's actually a shader model though... surprisingly not a water one.

nuttyyayap
November 16th, 2011, 01:26 AM
Played a bit of it. Not overally impressed.
SPV3 > HA10

n00b1n8R
November 16th, 2011, 02:37 AM
I played a few minutes in a shop today and the autoaim was insulting (and made me miss a lot of head shots as other guys walked in front of the grunts i was aiming at).

Also I thought the Autumn was meant to be perched just above a huge body of water (that it barely stopped in time).

Amit
November 16th, 2011, 12:47 PM
Well this is interesting: http://www.halolivingmonument.com/en/default.aspx

supersniper
November 16th, 2011, 02:20 PM
guys is it me or does the sniper cross hair look bigger? cuz it doesn't feel right at all...

Masterz1337
November 16th, 2011, 02:34 PM
Yeah it's bigger, and it has a COD sound.

supersniper
November 16th, 2011, 06:11 PM
it's even bigger in classic mode.... i thought that was supposed to be untouched...

Warsaw
November 16th, 2011, 06:14 PM
There's no reason for them to have changed it. It's not like the AI is going to complain about no-scoping.

Pooky
November 16th, 2011, 06:46 PM
I find the new sniper crosshair easier to use than the original one, personally.

And I didn't notice any autoaim more drastic than what the original Xbox version had vOv

n00b1n8R
November 16th, 2011, 07:49 PM
And I didn't notice any autoaim more drastic than what the original Xbox version had vOv
Maybe I'm just too PC. The autoaim really doesn't feel this bad in reach though.

Pooky
November 16th, 2011, 09:46 PM
So yeah, this game is fun as hell and the updated graphics are alright. The cutscenes though, are just embarassingly bad. Cortana looks like the Xbox kid whenever she talks. I actually almost skipped the opening cutscene because I was cringing so hard. The original animations did a much better job of portraying characters with dignity and emotion, imho.

Arteen
November 16th, 2011, 09:50 PM
Random HA10 thoughts: I've played up through a50 so far, and that whole level looks fantastic. The ground portion is a bit of a departure from the original barren desert look, but I like the change. The covenant architecture inside the ship is even more impressive. a10 and a30 are alright. The actual bsps are well-done, but I'm not a fan of the yellow all over a10, or the pinkness of a30. a30 would've looked so much better with normal lighting.

I'd have to say that the skyboxes are the best thing about the game so far. Both a30 and a50 no longer feel like giant plateaus in the middle of nowhere.

The menu in the game is atrocious. Is it me, or does the active camo look in classic mode look way off?

I'm more excited about the multiplayer maps, although I'm sure it won't take long until I remember why I stopped playing Reach.

Pooky
November 16th, 2011, 10:07 PM
Not just the camo, I noticed the water looks off too.

And yeah, multiplayer is a complete waste of time. It still feels exactly like Reach, except if possible even more slow and boring.

PlasbianX
November 16th, 2011, 10:13 PM
Does anyone listen to the Roosterteeth Podcast (formerly known as the DrunkTank) ? They had 3 people who worked on anniversary edition on the podcast and they talked about their roles on the team and their involvement in the game.

They sounded like.. they had no fucking clue what they were talking about. :x

Bobblehob
November 16th, 2011, 10:26 PM
Definitely enjoying this so far, loving the environments, not so much the glitchiness in the cutscenes and some lack of detail in the textures. Definitely like the sounds, and the Rocket Launcher made me jizz. Overall, made me actually want to play through the entire campaign again xD

supersniper
November 16th, 2011, 10:56 PM
the camo looks like a mix the nvidea gfx card glitch on PC combined with the ATI card camo look.

it's like in between.

it's weird.

Warsaw
November 16th, 2011, 11:05 PM
Pooky, I think you are remembering Halo 1 multiplayer as being faster than it really was. It wasn't that fast. In fact, it was damn slow compared to contemporary games. Halo 2, 3, and Reach all have a faster pace.

Am I the only one amused by the fact that we refer to the campaign levels by their map file names rather than by their given names?

Bobblehob
November 16th, 2011, 11:18 PM
The camo shows the edges and vertices that are on the opposite side of the weapons and the bipeds from the view of the player.

ejburke
November 17th, 2011, 12:04 AM
Am I the only one amused by the fact that we refer to the campaign levels by their map file names rather than by their given names?I've always secretly been annoyed by it. It's too inside, unnecessary, and it always takes me a second longer to figure out what anyone is talking about.

But don't stop doing it on my account. Just don't anyone ever ask a developer that worked on the game about a level and refer to it by those names. He or she won't be impressed. You might even receive a Nelson Muntz-style punch to the stomach, complete with finger point and laughter. I'm pretty sure Marty carries a shiv for just such a breach of etiquette.

Masterz1337
November 17th, 2011, 12:09 AM
Oops :X.

Warsaw
November 17th, 2011, 12:50 AM
I always forget what is what, so I have to do a double take. I always figured that it was done out of laziness for typing names like "Assault on the Control Room" or "Truth and Reconcilliation." "Halo" is the shortest name, but you run the risk of confusing with the game's title or the franchise as a whole when you say that. It's also the name of the final level in Halo 3.

TVTyrant
November 17th, 2011, 01:10 AM
I only get confused after the b levels. After that I have no effing idea what is what. I usually take a wild guess, but I'm pretty sure I'm wrong most of the time.

Warsaw
November 17th, 2011, 01:40 AM
I also hate hearing "Battle Creek" referred to as "Beaver Creek." Fuck. Beaver. Creek. Carousel is cool, though.

Masterz1337
November 17th, 2011, 01:46 AM
It was beaver creak in the first game, not battle iirc

Warsaw
November 17th, 2011, 01:55 AM
No, the map file was "beavercreek.map." The in-game name is "Battle Creek." In Halo 2, Bungie decided to call it "Beaver Creek." Unfortunately, the shittier of the two names has stuck.

Pooky
November 17th, 2011, 05:21 AM
Pooky, I think you are remembering Halo 1 multiplayer as being faster than it really was. It wasn't that fast. In fact, it was damn slow compared to contemporary games. Halo 2, 3, and Reach all have a faster pace.

I disagree. 3 and Reach are quite slower than H1 and 2 due to the massive damage nerf to all weapons.

But that's not the point. The point is if you didn't like Reach before, you're not going to like Anniversary MP. It does nothing to fix any of the game's problems.

=sw=warlord
November 17th, 2011, 06:52 AM
This reminds me.
Who here loves the yellow strips in the new Pillar of autumn?
:parrot:

ejburke
November 17th, 2011, 06:53 AM
I also hate hearing "Battle Creek" referred to as "Beaver Creek." Fuck. Beaver. Creek. Carousel is cool, though."Beaver Creek", I find distracting. Like, was this map inspired by lady parts or what? Are the bases supposed to be labia? Oof, I'm dead.

But at least I can picture dudes at Bungie hollering that name across the office. I can't picture them saying B40 aloud unless it's bingo night.

Hotrod
November 17th, 2011, 10:19 AM
But that's not the point. The point is if you didn't like Reach before, you're not going to like Anniversary MP. It does nothing to fix any of the game's problems.
Though the "Anniversary" gametypes with the Halo 1 pistol have removed armour abilities, which should make some people happy.

nuttyyayap
November 17th, 2011, 11:21 AM
Finally gotten around to finishing the damn campaign, and it's pretty cool.
Skulls are fun to use... but I still haven't gotten bandana, guess why? :maddowns:
And the ending cinematic is awesome again.

=sw=warlord
November 17th, 2011, 11:22 AM
Finally gotten around to finishing the damn campaign, and it's pretty cool.
Skulls are fun to use... but I still haven't gotten bandana, guess why? :maddowns:
And the ending cinematic is awesome again.
If you've got XBL I can help you get the bandanna, I found it with INSANEdrive last night.

jcap
November 17th, 2011, 01:44 PM
I've always secretly been annoyed by it. It's too inside, unnecessary, and it always takes me a second longer to figure out what anyone is talking about.

But don't stop doing it on my account. Just don't anyone ever ask a developer that worked on the game about a level and refer to it by those names. He or she won't be impressed. You might even receive a Nelson Muntz-style punch to the stomach, complete with finger point and laughter. I'm pretty sure Marty carries a shiv for just such a breach of etiquette.
On multiple occasions, both Bungie and 343i have publicly referred to the campaign levels by the internal names.

PopeAK49
November 17th, 2011, 02:56 PM
The reason they call it Beaver Creek is because it doesn't have LADDERS. It's just the one from Halo 2. They now use slopes because Bungie decided that ladders weren't cool anymore.


Mustache.

Kind of funny how they thought: "The forerunners are too smart for ladders, lets make lifts instead"..Maybe they should have put grav lifts in their instead of a terrain pathway..

Hotrod
November 17th, 2011, 02:57 PM
I've only found three skulls so far >.>

Either I suck at finding skulls or they're really well hidden...

=sw=warlord
November 17th, 2011, 03:11 PM
I've only found three skulls so far >.>

Either I suck at finding skulls or they're really well hidden...
What's your Gamertag?

t3h m00kz
November 17th, 2011, 03:57 PM
On multiple occasions, both Bungie and 343i have publicly referred to the campaign levels by the internal names.

Modacity is neither Bungie or 343I.

I don't understand what you're getting at.

ejburke
November 17th, 2011, 04:48 PM
On multiple occasions, both Bungie and 343i have publicly referred to the campaign levels by the internal names.I stand corrected. But, it's like they come up with these non-names so they won't get attached to them and then they wind up getting attached to them anyway.

I'm still not comfortable using that nomenclature. Even if I knew off the top of my head what they all meant, I still wouldn't call them by those alphanumeric handles. I didn't work on the game for years and crunch like a motherfucker like they did, to the point where it was stapled into my cortex.

It's kind of like civilians walking around saying "I'm Oscar Mike." all the time. If you're in the military, that jargon serves a purpose and you're immersed in it, so it becomes natural. But out of context, it's kind of cringe-inducing.

Pooky
November 17th, 2011, 05:22 PM
Though the "Anniversary" gametypes with the Halo 1 pistol have removed armour abilities, which should make some people happy.

It should, but from what I saw the Pistol doesn't come anywhere close to being like the H1 pistol. Still only 8 shots, slow ass ROF and bloom :\

I seem to recall being promised edited weapons and physics in Anniversary MP to make it feel more like H1. What happened to that?

Warsaw
November 17th, 2011, 05:40 PM
I disagree. 3 and Reach are quite slower than H1 and 2 due to the massive damage nerf to all weapons.

But that's not the point. The point is if you didn't like Reach before, you're not going to like Anniversary MP. It does nothing to fix any of the game's problems.

I think the tiny maps of Halo 2, 3, and Reach all made the multiplayer a high speed, twitch-shooting clusterfuck. Halo 1 multiplayer has a very deliberate and calculated pace. That said, yeah. Reach multiplayer is permanently broken.

Pooky
November 17th, 2011, 05:48 PM
I think the tiny maps of Halo 2, 3, and Reach all made the multiplayer a high speed, twitch-shooting clusterfuck. Halo 1 multiplayer has a very deliberate and calculated pace. That said, yeah. Reach multiplayer is permanently broken.

It really depends. On the big, vehicular maps which have always been more popular on HPC, yes the pace is slower. Take Halo 1 and put it on Chiron or Prisoner though, and it gets quite a bit twitchier.

Warsaw
November 17th, 2011, 05:51 PM
Chiron is missing from HA10. I demand a refund.

PopeAK49
November 17th, 2011, 06:03 PM
Chiron is missing from HA10. I demand a refund.

Haven't you heard? They hate teleporters...

ejburke
November 17th, 2011, 06:38 PM
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.

I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.

1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines

That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.

What about you guys?

Kornman00
November 17th, 2011, 06:41 PM
I miss sprinting.

I also miss having the game on PC with an editor.

PopeAK49
November 17th, 2011, 06:42 PM
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.

I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.

1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines

That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.

What about you guys?

Agreed. I was standing next to a enemy occupied ghost, and I apparently mistaken the game for reach and tried pressing the boarding button. The ghost instead turned towards me and ran me over...

^That too korn.

Donut
November 17th, 2011, 06:47 PM
i feel like referencing the activity of people playing cod games is kind of inane considering how ridiculously well it sells. comparing anything to it is going to make the thing that isnt cod look bad.

as far as the multiplayer is concerned, did they increase the range on the shotgun? i know i talk about this a lot, but even on that fly-through video posted above, i was seeing places in the remade maps that did not have shotguns at all, when in the originals there were shotguns. like hangem high for example. there are 2 shotguns in that little tunnel room that overlooks the ground, but in anniversary, unless i just missed it completely, there isnt a single shotgun in there. i feel like they did all this stuff to make sure the pistol is as similar to its halo 1 counterpart, but ignored the shotgun completely, which makes a HUGE difference in how the game plays, at least on vehicle maps.

Arteen
November 17th, 2011, 07:03 PM
This game is so glitchy. First, a30 Halo failed to load. Then the game only allowed selecting levels up to a50 Truth and Reconciliation, despite making it all the way to b30 The Silent Cartographer. Then falling through bsp geometry. Then network desynchronization twice, where the non-host would see everyone frozen in place, but the host could still play just fine.

Also, the game's menus are really awful.

Warsaw
November 17th, 2011, 07:15 PM
Lol, Arteen.

ejburke
November 17th, 2011, 07:18 PM
I miss sprinting.

I also miss having the game on PC with an editor.I'm for sprinting as a normal part of the control scheme. I'm not a fan of it as an armor ability.

And maybe it's me, but I feel like I'm booking through Halo 1. I don't know what the actual movement speed numbers are, or how they compare, but there is definitely a sense of speed to Halo 1 that Reach is lacking. It feels to me like Halo 1's max speed is roughly the same as Reach's sprint speed, except you don't lower your weapon.



i feel like referencing the activity of people playing cod games is kind of inane considering how ridiculously well it sells. comparing anything to it is going to make the thing that isnt cod look bad.You have a point, but Halo 3 hung in there pretty well with CoD 4. Also, the CoD playerbase which is spread out over multiple games is also spread out over multiple platforms. I guess it's an accomplishment that Reach beats out CoD 4 and World at War. I guess.

t3h m00kz
November 17th, 2011, 07:19 PM
This game is so glitchy. First, a30 Halo failed to load. Then the game only allowed selecting levels up to a50 Truth and Reconciliation, despite making it all the way to b30 The Silent Cartographer. Then falling through bsp geometry. Then network desynchronization twice, where the non-host would see everyone frozen in place, but the host could still play just fine.

Also, the game's menus are really awful.

whoa, I actually know what you're talking about!!

it's crazy!!


I'm for sprinting as a normal part of the control scheme. I'm not a fan of it as an armor ability.

And maybe it's me, but I feel like I'm booking through Halo 1. I don't know what the actual movement speed numbers are, or how they compare, but there is definitely a sense of speed to Halo 1 that Reach is lacking. It feels to me like Halo 1's max speed is roughly the same as Reach's sprint speed, except you don't lower your weapon.


You have a point, but Halo 3 hung in there pretty well with CoD 4. Also, the CoD playerbase which is spread out over multiple games is also spread out over multiple platforms. I guess it's an accomplishment that Reach beats out CoD 4 and World at War. I guess.

willing to bet that's because the crosshair's centered in the screen and you see more of the ground going by as you walk

ejburke
November 17th, 2011, 07:32 PM
Good call. I hadn't considered that. Sounds very plausible.

So, it's settled then? Low crosshairs are dumb?

Warsaw
November 17th, 2011, 07:36 PM
Yes. Always have been, always will be. Death to 343I if they continue using that "feature."

Also, run speed is higher in Halo 1. They did say that they slowed you down in Reach because Spartan IIIs are not as bad-ass as Spartan IIs. You also jump way higher, obviously.

ejburke
November 17th, 2011, 07:52 PM
You mean, putting the fiction ahead of the gameplay actually made the game less fun to play? Say whaaaaaaaaat?

Somebody start an Occupy 343 thread. Let's get an agenda going. I'll absolutely take a teargas canister to the family jewels to get my message across.

Warsaw
November 17th, 2011, 07:59 PM
343I are less than 1% of Halo players yet they control 100% of what goes into Halo. This isn't right! #occupy343industries

Bobblehob: it's terribly noticeable. It amplifies the effect of the already narrow field of view, it makes aiming awkward, especially for headshots, and it makes the weapon origins strange.

Bobblehob
November 17th, 2011, 07:59 PM
I seriously did not even notice the difference with the crosshair placement until I really started playing Reach, and even then It didn't really bother me.

I still don't understand why people are complaining about it tbh, it is almost unnoticeable.

And as far as player count goes, COD games have almost always had more players playing them, I mean in 2009 when MW2 came out, its numbers where High above that of Halo 3, even though Halo 3 is a superior game. Same with Black Ops and Reach.

Bobblehob
November 17th, 2011, 08:11 PM
Bobblehob: it's terribly noticeable. It amplifies the effect of the already narrow field of view, it makes aiming awkward, especially for headshots, and it makes the weapon origins strange.

I disagree, having played a total of about 14 days of reach since it has been out, as well as playing through the CE campaign atleast 20 times, as well as a few hundred hours of multiplayer, I really have not noticed it much. It definitely has never been noticeable enough frustrate or even bother me.

Warsaw
November 17th, 2011, 08:14 PM
Maybe I'm biased, since I played Halo: Combat Evolved's campaign likely way over 200 times over the decade, and countless hours in multiplayer, on both platforms. But Halo 2 immediately threw me off balance with the low reticle position, and it has been awkward ever since. This isn't a case of "players need to adapt," it's a case of stupid, unnecessary design decision. I can't think of another shooter that does the same thing, and there's likely a reason for that.

Bobblehob
November 17th, 2011, 08:16 PM
Does anyone really know why they did it? And also, its not necessarily a stupid design decision, especially because most people don't even notice in the first place. Its not that big of a deal :P

Timo
November 17th, 2011, 08:18 PM
I didn't even realise it was lower :s


There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.

I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.

1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines

That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.

What about you guys?

It'd have to be the tank controls for the scorpion for me as well. The last time I played through the campaign it was so frustrating not being able to drive in one direction and shoot in another. Swapping weapons is great but iirc marines would sometimes kill you if they had a rocket launcher in the side seat of the warthog. Having 4 marines with 4 rocket launchers on a tank would be pretty boss though.

Warsaw
November 17th, 2011, 08:22 PM
^
Like in Halo 2? Probably one of the game's few highlights: keeping all your rocket marines alive while on the Scorpion...holy boss, that was awesome carnage.

ejburke
November 17th, 2011, 08:25 PM
The low reticle pushes the combat horizon into a very cluttered section of screen real estate. Your weapon and its muzzle flash are totally in the way. That's why I walk around aiming at the ground, so I have an unobstructed view of the field. Of course, that puts me at a disadvantage when I have to quickly raise up to start fighting, but I could never get comfortable walking around with the crosshairs up and trying to look around my gun.

The only reason they do it is because their art direction wants you looking at more of the sky and less of the ground. So, they're better able to justify the time and money they put into the environments at the cost of my comfort playing their game. I don't appreciate it and Anniversary just reinforces my feelings on the subject.

Bobblehob
November 17th, 2011, 08:27 PM
Its not as if they moved it half the way down the screen or something, its really not that big of a difference, you guys make it seem as if it is a conspiracy against you or something.

Timo
November 17th, 2011, 08:29 PM
^
Like in Halo 2? Probably one of the game's few highlights: keeping all your rocket marines alive while on the Scorpion...holy boss, that was awesome carnage.

Especially with the low gravity skull on. There was nothing quite like having a marine shoot a rocket at a ghost on the bridge and have it miss, curve around, come back and hit on the side launching it a hundred feet in the air.

ODX
November 17th, 2011, 08:34 PM
...Halo 2 immediately threw me off balance with the low reticle position, and it has been awkward ever since. This isn't a case of "players need to adapt," it's a case of stupid, unnecessary design decision. I can't think of another shooter that does the same thing, and there's likely a reason for that.Other games don't do it because they aren't Halo. Halo is innovative. Things like FP legs, more complex overlays (such as looking up/down) and multiple melee animations started (to what I can recall) in Halo 2. Same goes for the reticule placement, and I honestly think it was a great idea. It allows for a lower weapon origin that makes the gun look more like it's in your hands/against your shoulder (such as in Halo 3, which some of you may complain looked "stupid" but I honestly thought it looked great aesthetic-wise). It also allowed you to see more since the gun was lower and not covering so much of the screen.

Overall I just felt great paired along with Halo, and it's just another thing that makes Halo so unique among this slew of "Modern FPS games" these days.

Warsaw
November 17th, 2011, 08:43 PM
Can't tell if trolling...

Clearly you have never played Tribes. Body parts rendered in first-person view is nothing new. Looking up and down has been around for almost two decades now and did not start with Halo. Multiple melee animations? Really? That kind of thing just comes with the technology advancements and is such a gimmick that it isn't even worth pointing out.

There are THREE things that Halo innovated:
1. Regenerating armour (which got mutilated into regenerating health all over the industry)
2. Limited weapon inventory (two guns, must manage strengths/weaknesses)
3. First-person shooter controls on console (copied by every other FPS on console ever since)

Everything else is a load of bologna. It doesn't make it look like it's in my hands, against my shoulder. It makes it look like it's in my hands, pressed under my arm-pit. If I'm staring straight ahead, I don't expect by gun to be pointing at crotch-level, thank you very much (not unless we get bonus points for nut-shots). We don't get to see more, because the FoV is still narrow, and all the guns just got bigger and bigger as the series progressed. But even then, guns obscuring the screen was never really an issue in any Halo game.

E: Fourth innovation: smooth combination of vehicle and infantry play.

Bobblehob
November 17th, 2011, 08:52 PM
He isn't trolling, you are just worrying way way too much about this xP

Warsaw
November 17th, 2011, 09:10 PM
Maybe I am, but it legitimately makes the game hard to play for me. It's not like it's some minor detail that makes it annoying to play (like hit-scan or aim assist; I'm completely OK with bloom), it's borderline game-breaking. Why have a low cross-hair that makes some players uncomfortable when you can have a centered one that everyone is used to? Gears is centered, Battlefield is centered, Half-Life is centered, Quake is centered, Unreal Tournament is centered, and Halo: Combat Evolved is centered. I don't hear any complaints about cross-hair placement in ANY of those games. Ever.

Amit
November 17th, 2011, 09:29 PM
Call of Duty is centred.

Warsaw
November 17th, 2011, 09:38 PM
Not sure if that's proving my point or trying to say that centered is bad. Either way, Call of Duty is the biggest multiplayer hit this side of World of Warcraft.

t3h m00kz
November 17th, 2011, 09:53 PM
The low reticle pushes the combat horizon into a very cluttered section of screen real estate. Your weapon and its muzzle flash are totally in the way. That's why I walk around aiming at the ground, so I have an unobstructed view of the field. Of course, that puts me at a disadvantage when I have to quickly raise up to start fighting, but I could never get comfortable walking around with the crosshairs up and trying to look around my gun.

The only reason they do it is because their art direction wants you looking at more of the sky and less of the ground. So, they're better able to justify the time and money they put into the environments at the cost of my comfort playing their game. I don't appreciate it and Anniversary just reinforces my feelings on the subject.

I heard it was to prevent bullets from coming from the character's head.

either way I agree it's stupid and unnecessary, though I've grown used to it at this point.

ejburke
November 17th, 2011, 10:38 PM
I was just watching some gameplay footage of Halo 2, 3, and Reach and the issue is really no more complicated than it makes me uncomfortable. It's like I'm being pinned to the ground or something. In fact, that's the feeling exactly.

That, in addition to the weapons creating blind spots to the immediate right of the reticle. And in addition to the "slow" feeling of that perspective shift.

Look, I'm no fan of CoD, but even I must admit it "feels" good. That's a big reason it's so popular, because it feels "right" to a large number of people. I haven't felt competent at a Halo game since Halo 1. I thought it was just because I was getting old and blind, but now I realize it's because they don't feel as good as they used to (in terms of infantry combat).

I feel like a fucking ninja playing Anniversary.

Pooky
November 17th, 2011, 11:15 PM
Don't forget about the AI system Warsaw, which at the time was pretty amazing. I think Halo was the first to do 1 button grenades and melee, too.

But yeah, it's amazing just how much more fun this game is than its successors. Every time I notice some little detail I liked about Halo 1, I found myself thinking 'WHY DID THEY EVER CHANGE THAT?!'

Also, this is the only Halo game where an enemy with a sword elicits a reaction of 'aw FUCK a sword!' and not 'ooo, I get a sword!'

ejburke
November 17th, 2011, 11:52 PM
Sword Elites were kind of scary in Reach, because of those cheap bloated-beyond-a-reasonable-doubt shields of theirs. But really, it didn't matter that they had a sword; they could whack you with a pez dispenser and it would kill you in that game.

By the way, I'm glad swords disappear. Versus the Flood, I'll take 360-degree shotgun/pistol sprees over skill-free auto-lunging with a sword. Actually, I'll take a shotgun that works over the unreliable "point blank blast might instakill or it might do fuck-all -- your guess is as good as mine" versions they've been peddling.

Bobblehob
November 18th, 2011, 12:18 AM
Man, you guys are ridiculous.

Masterz1337
November 18th, 2011, 12:32 AM
They've got fair points. Hammer Brutes in H3 were scary because of the invincibility. H3 and H1 are my favorites of the series, H2 is downright awful and reach is a pretty poor entry to the franchise.

Hotrod
November 18th, 2011, 12:36 AM
Don't forget Hammer Chieftains in ODST, especially when there were 2-3 of them coming at you in Firefight... Scary shit...

And yeah, I missed the powerful Halo 1 weapons. The shotgun is amazing, or should I say reliable? Looking at you Mister Halo 3 Shotgun that was worthless...

Bobblehob
November 18th, 2011, 12:43 AM
I meant ridiculous more talking about the reticle centering thing :P

Also, since when was the shotgun in H3 worthless, it may not have had as long range, but it still blew the shit out of everything.

TeeKup
November 18th, 2011, 01:39 AM
The Halo 3 shotgun has always been worthless. The Halo 1 shotgun had good range and damage, the Halo 3 shotgun had poor damage and even poorer range.

EDIT: I forgot to mention its incredible shallow magazine capacity.

Warsaw
November 18th, 2011, 01:40 AM
@Bobblehob: No they don't. It's almost like you're shooting bird-shot from an 8 gauge in Halo 2, 3, ODST, and Reach. I also NEVER clenched in Halo 1, but I always clench in the others. That's due to the shotgun's behaviour.

The shotgun was either an all-in gun or a fuck it all gun in Halo 2, 3, ODST, and Reach. That is to say, when you fired, you had to be so close that the target was a sure goner or you should just not bother. In Combat Evolved, you could begin an engagement from a somewhat medium range with the shotgun and close in. You could cut down several Flood combat forms from 20 metres away while the charged at you. Try that in Halo 2 and tell me how it goes.

Speaking of Flood, they were only ever "The Flood" in Halo: Combat Evolved for several reasons. First, they didn't have a retarded fungus/flower talking for them to make them comical; they were feral and that facelessness made then scary. Second they came in swarms. None of the other Halo games can compare when talking about the vast mobs of infection forms you had to deal with on a regular basis (Halo 3 had a few exceptions), and the combat forms were the most aggressive here than in any other entry. I'll be damned if that fucker didn't just hit me in the face and then rocket me at point blank. Also, fuck pure forms. Terribad idea that didn't really fit with the nature of the Flood.

@Masters: remember how the gold elites in the first game would always blindside the shit out of you? Those fuckers were scary with plasma rifles, let alone swords.

Yuss, nostalgia!

TeeKup
November 18th, 2011, 01:48 AM
I'll actually disagree on the Halo 2 Gravemind. He was more shades of gray than he was in Halo 3 where he turned into a typical, maniacally laughing evil-doer. He was calm and cryptic and that's what I enjoyed. When he started raging in 3 I just stopped caring. Halo 2 added more to their fear factor with "High Charity" and a little bit from "The Oracle". The first time I stepped into the lower levels of High Charity after dealing with the few flood on top and the brutes, I just froze. The lower corridors had gone dark, green mist was everywhere, the ambient gurgling and hissing just freaked me out.

TVTyrant
November 18th, 2011, 01:51 AM
I agree with Teek. The areas where your on the flood infested high charity in Halo 2 were awesome. I thought Halo 2 was actually an awesome game campaign wise.

PopeAK49
November 18th, 2011, 01:57 AM
I am not impressed with what they did to the bridges on AOTCR. They could have done more.

Warsaw
November 18th, 2011, 02:01 AM
I agree with Teek. The areas where your on the flood infested high charity in Halo 2 were awesome. I thought Halo 2 was actually an awesome game campaign wise.

We've had this debate, over whether or not Halo 2 had a good campaign. I'm not going to restart it, I'll just say that it was very polarizing. I will concede that Gravemind was alright in Halo 2, but I still prefer the feral Flood (even though organized Flood are obviously a bigger threat and SHOULD be scarrier). As for that segment of the game on High Charity: fuck it, it was (and still is) pitch black on my TV and I was just swearing at the screen because my flashlight would neither stay on nor penetrate deeper than two feet. Blind combat is not fun combat.

Fake E: Also, Flood had no freaky music in Halo 2. They got their own damn theme piece in Halo: Combat Evolved! A theme that was not in ANY of the other games.

Bobblehob
November 18th, 2011, 02:11 AM
Man, the flood in h2 were scary as shit, I can remember the noises they made, especially in the second library level where you play as the Arbiter, hearing those bastards screaming as a ton of them came to attack was just one of those moments that made that game so much fun.

ejburke
November 18th, 2011, 02:11 AM
I meant ridiculous more talking about the reticle centering thing :P

Also, since when was the shotgun in H3 worthless, it may not have had as long range, but it still blew the shit out of everything.It's not ridiculous. Do you know why FPS is not a popular genre in Japan? It's because the perspective makes a significant portion of their population ill. Lots of people have trouble with 3D in TV and movies. Point is, the human brain is skeptical and sensitive to being "fooled". You can't dismiss seemingly small details when it comes to stuff like this. You might be in the 80% that feels comfortable playing the games, but if that number can be 90% by returning to a centered perspective, then that is a correction that needs to be made.

There's also the fact that people don't often know what they want until it's given to them. I think even that 80% (a number I pulled from my ass) that claim they don't mind the lower crosshairs would gain benefit from a centered screen. They just wouldn't realize it.

By the way, if you were in shotgun range in H3, you were better off just doing a melee attack. Easier, more consistent damage, more reliable. ::sigh::

TeeKup
November 18th, 2011, 02:11 AM
The only returning soundtrack I recall is this one:
IX_2m9w1yqw

A variant of it played as you were escaping in The Oracle. What' was excessively irritating is that it was NOT on either of the Halo 2 soundtracks. vOv

Donut
November 18th, 2011, 02:16 AM
you are talking strictly flood themes, right?
E: imma hop on this reticle bandwagon. i specifically recall being uncomfortable with halo 2, and now that i think about it, halo 3 sometimes too. i dont know if i would attribute that to a lower reticle, but its a problem i never had with halo 1 xbox's 90 degree FOV.

cant say i ever had the issue with reach though. did reach have a centered reticle?
E: no it does not.

Bobblehob
November 18th, 2011, 02:24 AM
It's not ridiculous. Do you know why FPS is not a popular genre in Japan? It's because the perspective makes a significant portion of their population ill. Lots of people have trouble with 3D in TV and movies. Point is, the human brain is skeptical and sensitive to being "fooled". You can't dismiss seemingly small details when it comes to stuff like this. You might be in the 80% that feels comfortable playing the games, but if that number can be 90% by returning to a centered perspective, then that is a correction that needs to be made.

There's also the fact that people don't often know what they want until it's given to them. I think even that 80% (a number I pulled from my ass) that claim they don't mind the lower crosshairs would gain benefit from a centered screen. They just wouldn't realize it.

By the way, if you were in shotgun range in H3, you were better off just doing a melee attack. Easier, more consistent damage, more reliable. ::sigh::

It is completely ridiculous. If the issue of having the Reticle in the center of the screen was really that serious of a turn off to people who played Halo, then there would have actually been some mention of it by this point, and depending on how serious the complaint was, Bungie would have done something. As you may have noticed, there are plenty of us here who have played the games for years and years, from CE to Reach and haven't even noticed the difference, much less been turned off of a game because of it. This isn't a seemingly small detail, this is a miniscule ridiculous detail.

As far as the H3 shotgun goes, I never had trouble hitting things with it at close range. TBH when it was at close range, it was more consistent than the CE shotgun. Also... If you seriously think doing a melee attack against someone in H3 is better than a close up shotgun blast, you must be out of your mind. If you ever go back to playing H3 online, do yourself a favor and never try to melee someone with a shotgun.

Masterz1337
November 18th, 2011, 02:43 AM
I always thought the h3 shotty was pretty decent. H3 was nearly perfect imo, it's my favorite out of the series when excluding custom edition.

Warsaw
November 18th, 2011, 02:44 AM
It has been mentioned, Bobble. As is the Bungie way since Halo 2, they throw complaints out the window if you aren't an MLG representative. And did you just seriously call the Halo 3 shotgun more reliable than the Combat Evolved one? Hell. No. Not a chance in hell. The CE one was infallible to the point of the mass numbers of unskilled players bitching, and that's why they nerfed it so badly in all subsequent titles. Granted, I'm not in the "melee instead of shotgun" camp, but in no way was the Halo 3 shotgun better than the original. There is as close to zero possibility as you can get of you being in the right on this point, because the evidence is in the sequels.


@Teek: Not it. That's the bridge music in Halo 1. I'm talking about "Devils... Monsters..." See below:

http://www.youtube.com/watch?v=NpOVKbM7vlA

ejburke
November 18th, 2011, 02:49 AM
It is completely ridiculous. If the issue of having the Reticle in the center of the screen was really that serious of a turn off to people who played Halo, then there would have actually been some mention of it by this point, and depending on how serious the complaint was, Bungie would have done something. As you may have noticed, there are plenty of us here who have played the games for years and years, from CE to Reach and haven't even noticed the difference, much less been turned off of a game because of it. This isn't a seemingly small detail, this is a miniscule ridiculous detail.

As far as the H3 shotgun goes, I never had trouble hitting things with it at close range. TBH when it was at close range, it was more consistent than the CE shotgun. Also... If you seriously think doing a melee attack against someone in H3 is better than a close up shotgun blast, you must be out of your mind. If you ever go back to playing H3 online, do yourself a favor and never try to melee someone with a shotgun.It's irrelevant whether it's a "serious" problem. If it makes even a 1% difference -- even 1% of 1% -- it is stubborn and foolish to keep doing the offset per5spective. Feel and comfort trumps aesthetic vanity. Every time.

There is a term in medicine called, "sub-clinical". That is when someone is ill, but not to a noticeable degree. They lack the frame of reference to know how they should feel and they attribute the symptoms that present to some other condition.

I am proposing that the adverse effects of the offset perspective have been "subclinical" and that steps should be taken to correct the problem. You can disagree, but I am being perfectly rational, ie. not ridiculous.

Also, I wasn't talking about multiplayer. I was talking about Flood combat. But there's a whole other discussion about whether Bungie should be trying to tune the weapons to be identical in each mode.

Bobblehob
November 18th, 2011, 02:55 AM
It's irrelevant whether it's a "serious" problem. If it makes even a 1% difference -- even 1% of 1% -- it is stubborn and foolish to keep doing the offset per5spective. Feel and comfort trumps aesthetic vanity. Every time. There is a term in medicine called, "sub-clinical". That is when someone is ill, but not to a noticeable degree. They lack the frame of reference to know how they should feel and they attribute the symptoms that present to some other condition. I am proposing that the adverse effects of the offset perspective have been "subclinical" and that steps should be taken to correct the problem. You can disagree, but I am being perfectly rational, ie. not ridiculous. Also, I wasn't talking about multiplayer. I was talking about Flood combat. But there's a whole other discussion about whether Bungie should be trying to tune the weapons to be identical in each mode.

What... This is ridiculous, no one is going to waste the time if it makes 1% of 1% of a difference. It isn't stubborn and foolish, you are blowing an unbelievably minor issue, way out of proportion. Also, if you can actually find the purpose of lowering the reticle, formally stated somewhere I might believe you, but until then, don't continue with your aesthetic vanity claims.

In Halo 3 the shotgun vs flood was still one of the most effective weapons, if any flood form, excluding the pure forms, was close to you, and you fired the shotgun, not only did it kill what you aimed at, it ripped the body to shreds, so that no infection forms could re-animate it. In CE the shotgun has the frightening ability to clip and randomly miss vital parts of flood you aim at, either popping limbs or not killing things it should have.

TeeKup
November 18th, 2011, 03:03 AM
It's kind of hard for a weapon in Halo 3 to NOT be effective against the flood when they drop into giblets when they take like 3 bullets from any weapon in the game.

The flood lost their appeal in 3 because they didn't swarm as much as they did in 1 and they were piss easy to fight.

@ Warsaw: I know...Shadows was the only song to come back. They traded devils...monsters... for a dry and lackluster song.

Warsaw
November 18th, 2011, 03:08 AM
The Halo 3 shotgun required you to put yourself in immediate danger to work properly. The CE one did not. It didn't have to hit vital organs, because it would blow limbs off from a distance and if the arms (sometimes only the beating arm is necessary) are gone, you're fine. But let's not also forget that each pellet seemed to do roughly equivalent damage to the pistol, which means that when shots did connect with the torso, that form was going down in one or two pellet hits. It may get back up, just like with the pistol, but you just keep putting shells down range. Not a problem when you have 72 of them. The challenge came in metering out your ammo and maneuvering so you don't get yourself mobbed on the reload. At the ranges the Halo 3 shotgun is effective, the CE one does just as well at and has a faster recover time to boot. No, Flood combat in Halo 3 was a pain in the ass because it either forced you to get within melee range to deal damage with your best anti-Flood guns, or it pelted you from afar, impervious to any good anti-Flood gun, which you would be carrying because you are fighting the Flood. And the Needler doesn't lock at range.

And you can't bring cadaver shredding into the comparison, because there was no reinfection mechanic in CE. It doesn't matter if the shotty shreds the body or not because it doesn't have to.

Your shotgun argument is thus invalid on all counts.

As for the cross-hair: you call it a minor issue, but did you ever stop to consider that it may be a contributor to Halo's condition as a relatively unpopular multiplayer game on Xbox Live compared to the competition? People may feel like something is wrong with the game, but can't put their finger on it. Also, if 89% are happy, but you can get 90% happy if you center it, it's worth it to center it. I fail to see how you fail to see the logic in that idea. We're not suggesting they patch the game, as nice as that would be, but for future installments.

E: I feel compelled to ask this. Bobblehob, did you even play the first Halo game in any real capacity?

Donut
November 18th, 2011, 03:12 AM
bobble i sometimes wonder if you like to just go against the grain. i dont mean to belittle you, so please dont read this as me telling you off or anything, but what ejburke posted is really less opinion and more fact. in terms of the brain being fooled and not explicitly understanding what the perspective issue is, hes completely right.

like i just said, i never knew why halo 2 and 3 felt so odd to play. i adjusted to it, but even now sometimes when i play it ill feel a little claustrophobic. that never happens to me with halo 1. until now, i knew there was an issue, but i couldnt put my finger on WHAT the issue was. is it the lower reticle? i dont know. im not saying for a fact that it is, but there could very well be a connection.

as for shotguns, im going to show you what the issue is (spoilered for space):
WS6Y-6b2FWE
ignore the first 3 kills, because those guys all had their shields down. watch the 4th kill. he had to follow up with a melee to get the kill at THAT range?

hYhxAT_Jq-o
i cant even tell whats happening for the first couple kills, but he needs melees to finish most of them. thats besides the point though, look at that last kill. had to shoot him 3 times at a close range.

IyZl56maBAc
this isnt the clip i was looking for but this is another good example. look at this, half the time he has to melee to get the kill. its totally inconsistent.


as for halo 1,
lizuBrgeJkM
this footage is absolutely painful to watch, but the guy does use a shotgun the whole game. its really the only decent halo 1 shotgun footage i can find. ill get on and record some if this video doesnt end up working. watch at 4:30. thats the least grenade spamy example i can find in this video.

i apologize for the lack of halo 1 shotgun footage. if its really unbearable, i can get online and try to record some.
E: gee i guess i shouldnt forget to mention what comparison im making here. my bad. the idea isnt that the halo 1 shotgun kills consistently at a greater range, its that it DOES ANYTHING at a greater range. that guy in that video really isnt very good, but i assure you i have very seldom had to follow up a shotgun kill in halo 1 with a melee, mainly because im so rarely in melee distance when it comes to shotguns in halo 1. thats the point here. i can engage the target from something other than point blank range and get RESULTS.

TeeKup
November 18th, 2011, 03:12 AM
...it's late but I think I'm going to go replay 343 Guilty Spark and The Library in Anniversary. c:

Warsaw
November 18th, 2011, 03:15 AM
I loved the Library! Two Betrayals was the shitty level, in my book. That said, Halo 1's trash is Halo 2's treasure.

E: You weren't kidding when you said that was painful to watch, Donut. Holy damn.

Kornman00
November 18th, 2011, 03:18 AM
Who else got :flaccid: when hearnig Rock in a Hard Place (http://carnage.bungie.org/haloforum/halo.forum.pl?read=1112695)?

TeeKup
November 18th, 2011, 03:19 AM
By the way that was a god-awful example for the Shotgun argument. Get some footage from someone good.

Donut
November 18th, 2011, 03:23 AM
wow. yeah that guitar solo :gonk:
also, pale rider? i dont like the new one. the strings just dont have enough power to convey the situation like the original imo.

Warsaw
November 18th, 2011, 03:25 AM
I don't like any of the new ones. I'll just stick with the old ones. Also, for RAFSTW, it sounded more like a vocalist going "nanana naaaaa" in the background than strings. I don't know, this is whole soundtrack is one case where legit instruments kill it, though that's also the fault of the arrangement.

E: Where the fuck is my Pillar of Autumnmn music!? You know, the "Perilous Journey" song, the one they also used during the *awesome* Mongoose section of The Ark in Halo 3? I'm not seeing it in the new shit.

Bobblehob
November 18th, 2011, 03:26 AM
Your argument is invalid, because my opinion is different from yours and because I said so, cool logic there bro. H3 flood combat was not entirely based on short range combat, unlike that of CE, a battle rifle or carbine was a similarly effective weapon to combat the flood because of the ability to kill with single headshots. In CE the flood combat is entirely reliant on the shotgun. In H3 the shotgun had an extremely effective close range radius, higher than that of the CE shotgun, but because of that ability, the ability to take down multiple combat forms with a single shot at close range, it also had a slower reload time, and a smaller shell capacity, forcing the player to supplement it with one of the other fairly effective weapons to use against them.

In short, the main difference between the two games is that the shotgun is basically the only single weapon that gives you a chance against the flood, where as in H3, while it is still just as effective with each individual shot, it was given a smaller shell capacity to balance it and encourage the use of one of the many other effective weapons.

@Donut, Yes, I go against the grain of this forum on a regular basis, partially because I believe differently, and partially because a lot of the people on this forum are ridiculous self-righteous :P

ejburke
November 18th, 2011, 03:27 AM
The Flood in Halo 3 fall apart if you sneeze in their general direction. And I have first-hand experience that a point blank blast with the shotgun may or may not do a damn thing to them.

Best anti-Flood weapon in Halo 3: Brute Shot (melee)

Regarding the reticle position, you've got no right to criticize my argument, when yours is, "Dude, nobody cares."

Not that I'm comparing myself to Jason Jones, but if you ran into him 12 years ago (as your current self, but without knowledge of later games) and he told you he was going to "fix" FPS health, would you have replied, "That's ridiculous! Nobody complains about health! Everybody loves Half-Life!". Perhaps now you can see how your short-sighted mentality gets us nowhere. But perhaps not.

Donut
November 18th, 2011, 03:32 AM
wait wait, what? are you saying halo 3's shotgun was good for engaging multiple enemies with a single shot? because thats just not an accurate statement. halo 1's shotgun, by everything both you and i have said, is far superior for that, and im not just talking flood here.

ill be home in 2 days. if i need to break out the xbox and record my own footage to show you what i mean then i will do it. i have this discussion enough anyway.
E: @ bobble
E2: i just re-read that. you didnt just call my argument invalid, did you?

By the way that was a god-awful example for the Shotgun argument. Get some footage from someone good.
i know :(, i felt bad even posting it. i just literally could not find any other shotgun examples, let alone ones with a steady frame rate

Kornman00
November 18th, 2011, 03:33 AM
I want our cinematic and Sgt Johnson mustache gripe sessions back :mech:

not cereal

ejburke
November 18th, 2011, 03:40 AM
And you can totally one-shot Flood with the pistol in Halo 1. They'll probably get back up, but to say there is no range to Halo 1 Flood combat is, in fact, ridiculous. As in, completely contrary to facts. Not "ridiculous" by your definition, which is, "I don't think so, bro." The Library c20 and 343GS c10 were long-range Flood levels where the pistol got a lot of work.

Bobblehob
November 18th, 2011, 03:40 AM
wait wait, what? are you saying halo 3's shotgun was good for engaging multiple enemies with a single shot? because thats just not an accurate statement. halo 1's shotgun, by everything both you and i have said, is far superior for that, and im not just talking flood here.

ill be home in 2 days. if i need to break out the xbox and record my own footage to show you what i mean then i will do it. i have this discussion enough anyway.
E: @ bobble
E2: i just re-read that. you didnt just call my argument invalid, did you?

i know :(, i felt bad even posting it. i just literally could not find any other shotgun examples, let alone ones with a steady frame rate

Nah, I was referring to the last thing Warsaw said, where he stated "Your argument is invalid"

As for what you said about the Shotguns, our original discussion was about its effectiveness against flood, not in multiplayer games, and my contention is that it at close range, is just as effective in H3 as it is in CE, but not at longer ranges. I also said that the weapon was balanced a little more because there are many other options in h3 when it comes to killing flood, whereas in CE, the shotgun really is the only effective choice. I can recall killing multiple enemies with one blast on H3 flood levels on a regular basis. But, always having to have another weapon like the mauler or plasma rifle handy because of the small shell capacity.


And you can totally one-shot Flood with the pistol in Halo 1. They'll probably get back up, but to say there is no range to Halo 1 Flood combat is, in fact, ridiculous. As in, completely contrary to facts. Not "ridiculous" by your definition, which is, "I don't think so, bro." The Library and 343GS were long-range Flood levels where the pistol got a lot of work.

No, my definition of ridiculous is an over-reaction on your part towards a slight difference in reticle position in the game, when there is no evidence to support your claim. You say that it might just be what causes people to dislike the game more, or that it might just be what hurts peoples eyes, or that it might just have some sort of hidden destructive power that slowly melts someones brain, where as moving it a cm towards the top of the screen instantly cures all these troubles.

Also, you defeated your own argument about the pistol within the first sentence, you shoot them in the head, and they get back up. In H3, you use a BR or Carbine and shoot them in the head, and they don't get back up. Simple as that. Where the pistol could sometimes be effective, it pales in comparison to the shotgun in CE, whereas the other choices in H3 were more balanced and gave the player more options.

Warsaw
November 18th, 2011, 03:45 AM
Cool story, make things up that are entirely not true and spout it as fact. It's not an opinion, what I declared in my last post. I just described how the gun and its targets actually behave in the game. You also, again, failed to think your argument through. The pistol was a fantastic tool against the Flood in CE, it's actually my preferred weapon against them. The Assault Rifle works wonders up close. The Plasma Rifle and Plasma Pistol are glorious at medium-long range AND up close. The only terrible weapons are the Needler and the Rocket Launcher. The shotgun was not the end-all, be-all of anti-Flood combat, it still runs out quick with the way Halo CE's combat works and it still has an appreciably long reload. The CE iteration could hit more targets at once than the Halo 2/3/Reach one could ever hope to. I've never once gotten a double kill with the H3 shotty that wasn't the result of the two forms being lined up. I get triple kills and even quadruple kills in CE at 20, 30 metres out.

At any rate, we are arguing over which iteration is the better, more reliable weapon. In light of that fact, you just shot yourself in the foot with the lower ammunition capacity, shit range, and slow reload that you are trying to tout are the result of a feature in Halo 3, a feature I have never experienced in the game. And if we are going to go with your argument that the shotgun in Halo CE was the penultimate gun for Flood combat, well...yeah, I don't even need to go any further.

I don't think you played the first game much after maybe one or two playthroughs. You have no idea how to use the weapons, and you have a very limited perspective on how to approach combat. If you have played it more, you didn't learn much.

PS: Why are we only focusing on Flood combat while talking about the usefulness of the shotgun? The CE one was also brilliant against Sentinels and Covenant. The Halo 2/3 one was not. The Reach one was mediocre against Covenant.

P.P.S. So you are allowed to just flat out call peoples' arguments invalid with no back-up, and I can't call yours invalid even after providing ample evidence? You know, the part where you triple-posted, and one of the posts said "Your argument is invalid" and nothing else? And then you deleted it? You can't call people self-righteous without yourself being one and the same.

Bobblehob
November 18th, 2011, 03:55 AM
Cool story, make up shit that's entirely not true and spout it as fact. It's not an opinion. I just described how the gun and its targets actually behave in the game. You also, again, failed to think your argument through. The pistol was a fantastic tool against the Flood in CE, it's actually my prefered weapon against them. The Assault Rifle works wonders up close. The Plasma Rifle and Plasma Pistol are glorious at medium-long range AND up close. The only terrible weapons are the Needler and the Rocket Launcher. The shotgun was not the end-all, be-all of anti-Flood combat, it still runs it and it still has an appreciably long reload. The CE iteration could hit more targets at once than the Halo 2/3/Reach one could ever hope to. I've never once gotten a double kill with the H3 shotty that wasn't the result of the two forms being lined up. I get triple kills and even quadruple kills in CE at 20, 30 metres out.

At any rate, we are arguing over which iteration is the better, more reliable weapon. In light of that fact, you just shot yourself in the foot with the lower ammunition capacity, shit range, and slow reload that you are trying to tout are the result of a feature in Halo 3, a feature I have never experienced in the game. And if we are going to go with your argument that the shotgun in Halo CE was the penultimate gun for Flood combat, well...yeah, I don't even need to go any further.

I don't think you played the first game much after maybe one or two playthroughs. You have no idea how to use the weapons, and you have a very limited perspective on how to approach combat. If you have played it more, you didn't learn much.

PS: Why are we only focusing on Flood combat while talking about the usefulness of the shotgun? The CE one was also brilliant against Sentinels and Covenant. The Halo 2/3 one was not. The Reach one was mediocre against covenant.


Are you out of your mind? I have played through the CE campaign 30+ times over the past 6 years since I was introduced to Halo. The pistol is somewhat effective at longer ranges, but is only good against small numbers of exposed enemies, the ar and plasma rifle are average against flood, increasing as the range decreases, the needler is moderately effective. If you somehow think that the shotgun is not the main weapon that was given to the player for use against the Flood, then why is it that it doesn't even appear in the campaign before the first level that the Flood appears in hmm?

My argument which you conveniently ignored once again, is that the H3 shotgun was and is just as effective against flood at close range as that of the CE shotgun, but because of the balancing worked into the game, it has a longer reload and smaller shell capacity because there are so many other weapons to be used in its place, some of which can outperform the shotgun, whereas in CE the shotgun is by far the best anti flood weapon.

Warsaw
November 18th, 2011, 04:01 AM
And I've played it 200+ times over the last 10 years, because I'm a whore for games with single player. Want to fight about it? Yes, it is the anti-Flood gun as prescribed by Bungie, but that doesn't mean it is the best at it. I find it far easier to dispatch the Flood with a couple of well placed grenades and a few M6D rounds/MA5B bursts to mop up. It actually uses less shots for the same kill ratio, and ammunition is more abundant.

I'm not ignoring your argument because I'm being stubborn, I'm ignoring it because it is irrelevant to the real debate, which is whether or not the shotgun was at its best in CE in all aspects. You got so hung up on the Flood argument and I was dumb enough to go along with it for two novels posts. Hell, I only mentioned that I liked the Flood better as enemies in the first game, and didn't even mention the shotgun in that one post.

Bobblehob
November 18th, 2011, 04:14 AM
Oh-ho, look at you, you questioned the amount of time I had spent playing the game, so I told you, then you decided to make it into a pissing match.

The CE shotgun is the most effective single weapon to use against the flood in the entire game, period. Others may do the job in tandem very well, I am not disputing that, but the shotgun remains.

My original argument/disagreement with what you said is that at close range the H3 shotgun is just as effective as its CE counterpart, and you brought up the use of it against the flood as an example, after which I used the same example to base my posts. You actually replied to a post of mine aimed at someone else when the H3 shotgun was brought into the argument.

ejburke
November 18th, 2011, 04:26 AM
No, my definition of ridiculous is an over-reaction on your part towards a slight difference in reticle position in the game, when there is no evidence to support your claim. You say that it might just be what causes people to dislike the game more, or that it might just be what hurts peoples eyes, or that it might just have some sort of hidden destructive power that slowly melts someones brain, where as moving it a cm towards the top of the screen instantly cures all these troubles.

You want me to prove my hypothesis? I never claimed I could do that. I never claimed I was right. I CAN and HAVE presented evidence that back up its plausibility.

Exhibit A: The most popular FPS's in the world right now use a centered perspective.

Exhibit B: The most well-liked Halo game uses a centered perspective.

Exhibit C: The popularity of Halo is waning.

Exhibit D: Entertainment must adapt to the human mind, the human mind will not adapt to entertainment.

I am building a case. I can't outright prove a correlation. But it stands to reason that there would be no harm in and potentially something to gain from restoring the reticle to the center. It is strategically sound.


Also, you defeated your own argument about the pistol within the first sentence, you shoot them in the head, and they get back up. In H3, you use a BR or Carbine and shoot them in the head, and they don't get back up. Simple as that. Where the pistol could sometimes be effective, it pales in comparison to the shotgun in CE, whereas the other choices in H3 were more balanced and gave the player more options.

I have a new hypothesis: you are from a different planet and you're playing different games.

A Flood knocked down with the BR or Carbine in H3 will get back up if an infection form gets to it. It's the same fucking thing as knocking a Flood down with the pistol in Halo 1, except there's no infection mechanic going on. The reanimation is handled by an invisible dice roll.

Bobblehob
November 18th, 2011, 04:40 AM
What you present as evidence for your claim is much more likely a result of one of many other factors. Every FPS excluding Halo has center targeting that I have seen, yet many of those FPS's are not nearly as popular as Halo is.

As far as CE being the most popular Halo game, that is debatable, but I don't have numbers to support anything so I won't continue on that route.

The popularity of most game series wanes after a large number of releases, and also considering that a fairly large amount of the fan base couldn't handle the more noticable changes in Reach's multiplayer, I think there is a much much more plausible explaination for this point.

As for the last one, I don't know how to respond to it, considering just how vague it is. It seems far more likely that people would respond negatively to a much more noticeable visual stimuli, like bright and or strobing lights, as well as brighter, and luminescent colors(all of which have been known to cause epileptic seizures in some), rather than the simple position of a small circle on the screen.

It is far more reasonable to assume that other factors caused these things that you consider the reticle position to be a factor in.

As far as the H3 flood infection is concerned, it is possible to prevent the reanimation of the flood that you kill with a head shot, by disposing of infection forms, the two situations are not the same.

ejburke
November 18th, 2011, 07:09 AM
It seems far more likely that people would respond negatively to a much more noticeable visual stimuli, like bright and or strobing lights, as well as brighter, and luminescent colors(all of which have been known to cause epileptic seizures in some), rather than the simple position of a small circle on the screen.
It is not the "simple position of a small circle". The vanishing line is lowered to coincide with the reticle. Every polygon in the scene is drawn differently because of the shift in perspective. And yes, the human brain can pick out this difference. And yes, the human brain can disagree with what it sees. Consciously or unconsciously. My hypothesis has a basis in established facts which you seem blissfully unaware of.

Does anybody know if there's a CE mod where someone tried to lower the reticle? With all the attempts made to recreate Halo 2 or 3 with CE, you'd think someone would have. Although, as I said, it ain't as simple as drawing a UI element a little bit further down.

TeeKup
November 18th, 2011, 01:19 PM
ARE YOU A WIZARD!?

Pooky
November 18th, 2011, 05:54 PM
My original argument/disagreement with what you said is that at close range the H3 shotgun is just as effective as its CE counterpart, and you brought up the use of it against the flood as an example, after which I used the same example to base my posts. You actually replied to a post of mine aimed at someone else when the H3 shotgun was brought into the argument.

H1 Shotgun can kill a Major Elite in 2 hits on Legendary.

H3 Shotgun can't kill a Brute minor in 1 hit on Normal.

And that's all I've got to say about that.

DarkHalo003
November 18th, 2011, 06:24 PM
H1 Shotgun can kill a Major Elite in 2 hits on Legendary.

H3 Shotgun can't kill a Brute minor in 1 hit on Normal.

And that's all I've got to say about that.
Actually, the H3 Shotgun can. However, though the damage hasn't really changed, the range has. In other words, both are equal in power, but the distance at which they can hit the enemy has been shortened.

Sever
November 18th, 2011, 06:27 PM
Actually, the H3 Shotgun can. However, though the damage hasn't really changed, the range has. In other words, both are equal in power, but the distance at which they can hit the enemy has been shortened.Bullshit, compete bullshit. I've shoved the barrel of the Shotgun into the torso of a Brute Minor and pulled, only for him to still be alive and raging.

=sw=warlord
November 18th, 2011, 06:30 PM
Psst, Brutes aren't Elites.

ODX
November 18th, 2011, 08:59 PM
Sorry to bring this back up, but this damn thread moves so fast I didn't have the time to reply:


Can't tell if trolling...I wasn't trolling, though I was decently tired so I admit I slapped some stuff together probably and it seems you horribly misunderstood me.


Clearly you have never played Tribes. Body parts rendered in first-person view is nothing new. Looking up and down has been around for almost two decades now and did not start with Halo. Multiple melee animations? Really? That kind of thing just comes with the technology advancements and is such a gimmick that it isn't even worth pointing out.Seeing as I'm fairly young (hell I'm 16, yeah what a shocker) I haven't really played many of the older games you have. I was 9 when Halo 2 was out and it's probably one of the first games I remember playing on the Xbox/anything in general aside from my Gameboy and Pokemon Blue.

My main point I was trying to get across in my post was how innovative Halo was first-person wise with the animation system. It was just a lot more fluid/less rugged than other games around that time (again, from what I can remember). And I wasn't stating that Halo was the first game that allowed you to look up, I meant the first game I can recall where the overlays took it into account and moved the origin around.

Again, just trying to get across the point of Halo making big strides in the FP department. Multiple melee animations, while being a "gimmick," was still another stride (and again, maybe other games did it beforehand but my point still sorta stands).

DarkHalo003
November 18th, 2011, 09:40 PM
Bullshit, compete bullshit. I've shoved the barrel of the Shotgun into the torso of a Brute Minor and pulled, only for him to still be alive and raging.
Really? I've done the exact same and knocked him off his feet....regardless, the Brute Major can be taken down with two shots from the shotgun at closer range.

Pooky
November 18th, 2011, 10:00 PM
Actually, the H3 Shotgun can. However, though the damage hasn't really changed, the range has. In other words, both are equal in power, but the distance at which they can hit the enemy has been shortened.

I am talking about at point blank. I can't recall ever killing any brute in 1 hit at any range in H3. And you might kill that Brute Major in 2 hits on Normal, but good luck doing anything to him on Legendary. The difference between Minor and Major brutes is almost negligible anyway.


Psst, Brutes aren't Elites.

In Halo 3 they basically are, and either way they're the primary enemies of the game. What does that say about the shotgun if it can't even kill your most basic enemy in 1 hit on NORMAL?

Kornman00
November 18th, 2011, 10:31 PM
at this point, you guys should have your own thread

t3h m00kz
November 18th, 2011, 10:33 PM
The sniper contrail shooting up in the air when I shoot a reflective surface is fucking hilarious

Playing this game makes me have to laugh at all the people who complained about Halo 2 having "too much auto aim"...

though it's hilarious how the red reticule with the pistol in campaign doesn't guarantee a headshot. It seems to be random and nothing but luck to hit a headshot at a long distance

t3h m00kz
November 19th, 2011, 03:07 AM
multiplayer videos

blMeQXlrRBU
V_H0WvUGRUc
YVAaNJWpCy4

CabooseJr
November 19th, 2011, 11:26 AM
I think I broke it.
http://img853.imageshack.us/img853/7556/sam0056s.jpg

Hotrod
November 19th, 2011, 11:52 AM
So now Johnson is Asian...nice...

CabooseJr
November 19th, 2011, 01:04 PM
And he also has a 3rd eye.

t3h m00kz
November 19th, 2011, 03:14 PM
The campaign's checkpoints are complete bullshit as always

Pooky
November 19th, 2011, 03:37 PM
though it's hilarious how the red reticule with the pistol in campaign doesn't guarantee a headshot. It seems to be random and nothing but luck to hit a headshot at a long distance

Halo 1's head hitboxes are smaller, and the Pistol isn't 100% accurate.

t3h m00kz
November 19th, 2011, 03:43 PM
Therefore, randomness and luck

Donut
November 19th, 2011, 06:37 PM
Psst, Brutes aren't Elites.
why would you even make this comment when elites arnt enemies in halo 3? the point is the shotgun isnt as useful.
E: holy shit i missed an entire page.

ejburke
November 19th, 2011, 06:42 PM
The campaign's checkpoints are complete bullshit as alwaysThe checkpointing was probably Halo's biggest contribution to modern gaming. They just didn't have it down to a science yet. It's the biggest reason why Halo 1 Legendary is so much tougher than the other games. It really tests one's patience.


Therefore, randomness and luckYou say that like it's a bad thing. I prefer to think of it as tactical risk management, whether I decide to engage an enemy from a distance or up close with the pistol. I feel like the other Halo games were patronizing me somewhat with their guaranteed headshots and generous hit boxes. Maybe Halo 1 could be a little bit more in that direction, but I've got no problem with the pistol not being 100% accurate on its first shot like the Reach precision weapons.

=sw=warlord
November 19th, 2011, 06:44 PM
why would you even make this comment when elites arnt enemies in halo 3? the point is the shotgun isnt as useful.
E: holy shit i missed an entire page.
When someone is comparing brutes to Elites, the point is relevant.
It's kind of like saying Pizzas are a vegetable...Oh...shit.


(http://www.thejournal.ie/us-congress-rules-that-pizza-is-a-vegetable-282033-Nov2011/)

Kornman00
November 19th, 2011, 06:46 PM
The campaign's checkpoints are complete bullshit as always
Fucking this.

I was playing The Maw last night. I got all the way to the point where I was about to blow up the first reactor and the fucking game froze. I restart my Xbox and see that it lets me "resume" The Maw, so I'm thinking "oh sweet, good stuff". Then the intro cutscene starts playing and I was like FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU. I blame Saber since I was playing in 2011 mode when it froze.

ejburke
November 19th, 2011, 07:06 PM
That's not really a checkpointing problem. That's Halo 1's issue of having to manually "Save and Quit" to record your progress, combined with whatever porting issue caused the game to lock up.

Donut
November 19th, 2011, 07:28 PM
When someone is comparing brutes to Elites, the point is relevant.
It's kind of like saying Pizzas are a vegetable...Oh...shit.


(http://www.thejournal.ie/us-congress-rules-that-pizza-is-a-vegetable-282033-Nov2011/)
the idea is that brutes replaced elites. while they are different in terms of shields and physical strength, the game is still following the pattern of having grunts, jackals, some shielded commanding unit, and hunters. in this case, its a brute instead of an elite. so yeah theres a difference no doubt, but the point remains entirely valid that the shotgun isnt as useful.

we're not talking about the difference between brutes and elites. we're talking about the difference between halo 1 and halo 3's shotgun mechanics. compare the damage range and falloff with grunts if that makes you feel better.

Ifafudafi
November 19th, 2011, 07:54 PM
fun fact: H1 Shotgun fires 15 pellets that do anywhere from 18 to 25 damage each. Elite minors have 100 shields + 100 health, meaning (averaging the damage) it takes 10 pellets to kill one on Normal. Comparitively speaking, H1 AR does 10 damage/bullet at 15 RPS (SG is 1 RPS), meaning the AR's damage per second (150) is almost half of the shotgun's DPS (323).

It also only takes avg. 2 pellets (vs. 3 AR bullets) to kill a Grunt minor on Normal; not going to weigh in on what's good and what's not but hey sometimes it's nice to know things

E: no it's a quarter not a sixth, sorry that's what happens when an English major tries to do math

EE: well shit I really should shut my mouth because it's 15 pellets. Info's updated and still cool stuff though

Kornman00
November 19th, 2011, 08:49 PM
That's not really a checkpointing problem. That's Halo 1's issue of having to manually "Save and Quit" to record your progress, combined with whatever porting issue caused the game to lock up.
The Maw issue was more so an extension of the reply, not for directly supporting the "Fucking this.". It's also why I blamed Saber http://www.kornnersoftware.com/trillian/drunk.gif

ejburke
November 19th, 2011, 09:29 PM
Just cleared Truth and Rec on Legendary using the bandana skull. Much, much less aggravating with infinite sniper rifle and grenades, but still tough in the usual spots. I got the hard level out of the way first, so the others should be no problem.

Bobblehob
November 19th, 2011, 11:24 PM
Actually, the H3 Shotgun can. However, though the damage hasn't really changed, the range has. In other words, both are equal in power, but the distance at which they can hit the enemy has been shortened.

This, this, this, was what I kept saying over and over again xP But yeah, Im just starting on the maw, after staring into what is left of Keyes face after I punched it. That proto gravemind was creepy as hell -___-

t3h m00kz
November 19th, 2011, 11:44 PM
ragequit Assault on Control Room mission when my rocket hit a banshee and didn't detonate

the FUCK

Bobblehob
November 19th, 2011, 11:52 PM
lolwut, did it stick to the model or something? or did it just disappear?

E: Wait, i bet I know what happened, did it hit part of the Reach banshees geometry that isnt backed by the h1 collision model?

Warsaw
November 20th, 2011, 01:02 AM
Sounds like you guys are all just out of practise. When I'm not going for achievements, this game is practically a cake-walk on Legendary. That said, I did notice that they could not resist tweaking some things:

-Increased reticle magnetism, but decreased auto-aim. I'd rather have it the other way around, because magnetism gets me killed and/or screws up my attempts at lining up sniper shots.

-Plasma pistol now overheats lolquick; I compared it with the real CE using the same rate of fire, and the HA10 couldn't sustain output for as long. I guess they did this to differentiate it more from the plasma rifle

-Not sure, but the Assault Rifle feels like it has been weakened. That, or Elites have been toughed. I can kill an Elite Major in CE in a single magazine, but not in Anniversary.

-WHY OH GOD WHY!? Tried playing split-screen co-op with my brother. I found out that you have a field of view akin to looking through a straw. Why did they do this? In CE, you actually got a larger FoV in two-player split-screen! This has actually been a problem with all of the Halo games since the first, though it's really bad here.

E: I also had the most awesome round of the level "Halo" on Legendary. Usually, that first base beats me up because I charge into the enemy drops. However, today, I switched it to Classic view and attacked in a different order, resulting in no scratches and total enemy annihilation. The only reason I lost health was because I had to grenade-jump over the chasm in the tunnel. Hot damn, cleaning the clock!

t3h m00kz
November 20th, 2011, 01:32 AM
I really, really doubt they changed any of the game's mechanics aside from cosmetic stuff. Otherwise there would be nerd rage all over the internet.

Kornman00
November 20th, 2011, 01:43 AM
geometry that isnt backed by the h1 collision model?
^ That shit is getting really fucking annoying. There are differences in both the zone and object collision models. I'm getting fucking sick of my shots not hitting some twit fuck of an Elite because he's hiding behind a crate that wasn't created to match the original. I'm getting sick of wasting grenades that seem to bounce off invisible geometry.

It's not *as* annoying now that I got that fucking bandana skull. At least I can just waste ammo to my heart's content. But fuck the Saber, cosmetic changes can still affect gameplay.

http://operatorchan.org/war/src/war5936_BetterDeadThanRed.png

Warsaw
November 20th, 2011, 01:54 AM
I really, really doubt they changed any of the game's mechanics aside from cosmetic stuff. Otherwise there would be nerd rage all over the internet.

I'd be very interested in seeing a side-by-side comparison of weapons tags for CE and Anniversary.

I *know* they added the magnetism, and here's how:
In CE, there is only one target, right? It's an Elite. I hold my sniper scope in one spot, and the Elite is passing back and forth under it. Now, same situation in Anniversary. Elite nears the cross-hair, cross-hair pulls towards the target, and now my shot is messed up. It was a major "dafuq" moment for me.

They did change split-screen. 200% positive. If you haven't tried it, try it. It's awful.

Kornman00
November 20th, 2011, 02:01 AM
Assuming there haven't been any conflicting tag structure changes (there shouldn't have been), I should be able to extract them for comparison

ejburke
November 20th, 2011, 02:33 AM
Halo 1 on Xbox had the reticle dragging behavior. It's only been recently that it's become less of a problem. Maybe you're confusing memories of Halo PC with Halo Xbox?

Keep in mind that this is a port. Things can behave differently in a new hardware environment without the tags having been altered. I don't see why they would change the game in such weird, random ways when they said they weren't going to touch it, even to add tempting "improvements".

The plasma pistol seems kind of buggy in general to me. I'll just be rapid firing the thing and I'll hear the overcharge sound. Sometimes it will actually overcharge. I chalk that type of thing up as a bug, rather than a deliberate change.

Changing the co-op FOV seems deliberate, though.

Warsaw
November 20th, 2011, 02:40 AM
I'm not. I just played T&R on Anniversary, and then did it again on CE. No reticle dragging in the latter as far as I could tell through my scope. It does it for non sniper weapons while un-zoomed (where applicable) ever so slightly. In Anniversary, it's been cranked. Actually, I also remember playing Halo 2 and 3 way back, and remember how much of a pain in the arse the magnetism was versus the original. You could make an argument that that isn't really changing the game's mechanics, it's a grey area. Eh, I just need to find the Eye Patch skull and I'll be happy. I'm still a veritable machine of death as it is.

As for the plasma pistol, it did that on PC, but not on Xbox as far as I can remember. I've been able to replicate it on my computer in the past. As for the overheat, I am not so sure. That's why I want to see tags. That and for the AR.

t3h m00kz
November 20th, 2011, 05:14 AM
Playing h1 pc with player_magnetism 1, sniper def has a fuck ton of it
The auto aim on it is pretty crazy too... cea switching the crosshair up makes sense

Kornman00
November 20th, 2011, 06:22 AM
I just checked, in HA10 both player_autoaim and player_magnetism are enabled (ie turned on) by default in the game code

t3h m00kz
November 20th, 2011, 03:13 PM
okay here you go

the sniper's default auto aim on CE, from ACROSS BLOOGDULCH with the stock sniper, and magnetism after running Player_Magnetism 1 through the console (Had to have slight input on the controller look to get it to show, but it should still be heavily obvious).

Slowed the video down, took the bullet two frames to connect to an enemy from across bloodgulch. On a perfect netcode (HAH) there would be barely any need to lead, if at all.

jokLTrQKukk

somewhat unrelated: 2x zoom is OP as fuck

e: better video

Pooky
November 20th, 2011, 03:32 PM
Why the fuck is anyone comparing Halo Custom Edition to Halo Anniversary and complaining about auto aim?

You should be comparing Anniversary to H1X <_<

t3h m00kz
November 20th, 2011, 03:47 PM
Sorry but I'm not hooking up my xbox and reinstalling my Dazzle just to argue that the auto aim is the same between H1X and Anniversary. Custom Edition's auto aim is theoretically no different than the Xbox when you enable magnetism, aside from the controller look input being required for the magnetism to take place

JackalStomper
November 20th, 2011, 07:16 PM
H1X had a crazy amount of auto aim you guys just don't have good memories or never actually played it

Warsaw
November 20th, 2011, 08:54 PM
Wait wait wait. When I said CE, I meant Combat Evolved, not Custom Edition. And I meant H1X, specifically. And I play it regularly. It has auto-aim (as in directed shots), but magnetism isn't as big of an offender.

ejburke
November 20th, 2011, 09:57 PM
I mean, if you say so. But you aren't trying to say that magnetism was completely turned off in H1 on the Xbox; you're saying that it was behaving differently on the zoomed sniper rifle, right? I do notice that autoaim and magnetism is not homogeneously applied to all the weapons. Some have more and some have less.

Isn't this actually a port of Halo PC and not Halo Xbox? Maybe Gearbox fucked with some settings and since magnetism was going to be turned off, no one noticed.

Warsaw
November 20th, 2011, 10:01 PM
Yes, yes, and yes. That's exactly what I'm saying. This isn't really worth getting so worked up over, I was just pointing out my experience, really. The only thing worth raging over in Anniversary is the splitscreen, and it really deserves it. Overall, I am having a blast playing through it. Dat sniper report... :-3

Oh, tried plasma pistol again. Was just my imagination. AR still seems off-kilter though.

Warsaw
November 20th, 2011, 10:17 PM
Eh? The next biggest error in the game I think is the Halo PC shaders/effects. They should have fixed them to be like H1X because, let's face it, PC looks like ass compared to H1X, higher resolutions notwithstanding.

I am baffled as to why they elected to go with the Reach assets for most things, but not the Assault Rifle. It's rather inconsistent. What gives?

TeeKup
November 20th, 2011, 10:21 PM
Wait wait wait. When I said CE, I meant Combat Evolved, not Custom Edition. And I meant H1X, specifically. And I play it regularly. It has auto-aim (as in directed shots), but magnetism isn't as big of an offender.

There's your problem you're referring CE to combat evolved. Stop that.

Warsaw
November 20th, 2011, 10:24 PM
HCE = Halo Custom Edition

CE = Combat Evolved.

Admittedly, I had forgotten that the abbreviation for Halo: Combat Evolved on Xbox was H1X, so there. Also, that's not my problem, that's everyone else's problem. Stuck in their closed-minded loops. Of course I'm talking about Xbox, this is an Xbox game!

Pooky
November 20th, 2011, 10:33 PM
I knew that's what you were saying Warsaw, I was talking to muki.

I don't find the auto aim too annoying at any rate, certainly no worse than most console FPS games these days. And at least they put in a skull to turn it off.

TeeKup
November 20th, 2011, 10:43 PM
HCE = Halo Custom Edition

CE = Combat Evolved.

Admittedly, I had forgotten that the abbreviation for Halo: Combat Evolved on Xbox was H1X, so there. Also, that's not my problem, that's everyone else's problem. Stuck in their closed-minded loops. Of course I'm talking about Xbox, this is an Xbox game!

I don't ever recall anyone referring Halo to CE before Sage started saying it in the ViDocs. We all just called it Halo, or Halo 1.

Warsaw
November 20th, 2011, 11:07 PM
Not me. It sounds nasty: Halo 1. Ew.

Naw, traditionally, I've typed out "Combat Evolved" and then abbreviated it as CE in a post. That, or I just say "the first game."

t3h m00kz
November 20th, 2011, 11:22 PM
I knew that's what you were saying Warsaw, I was talking to muki.

I don't find the auto aim too annoying at any rate, certainly no worse than most console FPS games these days. And at least they put in a skull to turn it off.

wait where was I complaining? I was just pointing out the fact that the autoaim has always been there, despite what some people believe. I don't know how that translates into complaining.

I don't know how intense the magnetism was in h1x because I barely played it because PC superiority.

ejburke
November 20th, 2011, 11:25 PM
There are two phenomena going on with regards to "autoaim".

1) The targeting reticle is attracted to and pulled along by enemies within a certain range.

2) The projectile takes a deviated straight-line path towards enemies within the reticle.

The first I know as "magnetism", the second I know as "aim assist". But they're both magnetic and assist in aiming, so the terms themselves are pretty useless.

Kornman00
November 20th, 2011, 11:29 PM
Fuck the "Combat Evolved" nonsense. Marketing can blow it out their ass.

PopeAK49
November 21st, 2011, 12:27 AM
I like how you can fly inside of the cliff walls with a banshee on two betrayals due to the fact that they had to use the same collision models so that you can switch to classic mode. It's too bad that they decided to 'slap' things together with better graphics and same gameplay. Although, the gameplay does seem much more fun, I actually enjoyed fighting the flood a lot more than the covenant.

t3h m00kz
November 21st, 2011, 12:52 AM
Got through The Library. Felt great. fucking love that level.

Warsaw
November 21st, 2011, 01:17 AM
You guys are going to hate this idea, but I'd like to see a gritty re-imagining of Halo. I want to see the shit that Nylund detailed in Fall of Reach happen in-game. I want to see plasma weapons disembowel marines, slag armour, and vaporize limbs. I want to be able to screw a suppressor onto my assault rifle, cough up a trio of rounds, and drop a Jackal without anybody knowing.

PopeAK49
November 21st, 2011, 01:22 AM
Got through The Library. Felt great. fucking love that level.

I always hated it in the original, but for some reason it felt like the greatest level so far in the remake. I'm getting frustrated with two betrayals right now..:maddowns:

t3h m00kz
November 21st, 2011, 03:29 AM
Two betrayals pissed me right off

Rocket launcher flood is horse balls

Kornman00
November 21st, 2011, 03:57 AM
Two betrayals pissed me right off

Rocket launcher flood is horse balls
Especially if you're going for the achievement on that level where you don't pick up any other weapons besides your starting weapons.

ejburke
November 21st, 2011, 04:20 AM
I love Two Betrayals. I think it's my favorite level in a Halo game. The huge three-way fights were the thing that I salivated over when imagining what Halo 2 could be like. Of course, we know how that turned out. I'm still waiting for something to match that scale, let alone top it.

Three words: Final Fucking Run.

Pooky
November 21st, 2011, 05:25 AM
wait where was I complaining? I was just pointing out the fact that the autoaim has always been there, despite what some people believe. I don't know how that translates into complaining.

I don't know how intense the magnetism was in h1x because I barely played it because PC superiority.
You were the comparing part, where Warsaw was more the complaining vOv

idk, I think I got a little confused there. Posting at 5 AM before work. Disregard the stuff I just said.

Amit
November 21st, 2011, 09:22 AM
Three words: Final Fucking Run.

HOLY FUCK. Somebody needs to make a video of this so I can see it!

Hotrod
November 21st, 2011, 10:03 AM
Especially if you're going for the achievement on that level where you don't pick up any other weapons besides your starting weapons.
Yeah, how the fuck is somebody supposed to do this? The second Power Generator is near impossible without a Rocket Launcher already, I don't want to see what it'll be like with only a Shotgun and Plasma Pistol...ugh...

Which reminds me, are we even allowed to pick up a new Plasma Pistol or do we need to keep our first one when it's empty?

Sever
November 21st, 2011, 10:34 AM
Just put on the Bandana Skull - infinite ammo proves that the Plasma Pistol and Shotgun are actually the best pairing in the game, since they each have undeniable strengths with minimal weaknesses. The Shotgun, of course, is one of the best late-game weapons. You can take out endless waves of Flood, suppress entire squads of Covenant, and swat Banshees from the skies like the pests that they are. We all know its prowess, but what about the Plasma Pistol? It may seem at first just like a hybridized Plasma Rifle, trading its automatic fire for a singular purpose secondary fire, but it can do so much more. The overcharge shot does more damage than you think, and is built for corner popping with its auto-homing. Sentinels are obviously a non-threat, but the Plasma Pistol does so much more than just take out electronic enemies. You can kill all minor Covenant in one or two charges from extreme range, due to its automatic homing. Pair it with the Shotgun's extremely short ready animation and you can handily kill any Elite in the blink of an eye. The Plasma Pistol is even formidable against the Flood - although the overcharge shot cannot quickly kill Flood Combat Forms, (it takes about 3 charges) it can stagger them for you to close the distance or evade their attacks without the threat of return fire - say goodbye to those Rocket Launcher deaths! Another hidden feature of the overcharge is its ability to instantly detonate Carrier Forms. Without having to risk a badly-placed grenade, adding to your Shotgun's reload queue, or waiting for them to close the distance then topple, you can just hit one with an overcharge shot and it will immediately explode while still standing, effectively turning them into another part of your arsenal against the Flood.

Still, what do you do about Wraiths and Ghosts?

A hidden bonus of the Bandana Skull is the fact that it also provides infinite grenades, so start chucking!

TVTyrant
November 21st, 2011, 11:02 AM
God the shotgun was awesome in the old campaign. Thing is fucking devastating.

Kornman00
November 21st, 2011, 11:18 AM
Not to mention has a lolhuge cartridge barrel (up to 12 shells IIRC)

TVTyrant
November 21st, 2011, 11:37 AM
Not to mention has a lolhuge cartridge barrel (up to 12 shells IIRC)
Yeah. That thing was fucking rape.

Bobblehob
November 21st, 2011, 11:50 AM
Yeah. That thing was fucking rape.

IS rape

Warsaw
November 21st, 2011, 01:55 PM
Yeah, how the fuck is somebody supposed to do this? The second Power Generator is near impossible without a Rocket Launcher already, I don't want to see what it'll be like with only a Shotgun and Plasma Pistol...ugh...

Which reminds me, are we even allowed to pick up a new Plasma Pistol or do we need to keep our first one when it's empty?

Wait, you used a rocket there? Just throw grenades, dude.

TVTyrant
November 21st, 2011, 01:56 PM
I usually use the rocket too. Made that shit easy. Rocket+shotty ftw.

PopeAK49
November 21st, 2011, 03:16 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

Bobblehob
November 21st, 2011, 03:37 PM
I thought you had to walk into those generators to fuck them up? :\

Hotrod
November 21st, 2011, 03:55 PM
Wait, you used a rocket there? Just throw grenades, dude.
Yeah, I do that too. Rocket + Grenade combo.

And I could use the Bandana skull, but that takes away the challenge (and the fun) from it.

Warsaw
November 21st, 2011, 04:32 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

You do. We're talking about how to deal with the mob of Flood that comes after you short the second generator. I just toss some strategic grenades and mop up with the shotgun or pistol.

Timo
November 21st, 2011, 05:15 PM
lol, this whole time i thought that you had to be right by the generator to blow it up, i didn't think about high explosives....

On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

=sw=warlord
November 21st, 2011, 05:18 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?

TVTyrant
November 21st, 2011, 05:30 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?
http://i1141.photobucket.com/albums/n599/cobby87/wtf-photos-videos-bunny.jpg

=sw=warlord
November 21st, 2011, 05:31 PM
What about my signature?

TVTyrant
November 21st, 2011, 05:32 PM
What the fuck is it?

=sw=warlord
November 21st, 2011, 05:33 PM
What the fuck is it?
A rabbit?

TVTyrant
November 21st, 2011, 05:36 PM
Ffffuuuuuuuuuuuuuuuuuuuuuuuuuuu

Whats it from? just the internetz or what?

=sw=warlord
November 21st, 2011, 05:39 PM
Ffffuuuuuuuuuuuuuuuuuuuuuuuuuuu

Whats it from? just the internetz or what?
It came up in some random conversation on MSN and it was either the rabbit or an Owl.
Unfortunately the Owl was already taken.
2491

PopeAK49
November 21st, 2011, 06:05 PM
On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

....Just discovered that too...Apparently I don't know this game very well..

Masterz1337
November 21st, 2011, 06:05 PM
I hate this CE confusion, I remember reading somewhere a long time ago gbx had to market it as CE because of something with Microsoft, and they weren't allowed to give it it's own unique name.

Warsaw
November 21st, 2011, 06:22 PM
On this topic, is there anything anyone has recently found out about halo that didn't find out playing through the campaign countless times? It wasn't until a couple of years ago that I found out there was a second lift in 343GS (c10??) that blew up when you activated it. Gave me one shit of a fright when a bunch of marines and fire came screaming past the screen when I was expecting an empty lift. That, and there's an invisibility powerup on the same level before you enter the facility, directly to your right when you run across the big log after fighting the first group of covenant.

I just discovered that you can circle around the lift area on The Library without killing any Flood. It's not something I had ever considered doing before, since I hadn't really explored. The Terminals compelled me to explore this time.

Timo
November 21st, 2011, 06:32 PM
I always stole one of the last banshees on Assault on the Control Room (Chapter: If I Had a Super Weapon...) so I never needed to cross the bridge. Well, a few years back, I finally drove my way across the rocky structure and entered the other side. To my amazement I had heard the first iteration of Peril, in midi form, on Halo. Now I always just knock a banshee off and take the long route.

I always use the banshee to open up the first door to the control room then fly back to the bridge and continue as normal for an extra challenge. Peril is probably one of my favourite bits of music from the campaign, but it always cut out on me halfway through :\

Hotrod
November 21st, 2011, 06:51 PM
I always stole one of the last banshees on Assault on the Control Room (Chapter: If I Had a Super Weapon...) so I never needed to cross the bridge. Well, a few years back, I finally drove my way across the rocky structure and entered the other side. To my amazement I had heard the first iteration of Peril, in midi form, on Halo. Now I always just knock a banshee off and take the long route.
Yeah, I only went across the bridge for the first time last year, and I have yet to climb up the tower instead of using a Banshee.

TVTyrant
November 21st, 2011, 07:11 PM
Lol, some kid's gonna post on here "Wtf is Peril you guys play this game too much stop complaining".

=sw=warlord
November 21st, 2011, 07:15 PM
What the Fuck is Peril?
You guys play this game too fucking much.

Spartan094
November 21st, 2011, 07:55 PM
Oh god warlord, why.....thanks for not making me go to sleep, adfjk;l

Oh a side note I trolled my parents thinking HA10 was just H1X for the 360 with nothing improved and I paided $20 extra

Kornman00
November 21st, 2011, 10:03 PM
I've been trying to do the Meg egg, anyone had any success with this in the remake?
Meg is no longer the love interest of that ex-employee, so they updated the egg

Pooky
November 21st, 2011, 10:55 PM
What the Fuck is Peril?
You guys play this game too fucking much.

If there was a :getout4:, I would use it here.

t3h m00kz
November 22nd, 2011, 01:14 AM
beat it.

Love how the Johnson grabbed the Elite's ass this time around

no really

e: fuck how did I mix that up

supersniper
November 23rd, 2011, 01:19 PM
lol i still remember doing analyze on the a10, i did all the marines but i saw an orange one... oh wait it was just Johnson dead ;D

Higuy
November 23rd, 2011, 02:29 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...

=sw=warlord
November 23rd, 2011, 02:50 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...
I guess you could say, they stoned your Halo.

http://www.youtube.com/watch?v=RFc-2aNZ6VY&amp;ob=av2n

DarkHalo003
November 23rd, 2011, 03:11 PM
The soundtrack has been RUINED by that remake.

SOILED IT, SOILED IT, SOILED IT, SOILED...
Glad to know someone else agrees with me on this. I don't like how the BGVs of those ladies sound. Sounds like lost souls in an Underworld are singing A Pale Horse.

Yo Halo: Anniversary, yo really shiny and new and stuff, and Ima gonna letchou finish, but Halo 3 has the best Halo 1 Soundtracks redone of all time!
DAcEfmC3-OA
ERuCSHeRuDk
lHLvNwBgkjU

Enough said.

=sw=warlord
November 23rd, 2011, 03:16 PM
Meg is no longer the love interest of that ex-employee, so they updated the egg

What have they updated it to?

If there was a :getout4:, I would use it here.

Whoosh.

[/tumble weed]

Kornman00
November 23rd, 2011, 03:37 PM
They basically "censored" out the M with blood (or at least, where the M would be...if it was there). Someone posted a comparison shot of it on HBO.

Higuy
November 23rd, 2011, 03:53 PM
There's an option in the Start Menu to change the music. It should be under video settings. :\
I don't even own the game, so I wouldn't care. I was just listening to it on youtube. There's 1 or 2 okay remakes, most of them are nothing compared to the original though.

Kornman00
November 23rd, 2011, 04:45 PM
If you haven't heard Rock In a Hard Place or w/e, be thankful. Crappy remake of Rock Anthem for Saving the Universe.

Higuy
November 23rd, 2011, 04:50 PM
If you haven't heard Rock In a Hard Place or w/e, be thankful. Crappy remake of Rock Anthem for Saving the Universe.
Yeah, I heard it unfortunately. But what got me the most was the remake of Perilous Journey. It was my favorite song on the soundtrack and had a horrible "remaster".

Pooky
November 23rd, 2011, 10:38 PM
[/tumble weed]

No, really, get out.


I didn't have a problem with the remastered soundtrack when I first listened to it, then I went back and replayed the game with classic soundtrack for the hell of it. Definitely not switching back. Classic beats remastered for immersion and atmosphere on every track.

ejburke
November 24th, 2011, 03:08 AM
1000/1000 Achievements. Thanks, Halo. You were great. There's some cab money on the dresser.

Kornman00
November 24th, 2011, 04:15 AM
There's some cab money on the dresser.
Wow, that's generous. I only offered her older sister cab money. Told the new kid to just take a hike. Didn't bother her any, as it turns out she's a street walker by trade.

Amit
November 24th, 2011, 09:06 AM
LOL!