View Full Version : [PORTAL] Portal 2 Gameplay and stuff
ThePlague
March 11th, 2011, 06:58 PM
First 10 minutes of gameplay:
http://www.youtube.com/watch?v=8r7i89DdnC8
Related to it. (http://blog.pikimal.com/geek/2011/03/11/pax-east-portal-2-reveals-a-few-new-surprises-still-more-to-come/)
Not sure if there was a portal 2 topic, but yeah.
BobtheGreatII
March 11th, 2011, 07:32 PM
That's awesome. I'm so excited.
Dwood
March 11th, 2011, 10:07 PM
VERY cool.
Amit
March 12th, 2011, 12:24 AM
WOW. Awesome. And I love the humor!
Limited
March 12th, 2011, 08:36 AM
Ah yes Stephen Merchant at his witty best :D
Game looks cracking, going to be super difficult though :O
Shock120
March 12th, 2011, 10:48 AM
Can't wait to try out co-op. :)
arbiter901
March 12th, 2011, 11:38 AM
Anyone here Pre-orderd it yet?
BobtheGreatII
March 12th, 2011, 04:48 PM
Anyone here Pre-orderd it yet?
Not yet. Probably going to go get a hard copy though. Still have Crysis 2 to buy (haters gonna hate) then Portal 2. I hate that even though Valve has completely abandoned Episode 3, that I still want to buy this game. There better be some more references to Half-Life, or I'm going to go insane.
Bodzilla
March 12th, 2011, 06:48 PM
i bought it the second the pre order was available with a mate.
cant fucking wait.
TeeKup
March 13th, 2011, 01:18 AM
"Good news, that is not a docking station." "Uh, I'm going to attempt a manual override, on this wall."
I love the humor. Can't wait. :D
arbiter901
March 13th, 2011, 07:24 PM
Now I need to find someone that has not played portal 1 to give them a extra copy
Botolf
March 15th, 2011, 06:18 PM
It is so unbelievably hard to not watch this. Come quickly, Portal 2! :saddowns:
Warsaw
March 15th, 2011, 06:42 PM
Is anyone else here reminded of Jeremy Clarkson when Wheatley talks?
Limited
March 16th, 2011, 02:22 PM
Is anyone else here reminded of Jeremy Clarkson when Wheatley talks?
Nope, I think of this guy.
http://www.trailershut.com/actor-images/stephen-merchant-5315.jpg
(Yeah thats Stephen Merchant)
This game needs to hurry up and get released! Damn why do we have to wait till April!?
arbiter901
March 16th, 2011, 03:46 PM
HaNMEx2d8HM
ThePlague
March 17th, 2011, 08:49 PM
Short little TV spot vid:
http://www.youtube.com/watch?v=Ec7MvC2Sv3c
Ifafudafi
March 17th, 2011, 09:19 PM
Short little TV spot vid:
[snip]
I can see a parent seeing this and going "OOH A FUN GAME TO TEACH LITTLE BILLY SCIENCE," only to see the five-year-old emerge from the computer a day later scarred and hardened into a miserable cynic by all the black humor
Cortexian
March 17th, 2011, 11:20 PM
I can see a parent seeing this and going "OOH A FUN GAME TO TEACH LITTLE BILLY SCIENCE," only to see the five-year-old emerge from the computer a day later scarred and hardened into a miserable cynic by all the black humor
Lmao, that's almost EXACTLY what I was thinking when GLaDOS said "with science".
ThePlague
March 29th, 2011, 06:39 PM
Just preordered my copy on Steam :3
EX12693
March 29th, 2011, 10:24 PM
http://www.youtube.com/watch?v=0qcED35LL8I
http://www.youtube.com/watch?v=AZMSAzZ76EU
<3 Valve & J.K. Simmons
BobtheGreatII
March 29th, 2011, 10:34 PM
"That's not a panel. That's a crusher. We sell those too."
Warsaw
March 29th, 2011, 11:05 PM
That's it. I demand that VALVe make a CG movie.
cheezdue
March 29th, 2011, 11:38 PM
I think I can trust those robots.
TeeKup
March 30th, 2011, 12:26 AM
"Bam! Robots give us 6 extra seconds of cooperation."
This is going to be a good game.
Dwood
March 30th, 2011, 12:39 AM
"Bam! Robots give us 6 extra seconds of cooperation."
This is going to be a good game.
I'd buy the audio of the game for full price if it's the same humor all the way through, heh.
ThePlague
April 5th, 2011, 05:23 PM
http://www.youtube.com/watch?v=6i-nMWgBUp0
I love these things.
Pooky
April 5th, 2011, 07:24 PM
I admit I didn't care even slightly about this game until I saw the repulsion gel trailer. Now I want this.
TeeKup
April 5th, 2011, 08:03 PM
Dear god that turret trailer was just great. Who exactly is the writer for this, because he's a fucking genius.
NotZac
April 14th, 2011, 10:23 PM
wX9Sc88qreg
Cortexian
April 14th, 2011, 10:44 PM
"We're between banks right now, so just make those checks out to cash".
Oh god I love these.
Pyong Kawaguchi
April 14th, 2011, 11:14 PM
http://img535.imageshack.us/img535/8974/20110414231200143.jpg
http://img713.imageshack.us/img713/7364/20110414231111304.jpg
http://img849.imageshack.us/img849/4651/20110414231123557.jpg
:D
jcap
April 15th, 2011, 12:29 AM
Valve should use this as an opportunity to lambast consoles as having more uncontrollable piracy than PCs, claiming their Steam platform on PC is perfect at preventing games leaking before their release date.
Cortexian
April 15th, 2011, 01:16 AM
Except that a certain site I know of already has a nulled and non-steam PC version available for download, including 6 verifications of working authenticity.
BobtheGreatII
April 15th, 2011, 03:28 AM
Meh. Think it's fair to say that any leaked shots or videos should be spoilered for the time being.
Rook
April 15th, 2011, 04:32 AM
And ban the users playing leaked versions of Valves games with no intention of buying it.
Bodzilla
April 15th, 2011, 06:00 AM
you guys miss the point.
Steam DRM isnt about stopping piracy, and it hasnt been for a long long time.
if it was they would have been constantly trying to thwart the pirates, which as we all know is an ultimately pointless, fruitless and stupid idea.
so they took it and tried to turn it into a service, Friends lists across games, community's, Mac/PC support ect ect.
Steam try's it's hardest and succeeds to concentrate on just about every other area to minimize the effect of the DRM.
Thats why piracy isnt an issue for them.
Cortexian
April 15th, 2011, 06:11 AM
And ban the users playing leaked versions of Valves games with no intention of buying it.
Who said they had no intention of buying it itt?
jcap
April 15th, 2011, 06:10 PM
Except that a certain site I know of already has a nulled and non-steam PC version available for download, including 6 verifications of working authenticity.
I don't believe it. Unless Valve did something stupid with the physical DVD version of the game, the game should be in an encrypted package file. While you may be able to unpack 99.9% of the game, the most important files (like the actual exe) hasn't been released by Valve yet, which will be done through a game update on release day. What you probably found was just the pre-load stuff.
Limited
April 15th, 2011, 07:35 PM
"We're between banks right now, so just make those checks cheques out to cash".
Oh god I love these.
Yeah, real witty. I have a feeling in-game will be similar, but not as funny as its obviously fully fledged game, though Merchant has been able to do a bit of improv in the recordings.
Cortexian
April 16th, 2011, 02:02 AM
I don't believe it. Unless Valve did something stupid with the physical DVD version of the game, the game should be in an encrypted package file. While you may be able to unpack 99.9% of the game, the most important files (like the actual exe) hasn't been released by Valve yet, which will be done through a game update on release day. What you probably found was just the pre-load stuff.
17 verifications that it's working on my site now... From what I've read it sounds like the retail copy cracked.
Pyong Kawaguchi
April 16th, 2011, 03:34 AM
Impossible because its encrypted, and it didn't pre.
Limited
April 16th, 2011, 07:35 PM
"Editing Tools: Portal 2 editing tools will be included. Note: To be made available after launch."
:D Music to my ears, hopefully its easier to create entities than hammer's Portal 1.
CabooseJr
April 17th, 2011, 01:06 AM
"Editing Tools: Portal 2 editing tools will be included. Note: To be made available after launch."
:D Music to my ears, hopefully its easier to create entities than hammer's Portal 1.
Yeah...About that....:ehhh:
Lekgolo
April 17th, 2011, 02:11 AM
Played/beat it.
I was amused.
View my play-through here.
Part 1 (http://www.livestream.com/deelekgolo/video?clipId=pla_e393d049-9fe0-49da-88fb-8fe05b85978b)
Part 2 (http://www.livestream.com/deelekgolo/video?clipId=pla_98a58aee-d41f-4345-a6e6-e9efc2d8a3f5)
ThePlague
April 17th, 2011, 02:32 AM
Sup Deehunter, long time no see.
BobtheGreatII
April 17th, 2011, 02:45 AM
Okay. For those of you who may not know. The Valve Potato ARG led up to a possible early release. It requires people to play the games in the Potato Sack Pack. But if you already own one of the games you can play it. For some instructions on how to help go here: http://valvearg.com/wiki/Valve_ARG_Wiki For the countdown site go here: http://www.aperturescience.com/glados@home/
They also can be left in idle, as long as you close them and reopen them so steam counts it. Play the games that aren't already beat to help out. For those of us who didn't get it early and want it the fun way.
Rook
April 19th, 2011, 09:37 AM
Just finished coop with a buddy and it was really well done and replayable for a few times I'd say. Those damn robots are so awesome and they have great lines for glados the entire way through. The only problem is that it's 9:30AM and no time for single player...
Rainbow Dash
April 19th, 2011, 10:31 AM
Show of hands, who didn't see this coming.
http://cloud.steampowered.com/ugc/541766098631317710/D55FEC379ECD6C58DA02F94ECB21CCFAD9D09855/
http://cloud.steampowered.com/ugc/541766098631326364/C4BE7D8BA776DC7D10634728EAD2B299EC2A099F/
http://cloud.steampowered.com/ugc/541766098631341828/97EC3D0CCF599A6C62386AD9DDF5F334437D53A5/
http://cloud.steampowered.com/ugc/576668995739414885/A3A120CA77F9C5571E5FE93EB1901C55F1E90A1A/
Timo
April 19th, 2011, 10:36 AM
I honestly didn't think they'd bring hats to Portal unless they were taking the piss. Guess I was wrong :c
CN3089
April 19th, 2011, 10:48 AM
Game owns Valve owns Game of the Year all years :allears:
edit: also lol atlas shrug
Dwood
April 19th, 2011, 12:57 PM
Show of hands, who didn't see this coming.
http://cloud.steampowered.com/ugc/576668995739414885/A3A120CA77F9C5571E5FE93EB1901C55F1E90A1A/
It's a campaign to get people to play the indie games. Then, when you buy them all and play them all you get an in-game portal 2 collectible. Which will include with it an aperture ingame store free purchase.
. GIVE ME REP. NOW. EDIT: Purchasing the ps3 version because gestures can't be seen on ps3. THANK FREAKING HEAVEN.
CN3089
April 19th, 2011, 01:42 PM
if you have a ps3 there is no reason not to buy the ps3 version since it comes with the pc version
also you were going to buy the ps3 version because it has less features??
Dwood
April 19th, 2011, 02:05 PM
also you were going to buy the ps3 version because it has less features??
I don't buy a game just so I can have access to in-game purchase-ables.
Also, this is going to be my first current-gen buy since I got crysis like 3 years ago
Warsaw
April 19th, 2011, 02:35 PM
Great...EA is going to see this and start making us pay for unlockables in games like Battlefield after we've already bought the base game...
Fuck you and your micro-transactions, Valve!
CN3089
April 19th, 2011, 02:44 PM
what
they're just hats they don't even do anything
if you don't like them you don't have to buy them jeez
Warsaw
April 19th, 2011, 04:10 PM
I know. But it's an idea that can be twisted into something that does do something. I don't think Valve would do that, but I can't say I have much faith in others to see this and not try to capitalize on it in a horrible, horrible fashion.
ejburke
April 19th, 2011, 05:00 PM
I'm liking the game so far. Like the first, I think the humor makes the game. There seems to be more to chew on in terms of puzzle elements this time, but no puzzle has been particularly stumping or memorable thus far.
So far, it feels less oppressive than the first. I don't feel nearly as claustrophobic. And I'm glad they smoothed out some of the rough edges with the portal mechanics. I still wouldn't call this a favorite game, though. I just don't delight in being cast as a rat in a maze, I guess. The portal gimmick is old hat. But as something I'll play once and remember for the humor, I'm enjoying it.
Rainbow Dash
April 19th, 2011, 05:08 PM
what
they're just hats they don't even do anything
if you don't like them you don't have to buy them jeez
yes, please post more of the same tired arguments
theyre optional
you dont have to buy them
etc etc
the point is, I still have to see them, whether I want to or not, and they're shitting all over the art style
Rook
April 19th, 2011, 08:59 PM
To those flipping over robot enrichment-- you realize you don't have to buy the in game items. You can pick up a game of coop with a friend you know and not give two shits about the robot customizations.
For TF2 yeah it's pretty damn intrusive but for a game like Portal 2 it's kinda pointless for them to even throw it in there, gabe must be trolling. They don't seem to want to touch counter strike/l4d with hats for some reason though.
Warsaw
April 19th, 2011, 09:19 PM
The general uprising that would inevitably follow if they modified Counter-Strike would destroy the world three times over. That would be like taking WoW and turning it into a good-looking, modern warfare game.
ejburke
April 20th, 2011, 12:05 PM
Finished the game last night. The puzzles got really good toward the end, just as the humor fizzled out. Oh well. I enjoyed this much more than the first Portal and I liked Portal 1. But in that game, they pretty much had one interesting puzzle solving mechanic (the fling) and they wore it the fuck out. This time, there are more interesting and varied solutions.
And as I mentioned previously, I LOVE the fact that I can breath in this game's more open, lively environments. I'm not even claustrophobic, really, but playing the first game just made me feel uncomfortable, like I was buried alive or something. I just wanted to get out and for it to be over. This time was much more about enjoying the ride for me.
By the way, this game marks "Undeserved Internet Shitstorm #4356623565234625". Seems like these things are happening more and more often with less and less provocation. I wish the internet would realize it's assholes and get some help.
Higuy
April 20th, 2011, 02:42 PM
Got done playing this morning also, the game was pretty funny (probably one of the funniest games I've played in a long time) and also very fun. Only parts that were annoying were areas when you got further underground and had to find the smallest area to shoot a portal on, jump off, and then fly somewhere else only to do it again in the next 5 minutes. Other wise, I liked it. Story was much more fleshed out I feel than the first, not to mention the graphics were greatly improved.
FireDragon04
April 20th, 2011, 02:47 PM
Loved it. Played single player and CO-OP yesterday, finished both. Amazing Amazing game.
We actually recorded our CO-OP Adventures/Failures too.
-iUCbLceFWA
Cortexian
April 20th, 2011, 03:10 PM
So who else got the companion cube out of the room with a broken energy beam thing? I was so proud of myself for a couple seconds...
MXC
April 20th, 2011, 08:00 PM
So who else got the companion cube out of the room with a broken energy beam thing? I was so proud of myself for a couple seconds...
I did! I did! It felt soo good to see Jenny again.
Just beat it, too, holy crap was that ending awesome. I love it when the whole "feel good" ending is pulled off right. In fact, I can't remember the last time I laughed that much at a video game.
Sever
April 20th, 2011, 11:23 PM
so much space - need to see it all!
Cortexian
April 21st, 2011, 04:03 AM
I'm serious, visualizing the scenario while under stress triggers the reaction. So don't think about it.
Rook
April 21st, 2011, 11:43 AM
For a single player experience this is probably the best game Valve has made yet. Don't click below if you haven't finished.
They did a great job of going through the years showing Aperture Science in different stages, gonna take another play thru for sure though to catch everything. The ending was trolling you and cute at the same time. Glados saving you and acting like she hates you. That fucking moon wtf. The burnt companion cube was almost too much.
http://screenshot.xfire.com/s/113203780-4.jpg <--That made me smile so big oh why gabe
Limited
April 21st, 2011, 12:34 PM
Bloody hell, am I the only one that hasnt even played it yet? Currently installing in, came today in the post and I have 11 days off work, thank you royal wedding!
Hoping to get into some portal 2 map making, made a few maps for portal 1 but the tools were pretty crappy (shit made prefabs) I hope portal 2 comes with some decent like prebuild items.
By the way, you buy stuff in-game, is that in-game money? Or real life money?
Edit
Turns out kornman is gay and hasnt played Portal 1, so he doesnt have Portal 2....Anyone here not played alot of co-op that wants to burn it up with me?
Also, the co-op like side story right? (as in, it won't spoil the single player).
Rook
April 21st, 2011, 12:49 PM
Also, the co-op like side story right? (as in, it won't spoil the single player).
Well there is a spoiler in which you'll find out about something by piecing two and two together if you play coop first. That comes into play about 3/4 of the way thru SP though.
BobtheGreatII
April 21st, 2011, 01:12 PM
That fucking moon wtf.
Makes sense. Since in order to place a portal it had to be on a surface that used crushed up moon rock, as described by Cave Johnson.
Phopojijo
April 21st, 2011, 01:39 PM
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Cave only said that Moon Rock conducts portals well... not that it was the only material that conducts portals well.
TeeKup
April 21st, 2011, 01:50 PM
Holy shit. That Just Happened.
Also:
AH BIRD! GET IT AWAY! IT'S EVIL!
Phobias
April 21st, 2011, 02:25 PM
Loved it. Played single player and CO-OP yesterday, finished both. Amazing Amazing game.
We actually recorded our CO-OP Adventures/Failures too.
-iUCbLceFWA
Wait what, all the test chambers aren't unlocked from the start? I played the first couple of levels with a friend on wednesday and they were all unlocked for us???
Limited
April 21st, 2011, 05:46 PM
Wow omg funneling needs to be removed from the game, or at least tone it down.
ThePlague
April 21st, 2011, 05:47 PM
Funneling?
Limited
April 21st, 2011, 05:49 PM
Funneling?
Yeah funneling, Portal 1 didnt have it or at least it was very weak. Funneling is when the game auto aligns you to the centre of the portal when you are falling, but it makes flinging really awkward with the way I play. I'm used to Portal 1's.
Siliconmaster
April 21st, 2011, 05:56 PM
I don't mind the funneling- it makes the puzzles a lot easier for me *shrug*
Also, The moon thing at first was a little weird to me, even if it was awesome, but when coupled with the earlier setup of the moon rock, it makes perfect awesome sense. I love Valve.
Dwood
April 21st, 2011, 06:28 PM
Okay, so gladOS pretending she still hates you. HAHA at the animal king that doesn't respond to reason... If you didn't get the cheetah-styled giant turret part go replay the game. Also, I'm sad as theres no way to know about the portal gun. I hope the character still had a portal gun... somehow. I also loved the weighted companion cube at the end.
At the bottom of the map they said that the tests contained hints of time travel... which leaves an open door for the next game perhaps? Also, loved the potato thing.
TeeKup
April 22nd, 2011, 01:24 AM
I just beat the co-op campaign with a friend and I didn't notice ANY funneling at all. :\
jcap
April 22nd, 2011, 02:08 AM
Overall, I loved the game. I have no complaints about the gameplay at all. My only grievances are technical.
1. I really hate that there's a loading screen after every test chamber. While running on the catwalks, you can pass through 3 loading screens in 3 minutes. It began to get ridiculous. I really wish Valve would just invest in improving the caching and streaming of resources. It's practically the only thing about the Source engine that puts it behind other game engines of today. Unfortunately, I believe the main reason for so many loading screen was due to the limitations of consoles.
2. The ending. I'm not talking about the plot, but rather the cutscene. Seriously, Valve, what gives? What is this pre-rendered crap? Since Half Life 1, they have always done cutscenes in-game. Even with their impressive special effects they first showed off in with Half Life 1, they didn't use pre-rendered video when it would have been much easier. So, why take a step backwards now? The ending cutscene is nothing that the engine can't handle. In fact, the stalemate cutscene was way more intense than the pre-rendered video. My best guess blames consoles yet again for their loading limitations. Maybe the loaded zone of the final battle was pushing limits as it was, and they didn't want to have yet another loading screen between cutscenes?
Also, I have some questions:
1. In the final battle with Wheatly, the ceiling breaks away and you see the moon in the sky. Well, wouldn't that imply that they were pretty much on the surface? If that was so, then what's the deal with the mile-long elevator ride in the final cutscene?
2. In Portal 1, you were sucked out in a tornado-force wind and brought to the surface. You land in the Aperture Science parking lot, and you clearly see there's hills around you. When you make it to the surface in Portal 2, it's plains. There's not a single mountain in sight and there's no parking lot anywhere. Is this supposed to mean something? I know it's several hundred years after the first game, so there's a good chance that the parking lot was overgrown, but why aren't there any hills?
EX12693
April 22nd, 2011, 05:22 AM
The shed you come out of at the end is the same one as in the little Hard Light Bridges video thing..
Limited
April 22nd, 2011, 08:43 AM
I just beat the co-op campaign with a friend and I didn't notice ANY funneling at all. :\
Well it was called tunneling in Portal 1, either way it tunnels/funnels you into the next portal, yet Portal 2s seems to act strangely for me - Sometimes it makes me hit the edge of the portal on the floor, and I just stop dead, you literally stop moving forward and just start falling down. Portal 1 which had a direct switch on in the menu iirc. Portal 2 has a developer console command, so I'll probably use that and turn it off.
I'm not sure if its in co-op, I assume its throughout portal 2, I've only played the SP.
Try setting this command, and play a level where you have to do alot of flinging, "sv_player_funnel_into_portals" = "0". Tell me if you notice any difference.
Phopojijo
April 22nd, 2011, 02:07 PM
Also, I have some questions:
1. In the final battle with Wheatly, the ceiling breaks away and you see the moon in the sky. Well, wouldn't that imply that they were pretty much on the surface? If that was so, then what's the deal with the mile-long elevator ride in the final cutscene?
2. In Portal 1, you were sucked out in a tornado-force wind and brought to the surface. You land in the Aperture Science parking lot, and you clearly see there's hills around you. When you make it to the surface in Portal 2, it's plains. There's not a single mountain in sight and there's no parking lot anywhere. Is this supposed to mean something? I know it's several hundred years after the first game, so there's a good chance that the parking lot was overgrown, but why aren't there any hills?
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1) GLaDOS can move around and relocate the rooms as she sees fit... and you were out for a while after the fight. (Long enough for the Coop Bots to get there... or maybe she moved the room TO the Coop Bots...).
2) Again, the facility is *huge*. There's nothing to say that the room didn't move since Portal 1.
JackalStomper
April 22nd, 2011, 02:34 PM
Spoiler Stuff
Excuses for artistic inconsistency. The room would have to move at least 10 miles for you to not see hills/mountains.
Loading time complaint
Other games manage to get around the consoles limited ram just fine. The problem lies with Valve. Although I do agree that the apparently frozen console generation has limited game improvement as a whole. That and PC > Console
Higuy
April 22nd, 2011, 03:42 PM
After looking back, the only thing that I hated the most out of this game is that they gave no information on Black Mesa (or Half Life 3, so to speak), other than Cave Johnson screaming about how he didn't like them, or the outside world other than "It's been a few hundred years".
Sever
April 22nd, 2011, 03:56 PM
http://store.valvesoftware.com/product_images/main_images/CP201main2.png
3 Turret Moon.
Guaranteed to get you laid.
EX12693
April 22nd, 2011, 07:27 PM
Oh god yes. Want.
ThePlague
April 22nd, 2011, 07:51 PM
Anyone sure what this countdown is for?
http://valvearg.com/c/o/u/n/t/down/
Dwood
April 22nd, 2011, 08:25 PM
Anyone sure what this countdown is for?
http://valvearg.com/c/o/u/n/t/down/
new maps for co-op?
ThePlague
April 22nd, 2011, 08:39 PM
I'm still not through co-op, I was playing with a random :(
Dwood
April 22nd, 2011, 09:06 PM
So what was that countdown about anyway?
=sw=warlord
April 22nd, 2011, 09:08 PM
http://valvearg.com/thankyou/
Mr Buckshot
April 23rd, 2011, 01:54 PM
Just finished the game.
Awesome stuff.
Where's portal 3 now?
Limited
April 24th, 2011, 07:54 PM
Well, SP ending was a lot more satisfying than the co-op one.
Siliconmaster
April 24th, 2011, 08:44 PM
Well, SP ending was a lot more satisfying than the co-op one.
Agreed, but I'm ok with it. It gives some purpose to the co-op campaign, and it also opens up the door for Portal 3 in case Valve wants to make it.
Limited
April 24th, 2011, 10:15 PM
oSxr6-j6rNM
Hurry up with the SDK valve.
Warsaw
April 25th, 2011, 12:12 AM
Result of focusing on the PS3 version, I bet.
paladin
April 25th, 2011, 12:29 AM
Loving the HTML commenting on their pages...
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MXC
April 25th, 2011, 09:37 AM
http://dl.dropbox.com/u/49917/maps/portal2/portal2_playground_a1_02.jpg
http://dl.dropbox.com/u/49917/maps/portal2/portal2_playground_a1_01.jpg
Custom stuff is already on its way.
Limited
April 25th, 2011, 11:59 AM
Its possible, using the Alien Swarm SDK, but its quite a hacked in way and when using the SDK things don't appear correctly, so its hard to master :D
Edit:
bonus_maps_manifest
{
"dir" "scripts/advanced_chambers"
"dir" "scripts/challenges"
"search" "maps" [$WIN32]
"map" "scripts/challenges/challenges.bns" [$GAMECONSOLE]
"map" "scripts/advanced_chambers/advanced_chambers.bns" [$GAMECONSOLE]
}
:D Timed challenges and advanced chambers in DLC/Custom - I think so!
Limited
April 27th, 2011, 02:35 PM
Portal 2 Promotes Anal Sex and Stealing Credit Cards (http://www.landoverbaptist.net/showthread.php?t=63326)
Wow, thats hilarious. Pretty sure hes trolling though.
I dunno actually, he has 10,000 posts and the site seems to be a legitimate Christain website. Maybe hes being serious.
Phopojijo
April 27th, 2011, 02:54 PM
http://en.wikipedia.org/wiki/Landover_Baptist_Church
Warsaw
April 27th, 2011, 03:23 PM
Epic troll, that site is.
Elite Killa
April 27th, 2011, 04:23 PM
I love this game to death. This was amazing!
However, I need to know something...
Does anyone see 343 Guilty Spark in Wheatley?
I mean, not only does he look like him, but he's your ally at first but then he's your enemy when the truth about him is revealed. Just food for thought.
Phopojijo
April 27th, 2011, 04:55 PM
May want to spoiler that.
=sw=warlord
April 27th, 2011, 06:47 PM
May want to spoiler that.
Anyone going into a thread about a games gameplay would be stupid to be complaining about spoilers.
Limited
April 27th, 2011, 06:52 PM
Anyone going into a thread about a games gameplay would be stupid to be complaining about spoilers.
Its called gameplay, not story. Phojo can you not edit it?
=sw=warlord
April 27th, 2011, 10:12 PM
Its called gameplay, not story. Phojo can you not edit it?
If you're going to watch a trailer showing gameplay from campaign then you've no excuse to complain that the trailer had spoilers.
Rook
April 27th, 2011, 11:28 PM
Why would you not spoiler that.dsfhsdfdsfls
Limited
April 28th, 2011, 11:31 AM
If you're going to watch a trailer showing gameplay from campaign then you've no excuse to complain that the trailer had spoilers.
Do you actually understand the concept of spoilers? Its not just "this happens in the game". A spoiler is something that will spoil the game plot dramatically.
If you watch a game trailer and it shows you can hide behind walls GoW style, thats not a spoiler. If however the trailer shows boss X and how you defeat him and the resulting cutscene - That is a spoiler.
I have seen hundreds of trailers that do not show spoilers. I'd have to say Elite Killa's post is easily the biggest story event in the game, it is a massive spoiler.
Use your brain Warlord, otherwise you will turn into Dwood.
=sw=warlord
April 28th, 2011, 02:10 PM
Do you actually understand the concept of spoilers? Its not just "this happens in the game". A spoiler is something that will spoil the game plot dramatically.
So wait, a gameplay trailer which happens to show characters or event's seen in the campaign that may spoil the storyline aren't actually spoilers?
I have seen hundreds of trailers that do not show spoilers. I'd have to say Elite Killa's post is easily the biggest story event in the game, it is a massive spoiler.
Use your brain Warlord, otherwise you will turn into Dwood.
You've already turned into Dwood.
Apparently you're completely blind either that or lack the capability to notice spoilers in trailers, which is something many developers suggest "going dark" few weeks before title release due to spoilers in trailers.
Let's play count the spoilers in campaign trailers.
http://www.youtube.com/watch?v=JZD17pQSqUU
http://www.youtube.com/watch?v=s79wHKe3DDM
http://www.youtube.com/watch?v=A88YiZdXugA&feature=related
Rook
April 28th, 2011, 09:46 PM
Exactly what story spoilers are in those three trailers?
Limited
April 29th, 2011, 10:00 AM
You've already turned into Dwood.
Apparently you're completely blind either that or lack the capability to notice spoilers in trailers, which is something many developers suggest "going dark" few weeks before title release due to spoilers in trailers.
Let's play count the spoilers in campaign trailers.
Warlord can you please do be a favour and re-read my post which explains what a spoiler is. In fact, for your simple minded brain, I'll quote it in case you cannot spare brain power to go back and read.
Do you actually understand the concept of spoilers? Its not just "this happens in the game". A spoiler is something that will spoil the game plot dramatically.
If you watch a game trailer and it shows you can hide behind walls GoW style, thats not a spoiler. If however the trailer shows boss X and how you defeat him and the resulting cutscene - That is a spoiler.
There were no spoilers whatsoever in the three trailers you posted. The co-op only showed one puzzle that was actually in the game. Every other puzzle within the three trailers you posted are not in the standard retail version.
I actually find it funny you tried to trump me with some poorly thoughout reply about how Valve manages to spoil their own game. When even in Portal 1, barely any of the content that was in the trailers was actually in the final game. Even the character in the trailers, you didnt play as in the final game.
You probably are basing your whole retort on the fact Glados comes back to life, and that is in the trailer. Valve has been completely transparent in saying Portal 2 glados comes back - I believe they used the words similar to "you meet an old friend, or you're reunited with an old friend".
The E3 trailer, which I believe was one, if not the announcement trailer for Portal 2, which you even posted - is the one that introduces Glados back into the game, making your attempt at claiming it a spoiler completely ludicrous.
Warlord comparing you do Dwood is actually insulting Dwood. Your making yourself look like a complete tit.
Patrickssj6
April 29th, 2011, 10:50 AM
You both are Englishman and should shut up today because your aristocrats have a wedding :v:
Dwood
April 29th, 2011, 11:33 AM
You guys using me as an insult... really now? I wouldn't debate something this dumb. There's a reason why I haven't posted here!
Tnnaas
April 29th, 2011, 02:57 PM
I like Patrick's response :golfclap:
Limited
April 29th, 2011, 06:44 PM
WIP, its really only one room, though some elements are hidden for spoilers ;)
http://limited-development.net/images/test20003.jpg
http://limited-development.net/images/test20005.jpg
Limited
April 30th, 2011, 12:14 AM
Shameless bump >_>
http://limited-development.net/images/Screenshot1.jpg
http://limited-development.net/images/Screenshot2.jpg
Gimmie a shout if you want to test.
jcap
April 30th, 2011, 01:16 AM
Wow, pretty cool.
Limited
May 2nd, 2011, 03:41 AM
So I made some changes to the map, getting a little bored of this chamber so going to start a new one.
Here's download
http://forums.thinkingwithportals.com/community-releases/entrapment-1-1-t2323.html
Limited
May 6th, 2011, 05:33 PM
Damn this forum is dead, jeez guys.
Made a video to showcase my map, though Youtube has raped the lighting so its really dark (its a fairly dark map, but you can see an awful lot more in-game, I hate dark maps).
wLrjMQRoQeA
EagerYoungSpaceCadet
December 31st, 2011, 06:37 AM
Reviving dead thread~
I've noticed that this game has a command called mat_object_motion_blur_enable.
Now I'm playing on my laptop and I've limited my FPS to 30 (I prefer stable framerates) so no moblur gets rendered whatsoever but can anyone test it out and see if it does do what it says?
arbiter901
January 17th, 2012, 11:29 PM
Vk5HnUOOJIc
BobtheGreatII
May 8th, 2012, 03:27 PM
So in case you've been living under a rock. The Portal 2 editor came out today.
http://www.youtube.com/watch?v=GGWaCXm3_74&feature=fvsr
And so I made a level. I suggest you do too. It's a great editor and I certainly hope they continue to update it with more stuff. Mostly visual stuff like decals, lights, and I would like stuff to automatically come up when you're near it instead of everything having to have a button thing. But this thing is fun as hell compared to screwing with hammer.
My level:
http://steamcommunity.com/sharedfiles/filedetails/?id=68469118
StankBacon
May 8th, 2012, 04:49 PM
also, its on sale for $6.79 or $11.89 for a 2 pack!
anyone feeling generous?
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