View Full Version : 1st person cover-based games
annihilation
April 30th, 2011, 06:36 AM
Anyone know of 1st person cover-based games other than RO?
And when I say cover I mean something like Gears of War, Rainbow Six Vegas, and Uncharted...only in 1st person.
Kornman00
April 30th, 2011, 07:23 AM
Have you tried...real life? :trollface:
IIRC, GRAW for the PC was FP...I stopped playing after I realized that, so I couldn't tell you if it kept FP when in cover.
Timo
April 30th, 2011, 07:25 AM
Killzone 3
Amit
April 30th, 2011, 05:20 PM
Have you tried...real life? :trollface:
IIRC, GRAW for the PC was FP...I stopped playing after I realized that, so I couldn't tell you if it kept FP when in cover.
GRAW and GRAW 2 on PC don't have a cover system. They are sort of clunky in FP mode. I downloaded a 3rd person mod for GRAW and played through the campaign again last week with it. Was too easy to control higher recoil weapons, but the flow of the game seemed much better and less choppy with avatar movement.
The closest thing you get on the PC (in relation to console cover-based games) would be Brothers in Arms: Hell's Highway. A game which I thoroughly enjoyed and still play. When running around you are in first person, but when you go near cover and hit the designated cover button, you go into 3rd person and can shoot around and over cover gears of war style. It is the Unreal Engine after all. There's no blind-fire as far I know, though.
Besides GOW and RS:Vegas 2, I can't think of any other cover-based PC games. I especially don't think there are any cover-based games exclusively in FP.
You could try the first person mod for GTA IV and the cover system is built right into the game. And Mass Effect 2 isn't FP, but it definitely plays awesome as a cover-based RPGFPS.
n00b1n8R
April 30th, 2011, 09:40 PM
Ace of Spades.
Cover's fucking important in that game but it's not "cover based". A cover based FPS would have you staring at a brown and bloom wall half the time :ugh:
Donut
April 30th, 2011, 10:32 PM
are you talking first person games with an ACTUAL cover system, as in you link up with a wall and interact with it as cover? or are you talking about something like (and this is kind of obscure to bear with me) mirrors edge where you approach a wall and you react to it, but you dont necessarily use it as cover? i only mention mirrors edge because i played it at a friends house yesterday, and noticed how when you walk up to a wall with a gun the fp pose with the gun changes.
i cant think of anything with an actual cover system though. im not sure how that would even work.
E: just did a search online. i heard something about killzone 2 and soldier of fortune
a tad off topic, but as for implementing a cover system in first person, iv been thinking about it since i wrote this post, which was like 5 hours ago. modacity wasnt loading for me then. you could have a cover system in fp, but it's primary use would be walls that are about as tall as you, or corners. when youre against a wall like that, the button normally used for aiming down sight or whatever would cause you to hold your weapon over your head and fire blindly over the wall or around a corner. it would have to be a purely optional thing to do, like a feature almost. a first person game where using an actual cover system is as important as it is in 3rd person games like gears is going to be a massive bitch to play, and probably a camp fest.
just my thoughts on the subject
annihilation
May 1st, 2011, 01:19 AM
are you talking first person games with an ACTUAL cover system, as in you link up with a wall and interact with it as cover?
Yes.
Jumping from cover to cover w/ or w/o shooting, sliding into cover, blind firing, I've actually thought of having the map controlled by the player e.g. turning off the lights or shooting them out, breaking a door, blocking a path with a movable object, driving a car on the map through a building, all of that. I haven't heard of a game that does it the way I wanted. It's either not animated the way I'd like it has shitty graphics that takes away from the whole experience, or it's some bullshit slightly upgraded crouching system like RO or Army of Two.
I know I'm probably asking for a bit much and most of it has already been done but not the way I'm thinking of. I think it would be really fun to play.
a tad off topic, but as for implementing a cover system in first person, iv been thinking about it since i wrote this post, which was like 5 hours ago. modacity wasnt loading for me then. you could have a cover system in fp, but it's primary use would be walls that are about as tall as you, or corners. when youre against a wall like that, the button normally used for aiming down sight or whatever would cause you to hold your weapon over your head and fire blindly over the wall or around a corner. it would have to be a purely optional thing to do, like a feature almost. a first person game where using an actual cover system is as important as it is in 3rd person games like gears is going to be a massive bitch to play, and probably a camp fest.
just my thoughts on the subject
I've actually been thinking about something like this for a couple months already. I think I have a pretty solid concept so far.
Champ
May 1st, 2011, 01:38 AM
In GRAW, or maybe it was GRAW 2, you can change the camera from 3P to 1P. Also Killzone 3 has a first person cover system, but I think it's only for campaign.
ODX
May 1st, 2011, 09:54 AM
In a way, I guess Crysis 2 has some sort of a cover system. It's not a "snap-to-wall" one, but it's decent.
n00b1n8R
May 1st, 2011, 08:24 PM
Deus Ex 3 is first person but switches to 3rd person in cover if that counts.
Amit
May 1st, 2011, 10:26 PM
Think about it. A game with a cover system in first person only? That wouldn't be very good from a gameplay perspective. Realistic, yes. Good for viewing, not so much.
Donut
May 1st, 2011, 10:32 PM
Think about it. A game with a cover system in first person only? That wouldn't be very good from a gameplay perspective. Realistic, yes. Good for viewing, not so much.
well, like i was saying before, you could do it, but there would have to not be a lot of emphasis on it. using it would just be for special situations, like youre running away from somebody, turn a corner, link up with the wall, then you can blind fire around the corner without exposing yourself. other than that the game would just play like a regular fps.
Pooky
May 3rd, 2011, 01:19 AM
Maybe it's just me, but other than blind fire I don't see how a 'cover system' doesn't already exist with normal FPS controls. See a solid object or wall, hide behind it. Strafe out to fire at enemies. What else do you need?
Donut
May 3rd, 2011, 05:23 PM
^ exactly. in my example, the cover system is really just to tell the game that you want to blind fire instead of aim down sight, or whatever
Warsaw
May 3rd, 2011, 06:10 PM
And most modern shooters have "lean" functions as well. So all we really need is a key bind that makes us blind fire, not one that locks us into a position behind some bullet-proof object.
Donut
May 4th, 2011, 07:40 PM
basically yeah. if i were ever to implement the system i described, it would be activated mirror's edge style, where just the act of being in proximity of a wall would change the function of the aim down sight button to blind fire.
sorry annihilation, i think you might be out of luck.
Warsaw
May 4th, 2011, 07:46 PM
You might want to rethink that. If you are near a wall but need to aim directly at someone behind you, you don't want it to go into blind-fire mode.
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